Index: remoting/protocol/channel_dispatcher_base.h |
diff --git a/remoting/protocol/channel_dispatcher_base.h b/remoting/protocol/channel_dispatcher_base.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..26a8d2b5498c250c0535062a7d78fb48defb7eaf |
--- /dev/null |
+++ b/remoting/protocol/channel_dispatcher_base.h |
@@ -0,0 +1,65 @@ |
+// Copyright (c) 2011 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef REMOTING_PROTOCOL_CHANNEL_DISPATCHER_BASE_H_ |
+#define REMOTING_PROTOCOL_CHANNEL_DISPATCHER_BASE_H_ |
+ |
+#include <string> |
+ |
+#include "base/basictypes.h" |
+#include "base/callback.h" |
+#include "base/memory/scoped_ptr.h" |
+ |
+namespace net { |
+class StreamSocket; |
+} // namespace net |
+ |
+namespace remoting { |
+namespace protocol { |
+ |
+class Session; |
+ |
+// Base class for channel message dispatchers. It's responsible for |
+// creating the named channel. Derived dispatchers then dispatch |
+// incoming messages on this channel as well as send outgoing |
+// messages. |
+class ChannelDispatcherBase { |
+ public: |
+ // The callback is called when initialization is finished. The |
+ // parameter is set to true on success. |
+ typedef base::Callback<void(bool)> InitializedCallback; |
+ |
+ virtual ~ChannelDispatcherBase(); |
+ |
+ // Creates and connects the channel in the specified |
+ // |session|. Caller retains ownership of the Session. |
+ void Init(Session* session, const InitializedCallback& callback); |
+ |
+ // Returns true if the channel is currently connected. |
+ bool is_connected() { return channel() != NULL; } |
+ |
+ protected: |
+ explicit ChannelDispatcherBase(const char* channel_name); |
+ |
+ net::StreamSocket* channel() { return channel_.get(); } |
+ |
+ // Called when channel is initialized. Must be overriden in the |
+ // child classes. Should not delete the dispatcher. |
+ virtual void OnInitialized() = 0; |
+ |
+ private: |
+ void OnChannelReady(net::StreamSocket* socket); |
+ |
+ std::string channel_name_; |
+ Session* session_; |
+ InitializedCallback initialized_callback_; |
+ scoped_ptr<net::StreamSocket> channel_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(ChannelDispatcherBase); |
+}; |
+ |
+} // namespace protocol |
+} // namespace remoting |
+ |
+#endif // REMOTING_PROTOCOL_CHANNEL_DISPATCHER_BASE_H_ |