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Unified Diff: ui/base/ime/input_method_ibus.cc

Issue 8576005: IME (input method editor) support for Aura, part 3 of 3: Use ui::InputMethod in ash. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: aura_win fix Created 9 years, 1 month ago
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Index: ui/base/ime/input_method_ibus.cc
diff --git a/ui/views/ime/input_method_ibus.cc b/ui/base/ime/input_method_ibus.cc
similarity index 69%
copy from ui/views/ime/input_method_ibus.cc
copy to ui/base/ime/input_method_ibus.cc
index f9ffe6c2c78725123924152385bd649ce4606d2b..e016d1c9c1fdd798d779a64a20be0662464e86c8 100644
--- a/ui/views/ime/input_method_ibus.cc
+++ b/ui/base/ime/input_method_ibus.cc
@@ -2,42 +2,39 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
-#include "ui/views/ime/input_method_ibus.h"
+#include "ui/base/ime/input_method_ibus.h"
#include <ibus.h>
-#if defined(TOUCH_UI)
+
+#include <X11/X.h>
#include <X11/Xlib.h>
#include <X11/Xutil.h>
-#endif
#include <algorithm>
#include <cstring>
#include <set>
#include <vector>
-#include "base/basictypes.h"
#include "base/command_line.h"
James Su 2011/11/24 03:57:03 This include is not necessary anymore.
Yusuke Sato 2011/11/28 06:29:40 Done.
+#include "base/basictypes.h"
#include "base/i18n/char_iterator.h"
#include "base/logging.h"
#include "base/string_util.h"
#include "base/third_party/icu/icu_utf.h"
#include "base/utf_string_conversions.h"
+#include "ui/base/events.h"
+#include "ui/base/ime/text_input_client.h"
#include "ui/base/keycodes/keyboard_codes.h"
-#include "ui/gfx/point.h"
-#include "ui/gfx/rect.h"
-#include "ui/views/events/event.h"
-#include "ui/views/widget/widget.h"
-
-#if defined(USE_AURA) || defined(TOUCH_UI)
+#include "ui/base/keycodes/keyboard_code_conversion.h"
#include "ui/base/keycodes/keyboard_code_conversion_x.h"
-#elif defined(TOOLKIT_USES_GTK)
-#include "ui/base/keycodes/keyboard_code_conversion_gtk.h"
-#endif
+#include "ui/gfx/rect.h"
namespace {
-// A global flag to switch the InputMethod implementation to InputMethodIBus
-bool inputmethod_ibus_enabled = false;
+XKeyEvent* GetKeyEvent(XEvent* event) {
+ DCHECK(event && (event->type == KeyPress || event->type == KeyRelease));
+ return reinterpret_cast<XKeyEvent*>(event);
James Su 2011/11/24 03:57:03 return &event->xkey;
Yusuke Sato 2011/11/28 06:29:40 Done.
+}
// Converts ibus key state flags to event flags.
int EventFlagsFromIBusState(guint32 state) {
@@ -50,54 +47,34 @@ int EventFlagsFromIBusState(guint32 state) {
(state & IBUS_BUTTON3_MASK ? ui::EF_RIGHT_BUTTON_DOWN : 0);
}
-// Converts event flags to ibus key state flags.
-guint32 IBusStateFromEventFlags(int flags) {
- return (flags & ui::EF_CAPS_LOCK_DOWN ? IBUS_LOCK_MASK : 0) |
- (flags & ui::EF_CONTROL_DOWN ? IBUS_CONTROL_MASK : 0) |
- (flags & ui::EF_SHIFT_DOWN ? IBUS_SHIFT_MASK : 0) |
- (flags & ui::EF_ALT_DOWN ? IBUS_MOD1_MASK : 0) |
- (flags & ui::EF_LEFT_BUTTON_DOWN ? IBUS_BUTTON1_MASK : 0) |
- (flags & ui::EF_MIDDLE_BUTTON_DOWN ? IBUS_BUTTON2_MASK : 0) |
- (flags & ui::EF_RIGHT_BUTTON_DOWN ? IBUS_BUTTON3_MASK : 0);
-}
-
-void IBusKeyEventFromViewsKeyEvent(const views::KeyEvent& key,
- guint32* ibus_keyval,
- guint32* ibus_keycode,
- guint32* ibus_state) {
-#if defined(USE_AURA)
- // TODO(yusukes): Handle native_event()?
