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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef UI_BASE_IME_INPUT_METHOD_IBUS_H_ |
| 6 #define UI_BASE_IME_INPUT_METHOD_IBUS_H_ |
| 7 #pragma once |
| 8 |
| 9 #include <set> |
| 10 #include <string> |
| 11 |
| 12 #include "base/basictypes.h" |
| 13 #include "base/compiler_specific.h" |
| 14 #include "base/memory/scoped_ptr.h" |
| 15 #include "ui/base/glib/glib_integers.h" |
| 16 #include "ui/base/glib/glib_signal.h" |
| 17 #include "ui/base/ime/character_composer.h" |
| 18 #include "ui/base/ime/composition_text.h" |
| 19 #include "ui/base/ime/input_method_base.h" |
| 20 |
| 21 // Forward declarations, so that we don't need to include ibus.h in this file. |
| 22 typedef struct _GAsyncResult GAsyncResult; |
| 23 typedef struct _IBusBus IBusBus; |
| 24 typedef struct _IBusInputContext IBusInputContext; |
| 25 typedef struct _IBusText IBusText; |
| 26 |
| 27 namespace ui { |
| 28 |
| 29 // A ui::InputMethod implementation based on IBus. |
| 30 class UI_EXPORT InputMethodIBus : public InputMethodBase { |
| 31 public: |
| 32 explicit InputMethodIBus(internal::InputMethodDelegate* delegate); |
| 33 virtual ~InputMethodIBus(); |
| 34 |
| 35 // Overridden from InputMethod: |
| 36 virtual void OnFocus() OVERRIDE; |
| 37 virtual void OnBlur() OVERRIDE; |
| 38 virtual void Init(const base::NativeWindow& system_toplevel_window) OVERRIDE; |
| 39 virtual void DispatchKeyEvent( |
| 40 const base::NativeEvent& native_key_event) OVERRIDE; |
| 41 virtual void OnTextInputTypeChanged(const TextInputClient* client) OVERRIDE; |
| 42 virtual void OnCaretBoundsChanged(const TextInputClient* client) OVERRIDE; |
| 43 virtual void CancelComposition(const TextInputClient* client) OVERRIDE; |
| 44 virtual std::string GetInputLocale() OVERRIDE; |
| 45 virtual base::i18n::TextDirection GetInputTextDirection() OVERRIDE; |
| 46 virtual bool IsActive() OVERRIDE; |
| 47 |
| 48 private: |
| 49 // A class to hold all data related to a key event being processed by the |
| 50 // input method but still has no result back yet. |
| 51 class PendingKeyEvent; |
| 52 |
| 53 // A class to hold information of a pending request for creating an ibus input |
| 54 // context. |
| 55 class PendingCreateICRequest; |
| 56 |
| 57 // Overridden from InputMethodBase: |
| 58 virtual void OnWillChangeFocusedClient( |
| 59 TextInputClient* focused_before, TextInputClient* focused) OVERRIDE; |
| 60 virtual void OnDidChangeFocusedClient( |
| 61 TextInputClient* focused_before, TextInputClient* focused) OVERRIDE; |
| 62 |
| 63 // Creates |context_| instance asynchronously. |
| 64 void CreateContext(); |
| 65 |
| 66 // Sets |context_| and hooks necessary signals. |
| 67 void SetContext(IBusInputContext* ic); |
| 68 |
| 69 // Destroys |context_| instance. |
| 70 void DestroyContext(); |
| 71 |
| 72 // Asks the client to confirm current composition text. |
| 73 void ConfirmCompositionText(); |
| 74 |
| 75 // Resets |context_| and abandon all pending results and key events. |
| 76 void ResetContext(); |
| 77 |
| 78 // Checks the availability of focused text input client and update focus state |
| 79 // of |context_|. |
| 80 void UpdateContextFocusState(); |
| 81 |
| 82 // Process a key returned from the input method. |
| 83 void ProcessKeyEventPostIME(const base::NativeEvent& native_key_event, |
| 84 guint32 ibus_keycode, |
| 85 bool handled); |
| 86 |
| 87 // Processes a key event that was already filtered by the input method. |
| 88 // A VKEY_PROCESSKEY may be dispatched to the focused View. |
| 89 void ProcessFilteredKeyPressEvent(const base::NativeEvent& native_key_event); |
| 90 |
| 91 // Processes a key event that was not filtered by the input method. |
| 92 void ProcessUnfilteredKeyPressEvent(const base::NativeEvent& native_key_event, |
| 93 guint32 ibus_keycode); |
| 94 void ProcessUnfilteredFabricatedKeyPressEvent( |
| 95 EventType type, KeyboardCode key_code, int flags, guint32 ibus_keyval); |
| 96 |
| 97 // Sends input method result caused by the given key event to the focused text |
| 98 // input client. |
| 99 void ProcessInputMethodResult(const base::NativeEvent& native_key_event, |
| 100 bool filtered); |
| 101 |
| 102 // Checks if the pending input method result needs inserting into the focused |
