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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef CONTENT_COMMON_GAMEPAD_HARDWARE_BUFFER_H_ |
| 6 #define CONTENT_COMMON_GAMEPAD_HARDWARE_BUFFER_H_ |
| 7 |
| 8 #include "base/atomicops.h" |
| 9 #include "third_party/WebKit/Source/WebKit/chromium/public/WebGamepads.h" |
| 10 |
| 11 namespace gamepad { |
| 12 |
| 13 /* |
| 14 |
| 15 This structure is stored in shared memory that's shared between the browser |
| 16 which does the hardware polling, and the various consumers of the gamepad |
| 17 state (renderers and NaCl plugins). The performance characteristics are that |
| 18 we want low latency (so would like to avoid explicit communication via IPC |
| 19 between producer and consumer) and relatively large data size. |
| 20 |
| 21 Writer and reader operate on the same buffer assuming contention is low, and |
| 22 start_marker and end_marker are used to detect inconsistent reads. |
| 23 |
| 24 The writer atomically increments the start_marker counter before starting, |
| 25 then fills in the gamepad data, then increments end_marker to the same value |
| 26 as start_marker. The readers first reads end_marker, then the the data and |
| 27 then start_marker, and if the reader finds that the start and end markers were |
| 28 different, then it must retry as the buffer was updated while being read. |
| 29 |
| 30 There is a requirement for memory barriers between the accesses to the markers |
| 31 and the main data to ensure that both the reader and write see a consistent |
| 32 view of those values. In the current implementation, the writer uses an |
| 33 Barrier_AtomicIncrement for the counter, and the reader uses an Acquire_Load. |
| 34 |
| 35 */ |
| 36 |
| 37 struct GamepadHardwareBuffer { |
| 38 base::subtle::Atomic32 start_marker; |
| 39 WebKit::WebGamepads buffer; |
| 40 base::subtle::Atomic32 end_marker; |
| 41 }; |
| 42 |
| 43 } |
| 44 |
| 45 #endif // CONTENT_COMMON_GAMEPAD_HARDWARE_BUFFER_H_ |
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