| Index: ui/gfx/native_theme_win.cc
|
| diff --git a/ui/gfx/native_theme_win.cc b/ui/gfx/native_theme_win.cc
|
| index 9114e354b1a8d7b3e6933938da3abb8b675b44fd..e0c1d6e765a1e5ce7cce78de714af2505f9663a5 100644
|
| --- a/ui/gfx/native_theme_win.cc
|
| +++ b/ui/gfx/native_theme_win.cc
|
| @@ -27,6 +27,12 @@
|
|
|
| namespace {
|
|
|
| +const SkColor kInvalidColorIdColor = SkColorSetRGB(255, 0, 128);
|
| +
|
| +SkColor WinColorToSkColor(COLORREF color) {
|
| + return SkColorSetRGB(GetRValue(color), GetGValue(color), GetBValue(color));
|
| +}
|
| +
|
| void SetCheckerboardShader(SkPaint* paint, const RECT& align_rect) {
|
| // Create a 2x2 checkerboard pattern using the 3D face and highlight colors.
|
| SkColor face = skia::COLORREFToSkColor(GetSysColor(COLOR_3DFACE));
|
| @@ -315,6 +321,19 @@ void NativeThemeWin::Paint(SkCanvas* canvas,
|
| }
|
| }
|
|
|
| +SkColor NativeThemeWin::GetSystemColor(ColorId color_id) const {
|
| + switch (color_id) {
|
| + case kColorId_DialogBackground:
|
| + // TODO(benrg): Should this use the new Windows theme functions? The old
|
| + // code in DialogClientView::OnPaint used GetSysColor(COLOR_3DFACE).
|
| + return WinColorToSkColor(GetSysColor(COLOR_3DFACE));
|
| + default:
|
| + NOTREACHED() << "Invalid color_id: " << color_id;
|
| + break;
|
| + }
|
| + return kInvalidColorIdColor;
|
| +}
|
| +
|
| HRESULT NativeThemeWin::PaintScrollbarArrow(
|
| HDC hdc,
|
| Part part,
|
|
|