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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #if defined(OS_WIN) | 5 #if defined(OS_WIN) |
| 6 #include <windows.h> | 6 #include <windows.h> |
| 7 #endif | 7 #endif |
| 8 | 8 |
| 9 #include "content/gpu/gpu_watchdog_thread.h" | 9 #include "content/gpu/gpu_watchdog_thread.h" |
| 10 | 10 |
| 11 #include "base/bind.h" |
| 11 #include "base/compiler_specific.h" | 12 #include "base/compiler_specific.h" |
| 12 #include "base/process_util.h" | 13 #include "base/process_util.h" |
| 13 #include "base/process.h" | 14 #include "base/process.h" |
| 14 #include "build/build_config.h" | 15 #include "build/build_config.h" |
| 15 #include "content/public/common/result_codes.h" | 16 #include "content/public/common/result_codes.h" |
| 16 | 17 |
| 17 namespace { | 18 namespace { |
| 18 const int64 kCheckPeriod = 2000; | 19 const int64 kCheckPeriod = 2000; |
| 19 | 20 |
| 20 void DoNothing() { | 21 void DoNothing() { |
| 21 } | 22 } |
| 22 } | 23 } |
| 23 | 24 |
| 24 GpuWatchdogThread::GpuWatchdogThread(int timeout) | 25 GpuWatchdogThread::GpuWatchdogThread(int timeout) |
| 25 : base::Thread("Watchdog"), | 26 : base::Thread("Watchdog"), |
| 26 watched_message_loop_(MessageLoop::current()), | 27 watched_message_loop_(MessageLoop::current()), |
| 27 timeout_(timeout), | 28 timeout_(timeout), |
| 28 armed_(false), | 29 armed_(false), |
| 29 #if defined(OS_WIN) | 30 #if defined(OS_WIN) |
| 30 watched_thread_handle_(0), | 31 watched_thread_handle_(0), |
| 31 arm_cpu_time_(0), | 32 arm_cpu_time_(0), |
| 32 #endif | 33 #endif |
| 33 ALLOW_THIS_IN_INITIALIZER_LIST(task_observer_(this)) { | 34 ALLOW_THIS_IN_INITIALIZER_LIST(task_observer_(this)), |
| 35 ALLOW_THIS_IN_INITIALIZER_LIST(weak_factory_(this)) { |
| 34 DCHECK(timeout >= 0); | 36 DCHECK(timeout >= 0); |
| 35 | 37 |
| 36 #if defined(OS_WIN) | 38 #if defined(OS_WIN) |
| 37 // GetCurrentThread returns a pseudo-handle that cannot be used by one thread | 39 // GetCurrentThread returns a pseudo-handle that cannot be used by one thread |
| 38 // to identify another. DuplicateHandle creates a "real" handle that can be | 40 // to identify another. DuplicateHandle creates a "real" handle that can be |
| 39 // used for this purpose. | 41 // used for this purpose. |
| 40 BOOL result = DuplicateHandle(GetCurrentProcess(), | 42 BOOL result = DuplicateHandle(GetCurrentProcess(), |
| 41 GetCurrentThread(), | 43 GetCurrentThread(), |
| 42 GetCurrentProcess(), | 44 GetCurrentProcess(), |
| 43 &watched_thread_handle_, | 45 &watched_thread_handle_, |
| 44 THREAD_QUERY_INFORMATION, | 46 THREAD_QUERY_INFORMATION, |
| 45 FALSE, | 47 FALSE, |
| 46 0); | 48 0); |
| 47 DCHECK(result); | 49 DCHECK(result); |
| 48 #endif | 50 #endif |
| 49 | 51 |
| 50 watched_message_loop_->AddTaskObserver(&task_observer_); | 52 watched_message_loop_->AddTaskObserver(&task_observer_); |
| 51 } | 53 } |
| 52 | 54 |
| 53 GpuWatchdogThread::~GpuWatchdogThread() { | 55 GpuWatchdogThread::~GpuWatchdogThread() { |
| 54 // Verify that the thread was explicitly stopped. If the thread is stopped | 56 // Verify that the thread was explicitly stopped. If the thread is stopped |
| 55 // implicitly by the destructor, CleanUp() will not be called. | 57 // implicitly by the destructor, CleanUp() will not be called. |
| 56 DCHECK(!method_factory_.get()); | 58 DCHECK(!weak_factory_.HasWeakPtrs()); |
| 57 | 59 |
| 58 #if defined(OS_WIN) | 60 #if defined(OS_WIN) |
| 59 CloseHandle(watched_thread_handle_); | 61 CloseHandle(watched_thread_handle_); |
| 60 #endif | 62 #endif |
| 61 | 63 |
| 62 watched_message_loop_->RemoveTaskObserver(&task_observer_); | 64 watched_message_loop_->RemoveTaskObserver(&task_observer_); |
| 63 } | 65 } |
| 64 | 66 |
| 65 void GpuWatchdogThread::PostAcknowledge() { | 67 void GpuWatchdogThread::PostAcknowledge() { |
| 66 // Called on the monitored thread. Responds with OnAcknowledge. Cannot use | 68 // Called on the monitored thread. Responds with OnAcknowledge. Cannot use |
