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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_AURA_EVENT_H_ | 5 #ifndef UI_AURA_EVENT_H_ |
6 #define UI_AURA_EVENT_H_ | 6 #define UI_AURA_EVENT_H_ |
7 #pragma once | 7 #pragma once |
8 | 8 |
9 #include "base/basictypes.h" | 9 #include "base/basictypes.h" |
10 #include "base/event_types.h" | 10 #include "base/event_types.h" |
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164 // BMP characters. | 164 // BMP characters. |
165 uint16 GetCharacter() const; | 165 uint16 GetCharacter() const; |
166 | 166 |
167 // Gets the character generated by this key event ignoring concurrently-held | 167 // Gets the character generated by this key event ignoring concurrently-held |
168 // modifiers (except shift). | 168 // modifiers (except shift). |
169 uint16 GetUnmodifiedCharacter() const; | 169 uint16 GetUnmodifiedCharacter() const; |
170 | 170 |
171 ui::KeyboardCode key_code() const { return key_code_; } | 171 ui::KeyboardCode key_code() const { return key_code_; } |
172 bool is_char() const { return is_char_; } | 172 bool is_char() const { return is_char_; } |
173 | 173 |
174 void set_skip_ime(bool skip_ime) { skip_ime_ = skip_ime; } | |
175 bool skip_ime() const { return skip_ime_; } | |
176 | |
174 private: | 177 private: |
175 ui::KeyboardCode key_code_; | 178 ui::KeyboardCode key_code_; |
176 // True if this is a translated character event (vs. a raw key down). Both | 179 // True if this is a translated character event (vs. a raw key down). Both |
177 // share the same type: ui::ET_KEY_PRESSED. | 180 // share the same type: ui::ET_KEY_PRESSED. |
178 bool is_char_; | 181 bool is_char_; |
182 // True if the event is generated by IME. | |
183 bool skip_ime_; | |
Yusuke Sato
2011/12/12 07:51:53
This flag is for resoving the sync/async issue.
Ben Goodger (Google)
2011/12/12 16:51:03
It'd be good to come up with a neater way to expre
Yusuke Sato
2011/12/14 13:42:04
Thanks for the suggestion. I've added a new event
| |
179 | 184 |
180 uint16 character_; | 185 uint16 character_; |
181 uint16 unmodified_character_; | 186 uint16 unmodified_character_; |
182 }; | 187 }; |
183 | 188 |
184 class AURA_EXPORT DropTargetEvent : public LocatedEvent { | 189 class AURA_EXPORT DropTargetEvent : public LocatedEvent { |
185 public: | 190 public: |
186 DropTargetEvent(const ui::OSExchangeData& data, | 191 DropTargetEvent(const ui::OSExchangeData& data, |
187 const gfx::Point& location, | 192 const gfx::Point& location, |
188 int source_operations) | 193 int source_operations) |
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200 | 205 |
201 // Bitmask of supported ui::DragDropTypes::DragOperation by the source. | 206 // Bitmask of supported ui::DragDropTypes::DragOperation by the source. |
202 int source_operations_; | 207 int source_operations_; |
203 | 208 |
204 DISALLOW_COPY_AND_ASSIGN(DropTargetEvent); | 209 DISALLOW_COPY_AND_ASSIGN(DropTargetEvent); |
205 }; | 210 }; |
206 | 211 |
207 } // namespace aura | 212 } // namespace aura |
208 | 213 |
209 #endif // UI_AURA_EVENT_H_ | 214 #endif // UI_AURA_EVENT_H_ |
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