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Side by Side Diff: media/audio/win/waveout_output_win.cc

Issue 8591028: Change the way we are sending audio data to driver when using WaveOut API. (Closed) Base URL: http://src.chromium.org/svn/trunk/src/
Patch Set: '' Created 9 years ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "media/audio/win/waveout_output_win.h" 5 #include "media/audio/win/waveout_output_win.h"
6 6
7 #include <windows.h> 7 #include <windows.h>
8 #include <mmsystem.h> 8 #include <mmsystem.h>
9 #pragma comment(lib, "winmm.lib") 9 #pragma comment(lib, "winmm.lib")
10 10
11 #include "base/basictypes.h" 11 #include "base/basictypes.h"
12 #include "base/debug/trace_event.h" 12 #include "base/debug/trace_event.h"
13 #include "base/logging.h" 13 #include "base/logging.h"
14 #include "media/audio/audio_io.h" 14 #include "media/audio/audio_io.h"
15 #include "media/audio/audio_util.h" 15 #include "media/audio/audio_util.h"
16 #include "media/audio/win/audio_manager_win.h" 16 #include "media/audio/win/audio_manager_win.h"
17 17
18 // Number of times InitializeCriticalSectionAndSpinCount() spins
19 // before going to sleep.
20 const DWORD kSpinCount = 2000;
21
22 // Some general thoughts about the waveOut API which is badly documented : 18 // Some general thoughts about the waveOut API which is badly documented :
23 // - We use CALLBACK_FUNCTION mode in which XP secretly creates two threads 19 // - We use CALLBACK_EVENT mode in which XP signals events such as buffer
24 // named _MixerCallbackThread and _waveThread which have real-time priority. 20 // releases.
25 // The callbacks occur in _waveThread. 21 // - We use RegisterWaitForSingleObject() so one of threads in thread pool
22 // automatically calls our callback that feeds more data to Windows.
26 // - Windows does not provide a way to query if the device is playing or paused 23 // - Windows does not provide a way to query if the device is playing or paused
27 // thus it forces you to maintain state, which naturally is not exactly 24 // thus it forces you to maintain state, which naturally is not exactly
28 // synchronized to the actual device state. 25 // synchronized to the actual device state.
29 // - Some functions, like waveOutReset cannot be called in the callback thread
30 // or called in any random state because they deadlock. This results in a
31 // non- instantaneous Stop() method. waveOutPrepareHeader seems to be in the
32 // same boat.
33 // - waveOutReset() will forcefully kill the _waveThread so it is important
34 // to make sure we are not executing inside the audio source's OnMoreData()
35 // or that we take locks inside WaveCallback() or QueueNextPacket().
36 26
37 // Sixty four MB is the maximum buffer size per AudioOutputStream. 27 // Sixty four MB is the maximum buffer size per AudioOutputStream.
38 static const uint32 kMaxOpenBufferSize = 1024 * 1024 * 64; 28 static const uint32 kMaxOpenBufferSize = 1024 * 1024 * 64;
39 29
40 // Our sound buffers are allocated once and kept in a linked list using the
41 // the WAVEHDR::dwUser variable. The last buffer points to the first buffer.