- *ibus_keyval = ui::XKeysymForWindowsKeyCode(
- key.key_code(), key.IsShiftDown() ^ key.IsCapsLockDown());
- *ibus_keycode = 0;
-#elif defined(TOUCH_UI)
- if (key.native_event()) {
- XKeyEvent* x_key = reinterpret_cast<XKeyEvent*>(key.native_event());
- // Yes, ibus uses X11 keysym. We cannot use XLookupKeysym(), which doesn't
- // translate Shift and CapsLock states.
- KeySym keysym = NoSymbol;
- ::XLookupString(x_key, NULL, 0, &keysym, NULL);
- *ibus_keyval = keysym;
- *ibus_keycode = x_key->keycode;
- } else {
- *ibus_keyval = ui::XKeysymForWindowsKeyCode(
- key.key_code(), key.IsShiftDown() ^ key.IsCapsLockDown());
- *ibus_keycode = 0;
- }
-#elif defined(TOOLKIT_USES_GTK)
- if (key.gdk_event()) {
- GdkEventKey* gdk_key = reinterpret_cast<GdkEventKey*>(key.gdk_event());
- *ibus_keyval = gdk_key->keyval;
- *ibus_keycode = gdk_key->hardware_keycode;
- } else {
- *ibus_keyval = ui::GdkKeyCodeForWindowsKeyCode(
- key.key_code(), key.IsShiftDown() ^ key.IsCapsLockDown());
- *ibus_keycode = 0;
- }
-#endif
+// Converts X flags to ibus key state flags.
+guint32 IBusStateFromXFlags(unsigned int flags) {
+ return (flags & LockMask ? IBUS_LOCK_MASK : 0U) |
+ (flags & ControlMask ? IBUS_CONTROL_MASK : 0U) |
+ (flags & ShiftMask ? IBUS_SHIFT_MASK : 0U) |
+ (flags & Mod1Mask ? IBUS_MOD1_MASK : 0U);
James Su 2011/11/24 03:57:03 Add button masks?
Yusuke Sato 2011/11/28 06:29:40 Done.
+}
+
+// Converts X flags to ibus key state flags.
James Su 2011/11/24 03:57:03 This comment is not correct.
Yusuke Sato 2011/11/28 06:29:40 Done.
+guint32 EventFlagsFromXFlags(unsigned int flags) {
+ return EventFlagsFromIBusState(IBusStateFromXFlags(flags));
+}
- *ibus_state = IBusStateFromEventFlags(key.flags());
- if (key.type() == ui::ET_KEY_RELEASED)
+void IBusKeyEventFromNativeKeyEvent(const base::NativeEvent& native_event,
+ guint32* ibus_keyval,
+ guint32* ibus_keycode,
+ guint32* ibus_state) {
+ DCHECK(native_event); // A fabricated event is not supported here.
+ XKeyEvent* x_key = GetKeyEvent(native_event);
+
+ // Yes, ibus uses X11 keysym. We cannot use XLookupKeysym(), which doesn't
+ // translate Shift and CapsLock states.
+ KeySym keysym = NoSymbol;
+ ::XLookupString(x_key, NULL, 0, &keysym, NULL);
+ *ibus_keyval = keysym;
+ *ibus_keycode = x_key->keycode;
+ *ibus_state = IBusStateFromXFlags(x_key->state);
+ if (native_event->type == KeyRelease)
*ibus_state |= IBUS_RELEASE_MASK;
}
@@ -174,22 +151,20 @@ void ExtractCompositionTextFromIBusPreedit(IBusText* text,
}
}
-// A switch to enable InputMethodIBus
-const char kEnableInputMethodIBusSwitch[] = "enable-inputmethod-ibus";
-
} // namespace
-namespace views {
+namespace ui {
-// InputMethodIBus::PendingKeyEvent implementation ----------------------------
+// InputMethodIBus::PendingKeyEvent implementation ------------------------
class InputMethodIBus::PendingKeyEvent {
public:
- PendingKeyEvent(InputMethodIBus* input_method, const KeyEvent& key,
+ PendingKeyEvent(InputMethodIBus* input_method,
+ const base::NativeEvent& native_event,
guint32 ibus_keyval);
~PendingKeyEvent();
// Abandon this pending key event. Its result will just be discarded.
