Index: content/browser/gamepad/gamepad_provider_unittest.cc |
diff --git a/content/browser/gamepad/gamepad_provider_unittest.cc b/content/browser/gamepad/gamepad_provider_unittest.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..1ac6e02e1801147b5df86131c4e10fe2963d79cf |
--- /dev/null |
+++ b/content/browser/gamepad/gamepad_provider_unittest.cc |
@@ -0,0 +1,121 @@ |
+// Copyright (c) 2011 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "base/memory/scoped_ptr.h" |
+#include "base/process_util.h" |
+#include "base/system_monitor/system_monitor.h" |
+#include "content/browser/gamepad/gamepad_provider.h" |
+#include "content/common/gamepad_messages.h" |
+#include "testing/gtest/include/gtest/gtest.h" |
+ |
+namespace { |
+ |
+class MockDataFetcher : public gamepad::DataFetcher { |
+ public: |
+ MockDataFetcher() : read_data_(false) { |
+ memset(&test_data, 0, sizeof(test_data)); |
+ } |
+ virtual void GetGamepadData(WebKit::WebGamepads* pads, |
+ bool devices_changed_hint) OVERRIDE { |
+ *pads = test_data; |
+ read_data_ = true; |
+ } |
+ |
+ void SetData(WebKit::WebGamepads& data) { |
+ test_data = data; |
+ read_data_ = false; |
+ } |
+ |
+ bool ReadData() const { return read_data_; } |
+ |
+ WebKit::WebGamepads test_data; |
+ bool read_data_; |
+}; |
+ |
+// Main test fixture |
+class GamepadProviderTest : public testing::Test { |
+ public: |
+ gamepad::Provider* CreateProvider() { |
+#if defined(OS_MACOSX) |
+ base::SystemMonitor::AllocateSystemIOPorts(); |
+#endif |
+ system_monitor_.reset(new base::SystemMonitor); |
+ mock_data_fetcher_ = new MockDataFetcher; |
+ provider_ = new gamepad::Provider(mock_data_fetcher_); |
+ return provider_.get(); |
+ } |
+ |
+ protected: |
+ GamepadProviderTest() { |
+ } |
+ |
+ MessageLoop main_message_loop_; |
+ scoped_ptr<base::SystemMonitor> system_monitor_; |
+ MockDataFetcher* mock_data_fetcher_; |
+ scoped_refptr<gamepad::Provider> provider_; |
+}; |
+ |
+TEST_F(GamepadProviderTest, BasicStartStop) { |
+ gamepad::Provider* provider = CreateProvider(); |
+ provider->Start(); |
+ provider->Stop(); |
+ // Just ensure that there's no asserts on startup, shutdown, or destroy. |
+} |
+ |
+TEST_F(GamepadProviderTest, PollingAccess) { |
+ using namespace gamepad; |
+ |
+ Provider* provider = CreateProvider(); |
+ provider->Start(); |
+ |
+ WebKit::WebGamepads test_data; |
+ test_data.length = 1; |
+ test_data.items[0].connected = true; |
+ test_data.items[0].timestamp = 0; |
+ test_data.items[0].buttonsLength = 1; |
+ test_data.items[0].axesLength = 2; |
+ test_data.items[0].buttons[0] = 1.f; |
+ test_data.items[0].axes[0] = -1.f; |
+ test_data.items[0].axes[1] = .5f; |
+ mock_data_fetcher_->SetData(test_data); |
+ |
+ main_message_loop_.RunAllPending(); |
+ |
+ while (!mock_data_fetcher_->ReadData()) { |
+ base::PlatformThread::Sleep(10); |
Paweł Hajdan Jr.
2011/11/18 11:59:07
Sorry, this is still bad. Please wait for en _even
|
+ } |
+ |
+ // Renderer-side, pull data out of poll buffer. |
+ base::SharedMemoryHandle handle = |
+ provider->GetRendererSharedMemoryHandle(base::GetCurrentProcessHandle()); |
+ base::SharedMemory* shared_memory = new base::SharedMemory(handle, true); |
+ EXPECT_TRUE(shared_memory->Map(sizeof(GamepadHardwareBuffer))); |
+ void* mem = shared_memory->memory(); |
+ |
+ GamepadHardwareBuffer* hwbuf = static_cast<GamepadHardwareBuffer*>(mem); |
+ // See gamepad_hardware_buffer.h for details on the read discipline. |
+ base::subtle::Atomic32 start, end; |
+ int contention_count = 0; |
+ WebKit::WebGamepads output; |
+ for (;;) { |
+ end = base::subtle::Acquire_Load(&hwbuf->end_marker); |
+ memcpy(&output, &hwbuf->buffer, sizeof(output)); |
+ start = base::subtle::Acquire_Load(&hwbuf->start_marker); |
+ if (start == end) break; |
+ ++contention_count; |
+ base::PlatformThread::YieldCurrentThread(); |
+ EXPECT_LT(10, contention_count); |
Paweł Hajdan Jr.
2011/11/18 11:59:07
This will still make the test hang if you're unluc
|
+ } |
+ |
+ EXPECT_EQ(1u, output.length); |
+ EXPECT_EQ(1u, output.items[0].buttonsLength); |
+ EXPECT_EQ(1.f, output.items[0].buttons[0]); |
+ EXPECT_EQ(2u, output.items[0].axesLength); |
+ EXPECT_EQ(-1.f, output.items[0].axes[0]); |
+ EXPECT_EQ(0.5f, output.items[0].axes[1]); |
+ |
+ provider->Stop(); |
+} |
+ |
+} // namespace |