Index: ppapi/shared_impl/audio_input_impl.h |
diff --git a/ppapi/shared_impl/audio_input_impl.h b/ppapi/shared_impl/audio_input_impl.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..e7604c33d36eedf478c3710bf6be9e7b01636895 |
--- /dev/null |
+++ b/ppapi/shared_impl/audio_input_impl.h |
@@ -0,0 +1,88 @@ |
+// Copyright (c) 2011 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef PPAPI_SHARED_IMPL_AUDIO_INPUT_IMPL_H_ |
+#define PPAPI_SHARED_IMPL_AUDIO_INPUT_IMPL_H_ |
+ |
+#include "base/memory/scoped_ptr.h" |
+#include "base/shared_memory.h" |
+#include "base/sync_socket.h" |
+#include "base/threading/simple_thread.h" |
+#include "ppapi/c/dev/ppb_audio_input_dev.h" |
+#include "ppapi/shared_impl/resource.h" |
+#include "ppapi/thunk/ppb_audio_input_api.h" |
+ |
+namespace ppapi { |
+ |
+// Implements the logic to map shared memory and run the audio thread signaled |
+// from the sync socket. Both the proxy and the renderer implementation use |
+// this code. |
+class PPAPI_SHARED_EXPORT AudioInputImpl |
+ : public thunk::PPB_AudioInput_API, |
+ public base::DelegateSimpleThread::Delegate { |
+ public: |
+ AudioInputImpl(); |
+ virtual ~AudioInputImpl(); |
+ |
+ bool capturing() const { return capturing_; } |
+ |
+ // Sets the callback information that the background thread will use. This |
+ // is optional. Without a callback, the thread will not be run. This |
+ // non-callback mode is used in the renderer with the proxy, since the proxy |
+ // handles the callback entirely within the plugin process. |
+ void SetCallback(PPB_AudioInput_Callback callback, void* user_data); |
+ |
+ // Configures the current state to be playing or not. The caller is |
+ // responsible for ensuring the new state is the opposite of the current one. |
+ // |
+ // This is the implementation for PPB_AudioInput.Start/StopCapture, except |
+ // that it does not actually notify the audio system to stop capture, it just |
+ // configures our object to stop generating callbacks. The actual stop |
+ // playback request will be done in the derived classes and will be different |
+ // from the proxy and the renderer. |
+ void SetStartCaptureState(); |
+ void SetStopCaptureState(); |
dmichael (off chromium)
2011/11/17 04:05:21
Should these be protected? Maybe some of the other
|
+ |
+ // Sets the shared memory and socket handles. This will automatically start |
+ // playback if we're currently set to play. |
+ void SetStreamInfo(base::SharedMemoryHandle shared_memory_handle, |
+ size_t shared_memory_size, |
+ base::SyncSocket::Handle socket_handle); |
+ |
+ private: |
+ // Starts execution of the audio input thread. |
+ void StartThread(); |
+ |
+ // DelegateSimpleThread::Delegate implementation. |
+ // Run on the audio input thread. |
+ virtual void Run(); |
dmichael (off chromium)
2011/11/17 04:05:21
Are all the other methods in the class run on the
|
+ |
+ // True if capturing the stream. |
+ bool capturing_; |
+ |
+ // Socket used to notify us when audio is ready to accept new samples. This |
+ // pointer is created in StreamCreated(). |
+ scoped_ptr<base::SyncSocket> socket_; |
+ |
+ // Sample buffer in shared memory. This pointer is created in |
+ // StreamCreated(). The memory is only mapped when the audio thread is |
+ // created. |
+ scoped_ptr<base::SharedMemory> shared_memory_; |
+ |
+ // The size of the sample buffer in bytes. |
+ size_t shared_memory_size_; |
+ |
+ // When the callback is set, this thread is spawned for calling it. |
+ scoped_ptr<base::DelegateSimpleThread> audio_input_thread_; |
+ |
+ // Callback to call when audio is ready to produce new samples. |
+ PPB_AudioInput_Callback callback_; |
+ |
+ // User data pointer passed verbatim to the callback function. |
+ void* user_data_; |
+}; |
+ |
+} // namespace ppapi |
+ |
+#endif // PPAPI_SHARED_IMPL_AUDIO_INPUT_IMPL_H_ |