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Unified Diff: views/bubble/bubble_border.cc

Issue 8588064: views: Move bubble, events, focus and layout to ui/views/. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 9 years, 1 month ago
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Index: views/bubble/bubble_border.cc
diff --git a/views/bubble/bubble_border.cc b/views/bubble/bubble_border.cc
deleted file mode 100644
index 368b0be0948b0bbba1b74aaf86aded45a8076559..0000000000000000000000000000000000000000
--- a/views/bubble/bubble_border.cc
+++ /dev/null
@@ -1,511 +0,0 @@
-// Copyright (c) 2011 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "views/bubble/bubble_border.h"
-
-#include <algorithm> // for std::max
-
-#include "base/logging.h"
-#include "grit/ui_resources.h"
-#include "grit/ui_resources_standard.h"
-#include "third_party/skia/include/core/SkBitmap.h"
-#include "ui/base/resource/resource_bundle.h"
-#include "ui/gfx/canvas_skia.h"
-#include "ui/gfx/path.h"
-
-namespace views {
-
-struct BubbleBorder::BorderImages {
- BorderImages()
- : left(NULL),
- top_left(NULL),
- top(NULL),
- top_right(NULL),
- right(NULL),
- bottom_right(NULL),
- bottom(NULL),
- bottom_left(NULL),
- left_arrow(NULL),
- top_arrow(NULL),
- right_arrow(NULL),
- bottom_arrow(NULL) {
- }
-
- SkBitmap* left;
- SkBitmap* top_left;
- SkBitmap* top;
- SkBitmap* top_right;
- SkBitmap* right;
- SkBitmap* bottom_right;
- SkBitmap* bottom;
- SkBitmap* bottom_left;
- SkBitmap* left_arrow;
- SkBitmap* top_arrow;
- SkBitmap* right_arrow;
- SkBitmap* bottom_arrow;
-};
-
-// static
-struct BubbleBorder::BorderImages* BubbleBorder::normal_images_ = NULL;
-struct BubbleBorder::BorderImages* BubbleBorder::shadow_images_ = NULL;
-
-
-// The height inside the arrow image, in pixels.
-static const int kArrowInteriorHeight = 7;
-
-BubbleBorder::BubbleBorder(ArrowLocation arrow_location, Shadow shadow)
- : override_arrow_offset_(0),
- arrow_location_(arrow_location),
- alignment_(ALIGN_ARROW_TO_MID_ANCHOR),
- background_color_(SK_ColorWHITE) {
- images_ = GetBorderImages(shadow);
-
- // Calculate horizontal and vertical insets for arrow by ensuring that
- // the widest arrow and corner images will have enough room to avoid overlap
- int offset_x =
- (std::max(images_->top_arrow->width(),
- images_->bottom_arrow->width()) / 2) +
- std::max(std::max(images_->top_left->width(),
- images_->top_right->width()),
- std::max(images_->bottom_left->width(),
- images_->bottom_right->width()));
- int offset_y =
- (std::max(images_->left_arrow->height(),
- images_->right_arrow->height()) / 2) +
- std::max(std::max(images_->top_left->height(),
- images_->top_right->height()),
- std::max(images_->bottom_left->height(),
- images_->bottom_right->height()));
- arrow_offset_ = std::max(offset_x, offset_y);
-}
-
-gfx::Rect BubbleBorder::GetBounds(const gfx::Rect& position_relative_to,
- const gfx::Size& contents_size) const {
- // Desired size is size of contents enlarged by the size of the border images.
- gfx::Size border_size(contents_size);
- gfx::Insets insets;
- GetInsets(&insets);
- border_size.Enlarge(insets.left() + insets.right(),
- insets.top() + insets.bottom());
-
- // Screen position depends on the arrow location.
- // The arrow should overlap the target by some amount since there is space
- // for shadow between arrow tip and bitmap bounds.
- const int kArrowOverlap = 3;
- int x = position_relative_to.x();
- int y = position_relative_to.y();
- int w = position_relative_to.width();
- int h = position_relative_to.height();
- int arrow_offset = override_arrow_offset_ ? override_arrow_offset_ :
- arrow_offset_;
-
- // Calculate bubble x coordinate.
