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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef MEDIA_AUDIO_WIN_WAVEOUT_OUTPUT_WIN_H_ | 5 #ifndef MEDIA_AUDIO_WIN_WAVEOUT_OUTPUT_WIN_H_ |
6 #define MEDIA_AUDIO_WIN_WAVEOUT_OUTPUT_WIN_H_ | 6 #define MEDIA_AUDIO_WIN_WAVEOUT_OUTPUT_WIN_H_ |
7 #pragma once | 7 #pragma once |
8 | 8 |
9 #include <map> | |
tommi (sloooow) - chröme
2011/11/18 09:53:21
os includes first
enal1
2011/11/19 00:59:19
Done.
| |
10 | |
9 #include <windows.h> | 11 #include <windows.h> |
10 #include <mmsystem.h> | 12 #include <mmsystem.h> |
11 #include <mmreg.h> | 13 #include <mmreg.h> |
12 | 14 |
13 #include "base/basictypes.h" | 15 #include "base/basictypes.h" |
16 #include "base/logging.h" | |
17 #include "base/memory/scoped_ptr.h" | |
18 #include "base/synchronization/lock.h" | |
14 #include "base/win/scoped_handle.h" | 19 #include "base/win/scoped_handle.h" |
15 #include "media/audio/audio_io.h" | 20 #include "media/audio/audio_io.h" |
16 #include "media/audio/audio_parameters.h" | 21 #include "media/audio/audio_parameters.h" |
17 | 22 |
18 class AudioManagerWin; | 23 class AudioManagerWin; |
19 | 24 |
20 // Implements PCM audio output support for Windows using the WaveXXX API. | 25 // Implements PCM audio output support for Windows using the WaveXXX API. |
21 // While not as nice as the DirectSound-based API, it should work in all target | 26 // While not as nice as the DirectSound-based API, it should work in all target |
22 // operating systems regardless or DirectX version installed. It is known that | 27 // operating systems regardless or DirectX version installed. It is known that |
23 // in some machines WaveXXX based audio is better while in others DirectSound | 28 // in some machines WaveXXX based audio is better while in others DirectSound |
24 // is better. | 29 // is better. |
25 // | 30 // |
26 // Important: the OnXXXX functions in AudioSourceCallback are called by more | 31 // Important: the OnXXXX functions in AudioSourceCallback are called by more |
27 // than one thread so it is important to have some form of synchronization if | 32 // than one thread so it is important to have some form of synchronization if |
28 // you are keeping state in it. | 33 // you are keeping state in it. |
29 class PCMWaveOutAudioOutputStream : public AudioOutputStream { | 34 class PCMWaveOutAudioOutputStream : public AudioOutputStream { |
30 public: | 35 public: |
31 // The ctor takes all the usual parameters, plus |manager| which is the | 36 // The ctor takes all the usual parameters, plus |manager| which is the |
32 // the audio manager who is creating this object and |device_id| which | 37 // the audio manager who is creating this object and on which message loop |
33 // is provided by the operating system. | 38 // "feeder" callbacks are running, and |device_id| which is provided by the |
39 // operating system. | |
34 PCMWaveOutAudioOutputStream(AudioManagerWin* manager, | 40 PCMWaveOutAudioOutputStream(AudioManagerWin* manager, |
35 const AudioParameters& params, | 41 const AudioParameters& params, |
36 int num_buffers, | 42 int num_buffers, |
37 UINT device_id); | 43 UINT device_id); |
38 virtual ~PCMWaveOutAudioOutputStream(); | 44 virtual ~PCMWaveOutAudioOutputStream(); |
39 | 45 |
40 // Implementation of AudioOutputStream. | 46 // Implementation of AudioOutputStream. |
41 virtual bool Open(); | 47 virtual bool Open(); |
42 virtual void Close(); | 48 virtual void Close(); |
43 virtual void Start(AudioSourceCallback* callback); | 49 virtual void Start(AudioSourceCallback* callback); |
44 virtual void Stop(); | 50 virtual void Stop(); |
45 virtual void SetVolume(double volume); | 51 virtual void SetVolume(double volume); |
46 virtual void GetVolume(double* volume); | 52 virtual void GetVolume(double* volume); |
47 | 53 |
48 // Sends a buffer to the audio driver for playback. | 54 // Sends a buffer to the audio driver for playback. |
49 void QueueNextPacket(WAVEHDR* buffer); | 55 void QueueNextPacket(WAVEHDR* buffer); |
50 | 56 |
51 private: | 57 private: |
58 // Returns pointer to the n-th buffer. | |
59 WAVEHDR* GetBuffer(int n) const { | |
tommi (sloooow) - chröme
2011/11/18 09:53:21
nice. you could move this to the cc file to avoid
enal1
2011/11/19 00:59:19
Done.