| 67 // the method factory. Rely on reference counting instead. | 69 // the method factory. Rely on reference counting instead. |
| 68 message_loop()->PostTask( | 70 message_loop()->PostTask( |
| 69 FROM_HERE, | 71 FROM_HERE, |
| 70 NewRunnableMethod(this, &GpuWatchdogThread::OnAcknowledge)); | 72 base::Bind(&GpuWatchdogThread::OnAcknowledge, this)); |
| 71 } | 73 } |
| 72 | 74 |
| 73 void GpuWatchdogThread::Init() { | 75 void GpuWatchdogThread::Init() { |
| 74 // The method factory must be created on the watchdog thread. | |
| 75 method_factory_.reset(new MethodFactory(this)); | |
| 76 | |
| 77 // Schedule the first check. | 76 // Schedule the first check. |
| 78 OnCheck(); | 77 OnCheck(); |
| 79 } | 78 } |
| 80 | 79 |
| 81 void GpuWatchdogThread::CleanUp() { | 80 void GpuWatchdogThread::CleanUp() { |
| 82 // The method factory must be destroyed on the watchdog thread. | 81 weak_factory_.InvalidateWeakPtrs(); |
| 83 method_factory_->RevokeAll(); | |
| 84 method_factory_.reset(); | |
| 85 } | 82 } |
| 86 | 83 |
| 87 GpuWatchdogThread::GpuWatchdogTaskObserver::GpuWatchdogTaskObserver( | 84 GpuWatchdogThread::GpuWatchdogTaskObserver::GpuWatchdogTaskObserver( |
| 88 GpuWatchdogThread* watchdog) | 85 GpuWatchdogThread* watchdog) |
| 89 : watchdog_(watchdog) { | 86 : watchdog_(watchdog) { |
| 90 } | 87 } |
| 91 | 88 |
| 92 GpuWatchdogThread::GpuWatchdogTaskObserver::~GpuWatchdogTaskObserver() { | 89 GpuWatchdogThread::GpuWatchdogTaskObserver::~GpuWatchdogTaskObserver() { |
| 93 } | 90 } |
| 94 | 91 |
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| 112 | 109 |
| 113 void GpuWatchdogThread::OnAcknowledge() { | 110 void GpuWatchdogThread::OnAcknowledge() { |
| 114 // The check has already been acknowledged and another has already been | 111 // The check has already been acknowledged and another has already been |
| 115 // scheduled by a previous call to OnAcknowledge. It is normal for a | 112 // scheduled by a previous call to OnAcknowledge. It is normal for a |
| 116 // watched thread to see armed_ being true multiple times before | 113 // watched thread to see armed_ being true multiple times before |
| 117 // the OnAcknowledge task is run on the watchdog thread. | 114 // the OnAcknowledge task is run on the watchdog thread. |
| 118 if (!armed_) | 115 if (!armed_) |
| 119 return; | 116 return; |
| 120 | 117 |
| 121 // Revoke any pending hang termination. | 118 // Revoke any pending hang termination. |
| 122 method_factory_->RevokeAll(); | 119 weak_factory_.InvalidateWeakPtrs(); |
| 123 armed_ = false; | 120 armed_ = false; |
| 124 | 121 |
| 125 // The monitored thread has responded. Post a task to check it again. | 122 // The monitored thread has responded. Post a task to check it again. |
| 126 message_loop()->PostDelayedTask( | 123 message_loop()->PostDelayedTask( |
| 127 FROM_HERE, | 124 FROM_HERE, |
| 128 method_factory_->NewRunnableMethod(&GpuWatchdogThread::OnCheck), | 125 base::Bind(&GpuWatchdogThread::OnCheck, weak_factory_.GetWeakPtr()), |
| 129 kCheckPeriod); | 126 kCheckPeriod); |
| 130 } | 127 } |
| 131 | 128 |
| 132 #if defined(OS_WIN) | 129 #if defined(OS_WIN) |
| 133 int64 GpuWatchdogThread::GetWatchedThreadTime() { | 130 int64 GpuWatchdogThread::GetWatchedThreadTime() { |
| 134 FILETIME creation_time; | 131 FILETIME creation_time; |
| 135 FILETIME exit_time; | 132 FILETIME exit_time; |
| 136 FILETIME user_time; | 133 FILETIME user_time; |
| 137 FILETIME kernel_time; | 134 FILETIME kernel_time; |
| 138 BOOL result = GetThreadTimes(watched_thread_handle_, | 135 BOOL result = GetThreadTimes(watched_thread_handle_, |
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| 175 arm_cpu_time_ = GetWatchedThreadTime(); | 172 arm_cpu_time_ = GetWatchedThreadTime(); |
| 176 #endif | 173 #endif |
| 177 | 174 |
| 178 arm_absolute_time_ = base::Time::Now(); | 175 arm_absolute_time_ = base::Time::Now(); |
| 179 | 176 |
