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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef UI_AURA_WINDOW_H_ | 5 #ifndef UI_AURA_WINDOW_H_ |
| 6 #define UI_AURA_WINDOW_H_ | 6 #define UI_AURA_WINDOW_H_ |
| 7 #pragma once | 7 #pragma once |
| 8 | 8 |
| 9 #include <map> | 9 #include <map> |
| 10 #include <vector> | 10 #include <vector> |
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| 63 // A type is used to identify a class of Windows and customize behavior such | 63 // A type is used to identify a class of Windows and customize behavior such |
| 64 // as event handling and parenting. This field should only be consumed by the | 64 // as event handling and parenting. This field should only be consumed by the |
| 65 // shell -- Aura itself shouldn't contain type-specific logic. | 65 // shell -- Aura itself shouldn't contain type-specific logic. |
| 66 WindowType type() const { return type_; } | 66 WindowType type() const { return type_; } |
| 67 void SetType(WindowType type); | 67 void SetType(WindowType type); |
| 68 | 68 |
| 69 int id() const { return id_; } | 69 int id() const { return id_; } |
| 70 void set_id(int id) { id_ = id; } | 70 void set_id(int id) { id_ = id; } |
| 71 | 71 |
| 72 const std::string& name() const { return name_; } | 72 const std::string& name() const { return name_; } |
| 73 void set_name(const std::string& name) { name_ = name; } | 73 void SetName(const std::string& name); |
| 74 | 74 |
| 75 const string16 title() const { return title_; } | 75 const string16 title() const { return title_; } |
| 76 void set_title(const string16& title) { title_ = title; } | 76 void set_title(const string16& title) { title_ = title; } |
| 77 | 77 |
| 78 ui::Layer* layer() { return layer_.get(); } | 78 ui::Layer* layer() { return layer_.get(); } |
| 79 const ui::Layer* layer() const { return layer_.get(); } | 79 const ui::Layer* layer() const { return layer_.get(); } |
| 80 | 80 |
| 81 WindowDelegate* delegate() { return delegate_; } | 81 WindowDelegate* delegate() { return delegate_; } |
| 82 | 82 |
| 83 const gfx::Rect& bounds() const; | 83 const gfx::Rect& bounds() const; |
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| 296 // returns the loosest. If |for_event_handling| is true, then hit-test masks | 296 // returns the loosest. If |for_event_handling| is true, then hit-test masks |
| 297 // and StopsEventPropagation() are honored; otherwise, only bounds checks are | 297 // and StopsEventPropagation() are honored; otherwise, only bounds checks are |
| 298 // performed. | 298 // performed. |
| 299 Window* GetWindowForPoint(const gfx::Point& local_point, | 299 Window* GetWindowForPoint(const gfx::Point& local_point, |
| 300 bool return_tightest, | 300 bool return_tightest, |
| 301 bool for_event_handling); | 301 bool for_event_handling); |
| 302 | 302 |
| 303 // Overridden from ui::LayerDelegate: | 303 // Overridden from ui::LayerDelegate: |
| 304 virtual void OnPaintLayer(gfx::Canvas* canvas) OVERRIDE; | 304 virtual void OnPaintLayer(gfx::Canvas* canvas) OVERRIDE; |
| 305 | 305 |
| 306 // Updates the layer name with a name based on the window's name and id. |
| 307 void UpdateLayerName(const std::string& name); |
| 308 |
| 306 WindowType type_; | 309 WindowType type_; |
| 307 | 310 |
| 308 WindowDelegate* delegate_; | 311 WindowDelegate* delegate_; |
| 309 | 312 |
| 310 // The original bounds of a maximized/fullscreen window. | 313 // The original bounds of a maximized/fullscreen window. |
| 311 gfx::Rect restore_bounds_; | 314 gfx::Rect restore_bounds_; |
| 312 | 315 |
| 313 // The minimum size of the window a user can resize to. | 316 // The minimum size of the window a user can resize to. |
| 314 gfx::Size minimum_size_; | 317 gfx::Size minimum_size_; |
| 315 | 318 |
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| 348 // TODO(oshima): Consolidcate ViewProp and aura::window property | 351 // TODO(oshima): Consolidcate ViewProp and aura::window property |
| 349 // implementation. | 352 // implementation. |
| 350 std::map<const char*, void*> prop_map_; | 353 std::map<const char*, void*> prop_map_; |
| 351 | 354 |
| 352 DISALLOW_COPY_AND_ASSIGN(Window); | 355 DISALLOW_COPY_AND_ASSIGN(Window); |
| 353 }; | 356 }; |
| 354 | 357 |
| 355 } // namespace aura | 358 } // namespace aura |
| 356 | 359 |
| 357 #endif // UI_AURA_WINDOW_H_ | 360 #endif // UI_AURA_WINDOW_H_ |
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