| Index: ui/base/ime/input_method_ibus.cc
|
| diff --git a/ui/views/ime/input_method_ibus.cc b/ui/base/ime/input_method_ibus.cc
|
| similarity index 70%
|
| copy from ui/views/ime/input_method_ibus.cc
|
| copy to ui/base/ime/input_method_ibus.cc
|
| index 3f3a6b881a5024d696578207da1adbca3ae36e56..74fd74811f1af37f494fc9c559822bd8dbd37e06 100644
|
| --- a/ui/views/ime/input_method_ibus.cc
|
| +++ b/ui/base/ime/input_method_ibus.cc
|
| @@ -2,13 +2,13 @@
|
| // Use of this source code is governed by a BSD-style license that can be
|
| // found in the LICENSE file.
|
|
|
| -#include "ui/views/ime/input_method_ibus.h"
|
| +#include "ui/base/ime/input_method_ibus.h"
|
|
|
| #include <ibus.h>
|
| -#if defined(TOUCH_UI)
|
| +
|
| +#include <X11/X.h>
|
| #include <X11/Xlib.h>
|
| #include <X11/Xutil.h>
|
| -#endif
|
|
|
| #include <algorithm>
|
| #include <cstring>
|
| @@ -16,28 +16,24 @@
|
| #include <vector>
|
|
|
| #include "base/basictypes.h"
|
| -#include "base/command_line.h"
|
| #include "base/i18n/char_iterator.h"
|
| #include "base/logging.h"
|
| #include "base/string_util.h"
|
| #include "base/third_party/icu/icu_utf.h"
|
| #include "base/utf_string_conversions.h"
|
| +#include "ui/base/events.h"
|
| +#include "ui/base/ime/text_input_client.h"
|
| #include "ui/base/keycodes/keyboard_codes.h"
|
| -#include "ui/gfx/point.h"
|
| -#include "ui/gfx/rect.h"
|
| -#include "ui/views/events/event.h"
|
| -#include "ui/views/widget/widget.h"
|
| -
|
| -#if defined(USE_AURA)
|
| +#include "ui/base/keycodes/keyboard_code_conversion.h"
|
| #include "ui/base/keycodes/keyboard_code_conversion_x.h"
|
| -#elif defined(TOOLKIT_USES_GTK)
|
| -#include "ui/base/keycodes/keyboard_code_conversion_gtk.h"
|
| -#endif
|
| +#include "ui/gfx/rect.h"
|
|
|
| namespace {
|
|
|
| -// A global flag to switch the InputMethod implementation to InputMethodIBus
|
| -bool inputmethod_ibus_enabled = false;
|
| +XKeyEvent* GetKeyEvent(XEvent* event) {
|
| + DCHECK(event && (event->type == KeyPress || event->type == KeyRelease));
|
| + return &event->xkey;
|
| +}
|
|
|
| // Converts ibus key state flags to event flags.
|
| int EventFlagsFromIBusState(guint32 state) {
|
| @@ -50,54 +46,37 @@ int EventFlagsFromIBusState(guint32 state) {
|
| (state & IBUS_BUTTON3_MASK ? ui::EF_RIGHT_BUTTON_DOWN : 0);
|
| }
|
|
|
| -// Converts event flags to ibus key state flags.
|
| -guint32 IBusStateFromEventFlags(int flags) {
|
| - return (flags & ui::EF_CAPS_LOCK_DOWN ? IBUS_LOCK_MASK : 0) |
|
| - (flags & ui::EF_CONTROL_DOWN ? IBUS_CONTROL_MASK : 0) |
|
| - (flags & ui::EF_SHIFT_DOWN ? IBUS_SHIFT_MASK : 0) |
|
| - (flags & ui::EF_ALT_DOWN ? IBUS_MOD1_MASK : 0) |
|
| - (flags & ui::EF_LEFT_BUTTON_DOWN ? IBUS_BUTTON1_MASK : 0) |
|
| - (flags & ui::EF_MIDDLE_BUTTON_DOWN ? IBUS_BUTTON2_MASK : 0) |
|
| - (flags & ui::EF_RIGHT_BUTTON_DOWN ? IBUS_BUTTON3_MASK : 0);
|
| -}
|
| -
|
| -void IBusKeyEventFromViewsKeyEvent(const views::KeyEvent& key,
|
| - guint32* ibus_keyval,
|
| - guint32* ibus_keycode,
|
| - guint32* ibus_state) {
|
| -#if defined(USE_AURA)
|
| - // TODO(yusukes): Handle native_event()?
