| Index: ui/base/ime/input_method_ibus.cc
|
| diff --git a/ui/base/ime/input_method_ibus.cc b/ui/base/ime/input_method_ibus.cc
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..8d51c62fcc9df5a02414ee6377850018d2ab88cb
|
| --- /dev/null
|
| +++ b/ui/base/ime/input_method_ibus.cc
|
| @@ -0,0 +1,943 @@
|
| +// Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include "ui/base/ime/input_method_ibus.h"
|
| +
|
| +#include <ibus.h>
|
| +
|
| +#include <X11/X.h>
|
| +#include <X11/Xlib.h>
|
| +#include <X11/Xutil.h>
|
| +
|
| +#include <algorithm>
|
| +#include <cstring>
|
| +#include <set>
|
| +#include <vector>
|
| +
|
| +#include "base/basictypes.h"
|
| +#include "base/i18n/char_iterator.h"
|
| +#include "base/logging.h"
|
| +#include "base/string_util.h"
|
| +#include "base/third_party/icu/icu_utf.h"
|
| +#include "base/utf_string_conversions.h"
|
| +#include "ui/base/events.h"
|
| +#include "ui/base/ime/text_input_client.h"
|
| +#include "ui/base/keycodes/keyboard_codes.h"
|
| +#include "ui/base/keycodes/keyboard_code_conversion.h"
|
| +#include "ui/base/keycodes/keyboard_code_conversion_x.h"
|
| +#include "ui/gfx/rect.h"
|
| +
|
| +namespace {
|
| +
|
| +XKeyEvent* GetKeyEvent(XEvent* event) {
|
| + DCHECK(event && (event->type == KeyPress || event->type == KeyRelease));
|
| + return &event->xkey;
|
| +}
|
| +
|
| +// Converts ibus key state flags to event flags.
|
| +int EventFlagsFromIBusState(guint32 state) {
|
| + return (state & IBUS_LOCK_MASK ? ui::EF_CAPS_LOCK_DOWN : 0) |
|
| + (state & IBUS_CONTROL_MASK ? ui::EF_CONTROL_DOWN : 0) |
|
| + (state & IBUS_SHIFT_MASK ? ui::EF_SHIFT_DOWN : 0) |
|
| + (state & IBUS_MOD1_MASK ? ui::EF_ALT_DOWN : 0) |
|
| + (state & IBUS_BUTTON1_MASK ? ui::EF_LEFT_BUTTON_DOWN : 0) |
|
| + (state & IBUS_BUTTON2_MASK ? ui::EF_MIDDLE_BUTTON_DOWN : 0) |
|
| + (state & IBUS_BUTTON3_MASK ? ui::EF_RIGHT_BUTTON_DOWN : 0);
|
| +}
|
| +
|
| +// Converts X flags to ibus key state flags.
|
| +guint32 IBusStateFromXFlags(unsigned int flags) {
|
| + return (flags & LockMask ? IBUS_LOCK_MASK : 0U) |
|
| + (flags & ControlMask ? IBUS_CONTROL_MASK : 0U) |
|
| + (flags & ShiftMask ? IBUS_SHIFT_MASK : 0U) |
|
| + (flags & Mod1Mask ? IBUS_MOD1_MASK : 0U) |
|
| + (flags & Button1Mask ? IBUS_BUTTON1_MASK : 0U) |
|
| + (flags & Button2Mask ? IBUS_BUTTON2_MASK : 0U) |
|
| + (flags & Button3Mask ? IBUS_BUTTON3_MASK : 0U);
|
| +}
|
| +
|
| +// Converts X flags to event flags.
|
| +guint32 EventFlagsFromXFlags(unsigned int flags) {
|
| + return EventFlagsFromIBusState(IBusStateFromXFlags(flags));
|
| +}
|
| +
|
| +void IBusKeyEventFromNativeKeyEvent(const base::NativeEvent& native_event,
|
| + guint32* ibus_keyval,
|
| + guint32* ibus_keycode,
|
| + guint32* ibus_state) {
|
| + DCHECK(native_event); // A fabricated event is not supported here.
|
| + XKeyEvent* x_key = GetKeyEvent(native_event);
|
| +
|
| + // Yes, ibus uses X11 keysym. We cannot use XLookupKeysym(), which doesn't
|
| + // translate Shift and CapsLock states.
|
| + KeySym keysym = NoSymbol;
|
| + ::XLookupString(x_key, NULL, 0, &keysym, NULL);
|
| + *ibus_keyval = keysym;
|
| + *ibus_keycode = x_key->keycode;
|
| + *ibus_state = IBusStateFromXFlags(x_key->state);
|
| + if (native_event->type == KeyRelease)
|
| + *ibus_state |= IBUS_RELEASE_MASK;
|
| +}
|
| +
|
| +void ExtractCompositionTextFromIBusPreedit(IBusText* text,
|
| + guint cursor_position,
|
| + ui::CompositionText* composition) {
|
| + composition->Clear();
|
| + composition->text = UTF8ToUTF16(text->text);
|
| +
|
| + if (composition->text.empty())
|
| + return;
|
| +
|
| + // ibus uses character index for cursor position and attribute range, but we
|
| + // use char16 offset for them. So we need to do conversion here.
