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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef CONTENT_BROWSER_GAMEPAD_DATA_FETCHER_WIN_H_ | |
| 6 #define CONTENT_BROWSER_GAMEPAD_DATA_FETCHER_WIN_H_ | |
| 7 | |
| 8 #include "build/build_config.h" | |
| 9 | |
| 10 #ifndef WIN32_LEAN_AND_MEAN | |
| 11 #define WIN32_LEAN_AND_MEAN | |
| 12 #endif | |
| 13 #include <windows.h> | |
| 14 #include <XInput.h> | |
| 15 | |
| 16 #include "base/compiler_specific.h" | |
| 17 #include "content/browser/gamepad/data_fetcher.h" | |
| 18 | |
| 19 namespace gamepad { | |
| 20 | |
| 21 class DataFetcherWindows : public DataFetcher { | |
| 22 public: | |
| 23 virtual void GetGamepadData(WebKit::WebGamepads* pads, | |
| 24 bool devices_changed_hint) OVERRIDE; | |
| 25 }; | |
| 26 | |
| 27 } // namespace gamepad | |
| 28 | |
| 29 #endif // CONTENT_BROWSER_GAMEPAD_DATA_FETCHER_WIN_H_ | |
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