|
| - *ibus_keyval = ui::XKeysymForWindowsKeyCode(
|
| - key.key_code(), key.IsShiftDown() ^ key.IsCapsLockDown());
|
| - *ibus_keycode = 0;
|
| -#elif defined(TOUCH_UI)
|
| - if (key.native_event()) {
|
| - XKeyEvent* x_key = reinterpret_cast<XKeyEvent*>(key.native_event());
|
| - // Yes, ibus uses X11 keysym. We cannot use XLookupKeysym(), which doesn't
|
| - // translate Shift and CapsLock states.
|
| - KeySym keysym = NoSymbol;
|
| - ::XLookupString(x_key, NULL, 0, &keysym, NULL);
|
| - *ibus_keyval = keysym;
|
| - *ibus_keycode = x_key->keycode;
|
| - } else {
|
| - *ibus_keyval = ui::XKeysymForWindowsKeyCode(
|
| - key.key_code(), key.IsShiftDown() ^ key.IsCapsLockDown());
|
| - *ibus_keycode = 0;
|
| - }
|
| -#elif defined(TOOLKIT_USES_GTK)
|
| - if (key.gdk_event()) {
|
| - GdkEventKey* gdk_key = reinterpret_cast<GdkEventKey*>(key.gdk_event());
|
| - *ibus_keyval = gdk_key->keyval;
|
| - *ibus_keycode = gdk_key->hardware_keycode;
|
| - } else {
|
| - *ibus_keyval = ui::GdkKeyCodeForWindowsKeyCode(
|
| - key.key_code(), key.IsShiftDown() ^ key.IsCapsLockDown());
|
| - *ibus_keycode = 0;
|
| - }
|
| -#endif
|
| -
|
| - *ibus_state = IBusStateFromEventFlags(key.flags());
|
| - if (key.type() == ui::ET_KEY_RELEASED)
|
| +// Converts X flags to ibus key state flags.
|
| +guint32 IBusStateFromXFlags(unsigned int flags) {
|
| + return (flags & LockMask ? IBUS_LOCK_MASK : 0U) |
|
| + (flags & ControlMask ? IBUS_CONTROL_MASK : 0U) |
|
| + (flags & ShiftMask ? IBUS_SHIFT_MASK : 0U) |
|
| + (flags & Mod1Mask ? IBUS_MOD1_MASK : 0U) |
|
| + (flags & Button1Mask ? IBUS_BUTTON1_MASK : 0U) |
|
| + (flags & Button2Mask ? IBUS_BUTTON2_MASK : 0U) |
|
| + (flags & Button3Mask ? IBUS_BUTTON3_MASK : 0U);
|
| +}
|
| +
|
| +// Converts X flags to event flags.
|
| +guint32 EventFlagsFromXFlags(unsigned int flags) {
|
| + return EventFlagsFromIBusState(IBusStateFromXFlags(flags));
|
| +}
|
| +
|
| +void IBusKeyEventFromNativeKeyEvent(const base::NativeEvent& native_event,
|
| + guint32* ibus_keyval,
|
| + guint32* ibus_keycode,
|
| + guint32* ibus_state) {
|
| + DCHECK(native_event); // A fabricated event is not supported here.
|
| + XKeyEvent* x_key = GetKeyEvent(native_event);
|
| +
|
| + // Yes, ibus uses X11 keysym. We cannot use XLookupKeysym(), which doesn't
|
| + // translate Shift and CapsLock states.
|
| + KeySym keysym = NoSymbol;
|
| + ::XLookupString(x_key, NULL, 0, &keysym, NULL);
|
| + *ibus_keyval = keysym;
|
| + *ibus_keycode = x_key->keycode;
|
| + *ibus_state = IBusStateFromXFlags(x_key->state);
|
| + if (native_event->type == KeyRelease)
|
| *ibus_state |= IBUS_RELEASE_MASK;
|
| }
|
|
|
| @@ -174,22 +153,20 @@ void ExtractCompositionTextFromIBusPreedit(IBusText* text,
|
| }
|
| }
|
|
|
| -// A switch to enable InputMethodIBus
|
| -const char kEnableInputMethodIBusSwitch[] = "enable-inputmethod-ibus";
|
| -
|
| } // namespace
|
|
|
| -namespace views {
|
| +namespace ui {
|
|
|
| -// InputMethodIBus::PendingKeyEvent implementation ----------------------------
|
| +// InputMethodIBus::PendingKeyEvent implementation ------------------------
|
| class InputMethodIBus::PendingKeyEvent {
|
| public:
|
| - PendingKeyEvent(InputMethodIBus* input_method, const KeyEvent& key,
|
| + PendingKeyEvent(InputMethodIBus* input_method,
|
| + const base::NativeEvent& native_event,
|
| guint32 ibus_keyval);
|
| ~PendingKeyEvent();
|
|
|
| // Abandon this pending key event. Its result will just be discarded.
