Chromium Code Reviews| Index: ui/base/ime/input_method.h |
| diff --git a/ui/base/ime/input_method.h b/ui/base/ime/input_method.h |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..15279194712aba7f77560169fed9487417d2ca65 |
| --- /dev/null |
| +++ b/ui/base/ime/input_method.h |
| @@ -0,0 +1,124 @@ |
| +// Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#ifndef UI_BASE_IME_INPUT_METHOD_H_ |
| +#define UI_BASE_IME_INPUT_METHOD_H_ |
| +#pragma once |
| + |
| +#include <string> |
| + |
| +#include "base/basictypes.h" |
| +#include "base/event_types.h" |
| +#include "base/i18n/rtl.h" |
| +#include "ui/base/ime/text_input_type.h" |
| +#include "ui/base/keycodes/keyboard_codes.h" |
| +#include "ui/base/ui_export.h" |
| + |
| +namespace ui { |
| + |
| +namespace internal { |
| +class InputMethodDelegate; |
| +} // namespace internal |
| + |
| +class TextInputClient; |
| + |
| +// An interface implemented by an object that encapsulates a native input method |
| +// service provided by the underlying operating system, and acts as a "system |
| +// wide" input method for all Chrome windows. A class that implements this |
| +// interface should behave as follows: |
| +// - Receives a keyboard event directly from a message dispatcher for the |
| +// system through the InputMethod::DispatchKeyEvent API, and forwards it to |
| +// an underlying input method for the OS. |
| +// - The input method should handle the key event either of the following ways: |
| +// 1) Send the original key down event to the focused window, which is e.g. |
| +// a NativeWidgetAura (NWA) or a RenderWidgetHostViewAura (RWHVA), using |
| +// internal::InputMethodDelegate::DispatchKeyEventPostIME API, then send |
| +// a Char event using TextInputClient::InsertChar API to a text input |
| +// client, which is, again, e.g. NWA or RWHVA, and then send the original |
| +// key up event to the same window. |
| +// 2) Send VKEY_PROCESSKEY event to the window using the DispatchKeyEvent API, |
| +// then update IME status (e.g. composition text) using TextInputClient, |
| +// and then send the original key up event to the window. |
| +// - Keeps track of the focused TextInputClient to see which client can call |
| +// APIs, OnTextInputTypeChanged, OnCaretBoundsChanged, and CancelComposition, |
| +// that change the state of the input method. |
| +// In Aura environment, aura::DesktopHost creates an instance of ui::InputMethod |
| +// and owns it. |
| +class UI_EXPORT InputMethod { |
| + public: |
| + virtual ~InputMethod(); |
| + |
| + // Sets the delegate used by this InputMethod instance. It should only be |
| + // called by an object which manages the whole UI (e.g. aura::DesktopHost). |
| + virtual void set_delegate(internal::InputMethodDelegate* delegate) = 0; |
|
sky
2011/12/05 15:15:29
virtual methods shouldn't use unix_hacker_style sy
Yusuke Sato
2011/12/05 22:55:14
Done.
|
| + |
| + // Initializes the InputMethod object. Pass true if the system toplevel window |
| + // already has keyboard focus. |
| + virtual void Init(bool focused) = 0; |
| + |
| + // Called when the top-level system window gets keyboard focus. |
| + virtual void OnFocus() = 0; |
| + |
| + // Called when the top-level system window loses keyboard focus. |
| + virtual void OnBlur() = 0; |
| + |
| + // Sets the text input client which receives text input events such as |
| + // SetCompositionText(). |client| can be NULL. A gfx::NativeWindow which |
| + // implementes TextInputClient interface, e.g. NWA and RWHVA, should register |
| + // itself by calling the method when it is focused, and unregister itself by |
| + // calling the metho with NULL when it is unfocused. |
| + virtual void SetFocusedTextInputClient(TextInputClient* client) = 0; |
| + |
| + // Gets the current text input client. Returns NULL when no client is set. |
| + virtual TextInputClient* GetTextInputClient() const = 0; |
| + |
| + // Dispatches a key event to the input method. The key event will be |
| + // dispatched back to the caller via |
| + // ui::InputMethodDelegate::DispatchKeyEventPostIME(), once it's processed by |
| + // the input method. It should only be called by a message dispatcher. |
| + virtual void DispatchKeyEvent(const base::NativeEvent& native_key_event) = 0; |
| + |
| + // TODO(yusukes): Add DispatchFabricatedKeyEvent to support virtual keyboards. |
| + |
| + // Called by the focused client whenever its text input type is changed. |
| + // Before calling this method, the focused client must confirm or clear |
| + // existing composition text and call InputMethod::CancelComposition() when |
| + // necessary. Otherwise unexpected behavior may happen. This method has no |
| + // effect if the client is not the focused client. |
| + virtual void OnTextInputTypeChanged(const TextInputClient* client) = 0; |
| + |
| + // Called by the focused client whenever its caret bounds is changed. |
| + // This method has no effect if the client is not the focused client. |
| + virtual void OnCaretBoundsChanged(const TextInputClient* client) = 0; |
| + |
| + // Called by the focused client to ask the input method cancel the ongoing |
| + // composition session. This method has no effect if the client is not the |
| + // focused client. |
| + virtual void CancelComposition(const TextInputClient* client) = 0; |
| + |
| + // Returns the locale of current keyboard layout or input method, as a BCP-47 |
| + // tag, or an empty string if the input method cannot provide it. |
| + virtual std::string GetInputLocale() = 0; |
| + |
| + // Returns the text direction of current keyboard layout or input method, or |
| + // base::i18n::UNKNOWN_DIRECTION if the input method cannot provide it. |
| + virtual base::i18n::TextDirection GetInputTextDirection() = 0; |
| + |
| + // Checks if the input method is active, i.e. if it's ready for processing |
| + // keyboard event and generate composition or text result. |
| + // If the input method is inactive, then it's not necessary to inform it the |
| + // changes of caret bounds and text input type. |
| + // Note: character results may still be generated and sent to the text input |
| + // client by calling TextInputClient::InsertChar(), even if the input method |
| + // is not active. |
| + virtual bool IsActive() = 0; |
| + |
| + // Gets the text input type of the focused text input client. Returns |
| + // ui::TEXT_INPUT_TYPE_NONE if there is no focused client. |
| + virtual TextInputType GetTextInputType() const = 0; |
| +}; |
| + |
| +} // namespace ui |
| + |
| +#endif // UI_BASE_IME_INPUT_METHOD_H_ |