- void abandon() { input_method_ = NULL; }
+ void Abandon() { input_method_ = NULL; }
InputMethodIBus* input_method() const { return input_method_; }
@@ -200,43 +175,31 @@ class InputMethodIBus::PendingKeyEvent {
private:
InputMethodIBus* input_method_;
- // Complete information of a views::KeyEvent. Sadly, views::KeyEvent doesn't
- // support copy.
- ui::EventType type_;
- int flags_;
- ui::KeyboardCode key_code_;
- uint16 character_;
- uint16 unmodified_character_;
+ // TODO(yusukes): To support a fabricated key event (which is typically from
+ // a virtual keyboard), we might have to copy event type, event flags, key
+ // code, 'character_', and 'unmodified_character_'. See views::InputMethodIBus
+ // for details.
- guint32 ibus_keyval_;
-
-#if defined(TOUCH_UI)
- // corresponding XEvent data of a views::KeyEvent. It's a plain struct so we
- // can do bitwise copy.
+ // corresponding XEvent data of a key event. It's a plain struct so we can do
+ // bitwise copy.
XKeyEvent x_event_;
-#endif
+
+ const guint32 ibus_keyval_;
DISALLOW_COPY_AND_ASSIGN(PendingKeyEvent);
};
-InputMethodIBus::PendingKeyEvent::PendingKeyEvent(InputMethodIBus* input_method,
- const KeyEvent& key,
- guint32 ibus_keyval)
+InputMethodIBus::PendingKeyEvent::PendingKeyEvent(
+ InputMethodIBus* input_method,
+ const base::NativeEvent& native_event,
+ guint32 ibus_keyval)
: input_method_(input_method),
- type_(key.type()),
- flags_(key.flags()),
- key_code_(key.key_code()),
- character_(key.GetCharacter()),
- unmodified_character_(key.GetUnmodifiedCharacter()),
ibus_keyval_(ibus_keyval) {
DCHECK(input_method_);
-#if defined(TOUCH_UI)
- if (key.native_event())
- x_event_ = *reinterpret_cast<XKeyEvent*>(key.native_event());
- else
- memset(&x_event_, 0, sizeof(x_event_));
-#endif
+ // TODO(yusukes): Support non-native event (from e.g. a virtual keyboard).
+ DCHECK(native_event);
+ x_event_ = *GetKeyEvent(native_event);
}
InputMethodIBus::PendingKeyEvent::~PendingKeyEvent() {
@@ -248,22 +211,19 @@ void InputMethodIBus::PendingKeyEvent::ProcessPostIME(bool handled) {
if (!input_method_)
return;
-#if defined(TOUCH_UI)
if (x_event_.type == KeyPress || x_event_.type == KeyRelease) {
- KeyEvent key(reinterpret_cast<XEvent*>(&x_event_));
- input_method_->ProcessKeyEventPostIME(key, ibus_keyval_, handled);
+ input_method_->ProcessKeyEventPostIME(reinterpret_cast<XEvent*>(&x_event_),
+ ibus_keyval_,
+ handled);
return;
}
-#endif
- KeyEvent key(type_, key_code_, flags_);
- if (key_code_ == ui::VKEY_UNKNOWN) {
- key.set_character(character_);
- key.set_unmodified_character(unmodified_character_);
- }
- input_method_->ProcessKeyEventPostIME(key, ibus_keyval_, handled);
+
+ // TODO(yusukes): Support non-native event (from e.g. a virtual keyboard).
+ // See views::InputMethodIBus for details. Never forget to set 'character_'
+ // and 'unmodified_character_' to support i18n VKs like a French VK!
}
-// InputMethodIBus::PendingCreateICRequest implementation ---------------------
+// InputMethodIBus::PendingCreateICRequest implementation -----------------
class InputMethodIBus::PendingCreateICRequest {
public:
PendingCreateICRequest(InputMethodIBus* input_method,
@@ -271,7 +231,7 @@ class InputMethodIBus::PendingCreateICRequest {
~PendingCreateICRequest();
// Abandon this pending key event. Its result will just be discarded.