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60 DCHECK_GE(n, 0); | |
61 DCHECK_LT(n, num_buffers_); | |
62 return reinterpret_cast<WAVEHDR*>(buffers_ + n * CbBuffer()); | |
63 } | |
64 | |
52 enum State { | 65 enum State { |
53 PCMA_BRAND_NEW, // Initial state. | 66 PCMA_BRAND_NEW, // Initial state. |
54 PCMA_READY, // Device obtained and ready to play. | 67 PCMA_READY, // Device obtained and ready to play. |
55 PCMA_PLAYING, // Playing audio. | 68 PCMA_PLAYING, // Playing audio. |
69 PCMA_STOPPING, // Stopping the audio. | |
56 PCMA_CLOSED // Device has been released. | 70 PCMA_CLOSED // Device has been released. |
57 }; | 71 }; |
58 | 72 |
59 // Windows calls us back to feed more data to the device here. See msdn | 73 // Size of one buffer in bytes, rounded up to the nearest 16 bytes. |
60 // documentation for 'waveOutProc' for details about the parameters. | 74 DWORD CbBuffer() const { |
tommi (sloooow) - chröme
2011/11/18 09:53:21
CbBuffer -> BufferSize
Also, return size_t?
enal1
2011/11/19 00:59:19
Done.
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75 return (sizeof(WAVEHDR) + buffer_size_ + 15u) & static_cast<DWORD>(-16); | |
tommi (sloooow) - chröme
2011/11/18 09:53:21
instead of static_cast<DWORD>(-16), can you just u
enal1
2011/11/19 00:59:19
In general, 0xFFFFFFF0 is bad -- it can become a p
| |
76 } | |
77 | |
78 // Windows calls us back to free the buffer. See msdn documentation for | |
79 // 'waveOutProc' for details about the parameters. | |
61 static void CALLBACK WaveCallback(HWAVEOUT hwo, UINT msg, DWORD_PTR instance, | 80 static void CALLBACK WaveCallback(HWAVEOUT hwo, UINT msg, DWORD_PTR instance, |
62 DWORD_PTR param1, DWORD_PTR param2); | 81 DWORD_PTR param1, DWORD_PTR param2); |
63 | 82 |
83 // Feed the buffer to waveOut. | |
84 // Called on the audio manager thread. | |
85 static void FeedBuffer(PCMWaveOutAudioOutputStream* stream, | |
86 WAVEHDR* buffer, | |
87 HWAVEOUT hwo, | |
88 DWORD ordinal); | |
89 | |
64 // If windows reports an error this function handles it and passes it to | 90 // If windows reports an error this function handles it and passes it to |
65 // the attached AudioSourceCallback::OnError(). | 91 // the attached AudioSourceCallback::OnError(). |
66 void HandleError(MMRESULT error); | 92 void HandleError(MMRESULT error); |
67 // Allocates and prepares the memory that will be used for playback. Only | 93 // Allocates and prepares the memory that will be used for playback. |
tommi (sloooow) - chröme
2011/11/18 09:53:21
add an empty line above this one. same throughout
enal1
2011/11/19 00:59:19
Done.
| |
68 // two buffers are created. | |
69 void SetupBuffers(); | 94 void SetupBuffers(); |
70 // Deallocates the memory allocated in SetupBuffers. | 95 // Deallocates the memory allocated in SetupBuffers. |
71 void FreeBuffers(); | 96 void FreeBuffers(); |
97 // Globals-related functions. | |
tommi (sloooow) - chröme
2011/11/18 09:53:21
This comment isn't very useful. Can you document
enal1
2011/11/19 00:59:19
Done.
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98 static void InitializeGlobalsIfNecessary(); | |
99 static void CleanupGlobals(void* not_used); | |
100 | |
101 // Static lock guarding access to globals. | |
102 // We are not doing any expensive operations under this lock -- | |
103 // adding/searching/removing object to/in/from map of all live objects, and | |
104 // trying to acquire object lock, so hopefully we can live with one global | |
105 // lock for all audio streams. If contention ever becomes the problem we | |
106 // can use hash of stream address to use one of several global locks. | |
107 static base::Lock g_lock_; | |
tommi (sloooow) - chröme
2011/11/18 09:53:21
We should avoid global objects that require constr
enal1
2011/11/19 00:59:19
Done.
