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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/gfx/compositor/layer_animator.h" | 5 #include "ui/gfx/compositor/layer_animator.h" |
6 | 6 |
7 #include "base/basictypes.h" | 7 #include "base/basictypes.h" |
8 #include "base/compiler_specific.h" | 8 #include "base/compiler_specific.h" |
9 #include "base/memory/scoped_ptr.h" | 9 #include "base/memory/scoped_ptr.h" |
10 #include "base/time.h" | 10 #include "base/time.h" |
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621 | 621 |
622 EXPECT_TRUE(animator->is_animating()); | 622 EXPECT_TRUE(animator->is_animating()); |
623 EXPECT_FLOAT_EQ(delegate.GetOpacityForAnimation(), start_opacity); | 623 EXPECT_FLOAT_EQ(delegate.GetOpacityForAnimation(), start_opacity); |
624 | 624 |
625 element->Step(start_time + base::TimeDelta::FromMilliseconds(3000)); | 625 element->Step(start_time + base::TimeDelta::FromMilliseconds(3000)); |
626 | 626 |
627 EXPECT_TRUE(animator->is_animating()); | 627 EXPECT_TRUE(animator->is_animating()); |
628 EXPECT_FLOAT_EQ(delegate.GetOpacityForAnimation(), target_opacity); | 628 EXPECT_FLOAT_EQ(delegate.GetOpacityForAnimation(), target_opacity); |
629 | 629 |
630 // Skip ahead by a lot. | 630 // Skip ahead by a lot. |
631 element->Step(start_time + base::TimeDelta::FromMilliseconds(1000000000000)); | 631 element->Step(start_time + base::TimeDelta::FromMilliseconds(1000000000)); |
632 | 632 |
633 EXPECT_TRUE(animator->is_animating()); | 633 EXPECT_TRUE(animator->is_animating()); |
634 EXPECT_FLOAT_EQ(delegate.GetOpacityForAnimation(), start_opacity); | 634 EXPECT_FLOAT_EQ(delegate.GetOpacityForAnimation(), start_opacity); |
635 | 635 |
636 // Skip ahead by a lot. | 636 // Skip ahead by a lot. |
637 element->Step(start_time + base::TimeDelta::FromMilliseconds(1000000001000)); | 637 element->Step(start_time + base::TimeDelta::FromMilliseconds(1000001000)); |
638 | 638 |
639 EXPECT_TRUE(animator->is_animating()); | 639 EXPECT_TRUE(animator->is_animating()); |
640 EXPECT_FLOAT_EQ(delegate.GetOpacityForAnimation(), target_opacity); | 640 EXPECT_FLOAT_EQ(delegate.GetOpacityForAnimation(), target_opacity); |
641 | 641 |
642 animator->StopAnimatingProperty(LayerAnimationElement::OPACITY); | 642 animator->StopAnimatingProperty(LayerAnimationElement::OPACITY); |
643 | 643 |
644 EXPECT_FALSE(animator->is_animating()); | 644 EXPECT_FALSE(animator->is_animating()); |
645 } | 645 } |
646 | 646 |
647 TEST(LayerAnimatorTest, AddObserverExplicit) { | 647 TEST(LayerAnimatorTest, AddObserverExplicit) { |
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780 | 780 |
781 animator->SetOpacity(0.5); | 781 animator->SetOpacity(0.5); |
782 | 782 |
783 EXPECT_FALSE(animator->is_animating()); | 783 EXPECT_FALSE(animator->is_animating()); |
784 EXPECT_EQ(0.5, animator->GetTargetOpacity()); | 784 EXPECT_EQ(0.5, animator->GetTargetOpacity()); |
785 } | 785 } |
786 | 786 |
787 } // namespace | 787 } // namespace |
788 | 788 |
789 } // namespace ui | 789 } // namespace ui |
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