42 static WAVEHDR* GetNextBuffer(WAVEHDR* current) {
43 return reinterpret_cast<WAVEHDR*>(current->dwUser);
44 }
45
46 // See Also 30 // See Also
47 // http://www.thx.com/consumer/home-entertainment/home-theater/surround-sound-sp eaker-set-up/ 31 // http://www.thx.com/consumer/home-entertainment/home-theater/surround-sound-sp eaker-set-up/
48 // http://en.wikipedia.org/wiki/Surround_sound 32 // http://en.wikipedia.org/wiki/Surround_sound
49 33
50 static const int kMaxChannelsToMask = 8; 34 static const int kMaxChannelsToMask = 8;
51 static const unsigned int kChannelsToMask[kMaxChannelsToMask + 1] = { 35 static const unsigned int kChannelsToMask[kMaxChannelsToMask + 1] = {
52 0, 36 0,
53 // 1 = Mono 37 // 1 = Mono
54 SPEAKER_FRONT_CENTER, 38 SPEAKER_FRONT_CENTER,
55 // 2 = Stereo 39 // 2 = Stereo
(...skipping 16 matching lines...) Expand all
72 SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT | 56 SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT |
73 SPEAKER_BACK_CENTER, 57 SPEAKER_BACK_CENTER,
74 // 8 = 7.1 58 // 8 = 7.1
75 SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | 59 SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT |
76 SPEAKER_FRONT_CENTER | SPEAKER_LOW_FREQUENCY | 60 SPEAKER_FRONT_CENTER | SPEAKER_LOW_FREQUENCY |
77 SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT | 61 SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT |
78 SPEAKER_SIDE_LEFT | SPEAKER_SIDE_RIGHT 62 SPEAKER_SIDE_LEFT | SPEAKER_SIDE_RIGHT
79 // TODO(fbarchard): Add additional masks for 7.2 and beyond. 63 // TODO(fbarchard): Add additional masks for 7.2 and beyond.
80 }; 64 };
81 65
66 inline size_t PCMWaveOutAudioOutputStream::BufferSize() const {
67 // Round size of buffer up to the nearest 16 bytes.
68 return (sizeof(WAVEHDR) + buffer_size_ + 15u) & static_cast<size_t>(~15);
69 }
70
71 inline WAVEHDR* PCMWaveOutAudioOutputStream::GetBuffer(int n) const {
72 DCHECK_GE(n, 0);
73 DCHECK_LT(n, num_buffers_);
74 return reinterpret_cast<WAVEHDR*>(&buffers_[n * BufferSize()]);
75 }
76
77
82 PCMWaveOutAudioOutputStream::PCMWaveOutAudioOutputStream( 78 PCMWaveOutAudioOutputStream::PCMWaveOutAudioOutputStream(
83 AudioManagerWin* manager, const AudioParameters& params, int num_buffers, 79 AudioManagerWin* manager, const AudioParameters& params, int num_buffers,
84 UINT device_id) 80 UINT device_id)
85 : state_(PCMA_BRAND_NEW), 81 : state_(PCMA_BRAND_NEW),
86 manager_(manager), 82 manager_(manager),
87 device_id_(device_id), 83 device_id_(device_id),
88 waveout_(NULL), 84 waveout_(NULL),
89 callback_(NULL), 85 callback_(NULL),
90 num_buffers_(num_buffers), 86 num_buffers_(num_buffers),
91 buffer_(NULL),
92 buffer_size_(params.GetPacketSize()), 87 buffer_size_(params.GetPacketSize()),
93 volume_(1), 88 volume_(1),
94 channels_(params.channels), 89 channels_(params.channels),
95 pending_bytes_(0) { 90 pending_bytes_(0) {
96 ::InitializeCriticalSectionAndSpinCount(&lock_, kSpinCount);
97
98 format_.Format.wFormatTag = WAVE_FORMAT_EXTENSIBLE; 91 format_.Format.wFormatTag = WAVE_FORMAT_EXTENSIBLE;
99 format_.Format.nChannels = params.channels; 92 format_.Format.nChannels = params.channels;
100 format_.Format.nSamplesPerSec = params.sample_rate; 93 format_.Format.nSamplesPerSec = params.sample_rate;
101 format_.Format.wBitsPerSample = params.bits_per_sample; 94 format_.Format.wBitsPerSample = params.bits_per_sample;
102 format_.Format.cbSize = sizeof(format_) - sizeof(WAVEFORMATEX); 95 format_.Format.cbSize = sizeof(format_) - sizeof(WAVEFORMATEX);
103 // The next are computed from above. 96 // The next are computed from above.