- void abandon() {
+ void Abandon() {
input_method_ = NULL;
request_ptr_ = NULL;
}
@@ -311,8 +271,9 @@ void InputMethodIBus::PendingCreateICRequest::StoreOrAbandonInputContext(
}
}
-// InputMethodIBus implementation ---------------------------------------------
-InputMethodIBus::InputMethodIBus(internal::InputMethodDelegate* delegate)
+// InputMethodIBus implementation -----------------------------------------
+InputMethodIBus::InputMethodIBus(
+ internal::InputMethodDelegate* delegate)
: context_(NULL),
pending_create_ic_request_(NULL),
context_focused_(false),
@@ -333,20 +294,7 @@ InputMethodIBus::~InputMethodIBus() {
GetIBus(), reinterpret_cast<gpointer>(OnIBusDisconnectedThunk), this);
}
-void InputMethodIBus::OnFocus() {
James Su 2011/11/24 03:57:03 I think we still need to hook OnFocus()/OnBlur() t
Yusuke Sato 2011/11/28 06:29:40 Done.
- DCHECK(!widget_focused());
- InputMethodBase::OnFocus();
- UpdateContextFocusState();
-}
-
-void InputMethodIBus::OnBlur() {
- DCHECK(widget_focused());
- ConfirmCompositionText();
- InputMethodBase::OnBlur();
- UpdateContextFocusState();
-}
-
-void InputMethodIBus::Init(Widget* widget) {
+void InputMethodIBus::Init(const base::NativeWindow& system_toplevel_window) {
// Initializes the connection to ibus daemon. It may happen asynchronously,
// and as soon as the connection is established, the |context_| will be
// created automatically.
@@ -363,33 +311,36 @@ void InputMethodIBus::Init(Widget* widget) {
if (ibus_bus_is_connected(bus))
CreateContext();
- InputMethodBase::Init(widget);
+ InputMethodBase::Init(system_toplevel_window);
}
-void InputMethodIBus::DispatchKeyEvent(const KeyEvent& key) {
- DCHECK(key.type() == ui::ET_KEY_PRESSED || key.type() == ui::ET_KEY_RELEASED);
- DCHECK(widget_focused());
+void InputMethodIBus::DispatchKeyEvent(const base::NativeEvent& native_event) {
+ DCHECK(native_event && (native_event->type == KeyPress ||
+ native_event->type == KeyRelease));
+ DCHECK(system_toplevel_window_focused());
guint32 ibus_keyval = 0;
guint32 ibus_keycode = 0;
guint32 ibus_state = 0;
- IBusKeyEventFromViewsKeyEvent(key, &ibus_keyval, &ibus_keycode, &ibus_state);
+ IBusKeyEventFromNativeKeyEvent(
+ native_event, &ibus_keyval, &ibus_keycode, &ibus_state);
// If |context_| is not usable, then we can only dispatch the key event as is.
// We also dispatch the key event directly if the current text input type is
- // ui::TEXT_INPUT_TYPE_PASSWORD, to bypass the input method.
+ // TEXT_INPUT_TYPE_PASSWORD, to bypass the input method.
// Note: We need to send the key event to ibus even if the |context_| is not
// enabled, so that ibus can have a chance to enable the |context_|.
if (!context_focused_ ||
- GetTextInputType() == ui::TEXT_INPUT_TYPE_PASSWORD) {
- if (key.type() == ui::ET_KEY_PRESSED)
- ProcessUnfilteredKeyPressEvent(key, ibus_keyval);
+ GetTextInputType() == TEXT_INPUT_TYPE_PASSWORD) {
+ if (native_event->type == KeyPress)
+ ProcessUnfilteredKeyPressEvent(native_event, ibus_keyval);
else
- DispatchKeyEventPostIME(key);
+ DispatchKeyEventPostIME(native_event);
return;
}
- PendingKeyEvent* pending_key = new PendingKeyEvent(this, key, ibus_keyval);
+ PendingKeyEvent* pending_key =
+ new PendingKeyEvent(this, native_event, ibus_keyval);
pending_key_events_.insert(pending_key);
// Note:
@@ -420,44 +371,35 @@ void InputMethodIBus::DispatchKeyEvent(const KeyEvent& key) {
suppress_next_result_ = false;
}
-void InputMethodIBus::OnTextInputTypeChanged(View* view) {
- if (context_ && IsViewFocused(view)) {
+void InputMethodIBus::OnTextInputTypeChanged(const TextInputClient* client) {
+ if (context_ && client && (GetTextInputClient() == client)) {
James Su 2011/11/24 03:57:03 If we have InputMethodBase::IsTextInputClientFocus
Yusuke Sato 2011/11/28 06:29:40 Done.