|
| + std::vector<size_t> char16_offsets;
|
| + size_t length = composition->text.length();
|
| + base::i18n::UTF16CharIterator char_iterator(&composition->text);
|
| + do {
|
| + char16_offsets.push_back(char_iterator.array_pos());
|
| + } while (char_iterator.Advance());
|
| +
|
| + // The text length in Unicode characters.
|
| + guint char_length = static_cast<guint>(char16_offsets.size());
|
| + // Make sure we can convert the value of |char_length| as well.
|
| + char16_offsets.push_back(length);
|
| +
|
| + size_t cursor_offset =
|
| + char16_offsets[std::min(char_length, cursor_position)];
|
| +
|
| + composition->selection = ui::Range(cursor_offset);
|
| + if (text->attrs) {
|
| + guint i = 0;
|
| + while (true) {
|
| + IBusAttribute* attr = ibus_attr_list_get(text->attrs, i++);
|
| + if (!attr)
|
| + break;
|
| + if (attr->type != IBUS_ATTR_TYPE_UNDERLINE &&
|
| + attr->type != IBUS_ATTR_TYPE_BACKGROUND) {
|
| + continue;
|
| + }
|
| + guint start = std::min(char_length, attr->start_index);
|
| + guint end = std::min(char_length, attr->end_index);
|
| + if (start >= end)
|
| + continue;
|
| + ui::CompositionUnderline underline(
|
| + char16_offsets[start], char16_offsets[end],
|
| + SK_ColorBLACK, false /* thick */);
|
| + if (attr->type == IBUS_ATTR_TYPE_BACKGROUND) {
|
| + underline.thick = true;
|
| + // If the cursor is at start or end of this underline, then we treat
|
| + // it as the selection range as well, but make sure to set the cursor
|
| + // position to the selection end.
|
| + if (underline.start_offset == cursor_offset) {
|
| + composition->selection.set_start(underline.end_offset);
|
| + composition->selection.set_end(cursor_offset);
|
| + } else if (underline.end_offset == cursor_offset) {
|
| + composition->selection.set_start(underline.start_offset);
|
| + composition->selection.set_end(cursor_offset);
|
| + }
|
| + } else if (attr->type == IBUS_ATTR_TYPE_UNDERLINE) {
|
| + if (attr->value == IBUS_ATTR_UNDERLINE_DOUBLE)
|
| + underline.thick = true;
|
| + else if (attr->value == IBUS_ATTR_UNDERLINE_ERROR)
|
| + underline.color = SK_ColorRED;
|
| + }
|
| + composition->underlines.push_back(underline);
|
| + }
|
| + }
|
| +
|
| + // Use a black thin underline by default.
|
| + if (composition->underlines.empty()) {
|
| + composition->underlines.push_back(ui::CompositionUnderline(
|
| + 0, length, SK_ColorBLACK, false /* thick */));
|
| + }
|
| +}
|
| +
|
| +} // namespace
|
| +
|
| +namespace ui {
|
| +
|
| +// InputMethodIBus::PendingKeyEvent implementation ------------------------
|
| +class InputMethodIBus::PendingKeyEvent {
|
| + public:
|
| + PendingKeyEvent(InputMethodIBus* input_method,
|
| + const base::NativeEvent& native_event,
|
| + guint32 ibus_keyval);
|
| + ~PendingKeyEvent();
|
| +
|
| + // Abandon this pending key event. Its result will just be discarded.
|
| + void Abandon() { input_method_ = NULL; }
|
| +
|
| + InputMethodIBus* input_method() const { return input_method_; }
|
| +
|
| + // Process this pending key event after we receive its result from the input
|
| + // method. It just call through InputMethodIBus::ProcessKeyEventPostIME().
|
| + void ProcessPostIME(bool handled);
|
| +
|
| + private:
|
| + InputMethodIBus* input_method_;
|
| +
|
| + // TODO(yusukes): To support a fabricated key event (which is typically from
|
| + // a virtual keyboard), we might have to copy event type, event flags, key
|
| + // code, 'character_', and 'unmodified_character_'. See views::InputMethodIBus
|
| + // for details.
|
| +
|
| + // corresponding XEvent data of a key event. It's a plain struct so we can do
|
| + // bitwise copy.
|
| + XKeyEvent x_event_;
|
| +
|
| + const guint32 ibus_keyval_;
|
| +
|
| + DISALLOW_COPY_AND_ASSIGN(PendingKeyEvent);
|
| +};
|
| +
|
| +InputMethodIBus::PendingKeyEvent::PendingKeyEvent(
|
| + InputMethodIBus* input_method,
|
| + const base::NativeEvent& native_event,
|
| + guint32 ibus_keyval)
|
| + : input_method_(input_method),
|
| + ibus_keyval_(ibus_keyval) {
|
| + DCHECK(input_method_);
|
| +
|
| + // TODO(yusukes): Support non-native event (from e.g. a virtual keyboard).