| 103 // text input client as a single character. |
| 104 bool NeedInsertChar() const; |
| 105 |
| 106 // Checks if there is pending input method result. |
| 107 bool HasInputMethodResult() const; |
| 108 |
| 109 // Fabricates a key event with VKEY_PROCESSKEY key code and dispatches it to |
| 110 // the focused View. |
| 111 void SendFakeProcessKeyEvent(bool pressed) const; |
| 112 |
| 113 // Called when a pending key event has finished. The event will be removed |
| 114 // from |pending_key_events_|. |
| 115 void FinishPendingKeyEvent(PendingKeyEvent* pending_key); |
| 116 |
| 117 // Abandons all pending key events. It usually happends when we lose keyboard |
| 118 // focus, the text input type is changed or we are destroyed. |
| 119 void AbandonAllPendingKeyEvents(); |
| 120 |
| 121 // Event handlers for IBusInputContext: |
| 122 CHROMEG_CALLBACK_1(InputMethodIBus, void, OnCommitText, |
| 123 IBusInputContext*, IBusText*); |
| 124 CHROMEG_CALLBACK_3(InputMethodIBus, void, OnForwardKeyEvent, |
| 125 IBusInputContext*, guint, guint, guint); |
| 126 CHROMEG_CALLBACK_0(InputMethodIBus, void, OnShowPreeditText, |
| 127 IBusInputContext*); |
| 128 CHROMEG_CALLBACK_3(InputMethodIBus, void, OnUpdatePreeditText, |
| 129 IBusInputContext*, IBusText*, guint, gboolean); |
| 130 CHROMEG_CALLBACK_0(InputMethodIBus, void, OnHidePreeditText, |
| 131 IBusInputContext*); |
| 132 CHROMEG_CALLBACK_0(InputMethodIBus, void, OnDestroy, IBusInputContext*); |
| 133 |
| 134 // Event handlers for IBusBus: |
| 135 CHROMEG_CALLBACK_0(InputMethodIBus, void, OnIBusConnected, IBusBus*); |
| 136 CHROMEG_CALLBACK_0(InputMethodIBus, void, OnIBusDisconnected, IBusBus*); |
| 137 |
| 138 // Returns the global IBusBus instance. |
| 139 static IBusBus* GetIBus(); |
| 140 |
| 141 // Callback function for ibus_input_context_process_key_event_async(). |
| 142 static void ProcessKeyEventDone(IBusInputContext* context, |
| 143 GAsyncResult* res, |
| 144 PendingKeyEvent* data); |
| 145 |
| 146 // Callback function for ibus_bus_create_input_context_async(). |
| 147 static void CreateInputContextDone(IBusBus* bus, |
| 148 GAsyncResult* res, |
| 149 PendingCreateICRequest* data); |
| 150 |
| 151 // The input context for actual text input. Note that we don't have to support |
| 152 // a "fake" IBus input context anymore since the latest Chrome for Chrome OS |
| 153 // can handle input method hot keys (e.g. Shift+Alt) by itself. |
| 154 IBusInputContext* context_; |
| 155 |
| 156 // All pending key events. Note: we do not own these object, we just save |
| 157 // pointers to these object so that we can abandon them when necessary. |
| 158 // They will be deleted in ProcessKeyEventDone(). |
| 159 std::set<PendingKeyEvent*> pending_key_events_; |
| 160 |
| 161 // The pending request for creating the |context_| instance. We need to keep |
| 162 // this pointer so that we can receive or abandon the result. |
| 163 PendingCreateICRequest* pending_create_ic_request_; |
| 164 |
| 165 // Pending composition text generated by the current pending key event. |
| 166 // It'll be sent to the focused text input client as soon as we receive the |
| 167 // processing result of the pending key event. |
| 168 CompositionText composition_; |
| 169 |
| 170 // Pending result text generated by the current pending key event. |
| 171 // It'll be sent to the focused text input client as soon as we receive the |
| 172 // processing result of the pending key event. |
| 173 string16 result_text_; |
| 174 |
| 175 // Indicates if |context_| is focused or not. |
| 176 bool context_focused_; |
| 177 |
| 178 // Indicates if there is an ongoing composition text. |
| 179 bool composing_text_; |
| 180 |
| 181 // Indicates if the composition text is changed or deleted. |
| 182 bool composition_changed_; |
| 183 |
| 184 // If it's true then all input method result received before the next key |
| 185 // event will be discarded. |
| 186 bool suppress_next_result_; |
| 187 |
| 188 // An object to compose a character from a sequence of key presses |
| 189 // including dead key etc. |
| 190 CharacterComposer character_composer_; |
| 191 |
| 192 DISALLOW_COPY_AND_ASSIGN(InputMethodIBus); |
| 193 }; |
| 194 |
| 195 } // namespace ui |
| 196 |
| 197 #endif // UI_BASE_IME_INPUT_METHOD_IBUS_H_ |
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