ResetContext();
UpdateContextFocusState();
}
- InputMethodBase::OnTextInputTypeChanged(view);
+ InputMethodBase::OnTextInputTypeChanged(client);
}
-void InputMethodIBus::OnCaretBoundsChanged(View* view) {
- if (!context_focused_ || !IsViewFocused(view))
+void InputMethodIBus::OnCaretBoundsChanged(const TextInputClient* client) {
+ if (!context_focused_ || !client || (GetTextInputClient() != client))
James Su 2011/11/24 03:57:03 ditto.
Yusuke Sato 2011/11/28 06:29:40 Done.
return;
// The current text input type should not be NONE if |context_| is focused.
DCHECK(!IsTextInputTypeNone());
-
- gfx::Rect rect = GetTextInputClient()->GetCaretBounds();
- gfx::Point origin = rect.origin();
- gfx::Point end = gfx::Point(rect.right(), rect.bottom());
-
- // We need to convert the origin and end points separately, in case the View
- // is scaled.
- View::ConvertPointToScreen(view, &origin);
- View::ConvertPointToScreen(view, &end);
+ const gfx::Rect rect = GetTextInputClient()->GetCaretBounds();
// This function runs asynchronously.
ibus_input_context_set_cursor_location(
- context_, origin.x(), origin.y(),
- end.x() - origin.x(), end.y() - origin.y());
+ context_, rect.x(), rect.y(), rect.width(), rect.height());
}
-void InputMethodIBus::CancelComposition(View* view) {
- if (context_focused_ && IsViewFocused(view))
+void InputMethodIBus::CancelComposition(const TextInputClient* client) {
+ if (context_focused_ && client && (GetTextInputClient() == client))
James Su 2011/11/24 03:57:03 ditto.
Yusuke Sato 2011/11/28 06:29:40 Done.
ResetContext();
}
std::string InputMethodIBus::GetInputLocale() {
// Not supported.
- return std::string("");
+ return "";
}
base::i18n::TextDirection InputMethodIBus::GetInputTextDirection() {
@@ -469,35 +411,6 @@ bool InputMethodIBus::IsActive() {
return true;
}
-// static
-bool InputMethodIBus::IsInputMethodIBusEnabled() {
-#if defined(TOUCH_UI)
- return true;
-#else
- return inputmethod_ibus_enabled ||
- CommandLine::ForCurrentProcess()->HasSwitch(
- kEnableInputMethodIBusSwitch);
-#endif
-}
-
-// static
-void InputMethodIBus::SetEnableInputMethodIBus(bool enabled) {
- inputmethod_ibus_enabled = enabled;
-}
-
-void InputMethodIBus::OnWillChangeFocus(View* focused_before, View* focused) {
- ConfirmCompositionText();
-}
-
-void InputMethodIBus::OnDidChangeFocus(View* focused_before, View* focused) {
- UpdateContextFocusState();
-
- // Force to update caret bounds, in case the View thinks that the caret
- // bounds has not changed.
- if (context_focused_)
- OnCaretBoundsChanged(GetFocusedView());
-}
-
void InputMethodIBus::CreateContext() {
DCHECK(!context_);
DCHECK(GetIBus());
@@ -544,7 +457,7 @@ void InputMethodIBus::DestroyContext() {
if (pending_create_ic_request_) {
DCHECK(!context_);
// |pending_create_ic_request_| will be deleted in CreateInputContextDone().
