OLD | NEW |
1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_AURA_TEST_EVENT_GENERATOR_H_ | 5 #ifndef UI_AURA_TEST_EVENT_GENERATOR_H_ |
6 #define UI_AURA_TEST_EVENT_GENERATOR_H_ | 6 #define UI_AURA_TEST_EVENT_GENERATOR_H_ |
7 #pragma once | 7 #pragma once |
8 | 8 |
9 #include "base/basictypes.h" | 9 #include "base/basictypes.h" |
| 10 #include "ui/base/keycodes/keyboard_codes.h" |
10 #include "ui/gfx/point.h" | 11 #include "ui/gfx/point.h" |
11 | 12 |
12 namespace aura { | 13 namespace aura { |
13 class Event; | 14 class Event; |
14 class Window; | 15 class Window; |
15 | 16 |
16 namespace test { | 17 namespace test { |
17 | 18 |
18 // EventGenerator is a tool that generates and dispatch events. | 19 // EventGenerator is a tool that generates and dispatch events. |
19 // TODO(oshima): Support key events. | |
20 class EventGenerator { | 20 class EventGenerator { |
21 public: | 21 public: |
22 // Creates an EventGenerator with the mouse location (0,0). | 22 // Creates an EventGenerator with the mouse location (0,0). |
23 EventGenerator(); | 23 EventGenerator(); |
24 | 24 |
25 // Creates an EventGenerator with the mouse location at |initial_location|. | 25 // Creates an EventGenerator with the mouse location at |initial_location|. |
26 explicit EventGenerator(const gfx::Point& initial_location); | 26 explicit EventGenerator(const gfx::Point& initial_location); |
27 | 27 |
28 // Creates an EventGenerator with the mouse location centered over |window|. | 28 // Creates an EventGenerator with the mouse location centered over |window|. |
29 explicit EventGenerator(Window* window); | 29 explicit EventGenerator(Window* window); |
(...skipping 32 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
62 DragMouseTo(gfx::Point(x, y)); | 62 DragMouseTo(gfx::Point(x, y)); |
63 } | 63 } |
64 | 64 |
65 void DragMouseBy(int dx, int dy) { | 65 void DragMouseBy(int dx, int dy) { |
66 DragMouseTo(current_location_.Add(gfx::Point(dx, dy))); | 66 DragMouseTo(current_location_.Add(gfx::Point(dx, dy))); |
67 } | 67 } |
68 | 68 |
69 // Generates events to move the mouse to the center of the window. | 69 // Generates events to move the mouse to the center of the window. |
70 void MoveMouseToCenterOf(Window* window); | 70 void MoveMouseToCenterOf(Window* window); |
71 | 71 |
| 72 // Generates a key press event. On platforms except Windows and X11, a key |
| 73 // event without native_event() is generated. |
| 74 // TODO(yusukes): Support native_event() on all platforms. |
| 75 void PressKey(ui::KeyboardCode key_code, int flags); |
| 76 |
| 77 // Generates a key release event. On platforms except Windows and X11, a key |
| 78 // event without native_event() is generated. |
| 79 // TODO(yusukes): Support native_event() on all platforms. |
| 80 void ReleaseKey(ui::KeyboardCode key_code, int flags); |
| 81 |
72 private: | 82 private: |
73 // Dispatch the |event| to the Desktop. | 83 // Dispatch the |event| to the RootWindow. |
74 void Dispatch(Event& event); | 84 void Dispatch(Event& event); |
| 85 // Dispatch a key event to the RootWindow. |
| 86 void DispatchKeyEvent(bool is_press, ui::KeyboardCode key_code, int flags); |
75 | 87 |
76 int flags_; | 88 int flags_; |
77 gfx::Point current_location_; | 89 gfx::Point current_location_; |
78 | 90 |
79 DISALLOW_COPY_AND_ASSIGN(EventGenerator); | 91 DISALLOW_COPY_AND_ASSIGN(EventGenerator); |
80 }; | 92 }; |
81 | 93 |
82 } // namespace test | 94 } // namespace test |
83 } // namespace aura | 95 } // namespace aura |
84 | 96 |
85 #endif // UI_AURA_TEST_EVENT_GENERATOR_H_ | 97 #endif // UI_AURA_TEST_EVENT_GENERATOR_H_ |
OLD | NEW |