|
| - void abandon() { input_method_ = NULL; }
|
| + void Abandon() { input_method_ = NULL; }
|
|
|
| InputMethodIBus* input_method() const { return input_method_; }
|
|
|
| @@ -200,43 +177,31 @@ class InputMethodIBus::PendingKeyEvent {
|
| private:
|
| InputMethodIBus* input_method_;
|
|
|
| - // Complete information of a views::KeyEvent. Sadly, views::KeyEvent doesn't
|
| - // support copy.
|
| - ui::EventType type_;
|
| - int flags_;
|
| - ui::KeyboardCode key_code_;
|
| - uint16 character_;
|
| - uint16 unmodified_character_;
|
| -
|
| - guint32 ibus_keyval_;
|
| + // TODO(yusukes): To support a fabricated key event (which is typically from
|
| + // a virtual keyboard), we might have to copy event type, event flags, key
|
| + // code, 'character_', and 'unmodified_character_'. See views::InputMethodIBus
|
| + // for details.
|
|
|
| -#if defined(TOUCH_UI)
|
| - // corresponding XEvent data of a views::KeyEvent. It's a plain struct so we
|
| - // can do bitwise copy.
|
| + // corresponding XEvent data of a key event. It's a plain struct so we can do
|
| + // bitwise copy.
|
| XKeyEvent x_event_;
|
| -#endif
|
| +
|
| + const guint32 ibus_keyval_;
|
|
|
| DISALLOW_COPY_AND_ASSIGN(PendingKeyEvent);
|
| };
|
|
|
| -InputMethodIBus::PendingKeyEvent::PendingKeyEvent(InputMethodIBus* input_method,
|
| - const KeyEvent& key,
|
| - guint32 ibus_keyval)
|
| +InputMethodIBus::PendingKeyEvent::PendingKeyEvent(
|
| + InputMethodIBus* input_method,
|
| + const base::NativeEvent& native_event,
|
| + guint32 ibus_keyval)
|
| : input_method_(input_method),
|
| - type_(key.type()),
|
| - flags_(key.flags()),
|
| - key_code_(key.key_code()),
|
| - character_(key.GetCharacter()),
|
| - unmodified_character_(key.GetUnmodifiedCharacter()),
|
| ibus_keyval_(ibus_keyval) {
|
| DCHECK(input_method_);
|
|
|
| -#if defined(TOUCH_UI)
|
| - if (key.native_event())
|
| - x_event_ = *reinterpret_cast<XKeyEvent*>(key.native_event());
|
| - else
|
| - memset(&x_event_, 0, sizeof(x_event_));
|
| -#endif
|
| + // TODO(yusukes): Support non-native event (from e.g. a virtual keyboard).
|
| + DCHECK(native_event);
|
| + x_event_ = *GetKeyEvent(native_event);
|
| }
|
|
|
| InputMethodIBus::PendingKeyEvent::~PendingKeyEvent() {
|
| @@ -248,22 +213,19 @@ void InputMethodIBus::PendingKeyEvent::ProcessPostIME(bool handled) {
|
| if (!input_method_)
|
| return;
|
|
|
| -#if defined(TOUCH_UI)
|
| if (x_event_.type == KeyPress || x_event_.type == KeyRelease) {
|
| - KeyEvent key(reinterpret_cast<XEvent*>(&x_event_));
|
| - input_method_->ProcessKeyEventPostIME(key, ibus_keyval_, handled);
|
| + input_method_->ProcessKeyEventPostIME(reinterpret_cast<XEvent*>(&x_event_),
|
| + ibus_keyval_,
|
| + handled);
|
| return;
|
| }
|
| -#endif
|
| - KeyEvent key(type_, key_code_, flags_);
|
| - if (key_code_ == ui::VKEY_UNKNOWN) {
|
| - key.set_character(character_);
|
| - key.set_unmodified_character(unmodified_character_);
|
| - }
|
| - input_method_->ProcessKeyEventPostIME(key, ibus_keyval_, handled);
|
| +
|
| + // TODO(yusukes): Support non-native event (from e.g. a virtual keyboard).
|
| + // See views::InputMethodIBus for details. Never forget to set 'character_'
|
| + // and 'unmodified_character_' to support i18n VKs like a French VK!
|
| }
|
|
|
| -// InputMethodIBus::PendingCreateICRequest implementation ---------------------
|
| +// InputMethodIBus::PendingCreateICRequest implementation -----------------
|
| class InputMethodIBus::PendingCreateICRequest {
|
| public:
|
| PendingCreateICRequest(InputMethodIBus* input_method,
|
| @@ -271,7 +233,7 @@ class InputMethodIBus::PendingCreateICRequest {
|
| ~PendingCreateICRequest();
|
|
|
| // Abandon this pending key event. Its result will just be discarded.