- pending_create_ic_request_->abandon();
+ pending_create_ic_request_->Abandon();
pending_create_ic_request_ = NULL;
} else if (context_) {
// ibus_proxy_destroy() will not really release the resource of |context_|
@@ -556,7 +469,7 @@ void InputMethodIBus::DestroyContext() {
}
void InputMethodIBus::ConfirmCompositionText() {
- ui::TextInputClient* client = GetTextInputClient();
+ TextInputClient* client = GetTextInputClient();
if (client && client->HasCompositionText())
client->ConfirmCompositionText();
@@ -567,8 +480,7 @@ void InputMethodIBus::ResetContext() {
if (!context_focused_ || !GetTextInputClient())
return;
- DCHECK(widget_focused());
- DCHECK(GetFocusedView());
+ DCHECK(system_toplevel_window_focused());
// Because ibus runs in asynchronous mode, the input method may still send us
// results after sending out the reset request, so we use a flag to discard
@@ -608,8 +520,8 @@ void InputMethodIBus::UpdateContextFocusState() {
const bool old_context_focused = context_focused_;
// Use switch here in case we are going to add more text input types.
switch (GetTextInputType()) {
- case ui::TEXT_INPUT_TYPE_NONE:
- case ui::TEXT_INPUT_TYPE_PASSWORD:
+ case TEXT_INPUT_TYPE_NONE:
+ case TEXT_INPUT_TYPE_PASSWORD:
context_focused_ = false;
break;
default:
@@ -625,92 +537,135 @@ void InputMethodIBus::UpdateContextFocusState() {
ibus_input_context_focus_in(context_);
}
-void InputMethodIBus::ProcessKeyEventPostIME(const KeyEvent& key,
- guint32 ibus_keyval,
- bool handled) {
+void InputMethodIBus::ProcessKeyEventPostIME(
+ const base::NativeEvent& native_event,
+ guint32 ibus_keyval,
+ bool handled) {
+ TextInputClient* client = GetTextInputClient();
+
// If we get here without a focused text input client, then it means the key
- // event is sent to the global ibus input context.
- if (!GetTextInputClient()) {
- DispatchKeyEventPostIME(key);
+ // event is sent to the fake ibus input context.
+ // TODO(yusukes): Can we remove this check? We no longer use the fake context.
James Su 2011/11/24 03:57:03 As ibus works asynchronously, there is still chanc
Yusuke Sato 2011/11/28 06:29:40 Thanks. Updated the comment. On 2011/11/24 03:57:
+ if (!client) {
+ DispatchKeyEventPostIME(native_event);
return;
}
- const View* old_focused_view = GetFocusedView();
-
- // Same reason as above DCHECK.
- DCHECK(old_focused_view);
-
- if (key.type() == ui::ET_KEY_PRESSED && handled)
- ProcessFilteredKeyPressEvent(key);
+ if (native_event->type == KeyPress && handled)
+ ProcessFilteredKeyPressEvent(native_event);
// In case the focus was changed by the key event. The |context_| should have
- // been reset when the focused view changed.
- if (old_focused_view != GetFocusedView())
+ // been reset when the focused window changed.
+ if (client != GetTextInputClient())
return;
if (HasInputMethodResult())
- ProcessInputMethodResult(key, handled);
+ ProcessInputMethodResult(native_event, handled);
// In case the focus was changed when sending input method results to the
- // focused View.
- if (old_focused_view != GetFocusedView())
+ // focused window.
+ if (client != GetTextInputClient())
return;
- if (key.type() == ui::ET_KEY_PRESSED && !handled)
- ProcessUnfilteredKeyPressEvent(key, ibus_keyval);
- else if (key.type() == ui::ET_KEY_RELEASED)
- DispatchKeyEventPostIME(key);
+ if (native_event->type == KeyPress && !handled)
+ ProcessUnfilteredKeyPressEvent(native_event, ibus_keyval);
+ else if (native_event->type == KeyRelease)
+ DispatchKeyEventPostIME(native_event);
}
-void InputMethodIBus::ProcessFilteredKeyPressEvent(const KeyEvent& key) {
- if (NeedInsertChar()) {
- DispatchKeyEventPostIME(key);
- } else {
- KeyEvent key(ui::ET_KEY_PRESSED, ui::VKEY_PROCESSKEY, key.flags());
- DispatchKeyEventPostIME(key);
- }
-}
-
-void InputMethodIBus::ProcessUnfilteredKeyPressEvent(const KeyEvent& key,
- guint32 ibus_keyval) {
- const View* old_focused_view = GetFocusedView();
- DispatchKeyEventPostIME(key);
-
- // We shouldn't dispatch the character anymore if the key event caused focus
- // change.