- switch (arrow_location_) {
- case TOP_LEFT:
- case BOTTOM_LEFT:
- x += alignment_ == ALIGN_ARROW_TO_MID_ANCHOR ? w / 2 - arrow_offset :
- -kArrowOverlap;
- break;
-
- case TOP_RIGHT:
- case BOTTOM_RIGHT:
- x += alignment_ == ALIGN_ARROW_TO_MID_ANCHOR ?
- w / 2 + arrow_offset - border_size.width() + 1 :
- w - border_size.width() + kArrowOverlap;
- break;
-
- case LEFT_TOP:
- case LEFT_BOTTOM:
- x += w - kArrowOverlap;
- break;
-
- case RIGHT_TOP:
- case RIGHT_BOTTOM:
- x += kArrowOverlap - border_size.width();
- break;
-
- case NONE:
- case FLOAT:
- x += w / 2 - border_size.width() / 2;
- break;
- }
-
- // Calculate bubble y coordinate.
- switch (arrow_location_) {
- case TOP_LEFT:
- case TOP_RIGHT:
- y += h - kArrowOverlap;
- break;
-
- case BOTTOM_LEFT:
- case BOTTOM_RIGHT:
- y += kArrowOverlap - border_size.height();
- break;
-
- case LEFT_TOP:
- case RIGHT_TOP:
- y += alignment_ == ALIGN_ARROW_TO_MID_ANCHOR ? h / 2 - arrow_offset :
- -kArrowOverlap;
- break;
-
- case LEFT_BOTTOM:
- case RIGHT_BOTTOM:
- y += alignment_ == ALIGN_ARROW_TO_MID_ANCHOR ?
- h / 2 + arrow_offset - border_size.height() + 1 :
- h - border_size.height() + kArrowOverlap;
- break;
-
- case NONE:
- y += h;
- break;
-
- case FLOAT:
- y += h / 2 - border_size.height() / 2;
- break;
- }
-
- return gfx::Rect(x, y, border_size.width(), border_size.height());
-}
-
-void BubbleBorder::GetInsets(gfx::Insets* insets) const {
- int top = images_->top->height();
- int bottom = images_->bottom->height();
- int left = images_->left->width();
- int right = images_->right->width();
- switch (arrow_location_) {
- case TOP_LEFT:
- case TOP_RIGHT:
- top = std::max(top, images_->top_arrow->height());
- break;
-
- case BOTTOM_LEFT:
- case BOTTOM_RIGHT:
- bottom = std::max(bottom, images_->bottom_arrow->height());
- break;
-
- case LEFT_TOP:
- case LEFT_BOTTOM:
- left = std::max(left, images_->left_arrow->width());
- break;
-
- case RIGHT_TOP:
- case RIGHT_BOTTOM:
- right = std::max(right, images_->right_arrow->width());
- break;
-
- case NONE:
- case FLOAT:
- // Nothing to do.
- break;
- }
- insets->Set(top, left, bottom, right);
-}
-
-int BubbleBorder::SetArrowOffset(int offset, const gfx::Size& contents_size) {
- gfx::Size border_size(contents_size);
- gfx::Insets insets;
- GetInsets(&insets);
- border_size.Enlarge(insets.left() + insets.right(),
- insets.top() + insets.bottom());
- offset = std::max(arrow_offset_,
- std::min(offset, (is_arrow_on_horizontal(arrow_location_) ?
