Chromium Code Reviews| Index: remoting/protocol/client_input_dispatcher.h |
| diff --git a/remoting/protocol/client_input_dispatcher.h b/remoting/protocol/client_input_dispatcher.h |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..cadaf49b38f37ae5abc1ce6daee196f7a0741918 |
| --- /dev/null |
| +++ b/remoting/protocol/client_input_dispatcher.h |
| @@ -0,0 +1,46 @@ |
| +// Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#ifndef REMOTING_PROTOCOL_CLINET_INPUT_DISPATCHER_H_ |
|
Wez
2011/11/17 01:51:56
typo: CLINET
Sergey Ulanov
2011/11/17 19:29:06
Done.
|
| +#define REMOTING_PROTOCOL_CLINET_INPUT_DISPATCHER_H_ |
| + |
| +#include "base/basictypes.h" |
| +#include "base/memory/ref_counted.h" |
| +#include "remoting/protocol/input_stub.h" |
| + |
| +namespace base { |
| +class MessageLoopProxy; |
| +} // namespace base |
| + |
| +namespace remoting { |
| +namespace protocol { |
| + |
| +class BufferedSocketWriter; |
| +class Session; |
| + |
| +// ClientInputDispatcher manages event channel on the client side. It |
| +// implements InputStub for outgoing input messages. |
|
Wez
2011/11/17 01:51:56
This comment should probably more closely mirror w
Sergey Ulanov
2011/11/17 19:29:06
currently client doesn't receive any messages on t
|
| +class ClientInputDispatcher : public InputStub { |
|
Wez
2011/11/17 01:51:56
This actually manages the whole event channel, not
Sergey Ulanov
2011/11/17 19:29:06
Renamed it to ClientEventDispatcher.
|
| + public: |
| + explicit ClientInputDispatcher(base::MessageLoopProxy* message_loop); |
|
Wez
2011/11/17 01:51:56
How is MessageLoopProxy used?
Sergey Ulanov
2011/11/17 19:29:06
removed it.
|
| + virtual ~ClientInputDispatcher(); |
| + |
| + void Init(Session* session); |
|
Wez
2011/11/17 01:51:56
How is session used? Who owns it?
Sergey Ulanov
2011/11/17 19:29:06
Done.
|
| + |
| + void Close(); |
|
Wez
2011/11/17 01:51:56
What is this used for?
Sergey Ulanov
2011/11/17 19:29:06
Removed
|
| + |
| + // InputStub implementation. |
| + virtual void InjectKeyEvent(const KeyEvent& event); |
| + virtual void InjectMouseEvent(const MouseEvent& event); |
| + |
| + private: |
| + scoped_refptr<BufferedSocketWriter> writer_; |
| + |
| + DISALLOW_COPY_AND_ASSIGN(ClientInputDispatcher); |
| +}; |
| + |
| +} // namespace protocol |
| +} // namespace remoting |
| + |
| +#endif // REMOTING_PROTOCOL_CLINET_INPUT_DISPATCHER_H_ |