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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include <cmath> | |
6 #include <set> | |
7 #include <vector> | |
8 | |
9 #include "base/bind.h" | |
10 #include "base/logging.h" | |
11 #include "base/message_loop.h" | |
12 #include "base/task.h" | |
13 #include "base/threading/thread.h" | |
14 #include "base/threading/thread_restrictions.h" | |
15 #include "content/public/browser/browser_thread.h" | |
16 #include "content/browser/gamepad/gamepad_provider.h" | |
17 #include "content/browser/gamepad/data_fetcher.h" | |
18 #include "content/common/gamepad_messages.h" | |
19 | |
20 #if defined(OS_WIN) | |
21 #include "content/browser/gamepad/data_fetcher_win.h" | |
22 #endif | |
23 | |
24 namespace gamepad { | |
25 | |
26 Provider* Provider::instance_ = NULL; | |
27 | |
28 using namespace content; | |
29 | |
30 // Define the default data fetcher that Provider will use if none is supplied. | |
31 // (PlatformDataFetcher). | |
32 #if defined(OS_WIN) | |
33 | |
34 typedef DataFetcherWindows PlatformDataFetcher; | |
35 | |
36 #else | |
37 | |
38 class EmptyDataFetcher : public DataFetcher { | |
39 public: | |
40 void GetGamepadData(WebKit::WebGamepads* pads, bool) { | |
41 pads->length = 0; | |
42 } | |
43 }; | |
44 typedef EmptyDataFetcher PlatformDataFetcher; | |
45 | |
46 #endif | |
47 | |
48 Provider::Provider(DataFetcher* fetcher) | |
49 : creator_loop_(MessageLoop::current()->message_loop_proxy()), | |
50 provided_fetcher_(fetcher), | |
51 devices_changed_(true), | |
52 ALLOW_THIS_IN_INITIALIZER_LIST(weak_factory_(this)) { | |
53 size_t data_size = sizeof(GamepadHardwareBuffer); | |
54 base::SystemMonitor* monitor = base::SystemMonitor::Get(); | |
55 if (monitor) | |
56 monitor->AddDevicesChangedObserver(this); | |
57 gamepad_shared_memory_.CreateAndMapAnonymous(data_size); | |
58 GamepadHardwareBuffer* hwbuf = SharedMemoryAsHardwareBuffer(); | |
59 memset(hwbuf, 0, sizeof(GamepadHardwareBuffer)); | |
60 } | |
61 | |
62 Provider::~Provider() { | |
63 base::SystemMonitor* monitor = base::SystemMonitor::Get(); | |
64 if (monitor) | |
65 monitor->RemoveDevicesChangedObserver(this); | |
66 Stop(); | |
67 } | |
68 | |
69 base::SharedMemoryHandle Provider::GetRendererSharedMemoryHandle( | |
70 base::ProcessHandle process) { | |
71 base::SharedMemoryHandle renderer_handle; | |
72 gamepad_shared_memory_.ShareToProcess(process, &renderer_handle); | |
73 return renderer_handle; | |
74 } | |
75 | |
76 void Provider::OnDevicesChanged() { | |
77 devices_changed_ = true; | |
78 } | |
79 | |
80 void Provider::Start() { | |
81 DCHECK(MessageLoop::current()->message_loop_proxy() == creator_loop_); | |
82 | |
83 if (polling_thread_.get()) | |
84 return; | |
85 | |
86 polling_thread_.reset(new base::Thread("Gamepad polling thread")); | |
87 if (!polling_thread_->Start()) { | |
88 LOG(ERROR) << "Failed to start gamepad polling thread"; | |
89 polling_thread_.reset(); | |
90 return; | |
91 } | |
92 | |
93 MessageLoop* polling_loop = polling_thread_->message_loop(); | |
94 polling_loop->PostTask( | |
95 FROM_HERE, | |
96 base::Bind(&Provider::DoInitializePollingThread, this)); | |
97 } | |
98 | |
99 void Provider::Stop() { | |
100 DCHECK(MessageLoop::current()->message_loop_proxy() == creator_loop_); | |
101 | |
102 polling_thread_.reset(); | |
103 data_fetcher_.reset(); | |
104 } | |
105 | |
106 void Provider::DoInitializePollingThread() { | |
107 DCHECK(MessageLoop::current() == polling_thread_->message_loop()); | |
108 | |
109 if (!provided_fetcher_.get()) | |
110 provided_fetcher_.reset(new PlatformDataFetcher); | |
111 | |
112 // Pass ownership of fetcher to provider_. | |
113 data_fetcher_.swap(provided_fetcher_); | |
114 | |
115 // Start polling. | |
116 ScheduleDoPoll(); | |
117 } | |
118 | |
119 void Provider::DoPoll() { | |
120 DCHECK(MessageLoop::current() == polling_thread_->message_loop()); | |
121 GamepadHardwareBuffer* hwbuf = SharedMemoryAsHardwareBuffer(); | |
122 base::subtle::Barrier_AtomicIncrement(&hwbuf->start_marker, 1); | |
123 data_fetcher_->GetGamepadData(&hwbuf->buffer, devices_changed_); | |
124 base::subtle::Barrier_AtomicIncrement(&hwbuf->end_marker, 1); | |
125 devices_changed_ = false; | |
126 // Schedule our next interval of polling. | |
127 ScheduleDoPoll(); | |
128 } | |
129 | |
130 void Provider::ScheduleDoPoll() { | |
131 DCHECK(MessageLoop::current() == polling_thread_->message_loop()); | |
132 | |
133 MessageLoop::current()->PostDelayedTask( | |
134 FROM_HERE, | |
135 base::Bind(&Provider::DoPoll, weak_factory_.GetWeakPtr()), | |
136 kDesiredSamplingIntervalMs); | |
137 } | |
138 | |
139 GamepadHardwareBuffer* Provider::SharedMemoryAsHardwareBuffer() { | |
140 void* mem = gamepad_shared_memory_.memory(); | |
141 DCHECK(mem); | |
142 return static_cast<GamepadHardwareBuffer*>(mem); | |
143 } | |
144 | |
145 } // namespace gamepad | |
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