| 180 // Post a task to the monitored thread that does nothing but wake up the | 177 // Post a task to the monitored thread that does nothing but wake up the |
| 181 // TaskObserver. Any other tasks that are pending on the watched thread will | 178 // TaskObserver. Any other tasks that are pending on the watched thread will |
| 182 // also wake up the observer. This simply ensures there is at least one. | 179 // also wake up the observer. This simply ensures there is at least one. |
| 183 watched_message_loop_->PostTask( | 180 watched_message_loop_->PostTask( |
| 184 FROM_HERE, | 181 FROM_HERE, |
| 185 NewRunnableFunction(DoNothing)); | 182 base::Bind(&DoNothing)); |
| 186 | 183 |
| 187 // Post a task to the watchdog thread to exit if the monitored thread does | 184 // Post a task to the watchdog thread to exit if the monitored thread does |
| 188 // not respond in time. | 185 // not respond in time. |
| 189 message_loop()->PostDelayedTask( | 186 message_loop()->PostDelayedTask( |
| 190 FROM_HERE, | 187 FROM_HERE, |
| 191 method_factory_->NewRunnableMethod( | 188 base::Bind( |
| 192 &GpuWatchdogThread::DeliberatelyTerminateToRecoverFromHang), | 189 &GpuWatchdogThread::DeliberatelyTerminateToRecoverFromHang, |
| 190 weak_factory_.GetWeakPtr()), |
| 193 timeout_); | 191 timeout_); |
| 194 } | 192 } |
| 195 | 193 |
| 196 // Use the --disable-gpu-watchdog command line switch to disable this. | 194 // Use the --disable-gpu-watchdog command line switch to disable this. |
| 197 void GpuWatchdogThread::DeliberatelyTerminateToRecoverFromHang() { | 195 void GpuWatchdogThread::DeliberatelyTerminateToRecoverFromHang() { |
| 198 #if defined(OS_WIN) | 196 #if defined(OS_WIN) |
| 199 // Defer termination until a certain amount of CPU time has elapsed on the | 197 // Defer termination until a certain amount of CPU time has elapsed on the |
| 200 // watched thread. | 198 // watched thread. |
| 201 int64 time_since_arm = GetWatchedThreadTime() - arm_cpu_time_; | 199 int64 time_since_arm = GetWatchedThreadTime() - arm_cpu_time_; |
| 202 if (time_since_arm < timeout_) { | 200 if (time_since_arm < timeout_) { |
| 203 message_loop()->PostDelayedTask( | 201 message_loop()->PostDelayedTask( |
| 204 FROM_HERE, | 202 FROM_HERE, |
| 205 method_factory_->NewRunnableMethod( | 203 base::Bind( |
| 206 &GpuWatchdogThread::DeliberatelyTerminateToRecoverFromHang), | 204 &GpuWatchdogThread::DeliberatelyTerminateToRecoverFromHang, |
| 205 weak_factory_.GetWeakPtr()), |
| 207 timeout_ - time_since_arm); | 206 timeout_ - time_since_arm); |
| 208 return; | 207 return; |
| 209 } | 208 } |
| 210 #endif | 209 #endif |
| 211 | 210 |
| 212 // If the watchdog woke up significantly behind schedule, disarm and reset | 211 // If the watchdog woke up significantly behind schedule, disarm and reset |
| 213 // the watchdog check. This is to prevent the watchdog thread from terminating | 212 // the watchdog check. This is to prevent the watchdog thread from terminating |
| 214 // when a machine wakes up from sleep or hibernation, which would otherwise | 213 // when a machine wakes up from sleep or hibernation, which would otherwise |
| 215 // appear to be a hang. | 214 // appear to be a hang. |
| 216 if ((base::Time::Now() - arm_absolute_time_).InMilliseconds() > | 215 if ((base::Time::Now() - arm_absolute_time_).InMilliseconds() > |
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| 233 #endif | 232 #endif |
| 234 | 233 |
| 235 LOG(ERROR) << "The GPU process hung. Terminating after " | 234 LOG(ERROR) << "The GPU process hung. Terminating after " |
| 236 << timeout_ << " ms."; | 235 << timeout_ << " ms."; |
| 237 | 236 |
| 238 base::Process current_process(base::GetCurrentProcessHandle()); | 237 base::Process current_process(base::GetCurrentProcessHandle()); |
| 239 current_process.Terminate(content::RESULT_CODE_HUNG); | 238 current_process.Terminate(content::RESULT_CODE_HUNG); |
| 240 | 239 |
| 241 terminated = true; | 240 terminated = true; |
| 242 } | 241 } |
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