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108 | |
109 // When playing, every instance of our audio stream has associated ordinal. | |
110 // Callback that feeds the audio thread verifies that stream is still alive | |
111 // by looking stream address and its ordinal in the map of all streams. | |
tommi (sloooow) - chröme
2011/11/18 09:53:21
by looking stream address -> by looking at the str
enal1
2011/11/19 00:59:19
Done.
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112 // Stream is not touched before check is complete. This way we don't | |
tommi (sloooow) - chröme
2011/11/18 09:53:21
"Stream is not touched before check is complete"
enal1
2011/11/19 00:59:19
Done.
| |
113 // have to wait for all scheduled callbacks to finish when stopping audio | |
114 // stream. Ordinal is needed because audio stream can be deleted and new one | |
115 // with same address created. | |
116 // Ordinal overflow would be a problem only if some scheduled feeder callback | |
117 // would not run before 4.2*10**9 play() calls are executed, impossible for | |
118 // now... | |
119 static volatile DWORD g_ordinal_; | |
120 | |
121 // Map of all live streams with their ordinals. | |
122 static scoped_ptr<std::map<PCMWaveOutAudioOutputStream*, DWORD> > | |
123 g_streams_map_; | |
72 | 124 |
73 // Reader beware. Visual C has stronger guarantees on volatile vars than | 125 // Reader beware. Visual C has stronger guarantees on volatile vars than |
74 // most people expect. In fact, it has release semantics on write and | 126 // most people expect. In fact, it has release semantics on write and |
75 // acquire semantics on reads. See the msdn documentation. | 127 // acquire semantics on reads. See the msdn documentation. |
76 volatile State state_; | 128 volatile State state_; |
77 | 129 |
78 // The audio manager that created this output stream. We notify it when | 130 // The audio manager that created this output stream. We notify it when |
79 // we close so it can release its own resources. | 131 // we close so it can release its own resources. |
80 AudioManagerWin* manager_; | 132 AudioManagerWin* manager_; |
81 | 133 |
(...skipping 18 matching lines...) Expand all Loading... | |
100 // The id assigned by the operating system to the selected wave output | 152 // The id assigned by the operating system to the selected wave output |
101 // hardware device. Usually this is just -1 which means 'default device'. | 153 // hardware device. Usually this is just -1 which means 'default device'. |
102 UINT device_id_; | 154 UINT device_id_; |
103 | 155 |
104 // Windows native structure to encode the format parameters. | 156 // Windows native structure to encode the format parameters. |
105 WAVEFORMATPCMEX format_; | 157 WAVEFORMATPCMEX format_; |
106 | 158 |
107 // Handle to the instance of the wave device. | 159 // Handle to the instance of the wave device. |
108 HWAVEOUT waveout_; | 160 HWAVEOUT waveout_; |
109 | 161 |
110 // Pointer to the first allocated audio buffer. This object owns it. | 162 // Pointer to the allocated audio buffers, we allocate all buffers in one big |
111 WAVEHDR* buffer_; | 163 // chunk. Stream owns them. |
tommi (sloooow) - chröme
2011/11/18 09:53:21
I prefer "This object owns it" to "Stream owns the
| |
164 char* buffers_; | |
112 | 165 |
113 // Lock used to prevent stopping the hardware callback thread while it is | 166 // Lock used to avoid the conflict between filling audio buffers and |
114 // pending for data or feeding it to audio driver, because doing that causes | 167 // stopping the stream. |
115 // the deadlock. Main thread gets that lock before stopping the playback. | 168 base::Lock lock_; |
116 // Callback tries to acquire that lock before entering critical code. If | 169 |
117 // acquire fails then main thread is stopping the playback, callback should | 170 // Ordinal of current stream when playing. |
118 // immediately return. | 171 DWORD ordinal_; |
119 // Use Windows-specific lock, not Chrome one, because there is limited set of | |
120 // functions callback can use. | |
121 CRITICAL_SECTION lock_; | |
122 | 172 |
123 DISALLOW_COPY_AND_ASSIGN(PCMWaveOutAudioOutputStream); | 173 DISALLOW_COPY_AND_ASSIGN(PCMWaveOutAudioOutputStream); |
124 }; | 174 }; |
125 | 175 |
126 #endif // MEDIA_AUDIO_WIN_WAVEOUT_OUTPUT_WIN_H_ | 176 #endif // MEDIA_AUDIO_WIN_WAVEOUT_OUTPUT_WIN_H_ |
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