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Side by Side Diff: ui/aura/test/event_generator.h

Issue 8576005: IME (input method editor) support for Aura, part 3 of 3: Use ui::InputMethod in ash. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: move to ash/ime/ Created 8 years, 12 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_AURA_TEST_EVENT_GENERATOR_H_ 5 #ifndef UI_AURA_TEST_EVENT_GENERATOR_H_
6 #define UI_AURA_TEST_EVENT_GENERATOR_H_ 6 #define UI_AURA_TEST_EVENT_GENERATOR_H_
7 #pragma once 7 #pragma once
8 8
9 #include "base/basictypes.h" 9 #include "base/basictypes.h"
10 #include "ui/base/keycodes/keyboard_codes.h"
10 #include "ui/gfx/point.h" 11 #include "ui/gfx/point.h"
11 12
12 namespace aura { 13 namespace aura {
13 class Event; 14 class Event;
14 class Window; 15 class Window;
15 16
16 namespace test { 17 namespace test {
17 18
18 // EventGenerator is a tool that generates and dispatch events. 19 // EventGenerator is a tool that generates and dispatch events.
19 // TODO(oshima): Support key events.
20 class EventGenerator { 20 class EventGenerator {
21 public: 21 public:
22 // Creates an EventGenerator with the mouse/touch location (0,0). 22 // Creates an EventGenerator with the mouse/touch location (0,0).
23 EventGenerator(); 23 EventGenerator();
24 24
25 // Creates an EventGenerator with the mouse/touch location 25 // Creates an EventGenerator with the mouse/touch location
26 // at |initial_location|. 26 // at |initial_location|.
27 explicit EventGenerator(const gfx::Point& initial_location); 27 explicit EventGenerator(const gfx::Point& initial_location);
28 28
29 // Creates an EventGenerator with the mouse/touch location 29 // Creates an EventGenerator with the mouse/touch location
(...skipping 56 matching lines...) Expand 10 before | Expand all | Expand 10 after
86 } 86 }
87 87
88 void PressMoveAndReleaseTouchBy(int x, int y) { 88 void PressMoveAndReleaseTouchBy(int x, int y) {
89 PressMoveAndReleaseTouchTo(current_location_.Add(gfx::Point(x, y))); 89 PressMoveAndReleaseTouchTo(current_location_.Add(gfx::Point(x, y)));
90 } 90 }
91 91
92 // Generates press, move and release events to move touch 92 // Generates press, move and release events to move touch
93 // to the center of the window. 93 // to the center of the window.
94 void PressMoveAndReleaseTouchToCenterOf(Window* window); 94 void PressMoveAndReleaseTouchToCenterOf(Window* window);
95 95
96 // Generates a key press event. On platforms except Windows and X11, a key
97 // event without native_event() is generated.
98 // TODO(yusukes): Support native_event() on all platforms.
99 void PressKey(ui::KeyboardCode key_code, int flags);
100
101 // Generates a key release event. On platforms except Windows and X11, a key
102 // event without native_event() is generated.
103 // TODO(yusukes): Support native_event() on all platforms.
104 void ReleaseKey(ui::KeyboardCode key_code, int flags);
105
96 private: 106 private:
97 // Dispatch the |event| to the Desktop. 107 // Dispatch the |event| to the RootWindow.
98 void Dispatch(Event& event); 108 void Dispatch(Event& event);
109 // Dispatch a key event to the RootWindow.
110 void DispatchKeyEvent(bool is_press, ui::KeyboardCode key_code, int flags);
99 111
100 int flags_; 112 int flags_;
101 gfx::Point current_location_; 113 gfx::Point current_location_;
102 114
103 DISALLOW_COPY_AND_ASSIGN(EventGenerator); 115 DISALLOW_COPY_AND_ASSIGN(EventGenerator);
104 }; 116 };
105 117
106 } // namespace test 118 } // namespace test
107 } // namespace aura 119 } // namespace aura
108 120
109 #endif // UI_AURA_TEST_EVENT_GENERATOR_H_ 121 #endif // UI_AURA_TEST_EVENT_GENERATOR_H_
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