104 format_.Format.nBlockAlign = (format_.Format.nChannels * 97 format_.Format.nBlockAlign = (format_.Format.nChannels *
105 format_.Format.wBitsPerSample) / 8; 98 format_.Format.wBitsPerSample) / 8;
106 format_.Format.nAvgBytesPerSec = format_.Format.nBlockAlign * 99 format_.Format.nAvgBytesPerSec = format_.Format.nBlockAlign *
107 format_.Format.nSamplesPerSec; 100 format_.Format.nSamplesPerSec;
108 if (params.channels > kMaxChannelsToMask) { 101 if (params.channels > kMaxChannelsToMask) {
109 format_.dwChannelMask = kChannelsToMask[kMaxChannelsToMask]; 102 format_.dwChannelMask = kChannelsToMask[kMaxChannelsToMask];
110 } else { 103 } else {
111 format_.dwChannelMask = kChannelsToMask[params.channels]; 104 format_.dwChannelMask = kChannelsToMask[params.channels];
112 } 105 }
113 format_.SubFormat = KSDATAFORMAT_SUBTYPE_PCM; 106 format_.SubFormat = KSDATAFORMAT_SUBTYPE_PCM;
114 format_.Samples.wValidBitsPerSample = params.bits_per_sample; 107 format_.Samples.wValidBitsPerSample = params.bits_per_sample;
115 } 108 }
116 109
117 PCMWaveOutAudioOutputStream::~PCMWaveOutAudioOutputStream() { 110 PCMWaveOutAudioOutputStream::~PCMWaveOutAudioOutputStream() {
118 DCHECK(NULL == waveout_); 111 DCHECK(NULL == waveout_);
119 ::DeleteCriticalSection(&lock_);
120 } 112 }
121 113
122 bool PCMWaveOutAudioOutputStream::Open() { 114 bool PCMWaveOutAudioOutputStream::Open() {
123 if (state_ != PCMA_BRAND_NEW) 115 if (state_ != PCMA_BRAND_NEW)
124 return false; 116 return false;
117 if (BufferSize() * num_buffers_ > kMaxOpenBufferSize)
118 return false;
125 if (num_buffers_ < 2 || num_buffers_ > 5) 119 if (num_buffers_ < 2 || num_buffers_ > 5)
126 return false; 120 return false;
127 // Open the device. We'll be getting callback in WaveCallback function. 121
128 // They occur in a magic, time-critical thread that windows creates. 122 // Create buffer event.
129 MMRESULT result = ::waveOutOpen(&waveout_, device_id_, 123 buffer_event_.Set(::CreateEvent(NULL, // Security attributes
henrika (OOO until Aug 14) 2011/12/01 15:33:15 nit (add period '.')?
130 reinterpret_cast<LPCWAVEFORMATEX>(&format_), 124 FALSE, // It will auto-reset
131 reinterpret_cast<DWORD_PTR>(WaveCallback), 125 FALSE, // Initial state
132 reinterpret_cast<DWORD_PTR>(this), 126 NULL // No name
133 CALLBACK_FUNCTION); 127 ));
128 if (!buffer_event_.Get()) {
129 return false;
130 }
131
132 // Open the device.
133 // We'll be getting buffer_event_ events when it's time to refill the buffer.
