OLD | NEW |
(Empty) | |
| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef CONTENT_BROWSER_GAMEPAD_DATA_FETCHER_WIN_H_ |
| 6 #define CONTENT_BROWSER_GAMEPAD_DATA_FETCHER_WIN_H_ |
| 7 |
| 8 #include "build/build_config.h" |
| 9 |
| 10 #ifndef WIN32_LEAN_AND_MEAN |
| 11 #define WIN32_LEAN_AND_MEAN |
| 12 #endif |
| 13 #include <windows.h> |
| 14 #include <XInput.h> |
| 15 |
| 16 #include "base/compiler_specific.h" |
| 17 #include "content/browser/gamepad/data_fetcher.h" |
| 18 |
| 19 namespace gamepad { |
| 20 |
| 21 class DataFetcherWindows : public DataFetcher { |
| 22 public: |
| 23 DataFetcherWindows(); |
| 24 virtual void GetGamepadData(WebKit::WebGamepads* pads, |
| 25 bool devices_changed_hint) OVERRIDE; |
| 26 private: |
| 27 bool xinput_available_; |
| 28 }; |
| 29 |
| 30 } // namespace gamepad |
| 31 |
| 32 #endif // CONTENT_BROWSER_GAMEPAD_DATA_FETCHER_WIN_H_ |
OLD | NEW |