|
| + DCHECK(native_event);
|
| + x_event_ = *GetKeyEvent(native_event);
|
| +}
|
| +
|
| +InputMethodIBus::PendingKeyEvent::~PendingKeyEvent() {
|
| + if (input_method_)
|
| + input_method_->FinishPendingKeyEvent(this);
|
| +}
|
| +
|
| +void InputMethodIBus::PendingKeyEvent::ProcessPostIME(bool handled) {
|
| + if (!input_method_)
|
| + return;
|
| +
|
| + if (x_event_.type == KeyPress || x_event_.type == KeyRelease) {
|
| + input_method_->ProcessKeyEventPostIME(reinterpret_cast<XEvent*>(&x_event_),
|
| + ibus_keyval_,
|
| + handled);
|
| + return;
|
| + }
|
| +
|
| + // TODO(yusukes): Support non-native event (from e.g. a virtual keyboard).
|
| + // See views::InputMethodIBus for details. Never forget to set 'character_'
|
| + // and 'unmodified_character_' to support i18n VKs like a French VK!
|
| +}
|
| +
|
| +// InputMethodIBus::PendingCreateICRequest implementation -----------------
|
| +class InputMethodIBus::PendingCreateICRequest {
|
| + public:
|
| + PendingCreateICRequest(InputMethodIBus* input_method,
|
| + PendingCreateICRequest** request_ptr);
|
| + ~PendingCreateICRequest();
|
| +
|
| + // Abandon this pending key event. Its result will just be discarded.
|
| + void Abandon() {
|
| + input_method_ = NULL;
|
| + request_ptr_ = NULL;
|
| + }
|
| +
|
| + // Stores the result input context to |input_method_|, or abandon it if
|
| + // |input_method_| is NULL.
|
| + void StoreOrAbandonInputContext(IBusInputContext* ic);
|
| +
|
| + private:
|
| + InputMethodIBus* input_method_;
|
| + PendingCreateICRequest** request_ptr_;
|
| +};
|
| +
|
| +InputMethodIBus::PendingCreateICRequest::PendingCreateICRequest(
|
| + InputMethodIBus* input_method,
|
| + PendingCreateICRequest** request_ptr)
|
| + : input_method_(input_method),
|
| + request_ptr_(request_ptr) {
|
| +}
|
| +
|
| +InputMethodIBus::PendingCreateICRequest::~PendingCreateICRequest() {
|
| + if (request_ptr_) {
|
| + DCHECK_EQ(*request_ptr_, this);
|
| + *request_ptr_ = NULL;
|
| + }
|
| +}
|
| +
|
| +void InputMethodIBus::PendingCreateICRequest::StoreOrAbandonInputContext(
|
| + IBusInputContext* ic) {
|
| + if (input_method_) {
|
| + input_method_->SetContext(ic);
|
| + } else {
|
| + // ibus_proxy_destroy() will not really release the object, we still need
|
| + // to call g_object_unref() explicitly.
|
| + ibus_proxy_destroy(reinterpret_cast<IBusProxy *>(ic));
|
| + g_object_unref(ic);
|
| + }
|
| +}
|
| +
|
| +// InputMethodIBus implementation -----------------------------------------
|
| +InputMethodIBus::InputMethodIBus(
|
| + internal::InputMethodDelegate* delegate)
|
| + : context_(NULL),
|
| + pending_create_ic_request_(NULL),
|
| + context_focused_(false),
|
| + composing_text_(false),
|
| + composition_changed_(false),
|
| + suppress_next_result_(false) {
|
| + set_delegate(delegate);
|
| +}
|
| +
|
| +InputMethodIBus::~InputMethodIBus() {
|
| + AbandonAllPendingKeyEvents();
|
| + DestroyContext();
|
| +
|
| + // Disconnect bus signals
|
| + g_signal_handlers_disconnect_by_func(
|
| + GetIBus(), reinterpret_cast<gpointer>(OnIBusConnectedThunk), this);
|
| + g_signal_handlers_disconnect_by_func(
|
| + GetIBus(), reinterpret_cast<gpointer>(OnIBusDisconnectedThunk), this);
|
| +}
|
| +
|
| +void InputMethodIBus::OnFocus() {
|
| + InputMethodBase::OnFocus();
|
| + UpdateContextFocusState();
|
| +}
|
| +
|
| +void InputMethodIBus::OnBlur() {
|
| + ConfirmCompositionText();
|
| + InputMethodBase::OnBlur();
|
| + UpdateContextFocusState();
|
| +}
|
| +
|
| +void InputMethodIBus::Init(bool focused) {
|
| + // Initializes the connection to ibus daemon. It may happen asynchronously,
|
| + // and as soon as the connection is established, the |context_| will be
|
| + // created automatically.
|
| + IBusBus* bus = GetIBus();
|
| +
|
| + // connect bus signals
|
| + g_signal_connect(bus, "connected",
|
| + G_CALLBACK(OnIBusConnectedThunk), this);
|
| + g_signal_connect(bus, "disconnected",
|
| + G_CALLBACK(OnIBusDisconnectedThunk), this);
|
| +
|
| + // Creates the |context_| if the connection is already established. In such
|
| + // case, we will not get "connected" signal.
|
| + if (ibus_bus_is_connected(bus))
|
| + CreateContext();
|
| +
|
| + InputMethodBase::Init(focused);
|
| +}
|
| +
|
| +void InputMethodIBus::DispatchKeyEvent(const base::NativeEvent& native_event) {
|
| + DCHECK(native_event && (native_event->type == KeyPress ||
|
| + native_event->type == KeyRelease));
|
| + DCHECK(system_toplevel_window_focused());
|
| +
|
| + guint32 ibus_keyval = 0;
|
| + guint32 ibus_keycode = 0;
|
| + guint32 ibus_state = 0;
|
| + IBusKeyEventFromNativeKeyEvent(
|
| + native_event, &ibus_keyval, &ibus_keycode, &ibus_state);
|
| +
|
| + // If |context_| is not usable, then we can only dispatch the key event as is.