134 MMRESULT result = ::waveOutOpen(
135 &waveout_,
136 device_id_,
137 reinterpret_cast<LPCWAVEFORMATEX>(&format_),
138 reinterpret_cast<DWORD_PTR>(buffer_event_.Get()),
139 NULL,
140 CALLBACK_EVENT);
134 if (result != MMSYSERR_NOERROR) 141 if (result != MMSYSERR_NOERROR)
135 return false; 142 return false;
136 143
137 SetupBuffers(); 144 SetupBuffers();
138 state_ = PCMA_READY; 145 state_ = PCMA_READY;
139 return true; 146 return true;
140 } 147 }
141 148
142 void PCMWaveOutAudioOutputStream::SetupBuffers() { 149 void PCMWaveOutAudioOutputStream::SetupBuffers() {
143 WAVEHDR* last = NULL; 150 buffers_.reset(new char[BufferSize() * num_buffers_]);
144 WAVEHDR* first = NULL;
145 for (int ix = 0; ix != num_buffers_; ++ix) { 151 for (int ix = 0; ix != num_buffers_; ++ix) {
146 uint32 sz = sizeof(WAVEHDR) + buffer_size_; 152 WAVEHDR* buffer = GetBuffer(ix);
147 buffer_ = reinterpret_cast<WAVEHDR*>(new char[sz]); 153 buffer->lpData = reinterpret_cast<char*>(buffer) + sizeof(WAVEHDR);
148 buffer_->lpData = reinterpret_cast<char*>(buffer_) + sizeof(WAVEHDR); 154 buffer->dwBufferLength = buffer_size_;
149 buffer_->dwBufferLength = buffer_size_; 155 buffer->dwBytesRecorded = 0;
150 buffer_->dwBytesRecorded = 0; 156 buffer->dwFlags = WHDR_DONE;
151 buffer_->dwUser = reinterpret_cast<DWORD_PTR>(last); 157 buffer->dwLoops = 0;
152 buffer_->dwFlags = WHDR_DONE;
153 buffer_->dwLoops = 0;
154 if (ix == 0)
155 first = buffer_;
156 last = buffer_;
157 // Tell windows sound drivers about our buffers. Not documented what 158 // Tell windows sound drivers about our buffers. Not documented what
158 // this does but we can guess that causes the OS to keep a reference to 159 // this does but we can guess that causes the OS to keep a reference to
159 // the memory pages so the driver can use them without worries. 160 // the memory pages so the driver can use them without worries.
160 ::waveOutPrepareHeader(waveout_, buffer_, sizeof(WAVEHDR)); 161 ::waveOutPrepareHeader(waveout_, buffer, sizeof(WAVEHDR));
161 } 162 }
162 // Fix the first buffer to point to the last one.
163 first->dwUser = reinterpret_cast<DWORD_PTR>(last);
164 } 163 }
165 164
166 void PCMWaveOutAudioOutputStream::FreeBuffers() { 165 void PCMWaveOutAudioOutputStream::FreeBuffers() {
167 WAVEHDR* current = buffer_;
168 for (int ix = 0; ix != num_buffers_; ++ix) { 166 for (int ix = 0; ix != num_buffers_; ++ix) {
169 WAVEHDR* next = GetNextBuffer(current); 167 ::waveOutUnprepareHeader(waveout_, GetBuffer(ix), sizeof(WAVEHDR));
170 ::waveOutUnprepareHeader(waveout_, current, sizeof(WAVEHDR));
171 delete[] reinterpret_cast<char*>(current);
172 current = next;
173 } 168 }
174 buffer_ = NULL; 169 buffers_.reset(NULL);
175 } 170 }
176 171
177 // Initially we ask the source to fill up both audio buffers. If we don't do 172 // Initially we ask the source to fill up all audio buffers. If we don't do
178 // this then we would always get the driver callback when it is about to run 173 // this then we would always get the driver callback when it is about to run
179 // samples and that would leave too little time to react. 174 // samples and that would leave too little time to react.
180 void PCMWaveOutAudioOutputStream::Start(AudioSourceCallback* callback) { 175 void PCMWaveOutAudioOutputStream::Start(AudioSourceCallback* callback) {
181 if (state_ != PCMA_READY) 176 if (state_ != PCMA_READY)
182 return; 177 return;
183 callback_ = callback; 178 callback_ = callback;
179
180 // Start watching for buffer events.
181 {
182 HANDLE waiting_handle = NULL;
183 ::RegisterWaitForSingleObject(&waiting_handle,
184 buffer_event_.Get(),
185 &BufferCallback,
186 this,
187 INFINITE,
188 WT_EXECUTEDEFAULT);
189 if (!waiting_handle) {
190 HandleError(MMSYSERR_ERROR);
191 return;
192 }
193 waiting_handle_.Set(waiting_handle);
194 }
195
184 state_ = PCMA_PLAYING; 196 state_ = PCMA_PLAYING;
197
198 // Queue the buffers.