- border_size.width() : border_size.height()) - arrow_offset_));
- override_arrow_offset_ = offset;
- return override_arrow_offset_;
-}
-
-// static
-BubbleBorder::BorderImages* BubbleBorder::GetBorderImages(Shadow shadow) {
- if (shadow == SHADOW && shadow_images_ == NULL) {
- ResourceBundle& rb = ResourceBundle::GetSharedInstance();
- shadow_images_ = new BorderImages();
- shadow_images_->left = rb.GetBitmapNamed(IDR_BUBBLE_SHADOW_L);
- shadow_images_->top_left = rb.GetBitmapNamed(IDR_BUBBLE_SHADOW_TL);
- shadow_images_->top = rb.GetBitmapNamed(IDR_BUBBLE_SHADOW_T);
- shadow_images_->top_right = rb.GetBitmapNamed(IDR_BUBBLE_SHADOW_TR);
- shadow_images_->right = rb.GetBitmapNamed(IDR_BUBBLE_SHADOW_R);
- shadow_images_->bottom_right = rb.GetBitmapNamed(IDR_BUBBLE_SHADOW_BR);
- shadow_images_->bottom = rb.GetBitmapNamed(IDR_BUBBLE_SHADOW_B);
- shadow_images_->bottom_left = rb.GetBitmapNamed(IDR_BUBBLE_SHADOW_BL);
- shadow_images_->left_arrow = new SkBitmap();
- shadow_images_->top_arrow = new SkBitmap();
- shadow_images_->right_arrow = new SkBitmap();
- shadow_images_->bottom_arrow = new SkBitmap();
- } else if (shadow == NO_SHADOW && normal_images_ == NULL) {
- ResourceBundle& rb = ResourceBundle::GetSharedInstance();
- normal_images_ = new BorderImages();
- normal_images_->left = rb.GetBitmapNamed(IDR_BUBBLE_L);
- normal_images_->top_left = rb.GetBitmapNamed(IDR_BUBBLE_TL);
- normal_images_->top = rb.GetBitmapNamed(IDR_BUBBLE_T);
- normal_images_->top_right = rb.GetBitmapNamed(IDR_BUBBLE_TR);
- normal_images_->right = rb.GetBitmapNamed(IDR_BUBBLE_R);
- normal_images_->bottom_right = rb.GetBitmapNamed(IDR_BUBBLE_BR);
- normal_images_->bottom = rb.GetBitmapNamed(IDR_BUBBLE_B);
- normal_images_->bottom_left = rb.GetBitmapNamed(IDR_BUBBLE_BL);
- normal_images_->left_arrow = rb.GetBitmapNamed(IDR_BUBBLE_L_ARROW);
- normal_images_->top_arrow = rb.GetBitmapNamed(IDR_BUBBLE_T_ARROW);
- normal_images_->right_arrow = rb.GetBitmapNamed(IDR_BUBBLE_R_ARROW);
- normal_images_->bottom_arrow = rb.GetBitmapNamed(IDR_BUBBLE_B_ARROW);
- }
- return shadow == SHADOW ? shadow_images_ : normal_images_;
-}
-
-BubbleBorder::~BubbleBorder() {}
-
-void BubbleBorder::Paint(const views::View& view, gfx::Canvas* canvas) const {
- // Convenience shorthand variables.
- const int tl_width = images_->top_left->width();
- const int tl_height = images_->top_left->height();
- const int t_height = images_->top->height();
- const int tr_width = images_->top_right->width();
- const int tr_height = images_->top_right->height();
- const int l_width = images_->left->width();
- const int r_width = images_->right->width();
- const int br_width = images_->bottom_right->width();
- const int br_height = images_->bottom_right->height();
- const int b_height = images_->bottom->height();
- const int bl_width = images_->bottom_left->width();
- const int bl_height = images_->bottom_left->height();
-
- gfx::Insets insets;
- GetInsets(&insets);
- const int top = insets.top() - t_height;
- const int bottom = view.height() - insets.bottom() + b_height;
- const int left = insets.left() - l_width;
- const int right = view.width() - insets.right() + r_width;
- const int height = bottom - top;
- const int width = right - left;
-
- // |arrow_offset| is offset of arrow from the begining of the edge.
- int arrow_offset = arrow_offset_;
- if (override_arrow_offset_)
- arrow_offset = override_arrow_offset_;
- else if (is_arrow_on_horizontal(arrow_location_) &&
- !is_arrow_on_left(arrow_location_)) {
- arrow_offset = view.width() - arrow_offset - 1;
- } else if (!is_arrow_on_horizontal(arrow_location_) &&
- !is_arrow_on_top(arrow_location_)) {
- arrow_offset = view.height() - arrow_offset - 1;
- }
-
- // Left edge.
