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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef REMOTING_PROTOCOL_CHANNEL_DISPATCHER_BASE_H_ | |
6 #define REMOTING_PROTOCOL_CHANNEL_DISPATCHER_BASE_H_ | |
7 | |
8 #include <string> | |
9 | |
10 #include "base/basictypes.h" | |
11 #include "base/callback.h" | |
12 #include "base/memory/scoped_ptr.h" | |
13 | |
14 namespace net { | |
15 class StreamSocket; | |
16 } // namespace net | |
17 | |
18 namespace remoting { | |
19 namespace protocol { | |
20 | |
21 class Session; | |
22 | |
23 // Base class for channel dispatchers. It is responsible for creation | |
Wez
2011/11/21 02:39:04
nit: What kind of dispatchers? I/O dispatchers, p
Sergey Ulanov
2011/11/21 22:14:22
Done.
| |
24 // of channel with the name specified in the constructor. | |
Wez
2011/11/21 02:39:04
nit: It's responsible for creating the named chann
Sergey Ulanov
2011/11/21 22:14:22
Done.
| |
25 class ChannelDispatcherBase { | |
26 public: | |
27 // The callback is called when initialization is finished. The | |
28 // parameter is set to true on success. | |
29 typedef base::Callback<void(bool)> InitializedCallback; | |
30 | |
31 explicit ChannelDispatcherBase(const char* channel_name); | |
Wez
2011/11/21 02:39:04
Should this be protected?
Sergey Ulanov
2011/11/21 22:14:22
Done.
| |
32 virtual ~ChannelDispatcherBase(); | |
33 | |
34 // Creates and connects channel in the specified |session|. Called | |
Wez
2011/11/21 02:39:04
typo: Called -> caller.
Wez
2011/11/21 02:39:04
nit: connects _the_ channel.
Wez
2011/11/21 02:39:04
nit: |session| -> Session. (|session| isn't the t
Sergey Ulanov
2011/11/21 22:14:22
Done.
Sergey Ulanov
2011/11/21 22:14:22
Done.
Sergey Ulanov
2011/11/21 22:14:22
Done.
| |
35 // retains ownership of |session|. | |
36 void Init(Session* session, const InitializedCallback& callback); | |
37 | |
38 // Returns true if the channel is currently connected. | |
39 bool is_connected() { return channel_.get() != NULL; } | |
Wez
2011/11/21 02:39:04
nit: This could be { return channel() != NULL; }
Sergey Ulanov
2011/11/21 22:14:22
Done.
| |
40 | |
41 protected: | |
42 net::StreamSocket* channel() { return channel_.get(); } | |
43 | |
44 // Called when channel is initialized. Must be overriden in the | |
45 // child classes. Should not delete the dispatcher. | |
46 virtual void OnInitialized() = 0; | |
47 | |
48 private: | |
49 void OnChannelReady(net::StreamSocket* socket); | |
50 | |
51 std::string channel_name_; | |
52 Session* session_; | |
53 InitializedCallback initialized_callback_; | |
54 scoped_ptr<net::StreamSocket> channel_; | |
55 | |
56 DISALLOW_COPY_AND_ASSIGN(ChannelDispatcherBase); | |
57 }; | |
58 | |
59 } // namespace protocol | |
60 } // namespace remoting | |
61 | |
62 #endif // REMOTING_PROTOCOL_CHANNEL_DISPATCHER_BASE_H_ | |
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