185 pending_bytes_ = 0; 199 pending_bytes_ = 0;
186 WAVEHDR* buffer = buffer_;
187 for (int ix = 0; ix != num_buffers_; ++ix) { 200 for (int ix = 0; ix != num_buffers_; ++ix) {
201 WAVEHDR* buffer = GetBuffer(ix);
188 // Caller waits for 1st packet to become available, but not for others, 202 // Caller waits for 1st packet to become available, but not for others,
189 // so we wait for them here. 203 // so we wait for them here.
190 if (ix != 0) 204 if (ix != 0)
191 callback_->WaitTillDataReady(); 205 callback_->WaitTillDataReady();
192 QueueNextPacket(buffer); // Read more data. 206 QueueNextPacket(buffer); // Read more data.
193 pending_bytes_ += buffer->dwBufferLength; 207 pending_bytes_ += buffer->dwBufferLength;
194 buffer = GetNextBuffer(buffer);
195 } 208 }
196 buffer = buffer_;
197 209
198 // From now on |pending_bytes_| would be accessed by callback thread. 210 // From now on |pending_bytes_| would be accessed by callback thread.
199 // Most likely waveOutPause() or waveOutRestart() has its own memory barrier, 211 // Most likely waveOutPause() or waveOutRestart() has its own memory barrier,
200 // but issuing our own is safer. 212 // but issuing our own is safer.
201 MemoryBarrier(); 213 MemoryBarrier();
202 214
203 MMRESULT result = ::waveOutPause(waveout_); 215 MMRESULT result = ::waveOutPause(waveout_);
204 if (result != MMSYSERR_NOERROR) { 216 if (result != MMSYSERR_NOERROR) {
205 HandleError(result); 217 HandleError(result);
206 return; 218 return;
207 } 219 }
208 220
209 // Send the buffers to the audio driver. Note that the device is paused 221 // Send the buffers to the audio driver. Note that the device is paused
210 // so we avoid entering the callback method while still here. 222 // so we avoid entering the callback method while still here.
211 for (int ix = 0; ix != num_buffers_; ++ix) { 223 for (int ix = 0; ix != num_buffers_; ++ix) {
212 result = ::waveOutWrite(waveout_, buffer, sizeof(WAVEHDR)); 224 result = ::waveOutWrite(waveout_, GetBuffer(ix), sizeof(WAVEHDR));
213 if (result != MMSYSERR_NOERROR) { 225 if (result != MMSYSERR_NOERROR) {
214 HandleError(result); 226 HandleError(result);
215 break; 227 break;
216 } 228 }
217 buffer = GetNextBuffer(buffer);
218 } 229 }
219 result = ::waveOutRestart(waveout_); 230 result = ::waveOutRestart(waveout_);
220 if (result != MMSYSERR_NOERROR) { 231 if (result != MMSYSERR_NOERROR) {
221 HandleError(result); 232 HandleError(result);
222 return; 233 return;
223 } 234 }
224 } 235 }
225 236
226 // Stopping is tricky. First, no buffer should be locked by the audio driver 237 // Stopping is tricky if we want it be fast.
227 // or else the waveOutReset() will deadlock and secondly, the callback should 238 // For now just do it synchronously and avoid all the complexities.
228 // not be inside the AudioSource's OnMoreData because waveOutReset() forcefully 239 // TODO(enal): if we want faster Stop() we can create singleton that keeps track
229 // kills the callback thread after releasing all buffers. 240 // of all currently playing streams. Then you don't have to wait
241 // till all callbacks are completed. Of course access to singleton
242 // should be under its own lock, and checking the liveness and
243 // acquiring the lock on stream should be done atomically.