|
| - void abandon() {
|
| + void Abandon() {
|
| input_method_ = NULL;
|
| request_ptr_ = NULL;
|
| }
|
| @@ -311,8 +273,9 @@ void InputMethodIBus::PendingCreateICRequest::StoreOrAbandonInputContext(
|
| }
|
| }
|
|
|
| -// InputMethodIBus implementation ---------------------------------------------
|
| -InputMethodIBus::InputMethodIBus(internal::InputMethodDelegate* delegate)
|
| +// InputMethodIBus implementation -----------------------------------------
|
| +InputMethodIBus::InputMethodIBus(
|
| + internal::InputMethodDelegate* delegate)
|
| : context_(NULL),
|
| pending_create_ic_request_(NULL),
|
| context_focused_(false),
|
| @@ -334,19 +297,17 @@ InputMethodIBus::~InputMethodIBus() {
|
| }
|
|
|
| void InputMethodIBus::OnFocus() {
|
| - DCHECK(!widget_focused());
|
| InputMethodBase::OnFocus();
|
| UpdateContextFocusState();
|
| }
|
|
|
| void InputMethodIBus::OnBlur() {
|
| - DCHECK(widget_focused());
|
| ConfirmCompositionText();
|
| InputMethodBase::OnBlur();
|
| UpdateContextFocusState();
|
| }
|
|
|
| -void InputMethodIBus::Init(Widget* widget) {
|
| +void InputMethodIBus::Init(const base::NativeWindow& system_toplevel_window) {
|
| // Initializes the connection to ibus daemon. It may happen asynchronously,
|
| // and as soon as the connection is established, the |context_| will be
|
| // created automatically.
|
| @@ -363,33 +324,36 @@ void InputMethodIBus::Init(Widget* widget) {
|
| if (ibus_bus_is_connected(bus))
|
| CreateContext();
|
|
|
| - InputMethodBase::Init(widget);
|
| + InputMethodBase::Init(system_toplevel_window);
|
| }
|
|
|
| -void InputMethodIBus::DispatchKeyEvent(const KeyEvent& key) {
|
| - DCHECK(key.type() == ui::ET_KEY_PRESSED || key.type() == ui::ET_KEY_RELEASED);
|
| - DCHECK(widget_focused());
|
| +void InputMethodIBus::DispatchKeyEvent(const base::NativeEvent& native_event) {
|
| + DCHECK(native_event && (native_event->type == KeyPress ||
|
| + native_event->type == KeyRelease));
|
| + DCHECK(system_toplevel_window_focused());
|
|
|
| guint32 ibus_keyval = 0;
|
| guint32 ibus_keycode = 0;
|
| guint32 ibus_state = 0;
|
| - IBusKeyEventFromViewsKeyEvent(key, &ibus_keyval, &ibus_keycode, &ibus_state);
|
| + IBusKeyEventFromNativeKeyEvent(
|
| + native_event, &ibus_keyval, &ibus_keycode, &ibus_state);
|
|
|
| // If |context_| is not usable, then we can only dispatch the key event as is.
|
| // We also dispatch the key event directly if the current text input type is
|
| - // ui::TEXT_INPUT_TYPE_PASSWORD, to bypass the input method.
|
| + // TEXT_INPUT_TYPE_PASSWORD, to bypass the input method.
|
| // Note: We need to send the key event to ibus even if the |context_| is not
|
| // enabled, so that ibus can have a chance to enable the |context_|.
|
| if (!context_focused_ ||
|
| - GetTextInputType() == ui::TEXT_INPUT_TYPE_PASSWORD) {
|
| - if (key.type() == ui::ET_KEY_PRESSED)
|
| - ProcessUnfilteredKeyPressEvent(key, ibus_keyval);
|
| + GetTextInputType() == TEXT_INPUT_TYPE_PASSWORD) {
|
| + if (native_event->type == KeyPress)
|
| + ProcessUnfilteredKeyPressEvent(native_event, ibus_keyval);
|
| else
|
| - DispatchKeyEventPostIME(key);
|
| + DispatchKeyEventPostIME(native_event);
|
| return;
|
| }
|
|
|
| - PendingKeyEvent* pending_key = new PendingKeyEvent(this, key, ibus_keyval);
|
| + PendingKeyEvent* pending_key =
|
| + new PendingKeyEvent(this, native_event, ibus_keyval);
|
| pending_key_events_.insert(pending_key);
|
|
|
| // Note:
|
| @@ -420,44 +384,35 @@ void InputMethodIBus::DispatchKeyEvent(const KeyEvent& key) {
|
| suppress_next_result_ = false;
|
| }
|
|
|
| -void InputMethodIBus::OnTextInputTypeChanged(View* view) {
|
| - if (context_ && IsViewFocused(view)) {
|
| +void InputMethodIBus::OnTextInputTypeChanged(const TextInputClient* client) {
|
| + if (context_ && IsTextInputClientFocused(client)) {
|
| ResetContext();
|
| UpdateContextFocusState();
|
| }
|
| - InputMethodBase::OnTextInputTypeChanged(view);
|
| + InputMethodBase::OnTextInputTypeChanged(client);
|
| }
|
|
|
| -void InputMethodIBus::OnCaretBoundsChanged(View* view) {
|
| - if (!context_focused_ || !IsViewFocused(view))
|
| +void InputMethodIBus::OnCaretBoundsChanged(const TextInputClient* client) {
|
| + if (!context_focused_ || !IsTextInputClientFocused(client))
|
| return;
|
|
|
| // The current text input type should not be NONE if |context_| is focused.