- if (arrow_location_ == LEFT_TOP || arrow_location_ == LEFT_BOTTOM) {
- int start_y = top + tl_height;
- int before_arrow =
- arrow_offset - start_y - images_->left_arrow->height() / 2;
- int after_arrow = height - tl_height - bl_height -
- images_->left_arrow->height() - before_arrow;
- int tip_y = start_y + before_arrow + images_->left_arrow->height() / 2;
- DrawArrowInterior(canvas,
- false,
- images_->left_arrow->width() - kArrowInteriorHeight,
- tip_y,
- kArrowInteriorHeight,
- images_->left_arrow->height() / 2 - 1);
- DrawEdgeWithArrow(canvas,
- false,
- images_->left,
- images_->left_arrow,
- left,
- start_y,
- before_arrow,
- after_arrow,
- images_->left->width() - images_->left_arrow->width());
- } else {
- canvas->TileImageInt(*images_->left, left, top + tl_height, l_width,
- height - tl_height - bl_height);
- }
-
- // Top left corner.
- canvas->DrawBitmapInt(*images_->top_left, left, top);
-
- // Top edge.
- if (arrow_location_ == TOP_LEFT || arrow_location_ == TOP_RIGHT) {
- int start_x = left + tl_width;
- int before_arrow = arrow_offset - start_x - images_->top_arrow->width() / 2;
- int after_arrow = width - tl_width - tr_width -
- images_->top_arrow->width() - before_arrow;
- DrawArrowInterior(canvas,
- true,
- start_x + before_arrow + images_->top_arrow->width() / 2,
- images_->top_arrow->height() - kArrowInteriorHeight,
- 1 - images_->top_arrow->width() / 2,
- kArrowInteriorHeight);
- DrawEdgeWithArrow(canvas,
- true,
- images_->top,
- images_->top_arrow,
- start_x,
- top,
- before_arrow,
- after_arrow,
- images_->top->height() - images_->top_arrow->height());
- } else {
- canvas->TileImageInt(*images_->top, left + tl_width, top,
- width - tl_width - tr_width, t_height);
- }
-
- // Top right corner.
- canvas->DrawBitmapInt(*images_->top_right, right - tr_width, top);
-
- // Right edge.
- if (arrow_location_ == RIGHT_TOP || arrow_location_ == RIGHT_BOTTOM) {
- int start_y = top + tr_height;
- int before_arrow =
- arrow_offset - start_y - images_->right_arrow->height() / 2;
- int after_arrow = height - tl_height - bl_height -
- images_->right_arrow->height() - before_arrow;
- int tip_y = start_y + before_arrow + images_->right_arrow->height() / 2;
- DrawArrowInterior(canvas,
- false,
- right - r_width + kArrowInteriorHeight,
- tip_y,
- -kArrowInteriorHeight,
- images_->right_arrow->height() / 2 - 1);
- DrawEdgeWithArrow(canvas,
- false,
- images_->right,
- images_->right_arrow,
- right - r_width,
- start_y,
- before_arrow,
- after_arrow,
- 0);
- } else {
- canvas->TileImageInt(*images_->right, right - r_width, top + tr_height,
- r_width, height - tr_height - br_height);
- }
-
- // Bottom right corner.
- canvas->DrawBitmapInt(*images_->bottom_right,
- right - br_width,
- bottom - br_height);
-
- // Bottom edge.
- if (arrow_location_ == BOTTOM_LEFT || arrow_location_ == BOTTOM_RIGHT) {
- int start_x = left + bl_width;
- int before_arrow =
- arrow_offset - start_x - images_->bottom_arrow->width() / 2;
- int after_arrow = width - bl_width - br_width -
- images_->bottom_arrow->width() - before_arrow;
- int tip_x = start_x + before_arrow + images_->bottom_arrow->width() / 2;
- DrawArrowInterior(canvas,
- true,
- tip_x,
- bottom - b_height + kArrowInteriorHeight,
- 1 - images_->bottom_arrow->width() / 2,
- -kArrowInteriorHeight);
- DrawEdgeWithArrow(canvas,
- true,
- images_->bottom,
- images_->bottom_arrow,
- start_x,
- bottom - b_height,
- before_arrow,
- after_arrow,
- 0);
- } else {
- canvas->TileImageInt(*images_->bottom, left + bl_width, bottom - b_height,
- width - bl_width - br_width, b_height);
- }
-
- // Bottom left corner.
