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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef UI_BASE_IME_INPUT_METHOD_H_ | |
| 6 #define UI_BASE_IME_INPUT_METHOD_H_ | |
| 7 #pragma once | |
| 8 | |
| 9 #include <string> | |
| 10 | |
| 11 #include "base/basictypes.h" | |
| 12 #include "base/event_types.h" | |
| 13 #include "base/i18n/rtl.h" | |
| 14 #include "ui/base/ime/text_input_type.h" | |
| 15 #include "ui/base/keycodes/keyboard_codes.h" | |
| 16 #include "ui/base/ui_export.h" | |
| 17 | |
| 18 namespace ui { | |
| 19 | |
| 20 namespace internal { | |
| 21 class InputMethodDelegate; | |
| 22 } // namespace internal | |
| 23 | |
| 24 class TextInputClient; | |
| 25 | |
| 26 // An interface implemented by an object that encapsulates a native input method | |
| 27 // service provided by the underlying operating system, and acts as a "system | |
| 28 // wide" input method for all Chrome windows. A class that implements this | |
| 29 // interface should behave as follows: | |
| 30 // - Receives a keyboard event directly from a message dispatcher for the | |
| 31 // system through the InputMethod::DispatchKeyEvent API, and forwards it to | |
| 32 // an underlying input method for the OS. | |
| 33 // - The input method should handle the key event either of the following ways: | |
| 34 // 1) Send the original key down event to the focused window, which is e.g. | |
| 35 // a NativeWidgetAura (NWA) or a RenderWidgetHostViewAura (RWHVA), using | |
| 36 // internal::InputMethodDelegate::DispatchKeyEventPostIME API, then send | |
| 37 // a Char event using TextInputClient::InsertChar API to a text input | |
| 38 // client, which is, again, e.g. NWA or RWHVA, and then send the original | |
| 39 // key up event to the same window. | |
| 40 // 2) Send VKEY_PROCESSKEY event to the window using the DispatchKeyEvent API, | |
| 41 // then update IME status (e.g. composition text) using TextInputClient, | |
| 42 // and then send the original key up event to the window. | |
| 43 // - Keeps track of the focused TextInputClient to see which client can call | |
| 44 // APIs, OnTextInputTypeChanged, OnCaretBoundsChanged, and CancelComposition, | |
| 45 // that change the state of the input method. | |
| 46 // In Aura environment, aura::DesktopHost creates an instance of ui::InputMethod | |
| 47 // and owns it. | |
| 48 class UI_EXPORT InputMethod { | |
| 49 public: | |
| 50 virtual ~InputMethod(); | |
| 51 | |
| 52 // Sets the delegate used by this InputMethod instance. It should only be | |
| 53 // called by an object which manages the whole UI (e.g. aura::DesktopHost). | |
| 54 virtual void set_delegate(internal::InputMethodDelegate* delegate) = 0; | |
|
sky
2011/12/05 15:15:29
virtual methods shouldn't use unix_hacker_style sy
Yusuke Sato
2011/12/05 22:55:14
Done.
| |
| 55 | |
| 56 // Initializes the InputMethod object. Pass true if the system toplevel window | |
| 57 // already has keyboard focus. | |
| 58 virtual void Init(bool focused) = 0; | |
| 59 | |
| 60 // Called when the top-level system window gets keyboard focus. | |
| 61 virtual void OnFocus() = 0; | |
| 62 | |
| 63 // Called when the top-level system window loses keyboard focus. | |
| 64 virtual void OnBlur() = 0; | |
| 65 | |
| 66 // Sets the text input client which receives text input events such as | |
| 67 // SetCompositionText(). |client| can be NULL. A gfx::NativeWindow which | |
| 68 // implementes TextInputClient interface, e.g. NWA and RWHVA, should register | |
| 69 // itself by calling the method when it is focused, and unregister itself by | |
| 70 // calling the metho with NULL when it is unfocused. | |
| 71 virtual void SetFocusedTextInputClient(TextInputClient* client) = 0; | |
| 72 | |
| 73 // Gets the current text input client. Returns NULL when no client is set. | |
| 74 virtual TextInputClient* GetTextInputClient() const = 0; | |
| 75 | |
| 76 // Dispatches a key event to the input method. The key event will be | |
| 77 // dispatched back to the caller via | |
| 78 // ui::InputMethodDelegate::DispatchKeyEventPostIME(), once it's processed by | |
| 79 // the input method. It should only be called by a message dispatcher. | |
| 80 virtual void DispatchKeyEvent(const base::NativeEvent& native_key_event) = 0; | |
| 81 | |
| 82 // TODO(yusukes): Add DispatchFabricatedKeyEvent to support virtual keyboards. | |
| 83 | |
| 84 // Called by the focused client whenever its text input type is changed. | |
| 85 // Before calling this method, the focused client must confirm or clear | |
| 86 // existing composition text and call InputMethod::CancelComposition() when | |
| 87 // necessary. Otherwise unexpected behavior may happen. This method has no | |
| 88 // effect if the client is not the focused client. | |
| 89 virtual void OnTextInputTypeChanged(const TextInputClient* client) = 0; | |
| 90 | |
| 91 // Called by the focused client whenever its caret bounds is changed. | |
| 92 // This method has no effect if the client is not the focused client. | |
| 93 virtual void OnCaretBoundsChanged(const TextInputClient* client) = 0; | |
| 94 | |
| 95 // Called by the focused client to ask the input method cancel the ongoing | |
| 96 // composition session. This method has no effect if the client is not the | |
| 97 // focused client. | |
| 98 virtual void CancelComposition(const TextInputClient* client) = 0; | |
| 99 | |
| 100 // Returns the locale of current keyboard layout or input method, as a BCP-47 | |
| 101 // tag, or an empty string if the input method cannot provide it. | |
| 102 virtual std::string GetInputLocale() = 0; | |
| 103 | |
| 104 // Returns the text direction of current keyboard layout or input method, or | |
| 105 // base::i18n::UNKNOWN_DIRECTION if the input method cannot provide it. | |
| 106 virtual base::i18n::TextDirection GetInputTextDirection() = 0; | |
| 107 | |
| 108 // Checks if the input method is active, i.e. if it's ready for processing | |
| 109 // keyboard event and generate composition or text result. | |
| 110 // If the input method is inactive, then it's not necessary to inform it the | |
| 111 // changes of caret bounds and text input type. | |
| 112 // Note: character results may still be generated and sent to the text input | |
| 113 // client by calling TextInputClient::InsertChar(), even if the input method | |
| 114 // is not active. | |
| 115 virtual bool IsActive() = 0; | |
| 116 | |
| 117 // Gets the text input type of the focused text input client. Returns | |
| 118 // ui::TEXT_INPUT_TYPE_NONE if there is no focused client. | |
| 119 virtual TextInputType GetTextInputType() const = 0; | |
| 120 }; | |
| 121 | |
| 122 } // namespace ui | |
| 123 | |
| 124 #endif // UI_BASE_IME_INPUT_METHOD_H_ | |
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