|
| DCHECK(!IsTextInputTypeNone());
|
| -
|
| - gfx::Rect rect = GetTextInputClient()->GetCaretBounds();
|
| - gfx::Point origin = rect.origin();
|
| - gfx::Point end = gfx::Point(rect.right(), rect.bottom());
|
| -
|
| - // We need to convert the origin and end points separately, in case the View
|
| - // is scaled.
|
| - View::ConvertPointToScreen(view, &origin);
|
| - View::ConvertPointToScreen(view, &end);
|
| + const gfx::Rect rect = GetTextInputClient()->GetCaretBounds();
|
|
|
| // This function runs asynchronously.
|
| ibus_input_context_set_cursor_location(
|
| - context_, origin.x(), origin.y(),
|
| - end.x() - origin.x(), end.y() - origin.y());
|
| + context_, rect.x(), rect.y(), rect.width(), rect.height());
|
| }
|
|
|
| -void InputMethodIBus::CancelComposition(View* view) {
|
| - if (context_focused_ && IsViewFocused(view))
|
| +void InputMethodIBus::CancelComposition(const TextInputClient* client) {
|
| + if (context_focused_ && IsTextInputClientFocused(client))
|
| ResetContext();
|
| }
|
|
|
| std::string InputMethodIBus::GetInputLocale() {
|
| // Not supported.
|
| - return std::string("");
|
| + return "";
|
| }
|
|
|
| base::i18n::TextDirection InputMethodIBus::GetInputTextDirection() {
|
| @@ -469,35 +424,6 @@ bool InputMethodIBus::IsActive() {
|
| return true;
|
| }
|
|
|
| -// static
|
| -bool InputMethodIBus::IsInputMethodIBusEnabled() {
|
| -#if defined(TOUCH_UI)
|
| - return true;
|
| -#else
|
| - return inputmethod_ibus_enabled ||
|
| - CommandLine::ForCurrentProcess()->HasSwitch(
|
| - kEnableInputMethodIBusSwitch);
|
| -#endif
|
| -}
|
| -
|
| -// static
|
| -void InputMethodIBus::SetEnableInputMethodIBus(bool enabled) {
|
| - inputmethod_ibus_enabled = enabled;
|
| -}
|
| -
|
| -void InputMethodIBus::OnWillChangeFocus(View* focused_before, View* focused) {
|
| - ConfirmCompositionText();
|
| -}
|
| -
|
| -void InputMethodIBus::OnDidChangeFocus(View* focused_before, View* focused) {
|
| - UpdateContextFocusState();
|
| -
|
| - // Force to update caret bounds, in case the View thinks that the caret
|
| - // bounds has not changed.
|
| - if (context_focused_)
|
| - OnCaretBoundsChanged(GetFocusedView());
|
| -}
|
| -
|
| void InputMethodIBus::CreateContext() {
|
| DCHECK(!context_);
|
| DCHECK(GetIBus());
|
| @@ -544,7 +470,7 @@ void InputMethodIBus::DestroyContext() {
|
| if (pending_create_ic_request_) {
|
| DCHECK(!context_);
|
| // |pending_create_ic_request_| will be deleted in CreateInputContextDone().