|
| + // We also dispatch the key event directly if the current text input type is
|
| + // TEXT_INPUT_TYPE_PASSWORD, to bypass the input method.
|
| + // Note: We need to send the key event to ibus even if the |context_| is not
|
| + // enabled, so that ibus can have a chance to enable the |context_|.
|
| + if (!context_focused_ ||
|
| + GetTextInputType() == TEXT_INPUT_TYPE_PASSWORD) {
|
| + if (native_event->type == KeyPress)
|
| + ProcessUnfilteredKeyPressEvent(native_event, ibus_keyval);
|
| + else
|
| + DispatchKeyEventPostIME(native_event);
|
| + return;
|
| + }
|
| +
|
| + PendingKeyEvent* pending_key =
|
| + new PendingKeyEvent(this, native_event, ibus_keyval);
|
| + pending_key_events_.insert(pending_key);
|
| +
|
| + // Note:
|
| + // 1. We currently set timeout to -1, because ibus doesn't have a mechanism to
|
| + // associate input method results to corresponding key event, thus there is
|
| + // actually no way to abandon results generated by a specific key event. So we
|
| + // actually cannot abandon a specific key event and its result but accept
|
| + // following key events and their results. So a timeout to abandon a key event
|
| + // will not work.
|
| + // 2. We set GCancellable to NULL, because the operation of cancelling a async
|
| + // request also happens asynchronously, thus it's actually useless to us.
|
| + //
|
| + // The fundemental problem of ibus' async API is: it uses Glib's GIO API to
|
| + // realize async communication, but in fact, GIO API is specially designed for
|
| + // concurrent tasks, though it supports async communication as well, the API
|
| + // is much more complicated than an ordinary message based async communication
|
| + // API (such as Chrome's IPC).
|
| + // Thus it's very complicated, if not impossible, to implement a client that
|
| + // fully utilize asynchronous communication without potential problem.
|
| + ibus_input_context_process_key_event_async(
|
| + context_,
|
| + ibus_keyval, ibus_keycode, ibus_state, -1, NULL,
|
| + reinterpret_cast<GAsyncReadyCallback>(ProcessKeyEventDone),
|
| + pending_key);
|
| +
|
| + // We don't want to suppress the result generated by this key event, but it
|
| + // may cause problem. See comment in ResetContext() method.
|
| + suppress_next_result_ = false;
|
| +}
|
| +
|
| +void InputMethodIBus::OnTextInputTypeChanged(const TextInputClient* client) {
|
| + if (context_ && IsTextInputClientFocused(client)) {
|
| + ResetContext();
|
| + UpdateContextFocusState();
|
| + }
|
| + InputMethodBase::OnTextInputTypeChanged(client);
|
| +}
|
| +
|
| +void InputMethodIBus::OnCaretBoundsChanged(const TextInputClient* client) {
|
| + if (!context_focused_ || !IsTextInputClientFocused(client))
|
| + return;
|
| +
|
| + // The current text input type should not be NONE if |context_| is focused.
|
| + DCHECK(!IsTextInputTypeNone());
|
| + const gfx::Rect rect = GetTextInputClient()->GetCaretBounds();
|
| +
|
| + // This function runs asynchronously.
|
| + ibus_input_context_set_cursor_location(
|
| + context_, rect.x(), rect.y(), rect.width(), rect.height());
|
| +}
|
| +
|
| +void InputMethodIBus::CancelComposition(const TextInputClient* client) {
|
| + if (context_focused_ && IsTextInputClientFocused(client))
|
| + ResetContext();
|
| +}
|
| +
|
| +std::string InputMethodIBus::GetInputLocale() {
|
| + // Not supported.
|
| + return "";
|
| +}
|
| +
|
| +base::i18n::TextDirection InputMethodIBus::GetInputTextDirection() {
|
| + // Not supported.
|
| + return base::i18n::UNKNOWN_DIRECTION;
|
| +}
|
| +
|
| +bool InputMethodIBus::IsActive() {
|
| + return true;
|
| +}
|
| +
|
| +void InputMethodIBus::OnWillChangeFocusedClient(
|
| + TextInputClient* focused_before, TextInputClient* focused) {
|
| + ConfirmCompositionText();
|
| +}
|
| +
|
| +void InputMethodIBus::OnDidChangeFocusedClient(
|
| + TextInputClient* focused_before, TextInputClient* focused) {
|
| + // Force to update the input type since client's TextInputStateChanged()
|
| + // function might not be called if text input types before the client loses
|
| + // focus and after it acquires focus again are the same.
|
| + OnTextInputTypeChanged(focused);
|
| +
|
| + UpdateContextFocusState();
|
| + // Force to update caret bounds, in case the client thinks that the caret
|
| + // bounds has not changed.
