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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef UI_AURA_TEST_EVENT_GENERATOR_H_ | 5 #ifndef UI_AURA_TEST_EVENT_GENERATOR_H_ |
| 6 #define UI_AURA_TEST_EVENT_GENERATOR_H_ | 6 #define UI_AURA_TEST_EVENT_GENERATOR_H_ |
| 7 #pragma once | 7 #pragma once |
| 8 | 8 |
| 9 #include "base/basictypes.h" | 9 #include "base/basictypes.h" |
| 10 #include "ui/base/keycodes/keyboard_codes.h" |
| 10 #include "ui/gfx/point.h" | 11 #include "ui/gfx/point.h" |
| 11 | 12 |
| 12 namespace aura { | 13 namespace aura { |
| 13 class Event; | 14 class Event; |
| 14 class Window; | 15 class Window; |
| 15 | 16 |
| 16 namespace test { | 17 namespace test { |
| 17 | 18 |
| 18 // EventGenerator is a tool that generates and dispatch events. | 19 // EventGenerator is a tool that generates and dispatch events. |
| 19 // TODO(oshima): Support key events. | |
| 20 class EventGenerator { | 20 class EventGenerator { |
| 21 public: | 21 public: |
| 22 // Creates an EventGenerator with the mouse/touch location (0,0). | 22 // Creates an EventGenerator with the mouse/touch location (0,0). |
| 23 EventGenerator(); | 23 EventGenerator(); |
| 24 | 24 |
| 25 // Creates an EventGenerator with the mouse/touch location | 25 // Creates an EventGenerator with the mouse/touch location |
| 26 // at |initial_location|. | 26 // at |initial_location|. |
| 27 explicit EventGenerator(const gfx::Point& initial_location); | 27 explicit EventGenerator(const gfx::Point& initial_location); |
| 28 | 28 |
| 29 // Creates an EventGenerator with the mouse/touch location | 29 // Creates an EventGenerator with the mouse/touch location |
| (...skipping 56 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 86 } | 86 } |
| 87 | 87 |
| 88 void PressMoveAndReleaseTouchBy(int x, int y) { | 88 void PressMoveAndReleaseTouchBy(int x, int y) { |
| 89 PressMoveAndReleaseTouchTo(current_location_.Add(gfx::Point(x, y))); | 89 PressMoveAndReleaseTouchTo(current_location_.Add(gfx::Point(x, y))); |
| 90 } | 90 } |
| 91 | 91 |
| 92 // Generates press, move and release events to move touch | 92 // Generates press, move and release events to move touch |
| 93 // to the center of the window. | 93 // to the center of the window. |
| 94 void PressMoveAndReleaseTouchToCenterOf(Window* window); | 94 void PressMoveAndReleaseTouchToCenterOf(Window* window); |
| 95 | 95 |
| 96 // Generates a key press event. On platforms except Windows and X11, a key |
| 97 // event without native_event() is generated. |
| 98 // TODO(yusukes): Support native_event() on all platforms. |
| 99 void PressKey(ui::KeyboardCode key_code, int flags); |
| 100 |
| 101 // Generates a key release event. On platforms except Windows and X11, a key |
| 102 // event without native_event() is generated. |
| 103 // TODO(yusukes): Support native_event() on all platforms. |
| 104 void ReleaseKey(ui::KeyboardCode key_code, int flags); |
| 105 |
| 96 private: | 106 private: |
| 97 // Dispatch the |event| to the Desktop. | 107 // Dispatch the |event| to the RootWindow. |
| 98 void Dispatch(Event& event); | 108 void Dispatch(Event& event); |
| 109 // Dispatch a key event to the RootWindow. |
| 110 void DispatchKeyEvent(bool is_press, ui::KeyboardCode key_code, int flags); |
| 99 | 111 |
| 100 int flags_; | 112 int flags_; |
| 101 gfx::Point current_location_; | 113 gfx::Point current_location_; |
| 102 | 114 |
| 103 DISALLOW_COPY_AND_ASSIGN(EventGenerator); | 115 DISALLOW_COPY_AND_ASSIGN(EventGenerator); |
| 104 }; | 116 }; |
| 105 | 117 |
| 106 } // namespace test | 118 } // namespace test |
| 107 } // namespace aura | 119 } // namespace aura |
| 108 | 120 |
| 109 #endif // UI_AURA_TEST_EVENT_GENERATOR_H_ | 121 #endif // UI_AURA_TEST_EVENT_GENERATOR_H_ |
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