|
| - pending_create_ic_request_->abandon();
|
| + pending_create_ic_request_->Abandon();
|
| pending_create_ic_request_ = NULL;
|
| } else if (context_) {
|
| // ibus_proxy_destroy() will not really release the resource of |context_|
|
| @@ -556,7 +482,7 @@ void InputMethodIBus::DestroyContext() {
|
| }
|
|
|
| void InputMethodIBus::ConfirmCompositionText() {
|
| - ui::TextInputClient* client = GetTextInputClient();
|
| + TextInputClient* client = GetTextInputClient();
|
| if (client && client->HasCompositionText())
|
| client->ConfirmCompositionText();
|
|
|
| @@ -567,8 +493,7 @@ void InputMethodIBus::ResetContext() {
|
| if (!context_focused_ || !GetTextInputClient())
|
| return;
|
|
|
| - DCHECK(widget_focused());
|
| - DCHECK(GetFocusedView());
|
| + DCHECK(system_toplevel_window_focused());
|
|
|
| // Because ibus runs in asynchronous mode, the input method may still send us
|
| // results after sending out the reset request, so we use a flag to discard
|
| @@ -608,8 +533,8 @@ void InputMethodIBus::UpdateContextFocusState() {
|
| const bool old_context_focused = context_focused_;
|
| // Use switch here in case we are going to add more text input types.
|
| switch (GetTextInputType()) {
|
| - case ui::TEXT_INPUT_TYPE_NONE:
|
| - case ui::TEXT_INPUT_TYPE_PASSWORD:
|
| + case TEXT_INPUT_TYPE_NONE:
|
| + case TEXT_INPUT_TYPE_PASSWORD:
|
| context_focused_ = false;
|
| break;
|
| default:
|
| @@ -625,92 +550,135 @@ void InputMethodIBus::UpdateContextFocusState() {
|
| ibus_input_context_focus_in(context_);
|
| }
|
|
|
| -void InputMethodIBus::ProcessKeyEventPostIME(const KeyEvent& key,
|
| - guint32 ibus_keyval,
|
| - bool handled) {
|
| - // If we get here without a focused text input client, then it means the key
|
| - // event is sent to the global ibus input context.
|
| - if (!GetTextInputClient()) {
|
| - DispatchKeyEventPostIME(key);
|
| +void InputMethodIBus::ProcessKeyEventPostIME(
|
| + const base::NativeEvent& native_event,
|
| + guint32 ibus_keyval,
|
| + bool handled) {
|
| + TextInputClient* client = GetTextInputClient();
|
| +
|
| + if (!client) {
|
| + // As ibus works asynchronously, there is a chance that the focused client
|
| + // loses focus before this method gets called.
|
| + DispatchKeyEventPostIME(native_event);
|
| return;
|
| }
|
|
|
| - const View* old_focused_view = GetFocusedView();
|
| -
|
| - // Same reason as above DCHECK.
|
| - DCHECK(old_focused_view);
|
| -
|
| - if (key.type() == ui::ET_KEY_PRESSED && handled)
|
| - ProcessFilteredKeyPressEvent(key);
|
| + if (native_event->type == KeyPress && handled)
|
| + ProcessFilteredKeyPressEvent(native_event);
|
|
|
| // In case the focus was changed by the key event. The |context_| should have
|
| - // been reset when the focused view changed.
|
| - if (old_focused_view != GetFocusedView())
|
| + // been reset when the focused window changed.
|
| + if (client != GetTextInputClient())
|
| return;
|
|
|
| if (HasInputMethodResult())
|
| - ProcessInputMethodResult(key, handled);
|
| + ProcessInputMethodResult(native_event, handled);
|
|
|
| // In case the focus was changed when sending input method results to the
|
| - // focused View.
|
| - if (old_focused_view != GetFocusedView())
|
| + // focused window.
|
| + if (client != GetTextInputClient())
|
| return;
|
|
|
| - if (key.type() == ui::ET_KEY_PRESSED && !handled)
|
| - ProcessUnfilteredKeyPressEvent(key, ibus_keyval);
|
| - else if (key.type() == ui::ET_KEY_RELEASED)
|
| - DispatchKeyEventPostIME(key);
|
| + if (native_event->type == KeyPress && !handled)
|
| + ProcessUnfilteredKeyPressEvent(native_event, ibus_keyval);
|
| + else if (native_event->type == KeyRelease)
|
| + DispatchKeyEventPostIME(native_event);
|
| }
|
|
|
| -void InputMethodIBus::ProcessFilteredKeyPressEvent(const KeyEvent& key) {
|
| - if (NeedInsertChar()) {
|
| - DispatchKeyEventPostIME(key);
|
| - } else {
|
| - KeyEvent key(ui::ET_KEY_PRESSED, ui::VKEY_PROCESSKEY, key.flags());
|
| - DispatchKeyEventPostIME(key);
|
| - }
|
| -}
|
| -
|
| -void InputMethodIBus::ProcessUnfilteredKeyPressEvent(const KeyEvent& key,
|
| - guint32 ibus_keyval) {
|
| - const View* old_focused_view = GetFocusedView();
|
| - DispatchKeyEventPostIME(key);
|
| -
|
| - // We shouldn't dispatch the character anymore if the key event caused focus
|
| - // change.
