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Unified Diff: content/browser/gamepad/gamepad_provider_unittest.cc

Issue 8649003: Revert 111189 - Add gamepad hardware data fetcher, and higher level thread container (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: Created 9 years, 1 month ago
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Index: content/browser/gamepad/gamepad_provider_unittest.cc
===================================================================
--- content/browser/gamepad/gamepad_provider_unittest.cc (revision 111220)
+++ content/browser/gamepad/gamepad_provider_unittest.cc (working copy)
@@ -1,122 +0,0 @@
-// Copyright (c) 2011 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "base/memory/scoped_ptr.h"
-#include "base/process_util.h"
-#include "base/synchronization/waitable_event.h"
-#include "base/system_monitor/system_monitor.h"
-#include "content/browser/gamepad/gamepad_provider.h"
-#include "content/common/gamepad_messages.h"
-#include "testing/gtest/include/gtest/gtest.h"
-
-namespace {
-
-class MockDataFetcher : public gamepad::DataFetcher {
- public:
- MockDataFetcher() : read_data_(false, false) {
- memset(&test_data, 0, sizeof(test_data));
- }
- virtual void GetGamepadData(WebKit::WebGamepads* pads,
- bool devices_changed_hint) OVERRIDE {
- *pads = test_data;
- read_data_.Signal();
- }
-
- void SetData(WebKit::WebGamepads& data) {
- test_data = data;
- }
-
- void WaitForDataRead() { return read_data_.Wait(); }
-
- WebKit::WebGamepads test_data;
- base::WaitableEvent read_data_;
-};
-
-// Main test fixture
-class GamepadProviderTest : public testing::Test {
- public:
- gamepad::Provider* CreateProvider() {
-#if defined(OS_MACOSX)
- base::SystemMonitor::AllocateSystemIOPorts();
-#endif
- system_monitor_.reset(new base::SystemMonitor);
- mock_data_fetcher_ = new MockDataFetcher;
- provider_ = new gamepad::Provider(mock_data_fetcher_);
- return provider_.get();
- }
-
- protected:
- GamepadProviderTest() {
- }
-
- MessageLoop main_message_loop_;
- scoped_ptr<base::SystemMonitor> system_monitor_;
- MockDataFetcher* mock_data_fetcher_;
- scoped_refptr<gamepad::Provider> provider_;
-};
-
-TEST_F(GamepadProviderTest, BasicStartStop) {
- gamepad::Provider* provider = CreateProvider();
- provider->Start();
- provider->Stop();
- // Just ensure that there's no asserts on startup, shutdown, or destroy.
-}
-
-TEST_F(GamepadProviderTest, PollingAccess) {
- using namespace gamepad;
-
- Provider* provider = CreateProvider();
- provider->Start();
-
- WebKit::WebGamepads test_data;
- test_data.length = 1;
- test_data.items[0].connected = true;
- test_data.items[0].timestamp = 0;
- test_data.items[0].buttonsLength = 1;
- test_data.items[0].axesLength = 2;
- test_data.items[0].buttons[0] = 1.f;
- test_data.items[0].axes[0] = -1.f;
- test_data.items[0].axes[1] = .5f;
- mock_data_fetcher_->SetData(test_data);
-
- main_message_loop_.RunAllPending();
-
- mock_data_fetcher_->WaitForDataRead();
-
- // Renderer-side, pull data out of poll buffer.
- base::SharedMemoryHandle handle =
- provider->GetRendererSharedMemoryHandle(base::GetCurrentProcessHandle());
- base::SharedMemory* shared_memory = new base::SharedMemory(handle, true);
- EXPECT_TRUE(shared_memory->Map(sizeof(GamepadHardwareBuffer)));
- void* mem = shared_memory->memory();
-
- GamepadHardwareBuffer* hwbuf = static_cast<GamepadHardwareBuffer*>(mem);
- // See gamepad_hardware_buffer.h for details on the read discipline.
- base::subtle::Atomic32 start, end;
- WebKit::WebGamepads output;
- int contention_count;
-
- // Here we're attempting to test the read discipline during contention. If
- // we fail to read this many times, then the read thread is starving, and we
- // should fail the test.
- for (contention_count = 0; contention_count < 10; ++contention_count) {
- end = base::subtle::Acquire_Load(&hwbuf->end_marker);
- memcpy(&output, &hwbuf->buffer, sizeof(output));
- start = base::subtle::Acquire_Load(&hwbuf->start_marker);
- if (start == end)
- break;
- base::PlatformThread::YieldCurrentThread();
- }
- EXPECT_GT(10, contention_count);
- EXPECT_EQ(1u, output.length);
- EXPECT_EQ(1u, output.items[0].buttonsLength);
- EXPECT_EQ(1.f, output.items[0].buttons[0]);
- EXPECT_EQ(2u, output.items[0].axesLength);
- EXPECT_EQ(-1.f, output.items[0].axes[0]);
- EXPECT_EQ(0.5f, output.items[0].axes[1]);
-
- provider->Stop();
-}
-
-} // namespace
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