|
| + if (context_focused_)
|
| + OnCaretBoundsChanged(focused);
|
| +}
|
| +
|
| +void InputMethodIBus::CreateContext() {
|
| + DCHECK(!context_);
|
| + DCHECK(GetIBus());
|
| + DCHECK(ibus_bus_is_connected(GetIBus()));
|
| + DCHECK(!pending_create_ic_request_);
|
| +
|
| + // Creates the input context asynchronously.
|
| + pending_create_ic_request_ = new PendingCreateICRequest(
|
| + this, &pending_create_ic_request_);
|
| + ibus_bus_create_input_context_async(
|
| + GetIBus(), "chrome", -1, NULL,
|
| + reinterpret_cast<GAsyncReadyCallback>(CreateInputContextDone),
|
| + pending_create_ic_request_);
|
| +}
|
| +
|
| +void InputMethodIBus::SetContext(IBusInputContext* ic) {
|
| + DCHECK(ic);
|
| + DCHECK(!context_);
|
| + context_ = ic;
|
| +
|
| + // connect input context signals
|
| + g_signal_connect(ic, "commit-text",
|
| + G_CALLBACK(OnCommitTextThunk), this);
|
| + g_signal_connect(ic, "forward-key-event",
|
| + G_CALLBACK(OnForwardKeyEventThunk), this);
|
| + g_signal_connect(ic, "update-preedit-text",
|
| + G_CALLBACK(OnUpdatePreeditTextThunk), this);
|
| + g_signal_connect(ic, "show-preedit-text",
|
| + G_CALLBACK(OnShowPreeditTextThunk), this);
|
| + g_signal_connect(ic, "hide-preedit-text",
|
| + G_CALLBACK(OnHidePreeditTextThunk), this);
|
| + g_signal_connect(ic, "destroy",
|
| + G_CALLBACK(OnDestroyThunk), this);
|
| +
|
| + // TODO(suzhe): support surrounding text.
|
| + guint32 caps = IBUS_CAP_PREEDIT_TEXT | IBUS_CAP_FOCUS;
|
| + ibus_input_context_set_capabilities(ic, caps);
|
| +
|
| + UpdateContextFocusState();
|
| + OnInputMethodChanged();
|
| +}
|
| +
|
| +void InputMethodIBus::DestroyContext() {
|
| + if (pending_create_ic_request_) {
|
| + DCHECK(!context_);
|
| + // |pending_create_ic_request_| will be deleted in CreateInputContextDone().
|
| + pending_create_ic_request_->Abandon();
|
| + pending_create_ic_request_ = NULL;
|
| + } else if (context_) {
|
| + // ibus_proxy_destroy() will not really release the resource of |context_|
|
| + // object. We still need to handle "destroy" signal and call
|
| + // g_object_unref() there.
|
| + ibus_proxy_destroy(reinterpret_cast<IBusProxy *>(context_));
|
| + DCHECK(!context_);
|
| + }
|
| +}
|
| +
|
| +void InputMethodIBus::ConfirmCompositionText() {
|
| + TextInputClient* client = GetTextInputClient();
|
| + if (client && client->HasCompositionText())
|
| + client->ConfirmCompositionText();
|
| +
|
| + ResetContext();
|
| +}
|
| +
|
| +void InputMethodIBus::ResetContext() {
|
| + if (!context_focused_ || !GetTextInputClient())
|
| + return;
|
| +
|
| + DCHECK(system_toplevel_window_focused());
|
| +
|
| + // Because ibus runs in asynchronous mode, the input method may still send us
|
| + // results after sending out the reset request, so we use a flag to discard
|
| + // all results generated by previous key events. But because ibus does not
|
| + // have a mechanism to identify each key event and corresponding results, this
|
| + // approach will not work for some corner cases. For example if the user types
|
| + // very fast, then the next key event may come in before the |context_| is
|
| + // really reset. Then we actually cannot know whether or not the next
|
| + // result should be discard.
|
| + suppress_next_result_ = true;
|
| +
|
| + composition_.Clear();
|
| + result_text_.clear();
|
| + composing_text_ = false;
|
| + composition_changed_ = false;
|
| +
|
| + // We need to abandon all pending key events, but as above comment says, there
|
| + // is no reliable way to abandon all results generated by these abandoned key
|
| + // events.
|
| + AbandonAllPendingKeyEvents();
|
| +
|
| + // This function runs asynchronously.
|
| + // Note: some input method engines may not support reset method, such as
|
| + // ibus-anthy. But as we control all input method engines by ourselves, we can
|
| + // make sure that all of the engines we are using support it correctly.
|
| + ibus_input_context_reset(context_);
|
| +
|
| + character_composer_.Reset();
|
| +}
|
| +
|
| +void InputMethodIBus::UpdateContextFocusState() {
|
| + if (!context_) {
|
| + context_focused_ = false;
|
| + return;
|
| + }
|
| +
|
| + const bool old_context_focused = context_focused_;
|
| + // Use switch here in case we are going to add more text input types.
|
| + switch (GetTextInputType()) {
|
| + case TEXT_INPUT_TYPE_NONE:
|
| + case TEXT_INPUT_TYPE_PASSWORD:
|
| + context_focused_ = false;
|
| + break;
|
| + default:
|
| + context_focused_ = true;
|
| + break;
|
| + }
|
| +
|
| + // We only focus in |context_| when the focus is in a normal textfield.