|
| - if (old_focused_view != GetFocusedView())
|
| +void InputMethodIBus::ProcessFilteredKeyPressEvent(
|
| + const base::NativeEvent& native_event) {
|
| + if (NeedInsertChar())
|
| + DispatchKeyEventPostIME(native_event);
|
| + else
|
| + DispatchFabricatedKeyEventPostIME(
|
| + ET_KEY_PRESSED,
|
| + VKEY_PROCESSKEY,
|
| + EventFlagsFromXFlags(GetKeyEvent(native_event)->state));
|
| +}
|
| +
|
| +void InputMethodIBus::ProcessUnfilteredKeyPressEvent(
|
| + const base::NativeEvent& native_event, guint32 ibus_keyval) {
|
| + // For a fabricated event, ProcessUnfilteredFabricatedKeyPressEvent should be
|
| + // called instead.
|
| + DCHECK(native_event);
|
| +
|
| + TextInputClient* client = GetTextInputClient();
|
| + DispatchKeyEventPostIME(native_event);
|
| +
|
| + // We shouldn't dispatch the character anymore if the key event dispatch
|
| + // caused focus change. For example, in the following scenario,
|
| + // 1. visit a web page which has a <textarea>.
|
| + // 2. click Omnibox.
|
| + // 3. enable Korean IME, press A, then press Tab to move the focus to the web
|
| + // page.
|
| + // We should return here not to send the Tab key event to RWHV.
|
| + if (client != GetTextInputClient())
|
| return;
|
|
|
| // Process compose and dead keys
|
| if (character_composer_.FilterKeyPress(ibus_keyval)) {
|
| string16 composed = character_composer_.composed_character();
|
| if (!composed.empty()) {
|
| - ui::TextInputClient* client = GetTextInputClient();
|
| + client = GetTextInputClient();
|
| if (client)
|
| client->InsertText(composed);
|
| }
|
| return;
|
| }
|
| +
|
| // If a key event was not filtered by |context_| and |character_composer_|,
|
| // then it means the key event didn't generate any result text. So we need
|
| // to send corresponding character to the focused text input client.
|
| + client = GetTextInputClient();
|
| +
|
| + const uint32 state =
|
| + EventFlagsFromXFlags(GetKeyEvent(native_event)->state);
|
| + uint16 ch = ui::DefaultSymbolFromXEvent(native_event);
|
| + if (!ch) {
|
| + ch = ui::GetCharacterFromKeyCode(
|
| + ui::KeyboardCodeFromNative(native_event), state);
|
| + }
|
|
|
| - ui::TextInputClient* client = GetTextInputClient();
|
| - char16 ch = key.GetCharacter();
|
| - if (ch && client)
|
| - client->InsertChar(ch, key.flags());
|
| + if (client && ch)
|
| + client->InsertChar(ch, state);
|
| }
|
|
|
| -void InputMethodIBus::ProcessInputMethodResult(const KeyEvent& key,
|
| - bool handled) {
|
| - ui::TextInputClient* client = GetTextInputClient();
|
| +void InputMethodIBus::ProcessUnfilteredFabricatedKeyPressEvent(
|
| + EventType type, KeyboardCode key_code, int flags, guint32 ibus_keyval) {
|
| + TextInputClient* client = GetTextInputClient();
|
| + DispatchFabricatedKeyEventPostIME(type, key_code, flags);
|
| +
|
| + if (client != GetTextInputClient())
|
| + return;
|
| +
|
| + if (character_composer_.FilterKeyPress(ibus_keyval)) {
|
| + string16 composed = character_composer_.composed_character();
|
| + if (!composed.empty()) {
|
| + client = GetTextInputClient();
|
| + if (client)
|
| + client->InsertText(composed);
|
| + }
|
| + return;
|
| + }
|
| +
|
| + client = GetTextInputClient();
|
| + const uint16 ch = ui::GetCharacterFromKeyCode(key_code, flags);
|
| + if (client && ch)
|
| + client->InsertChar(ch, flags);
|
| +}
|
| +
|
| +void InputMethodIBus::ProcessInputMethodResult(
|
| + const base::NativeEvent& native_event, bool handled) {
|
| + TextInputClient* client = GetTextInputClient();
|
| DCHECK(client);
|
|
|
| if (result_text_.length()) {
|
| if (handled && NeedInsertChar()) {
|
| + const uint32 state =
|
| + EventFlagsFromXFlags(GetKeyEvent(native_event)->state);
|
| for (string16::const_iterator i = result_text_.begin();
|
| i != result_text_.end(); ++i) {
|
| - client->InsertChar(*i, key.flags());
|
| + client->InsertChar(*i, state);
|
| }
|
| } else {
|
| client->InsertText(result_text_);
|
| @@ -744,9 +712,9 @@ bool InputMethodIBus::HasInputMethodResult() const {
|
| }
|
|
|
| void InputMethodIBus::SendFakeProcessKeyEvent(bool pressed) const {
|
| - KeyEvent key(pressed ? ui::ET_KEY_PRESSED : ui::ET_KEY_RELEASED,
|
| - ui::VKEY_PROCESSKEY, 0);
|
| - DispatchKeyEventPostIME(key);
|
| + DispatchFabricatedKeyEventPostIME(pressed ? ET_KEY_PRESSED : ET_KEY_RELEASED,
|
| + VKEY_PROCESSKEY,
|
| + 0);
|
| }
|
|
|
| void InputMethodIBus::FinishPendingKeyEvent(PendingKeyEvent* pending_key) {
|
| @@ -760,18 +728,19 @@ void InputMethodIBus::AbandonAllPendingKeyEvents() {
|
| for (std::set<PendingKeyEvent*>::iterator i = pending_key_events_.begin();
|
| i != pending_key_events_.end(); ++i) {
|
| // The object will be deleted in ProcessKeyEventDone().
