Index: content/browser/renderer_host/cross_site_resource_handler.h |
diff --git a/content/browser/renderer_host/cross_site_resource_handler.h b/content/browser/renderer_host/cross_site_resource_handler.h |
index 9fee1b944433981044b36d97bca1b884ffa3f112..eadbf64ac6ae3bcef9728ecd0a90a739bb4d2dfa 100644 |
--- a/content/browser/renderer_host/cross_site_resource_handler.h |
+++ b/content/browser/renderer_host/cross_site_resource_handler.h |
@@ -25,19 +25,28 @@ class CrossSiteResourceHandler : public ResourceHandler { |
ResourceDispatcherHost* resource_dispatcher_host); |
// ResourceHandler implementation: |
- virtual bool OnUploadProgress(int request_id, uint64 position, uint64 size); |
- virtual bool OnRequestRedirected(int request_id, const GURL& new_url, |
- ResourceResponse* response, bool* defer); |
+ virtual bool OnUploadProgress(int request_id, |
+ uint64 position, |
+ uint64 size) OVERRIDE; |
+ virtual bool OnRequestRedirected(int request_id, |
+ const GURL& new_url, |
+ ResourceResponse* response, |
+ bool* defer) OVERRIDE; |
virtual bool OnResponseStarted(int request_id, |
- ResourceResponse* response); |
- virtual bool OnWillStart(int request_id, const GURL& url, bool* defer); |
- virtual bool OnWillRead(int request_id, net::IOBuffer** buf, int* buf_size, |
- int min_size); |
- virtual bool OnReadCompleted(int request_id, int* bytes_read); |
+ ResourceResponse* response) OVERRIDE; |
+ virtual bool OnWillStart(int request_id, |
+ const GURL& url, |
+ bool* defer) OVERRIDE; |
+ virtual bool OnWillRead(int request_id, |
+ net::IOBuffer** buf, |
+ int* buf_size, |
+ int min_size) OVERRIDE; |
+ virtual bool OnReadCompleted(int request_id, |
+ int* bytes_read) OVERRIDE; |
virtual bool OnResponseCompleted(int request_id, |
const net::URLRequestStatus& status, |
- const std::string& security_info); |
- virtual void OnRequestClosed(); |
+ const std::string& security_info) OVERRIDE; |
+ virtual void OnRequestClosed() OVERRIDE; |
// We can now send the response to the new renderer, which will cause |
// TabContents to swap in the new renderer and destroy the old one. |