Index: ui/base/x/work_area_watcher_x.h |
diff --git a/ui/base/x/work_area_watcher_x.h b/ui/base/x/work_area_watcher_x.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..592465f7f457eaad48b187060b7a9bbce8cdec32 |
--- /dev/null |
+++ b/ui/base/x/work_area_watcher_x.h |
@@ -0,0 +1,51 @@ |
+// Copyright (c) 2011 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef UI_BASE_X_WORK_AREA_WATCHER_X_H_ |
+#define UI_BASE_X_WORK_AREA_WATCHER_X_H_ |
+#pragma once |
+ |
+#include "base/memory/singleton.h" |
+#include "base/observer_list.h" |
+#include "ui/base/ui_export.h" |
+#include "ui/base/x/x11_util.h" |
+ |
+namespace ui { |
+ |
+// This is a helper class that is used to keep track of changes to work area. |
+// Add an observer to track changes. |
+class UI_EXPORT WorkAreaWatcherX { |
+ public: |
+ class Observer { |
sky
2011/11/18 17:54:22
Move this into it's own header.
prasadt
2011/11/18 22:31:42
I see nested classes being in the same header as a
sky
2011/11/18 22:44:58
From the style guide: 'Prefer putting delegate cla
prasadt
2011/11/21 23:36:49
Done.
|
+ public: |
+ virtual void WorkAreaChanged() = 0; |
+ |
+ protected: |
+ virtual ~Observer() {} |
+ }; |
+ |
+ static WorkAreaWatcherX* GetInstance(); |
+ static void AddObserver(Observer* observer); |
+ static void RemoveObserver(Observer* observer); |
+ static Atom GetPropertyAtom(); |
+ |
+ // Sends a notification out through the NotificationService that the work |
+ // area has changed. |
+ static void Notify(); |
+ |
+ private: |
+ friend struct DefaultSingletonTraits<WorkAreaWatcherX>; |
+ |
+ WorkAreaWatcherX() { } |
sky
2011/11/18 17:54:22
Don't inline these.
prasadt
2011/11/18 22:31:42
Done.
|
+ ~WorkAreaWatcherX() { } |
+ void NotifyWorkAreaChanged(); |
+ |
+ ObserverList<Observer> observers_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(WorkAreaWatcherX); |
+}; |
+ |
+} // namespace ui |
+ |
+#endif // UI_BASE_X_WORK_AREA_WATCHER_X_H_ |