|
| - (*i)->abandon();
|
| + (*i)->Abandon();
|
| }
|
| pending_key_events_.clear();
|
| }
|
|
|
| -void InputMethodIBus::OnCommitText(IBusInputContext* context, IBusText* text) {
|
| +void InputMethodIBus::OnCommitText(
|
| + IBusInputContext* context, IBusText* text) {
|
| DCHECK_EQ(context_, context);
|
| if (suppress_next_result_ || !text || !text->text)
|
| return;
|
|
|
| // We need to receive input method result even if the text input type is
|
| - // ui::TEXT_INPUT_TYPE_NONE, to make sure we can always send correct
|
| + // TEXT_INPUT_TYPE_NONE, to make sure we can always send correct
|
| // character for each key event to the focused text input client.
|
| if (!GetTextInputClient())
|
| return;
|
| @@ -798,29 +767,23 @@ void InputMethodIBus::OnForwardKeyEvent(IBusInputContext* context,
|
| guint state) {
|
| DCHECK_EQ(context_, context);
|
|
|
| - ui::KeyboardCode key_code = ui::VKEY_UNKNOWN;
|
| -#if defined(USE_AURA)
|
| - key_code = ui::KeyboardCodeFromXKeysym(keyval);
|
| -#elif defined(TOOLKIT_USES_GTK)
|
| - key_code = ui::WindowsKeyCodeForGdkKeyCode(keyval);
|
| -#endif
|
| -
|
| - if (!key_code)
|
| + KeyboardCode ui_key_code = KeyboardCodeFromXKeysym(keyval);
|
| + if (!ui_key_code)
|
| return;
|
|
|
| - KeyEvent key(state & IBUS_RELEASE_MASK ?
|
| - ui::ET_KEY_RELEASED : ui::ET_KEY_PRESSED,
|
| - key_code, EventFlagsFromIBusState(state));
|
| + const EventType event =
|
| + (state & IBUS_RELEASE_MASK) ? ET_KEY_RELEASED : ET_KEY_PRESSED;
|
| + const int flags = EventFlagsFromIBusState(state);
|
|
|
| // It is not clear when the input method will forward us a fake key event.
|
| // If there is a pending key event, then we may already received some input
|
| // method results, so we dispatch this fake key event directly rather than
|
| // calling ProcessKeyEventPostIME(), which will clear pending input method
|
| // results.
|
| - if (key.type() == ui::ET_KEY_PRESSED)
|
| - ProcessUnfilteredKeyPressEvent(key, keyval);
|
| + if (event == ET_KEY_PRESSED)
|
| + ProcessUnfilteredFabricatedKeyPressEvent(event, ui_key_code, flags, keyval);
|
| else
|
| - DispatchKeyEventPostIME(key);
|
| + DispatchFabricatedKeyEventPostIME(event, ui_key_code, flags);
|
| }
|
|
|
| void InputMethodIBus::OnShowPreeditText(IBusInputContext* context) {
|
| @@ -880,7 +843,7 @@ void InputMethodIBus::OnHidePreeditText(IBusInputContext* context) {
|
| composition_.Clear();
|
|
|
| if (pending_key_events_.empty()) {
|
| - ui::TextInputClient* client = GetTextInputClient();
|
| + TextInputClient* client = GetTextInputClient();
|
| if (client && client->HasCompositionText())
|
| client->ClearCompositionText();
|
| composition_changed_ = false;
|
| @@ -958,4 +921,4 @@ void InputMethodIBus::CreateInputContextDone(IBusBus* bus,
|
| delete data;
|
| }
|
|
|
| -} // namespace views
|
| +} // namespace ui
|
|
|