|
| + // ibus_input_context_focus_{in|out}() run asynchronously.
|
| + if (old_context_focused && !context_focused_)
|
| + ibus_input_context_focus_out(context_);
|
| + else if (!old_context_focused && context_focused_)
|
| + ibus_input_context_focus_in(context_);
|
| +}
|
| +
|
| +void InputMethodIBus::ProcessKeyEventPostIME(
|
| + const base::NativeEvent& native_event,
|
| + guint32 ibus_keyval,
|
| + bool handled) {
|
| + TextInputClient* client = GetTextInputClient();
|
| +
|
| + if (!client) {
|
| + // As ibus works asynchronously, there is a chance that the focused client
|
| + // loses focus before this method gets called.
|
| + DispatchKeyEventPostIME(native_event);
|
| + return;
|
| + }
|
| +
|
| + if (native_event->type == KeyPress && handled)
|
| + ProcessFilteredKeyPressEvent(native_event);
|
| +
|
| + // In case the focus was changed by the key event. The |context_| should have
|
| + // been reset when the focused window changed.
|
| + if (client != GetTextInputClient())
|
| + return;
|
| +
|
| + if (HasInputMethodResult())
|
| + ProcessInputMethodResult(native_event, handled);
|
| +
|
| + // In case the focus was changed when sending input method results to the
|
| + // focused window.
|
| + if (client != GetTextInputClient())
|
| + return;
|
| +
|
| + if (native_event->type == KeyPress && !handled)
|
| + ProcessUnfilteredKeyPressEvent(native_event, ibus_keyval);
|
| + else if (native_event->type == KeyRelease)
|
| + DispatchKeyEventPostIME(native_event);
|
| +}
|
| +
|
| +void InputMethodIBus::ProcessFilteredKeyPressEvent(
|
| + const base::NativeEvent& native_event) {
|
| + if (NeedInsertChar())
|
| + DispatchKeyEventPostIME(native_event);
|
| + else
|
| + DispatchFabricatedKeyEventPostIME(
|
| + ET_KEY_PRESSED,
|
| + VKEY_PROCESSKEY,
|
| + EventFlagsFromXFlags(GetKeyEvent(native_event)->state));
|
| +}
|
| +
|
| +void InputMethodIBus::ProcessUnfilteredKeyPressEvent(
|
| + const base::NativeEvent& native_event, guint32 ibus_keyval) {
|
| + // For a fabricated event, ProcessUnfilteredFabricatedKeyPressEvent should be
|
| + // called instead.
|
| + DCHECK(native_event);
|
| +
|
| + TextInputClient* client = GetTextInputClient();
|
| + DispatchKeyEventPostIME(native_event);
|
| +
|
| + // We shouldn't dispatch the character anymore if the key event dispatch
|
| + // caused focus change. For example, in the following scenario,
|
| + // 1. visit a web page which has a <textarea>.
|
| + // 2. click Omnibox.
|
| + // 3. enable Korean IME, press A, then press Tab to move the focus to the web
|
| + // page.
|
| + // We should return here not to send the Tab key event to RWHV.
|
| + if (client != GetTextInputClient())
|
| + return;
|
| +
|
| + // Process compose and dead keys
|
| + if (character_composer_.FilterKeyPress(ibus_keyval)) {
|
| + string16 composed = character_composer_.composed_character();
|
| + if (!composed.empty()) {
|
| + client = GetTextInputClient();
|
| + if (client)
|
| + client->InsertText(composed);
|
| + }
|
| + return;
|
| + }
|
| +
|
| + // If a key event was not filtered by |context_| and |character_composer_|,
|
| + // then it means the key event didn't generate any result text. So we need
|
| + // to send corresponding character to the focused text input client.
|
| + client = GetTextInputClient();
|
| +
|
| + const uint32 state =
|
| + EventFlagsFromXFlags(GetKeyEvent(native_event)->state);
|
| + uint16 ch = ui::DefaultSymbolFromXEvent(native_event);
|
| + if (!ch) {
|
| + ch = ui::GetCharacterFromKeyCode(
|
| + ui::KeyboardCodeFromNative(native_event), state);
|
| + }
|
| +
|
| + if (client && ch)
|
| + client->InsertChar(ch, state);
|
| +}
|
| +
|
| +void InputMethodIBus::ProcessUnfilteredFabricatedKeyPressEvent(
|
| + EventType type, KeyboardCode key_code, int flags, guint32 ibus_keyval) {
|
| + TextInputClient* client = GetTextInputClient();
|
| + DispatchFabricatedKeyEventPostIME(type, key_code, flags);
|
| +
|
| + if (client != GetTextInputClient())
|
| + return;
|
| +
|
| + if (character_composer_.FilterKeyPress(ibus_keyval)) {
|
| + string16 composed = character_composer_.composed_character();
|
| + if (!composed.empty()) {
|
| + client = GetTextInputClient();
|
| + if (client)
|
| + client->InsertText(composed);
|
| + }
|
| + return;
|
| + }
|
| +
|
| + client = GetTextInputClient();
|
| + const uint16 ch = ui::GetCharacterFromKeyCode(key_code, flags);
|
| + if (client && ch)
|
| + client->InsertChar(ch, flags);
|
| +}
|
| +
|
| +void InputMethodIBus::ProcessInputMethodResult(
|
| + const base::NativeEvent& native_event, bool handled) {
|
| + TextInputClient* client = GetTextInputClient();
|
| + DCHECK(client);
|
| +
|
| + if (result_text_.length()) {
|
| + if (handled && NeedInsertChar()) {
|
| + const uint32 state =
|
| + EventFlagsFromXFlags(GetKeyEvent(native_event)->state);
|
| + for (string16::const_iterator i = result_text_.begin();
|
| + i != result_text_.end(); ++i) {
|
| + client->InsertChar(*i, state);
|
| + }
|
| + } else {
|
| + client->InsertText(result_text_);
|
| + composing_text_ = false;
|
| + }
|
| + }
|
| +
|
| + if (composition_changed_ && !IsTextInputTypeNone()) {
|
| + if (composition_.text.length()) {
|
| + composing_text_ = true;
|
| + client->SetCompositionText(composition_);
|
| + } else if (result_text_.empty()) {
|
| + client->ClearCompositionText();
|
| + }
|
| + }
|
| +
|
| + // We should not clear composition text here, as it may belong to the next
|
| + // composition session.