230 void PCMWaveOutAudioOutputStream::Stop() { 244 void PCMWaveOutAudioOutputStream::Stop() {
231 if (state_ != PCMA_PLAYING) 245 if (state_ != PCMA_PLAYING)
232 return; 246 return;
247 state_ = PCMA_STOPPING;
248 MemoryBarrier();
233 249
234 // Enter into critical section and call ::waveOutReset(). The fact that we 250 // Stop playback.
235 // entered critical section means that callback is out of critical section and
236 // it is safe to reset.
237 ::EnterCriticalSection(&lock_);
238 MMRESULT res = ::waveOutReset(waveout_); 251 MMRESULT res = ::waveOutReset(waveout_);
239 ::LeaveCriticalSection(&lock_);
240 if (res != MMSYSERR_NOERROR) { 252 if (res != MMSYSERR_NOERROR) {
253 state_ = PCMA_PLAYING;
241 HandleError(res); 254 HandleError(res);
242 return; 255 return;
243 } 256 }
244 257
258 // Stop watching for buffer event, wait till all the callbacks are complete.
259 BOOL unregister = UnregisterWaitEx(waiting_handle_.Take(),
260 INVALID_HANDLE_VALUE);
261 if (!unregister) {
262 state_ = PCMA_PLAYING;
263 HandleError(MMSYSERR_ERROR);
264 return;
265 }
266
267 // waveOutReset() leaves buffers in the unpredictable state, causing
268 // problems if we want to release or reuse them. Fix the states.
269 for (int ix = 0; ix != num_buffers_; ++ix) {
270 GetBuffer(ix)->dwFlags = WHDR_PREPARED;
271 }
272
245 // Don't use callback after Stop(). 273 // Don't use callback after Stop().
246 callback_ = NULL; 274 callback_ = NULL;
247 275
248 state_ = PCMA_READY; 276 state_ = PCMA_READY;
249 } 277 }
250 278
251 // We can Close in any state except that trying to close a stream that is 279 // We can Close in any state except that trying to close a stream that is
252 // playing Windows generates an error, which we propagate to the source. 280 // playing Windows generates an error, which we propagate to the source.
253 void PCMWaveOutAudioOutputStream::Close() { 281 void PCMWaveOutAudioOutputStream::Close() {
282 Stop(); // Just to be sure. No-op if not playing.
254 if (waveout_) { 283 if (waveout_) {
255 // waveOutClose generates a callback with WOM_CLOSE id in the same thread.
256 MMRESULT res = ::waveOutClose(waveout_); 284 MMRESULT res = ::waveOutClose(waveout_);
257 if (res != MMSYSERR_NOERROR) { 285 if (res != MMSYSERR_NOERROR) {
258 HandleError(res); 286 HandleError(res);
259 return; 287 return;
260 } 288 }
261 state_ = PCMA_CLOSED; 289 state_ = PCMA_CLOSED;
262 waveout_ = NULL; 290 waveout_ = NULL;
263 FreeBuffers(); 291 FreeBuffers();
264 } 292 }
265 // Tell the audio manager that we have been released. This can result in 293 // Tell the audio manager that we have been released. This can result in
(...skipping 43 matching lines...) Expand 10 before | Expand all | Expand 10 after
309 format_.Format.wBitsPerSample >> 3, 337 format_.Format.wBitsPerSample >> 3,
310 volume_); 338 volume_);
311 } 339 }
312 } else { 340 } else {
313 HandleError(0); 341 HandleError(0);
314 return; 342 return;
315 } 343 }
316 buffer->dwFlags = WHDR_PREPARED; 344 buffer->dwFlags = WHDR_PREPARED;
317 } 345 }
318 346
319 // Windows call us back in this function when some events happen. Most notably 347 // One of the threads in our thread pool asynchronously calls this function when
320 // when it is done playing a buffer. Since we use double buffering it is 348 // buffer_event_ is signalled. Search through all the buffers looking for freed
321 // convenient to think of |buffer| as free and GetNextBuffer(buffer) as in 349 // ones, fills them with data, and "feed" the Windows.
