| Index: ui/gfx/gl/gl_implementation_android.cc
|
| diff --git a/ui/gfx/gl/gl_implementation_android.cc b/ui/gfx/gl/gl_implementation_android.cc
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..690f5f92481eec94a35c43a071e18144b010b16f
|
| --- /dev/null
|
| +++ b/ui/gfx/gl/gl_implementation_android.cc
|
| @@ -0,0 +1,102 @@
|
| +// Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include "base/base_paths.h"
|
| +#include "base/command_line.h"
|
| +#include "base/file_path.h"
|
| +#include "base/logging.h"
|
| +#include "base/native_library.h"
|
| +#include "base/path_service.h"
|
| +#include "ui/gfx/gl/gl_bindings.h"
|
| +#include "ui/gfx/gl/gl_implementation.h"
|
| +
|
| +namespace gfx {
|
| +
|
| +namespace {
|
| +
|
| +void GL_BINDING_CALL MarshalClearDepthToClearDepthf(GLclampd depth) {
|
| + glClearDepthf(static_cast<GLclampf>(depth));
|
| +}
|
| +
|
| +void GL_BINDING_CALL MarshalDepthRangeToDepthRangef(GLclampd z_near,
|
| + GLclampd z_far) {
|
| + glDepthRangef(static_cast<GLclampf>(z_near), static_cast<GLclampf>(z_far));
|
| +}
|
| +
|
| +base::NativeLibrary LoadLibrary(const FilePath& filename) {
|
| + std::string error;
|
| + base::NativeLibrary library = base::LoadNativeLibrary(filename, &error);
|
| + if (!library) {
|
| + VLOG(1) << "Failed to load " << filename.MaybeAsASCII() << ": " << error;
|
| + return NULL;
|
| + }
|
| + return library;
|
| +}
|
| +
|
| +base::NativeLibrary LoadLibrary(const char* filename) {
|
| + return LoadLibrary(FilePath(filename));
|
| +}
|
| +
|
| +} // namespace anonymous
|
| +
|
| +bool InitializeGLBindings(GLImplementation implementation) {
|
| + // Prevent reinitialization with a different implementation. Once the gpu
|
| + // unit tests have initialized with kGLImplementationMock, we don't want to
|
| + // later switch to another GL implementation.
|
| + if (GetGLImplementation() != kGLImplementationNone)
|
| + return true;
|
| +
|
| + switch (implementation) {
|
| + case kGLImplementationEGLGLES2: {
|
| + base::NativeLibrary gles_library = LoadLibrary("libGLESv2.so");
|
| + if (!gles_library)
|
| + return false;
|
| + base::NativeLibrary egl_library = LoadLibrary("libEGL.so");
|
| + if (!egl_library)
|
| + return false;
|
| +
|
| + // Note: Android is a GLES2 platform so no EXT or ARB entry points are
|
| + // used by Chromium on such platforms. However, gl_bindings_autogen_gl.cc
|
| + // code looks up the EXT entry points with eglGetProcAddress(), comparing
|
| + // the resulting function pointers against NULL to decide whether it
|
| + // should fall back to the non-EXT versions of these functions.
|
| + // However, this is wrong as eglGetProcAddress() is not guaranteed to
|
| + // return NULL if an extension is not supported. On Android, the
|
| + // end-result is that we end up with the wrong function pointers for
|
| + // many GL functions and the rendering is broken.
|
| + // TODO(andreip): Fix this properly by modifying the generate_bindings.py
|
| + // python script that generates the lookup code so that we give it two
|
| + // lists: one of function names to look up on desktop GL and one for
|
| + // those to look up on GLES2.
|
| + AddGLNativeLibrary(egl_library);
|
| + AddGLNativeLibrary(gles_library);
|
| + SetGLImplementation(kGLImplementationEGLGLES2);
|
| +
|
| + InitializeGLBindingsGL();
|
| + InitializeGLBindingsEGL();
|
| +
|
| + // These two functions take single precision float rather than double
|
| + // precision float parameters in GLES.
|
| + ::gfx::g_glClearDepth = MarshalClearDepthToClearDepthf;
|
| + ::gfx::g_glDepthRange = MarshalDepthRangeToDepthRangef;
|
| + break;
|
| + }
|
| + case kGLImplementationMockGL: {
|
| + SetGLGetProcAddressProc(GetMockGLProcAddress);
|
| + SetGLImplementation(kGLImplementationMockGL);
|
| + InitializeGLBindingsGL();
|
| + break;
|
| + }
|
| + default:
|
| + NOTIMPLEMENTED() << "InitializeGLBindings on Android";
|
| + return false;
|
| + }
|
| +
|
| + return true;
|
| +}
|
| +
|
| +void InitializeDebugGLBindings() {
|
| +}
|
| +
|
| +} // namespace gfx
|
|
|