|
| + result_text_.clear();
|
| + composition_changed_ = false;
|
| +}
|
| +
|
| +bool InputMethodIBus::NeedInsertChar() const {
|
| + return GetTextInputClient() &&
|
| + (IsTextInputTypeNone() ||
|
| + (!composing_text_ && result_text_.length() == 1));
|
| +}
|
| +
|
| +bool InputMethodIBus::HasInputMethodResult() const {
|
| + return result_text_.length() || composition_changed_;
|
| +}
|
| +
|
| +void InputMethodIBus::SendFakeProcessKeyEvent(bool pressed) const {
|
| + DispatchFabricatedKeyEventPostIME(pressed ? ET_KEY_PRESSED : ET_KEY_RELEASED,
|
| + VKEY_PROCESSKEY,
|
| + 0);
|
| +}
|
| +
|
| +void InputMethodIBus::FinishPendingKeyEvent(PendingKeyEvent* pending_key) {
|
| + DCHECK(pending_key_events_.count(pending_key));
|
| +
|
| + // |pending_key| will be deleted in ProcessKeyEventDone().
|
| + pending_key_events_.erase(pending_key);
|
| +}
|
| +
|
| +void InputMethodIBus::AbandonAllPendingKeyEvents() {
|
| + for (std::set<PendingKeyEvent*>::iterator i = pending_key_events_.begin();
|
| + i != pending_key_events_.end(); ++i) {
|
| + // The object will be deleted in ProcessKeyEventDone().
|
| + (*i)->Abandon();
|
| + }
|
| + pending_key_events_.clear();
|
| +}
|
| +
|
| +void InputMethodIBus::OnCommitText(
|
| + IBusInputContext* context, IBusText* text) {
|
| + DCHECK_EQ(context_, context);
|
| + if (suppress_next_result_ || !text || !text->text)
|
| + return;
|
| +
|
| + // We need to receive input method result even if the text input type is
|
| + // TEXT_INPUT_TYPE_NONE, to make sure we can always send correct
|
| + // character for each key event to the focused text input client.
|
| + if (!GetTextInputClient())
|
| + return;
|
| +
|
| + string16 utf16_text(UTF8ToUTF16(text->text));
|
| +
|
| + // Append the text to the buffer, because commit signal might be fired
|
| + // multiple times when processing a key event.
|
| + result_text_.append(utf16_text);
|
| +
|
| + // If we are not handling key event, do not bother sending text result if the
|
| + // focused text input client does not support text input.
|
| + if (pending_key_events_.empty() && !IsTextInputTypeNone()) {
|
| + SendFakeProcessKeyEvent(true);
|
| + GetTextInputClient()->InsertText(utf16_text);
|
| + SendFakeProcessKeyEvent(false);
|
| + result_text_.clear();
|
| + }
|
| +}
|
| +
|
| +void InputMethodIBus::OnForwardKeyEvent(IBusInputContext* context,
|
| + guint keyval,
|
| + guint keycode,
|
| + guint state) {
|
| + DCHECK_EQ(context_, context);
|
| +
|
| + KeyboardCode ui_key_code = KeyboardCodeFromXKeysym(keyval);
|
| + if (!ui_key_code)
|
| + return;
|
| +
|
| + const EventType event =
|
| + (state & IBUS_RELEASE_MASK) ? ET_KEY_RELEASED : ET_KEY_PRESSED;
|
| + const int flags = EventFlagsFromIBusState(state);
|
| +
|
| + // It is not clear when the input method will forward us a fake key event.
|
| + // If there is a pending key event, then we may already received some input
|
| + // method results, so we dispatch this fake key event directly rather than
|
| + // calling ProcessKeyEventPostIME(), which will clear pending input method
|
| + // results.