- if (old_focused_view != GetFocusedView())
+void InputMethodIBus::ProcessFilteredKeyPressEvent(
+ const base::NativeEvent& native_event) {
+ if (NeedInsertChar())
+ DispatchKeyEventPostIME(native_event);
+ else
+ DispatchFabricatedKeyEventPostIME(
+ ET_KEY_PRESSED,
+ VKEY_PROCESSKEY,
+ EventFlagsFromXFlags(GetKeyEvent(native_event)->state));
+}
+
+void InputMethodIBus::ProcessUnfilteredKeyPressEvent(
+ const base::NativeEvent& native_event, guint32 ibus_keyval) {
+ // For a fabricated event, ProcessUnfilteredFabricatedKeyPressEvent should be
+ // called instead.
+ DCHECK(native_event);
+
+ TextInputClient* client = GetTextInputClient();
+ DispatchKeyEventPostIME(native_event);
+
+ // We shouldn't dispatch the character anymore if the key event dispatch
+ // caused focus change. For example, in the following scenario,
+ // 1. visit a web page which has a <textarea>.
+ // 2. click Omnibox.
+ // 3. enable Korean IME, press A, then press Tab to move the focus to the web
+ // page.
+ // We should return here not to send the Tab key event to RWHV.
+ if (client != GetTextInputClient())
return;
// Process compose and dead keys
if (character_composer_.FilterKeyPress(ibus_keyval)) {
string16 composed = character_composer_.composed_character();
if (!composed.empty()) {
- ui::TextInputClient* client = GetTextInputClient();
+ client = GetTextInputClient();
if (client)
client->InsertText(composed);
}
return;
}
+
// If a key event was not filtered by |context_| and |character_composer_|,
// then it means the key event didn't generate any result text. So we need
// to send corresponding character to the focused text input client.
+ client = GetTextInputClient();
+
+ const KeyboardCode key_code = ui::KeyboardCodeFromNative(native_event);
James Su 2011/11/24 03:57:03 move this line into the if (!ch) block below.
Yusuke Sato 2011/11/28 06:29:40 Done.
+ const uint32 state =
+ EventFlagsFromXFlags(GetKeyEvent(native_event)->state);
+ uint16 ch = ui::DefaultSymbolFromXEvent(native_event);
+ if (!ch)
+ ch = ui::GetCharacterFromKeyCode(key_code, state);
- ui::TextInputClient* client = GetTextInputClient();
- char16 ch = key.GetCharacter();
- if (ch && client)
- client->InsertChar(ch, key.flags());
+ if (client && ch)
+ client->InsertChar(ch, state);
}
-void InputMethodIBus::ProcessInputMethodResult(const KeyEvent& key,
- bool handled) {
- ui::TextInputClient* client = GetTextInputClient();
+void InputMethodIBus::ProcessUnfilteredFabricatedKeyPressEvent(
+ EventType type, KeyboardCode key_code, int flags, guint32 ibus_keyval) {
+ TextInputClient* client = GetTextInputClient();
+ DispatchFabricatedKeyEventPostIME(type, key_code, flags);
+
+ if (client != GetTextInputClient())
+ return;
+
+ if (character_composer_.FilterKeyPress(ibus_keyval)) {
+ string16 composed = character_composer_.composed_character();
+ if (!composed.empty()) {
+ client = GetTextInputClient();
+ if (client)
+ client->InsertText(composed);
+ }
+ return;
+ }
+
+ client = GetTextInputClient();
+ const uint16 ch = ui::GetCharacterFromKeyCode(key_code, flags);
+ if (client && ch)
+ client->InsertChar(ch, flags);
+}
+
+void InputMethodIBus::ProcessInputMethodResult(
+ const base::NativeEvent& native_event, bool handled) {
+ TextInputClient* client = GetTextInputClient();
DCHECK(client);
if (result_text_.length()) {
if (handled && NeedInsertChar()) {
+ const uint32 state =
+ EventFlagsFromXFlags(GetKeyEvent(native_event)->state);
for (string16::const_iterator i = result_text_.begin();
i != result_text_.end(); ++i) {
- client->InsertChar(*i, key.flags());
+ client->InsertChar(*i, state);
}
} else {
client->InsertText(result_text_);
@@ -744,9 +699,9 @@ bool InputMethodIBus::HasInputMethodResult() const {
}
void InputMethodIBus::SendFakeProcessKeyEvent(bool pressed) const {
- KeyEvent key(pressed ? ui::ET_KEY_PRESSED : ui::ET_KEY_RELEASED,
- ui::VKEY_PROCESSKEY, 0);
- DispatchKeyEventPostIME(key);
+ DispatchFabricatedKeyEventPostIME(pressed ? ET_KEY_PRESSED : ET_KEY_RELEASED,
+ VKEY_PROCESSKEY,
+ 0);
}
void InputMethodIBus::FinishPendingKeyEvent(PendingKeyEvent* pending_key) {
@@ -760,18 +715,19 @@ void InputMethodIBus::AbandonAllPendingKeyEvents() {
for (std::set<PendingKeyEvent*>::iterator i = pending_key_events_.begin();
i != pending_key_events_.end(); ++i) {
// The object will be deleted in ProcessKeyEventDone().