322 // use by the driver. 350 // Note: by searching through all the buffers we guarantee that we fill all the
323 void PCMWaveOutAudioOutputStream::WaveCallback(HWAVEOUT hwo, UINT msg, 351 // buffers, even when "event loss" happens, i.e. if Windows signals event
324 DWORD_PTR instance, 352 // when it did not flip into unsignaled state from the previous signal.
325 DWORD_PTR param1, DWORD_PTR) { 353 void NTAPI PCMWaveOutAudioOutputStream::BufferCallback(PVOID lpParameter,
tommi (sloooow) - chröme 2011/12/01 15:28:01 nit: remove hungarian and PVOID->void*
326 TRACE_EVENT0("audio", "PCMWaveOutAudioOutputStream::WaveCallback"); 354 BOOLEAN) {
355 TRACE_EVENT0("audio", "PCMWaveOutAudioOutputStream::BufferCallback");
327 356
328 if (msg == WOM_DONE) { 357 PCMWaveOutAudioOutputStream* stream =
329 // WOM_DONE indicates that the driver is done with our buffer, we can 358 reinterpret_cast<PCMWaveOutAudioOutputStream*>(lpParameter);
330 // either ask the source for more data or check if we need to stop playing.
331 WAVEHDR* buffer = reinterpret_cast<WAVEHDR*>(param1);
332 buffer->dwFlags = WHDR_DONE;
333 359
334 PCMWaveOutAudioOutputStream* stream = 360 // Lock the stream so 2 callbacks do not interfere with each other.
henrika (OOO until Aug 14) 2011/12/01 15:33:15 two?
335 reinterpret_cast<PCMWaveOutAudioOutputStream*>(instance); 361 // Two callbacks can be called simultaneously by 2 different threads in the
362 // thread pool if one of the callbacks is slow, or system is very busy and
363 // one of scheduled callbacks is not called on time.
364 base::AutoLock auto_lock(stream->lock_);
365 if (stream->state_ != PCMA_PLAYING)
366 return;
336 367
337 // Do real work only if main thread has not yet called waveOutReset(). 368 for (int ix = 0; ix != stream->num_buffers_; ++ix) {
338 if (::TryEnterCriticalSection(&stream->lock_)) { 369 WAVEHDR* buffer = stream->GetBuffer(ix);
370 if (buffer->dwFlags & WHDR_DONE) {
339 // Before we queue the next packet, we need to adjust the number of 371 // Before we queue the next packet, we need to adjust the number of
340 // pending bytes since the last write to hardware. 372 // pending bytes since the last write to hardware.
341 stream->pending_bytes_ -= buffer->dwBufferLength; 373 stream->pending_bytes_ -= buffer->dwBufferLength;
374 stream->QueueNextPacket(buffer);
342 375
343 stream->QueueNextPacket(buffer); 376 // QueueNextPacket() can take a long time, especially if several of them
377 // were called back-to-back. Check if we are stopping now.
378 if (stream->state_ != PCMA_PLAYING)
379 return;
344 380
345 // Time to send the buffer to the audio driver. Since we are reusing 381 // Time to send the buffer to the audio driver. Since we are reusing
346 // the same buffers we can get away without calling waveOutPrepareHeader. 382 // the same buffers we can get away without calling waveOutPrepareHeader.
347 MMRESULT result = ::waveOutWrite(hwo, buffer, sizeof(WAVEHDR)); 383 MMRESULT result = ::waveOutWrite(stream->waveout_,
384 buffer,
385 sizeof(WAVEHDR));
348 if (result != MMSYSERR_NOERROR) 386 if (result != MMSYSERR_NOERROR)
349 stream->HandleError(result); 387 stream->HandleError(result);
350
351 stream->pending_bytes_ += buffer->dwBufferLength; 388 stream->pending_bytes_ += buffer->dwBufferLength;
352 ::LeaveCriticalSection(&stream->lock_);
353 } 389 }
354 } 390 }
355 } 391 }
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