|
| + if (event == ET_KEY_PRESSED)
|
| + ProcessUnfilteredFabricatedKeyPressEvent(event, ui_key_code, flags, keyval);
|
| + else
|
| + DispatchFabricatedKeyEventPostIME(event, ui_key_code, flags);
|
| +}
|
| +
|
| +void InputMethodIBus::OnShowPreeditText(IBusInputContext* context) {
|
| + DCHECK_EQ(context_, context);
|
| + if (suppress_next_result_ || IsTextInputTypeNone())
|
| + return;
|
| +
|
| + composing_text_ = true;
|
| +}
|
| +
|
| +void InputMethodIBus::OnUpdatePreeditText(IBusInputContext* context,
|
| + IBusText* text,
|
| + guint cursor_pos,
|
| + gboolean visible) {
|
| + DCHECK_EQ(context_, context);
|
| + if (suppress_next_result_ || IsTextInputTypeNone())
|
| + return;
|
| +
|
| + // |visible| argument is very confusing. For example, what's the correct
|
| + // behavior when:
|
| + // 1. OnUpdatePreeditText() is called with a text and visible == false, then
|
| + // 2. OnShowPreeditText() is called afterwards.
|
| + //
|
| + // If it's only for clearing the current preedit text, then why not just use
|
| + // OnHidePreeditText()?
|
| + if (!visible) {
|
| + OnHidePreeditText(context);
|
| + return;
|
| + }
|
| +
|
| + ExtractCompositionTextFromIBusPreedit(text, cursor_pos, &composition_);
|
| +
|
| + composition_changed_ = true;
|
| +
|
| + // In case OnShowPreeditText() is not called.
|
| + if (composition_.text.length())
|
| + composing_text_ = true;
|
| +
|
| + // If we receive a composition text without pending key event, then we need to
|
| + // send it to the focused text input client directly.
|
| + if (pending_key_events_.empty()) {
|
| + SendFakeProcessKeyEvent(true);
|
| + GetTextInputClient()->SetCompositionText(composition_);
|
| + SendFakeProcessKeyEvent(false);
|
| + composition_changed_ = false;
|
| + composition_.Clear();
|
| + }
|
| +}
|
| +
|
| +void InputMethodIBus::OnHidePreeditText(IBusInputContext* context) {
|
| + DCHECK_EQ(context_, context);
|
| + if (composition_.text.empty() || IsTextInputTypeNone())
|
| + return;
|
| +
|
| + // Intentionally leaves |composing_text_| unchanged.
|
| + composition_changed_ = true;
|
| + composition_.Clear();
|
| +
|
| + if (pending_key_events_.empty()) {
|
| + TextInputClient* client = GetTextInputClient();
|
| + if (client && client->HasCompositionText())
|
| + client->ClearCompositionText();
|
| + composition_changed_ = false;
|
| + }
|
| +}
|
| +
|
| +void InputMethodIBus::OnDestroy(IBusInputContext* context) {
|
| + DCHECK_EQ(context_, context);
|
| + g_object_unref(context_);
|
| + context_ = NULL;
|
| + context_focused_ = false;
|
| +
|
| + ConfirmCompositionText();
|
| +
|
| + // We are dead, so we need to ask the client to stop relying on us.
|
| + // We cannot do it in DestroyContext(), because OnDestroy() may be called
|
| + // automatically.
|
| + OnInputMethodChanged();
|
| +}
|
| +
|
| +void InputMethodIBus::OnIBusConnected(IBusBus* bus) {
|
| + DCHECK_EQ(GetIBus(), bus);
|
| + DCHECK(ibus_bus_is_connected(bus));
|
| +
|
| + DestroyContext();
|
| + CreateContext();
|
| +}
|
| +
|
| +void InputMethodIBus::OnIBusDisconnected(IBusBus* bus) {
|
| + DCHECK_EQ(GetIBus(), bus);
|
| +
|
| + // TODO(suzhe): Make sure if we really do not need to handle this signal.
|
| + // And I'm actually wondering if ibus-daemon will release the resource of the
|
| + // |context_| correctly when the connection is lost.
|
| +}
|
| +
|
| +// static
|
| +IBusBus* InputMethodIBus::GetIBus() {
|
| + // Everything happens in UI thread, so we do not need to care about
|
| + // synchronization issue.
|
| + static IBusBus* ibus = NULL;
|
| +
|
| + if (!ibus) {
|
| + ibus_init();
|
| + ibus = ibus_bus_new();
|
| + DCHECK(ibus);
|
| + }
|
| + return ibus;
|
| +}
|
| +
|
| +// static
|
| +void InputMethodIBus::ProcessKeyEventDone(IBusInputContext* context,
|
| + GAsyncResult* res,
|
| + PendingKeyEvent* data) {
|
| + DCHECK(data);
|
| + DCHECK(!data->input_method() ||
|
| + data->input_method()->context_ == context);
|
| +
|
| + gboolean handled = ibus_input_context_process_key_event_async_finish(
|
| + context, res, NULL);
|
| + data->ProcessPostIME(handled);
|
| + delete data;
|
| +}
|
| +
|
| +// static
|
| +void InputMethodIBus::CreateInputContextDone(IBusBus* bus,
|
| + GAsyncResult* res,
|
| + PendingCreateICRequest* data) {
|
| + DCHECK_EQ(GetIBus(), bus);
|
| + DCHECK(data);
|
| + IBusInputContext* ic =
|
| + ibus_bus_create_input_context_async_finish(bus, res, NULL);
|
| + if (ic)
|
| + data->StoreOrAbandonInputContext(ic);
|
| + delete data;
|
| +}
|
| +
|
| +} // namespace ui
|
|
|