- canvas->DrawBitmapInt(*images_->bottom_left, left, bottom - bl_height);
-}
-
-void BubbleBorder::DrawEdgeWithArrow(gfx::Canvas* canvas,
- bool is_horizontal,
- SkBitmap* edge,
- SkBitmap* arrow,
- int start_x,
- int start_y,
- int before_arrow,
- int after_arrow,
- int offset) const {
- /* Here's what the parameters mean:
- * start_x
- * .
- * . ┌───┐ ┬ offset
- * start_y..........┌────┬────────┤ ▲ ├────────┬────┐
- * │ / │--------│∙ ∙│--------│ \ │
- * │ / ├────────┴───┴────────┤ \ │
- * ├───┬┘ └┬───┤
- * └───┬────┘ └───┬────┘
- * before_arrow ─┘ └─ after_arrow
- */
- if (before_arrow) {
- canvas->TileImageInt(*edge, start_x, start_y,
- is_horizontal ? before_arrow : edge->width(),
- is_horizontal ? edge->height() : before_arrow);
- }
-
- canvas->DrawBitmapInt(*arrow,
- start_x + (is_horizontal ? before_arrow : offset),
- start_y + (is_horizontal ? offset : before_arrow));
-
- if (after_arrow) {
- start_x += (is_horizontal ? before_arrow + arrow->width() : 0);
- start_y += (is_horizontal ? 0 : before_arrow + arrow->height());
- canvas->TileImageInt(*edge, start_x, start_y,
- is_horizontal ? after_arrow : edge->width(),
- is_horizontal ? edge->height() : after_arrow);
- }
-}
-
-void BubbleBorder::DrawArrowInterior(gfx::Canvas* canvas,
- bool is_horizontal,
- int tip_x,
- int tip_y,
- int shift_x,
- int shift_y) const {
- /* This function fills the interior of the arrow with background color.
- * It draws isosceles triangle under semitransparent arrow tip.
- *
- * Here's what the parameters mean:
- *
- * ┌──────── |tip_x|
- * ┌─────┐
- * │ ▲ │ ──── |tip y|
- * │∙∙∙∙∙│ ┐
- * └─────┘ └─── |shift_x| (offset from tip to vertexes of isosceles triangle)
- * └────────── |shift_y|
- */
- SkPaint paint;
- paint.setStyle(SkPaint::kFill_Style);
- paint.setColor(background_color_);
- gfx::Path path;
- path.incReserve(4);
- path.moveTo(SkIntToScalar(tip_x), SkIntToScalar(tip_y));
- path.lineTo(SkIntToScalar(tip_x + shift_x),
- SkIntToScalar(tip_y + shift_y));
- if (is_horizontal)
- path.lineTo(SkIntToScalar(tip_x - shift_x), SkIntToScalar(tip_y + shift_y));
- else
- path.lineTo(SkIntToScalar(tip_x + shift_x), SkIntToScalar(tip_y - shift_y));
- path.close();
- canvas->GetSkCanvas()->drawPath(path, paint);
-}
-
-/////////////////////////
-
-void BubbleBackground::Paint(gfx::Canvas* canvas, views::View* view) const {
- // The border of this view creates an anti-aliased round-rect region for the
- // contents, which we need to fill with the background color.
- // NOTE: This doesn't handle an arrow location of "NONE", which has square top
- // corners.
- SkPaint paint;
- paint.setAntiAlias(true);
- paint.setStyle(SkPaint::kFill_Style);
- paint.setColor(border_->background_color());
- gfx::Path path;
- gfx::Rect bounds(view->GetContentsBounds());
- SkRect rect;
- rect.set(SkIntToScalar(bounds.x()), SkIntToScalar(bounds.y()),
- SkIntToScalar(bounds.right()), SkIntToScalar(bounds.bottom()));
- SkScalar radius = SkIntToScalar(BubbleBorder::GetCornerRadius());
- path.addRoundRect(rect, radius, radius);
- canvas->GetSkCanvas()->drawPath(path, paint);
-}
-
-} // namespace views
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