- (*i)->abandon();
+ (*i)->Abandon();
}
pending_key_events_.clear();
}
-void InputMethodIBus::OnCommitText(IBusInputContext* context, IBusText* text) {
+void InputMethodIBus::OnCommitText(
+ IBusInputContext* context, IBusText* text) {
DCHECK_EQ(context_, context);
if (suppress_next_result_ || !text || !text->text)
return;
// We need to receive input method result even if the text input type is
- // ui::TEXT_INPUT_TYPE_NONE, to make sure we can always send correct
+ // TEXT_INPUT_TYPE_NONE, to make sure we can always send correct
// character for each key event to the focused text input client.
if (!GetTextInputClient())
return;
@@ -798,29 +754,23 @@ void InputMethodIBus::OnForwardKeyEvent(IBusInputContext* context,
guint state) {
DCHECK_EQ(context_, context);
- ui::KeyboardCode key_code = ui::VKEY_UNKNOWN;
-#if defined(USE_AURA) || defined(TOUCH_UI)
- key_code = ui::KeyboardCodeFromXKeysym(keyval);
-#elif defined(TOOLKIT_USES_GTK)
- key_code = ui::WindowsKeyCodeForGdkKeyCode(keyval);
-#endif
-
- if (!key_code)
+ KeyboardCode ui_key_code = KeyboardCodeFromXKeysym(keyval);
+ if (!ui_key_code)
return;
- KeyEvent key(state & IBUS_RELEASE_MASK ?
- ui::ET_KEY_RELEASED : ui::ET_KEY_PRESSED,
- key_code, EventFlagsFromIBusState(state));
+ const EventType event =
+ (state & IBUS_RELEASE_MASK) ? ET_KEY_RELEASED : ET_KEY_PRESSED;
+ const int flags = EventFlagsFromIBusState(state);
// It is not clear when the input method will forward us a fake key event.
// If there is a pending key event, then we may already received some input
// method results, so we dispatch this fake key event directly rather than
// calling ProcessKeyEventPostIME(), which will clear pending input method
// results.
- if (key.type() == ui::ET_KEY_PRESSED)
- ProcessUnfilteredKeyPressEvent(key, keyval);
+ if (event == ET_KEY_PRESSED)
+ ProcessUnfilteredFabricatedKeyPressEvent(event, ui_key_code, flags, keyval);
else
- DispatchKeyEventPostIME(key);
+ DispatchFabricatedKeyEventPostIME(event, ui_key_code, flags);
}
void InputMethodIBus::OnShowPreeditText(IBusInputContext* context) {
@@ -880,7 +830,7 @@ void InputMethodIBus::OnHidePreeditText(IBusInputContext* context) {
composition_.Clear();
if (pending_key_events_.empty()) {
- ui::TextInputClient* client = GetTextInputClient();
+ TextInputClient* client = GetTextInputClient();
if (client && client->HasCompositionText())
client->ClearCompositionText();
composition_changed_ = false;
@@ -958,4 +908,4 @@ void InputMethodIBus::CreateInputContextDone(IBusBus* bus,
delete data;
}
-} // namespace views
+} // namespace ui

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