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Side by Side Diff: content/browser/gamepad/gamepad_provider_unittest.cc

Issue 8568029: Add gamepad hardware data fetcher, and higher level thread container (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: Created 9 years, 1 month ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "base/memory/scoped_ptr.h"
6 #include "base/process_util.h"
7 #include "base/system_monitor/system_monitor.h"
8 #include "content/browser/gamepad/gamepad_provider.h"
9 #include "content/common/gamepad_messages.h"
10 #include "testing/gtest/include/gtest/gtest.h"
11
12 namespace {
13
14 class MockDataFetcher : public gamepad::DataFetcher {
15 public:
16 MockDataFetcher() {
17 memset(&test_data, 0, sizeof(test_data));
18 }
19 virtual void GetGamepadData(WebKit::WebGamepads& pads,
20 bool devices_changed_hint) OVERRIDE {
21 pads = test_data;
22 }
23
24 void SetData(WebKit::WebGamepads& data) {
25 test_data = data;
26 }
27
28 WebKit::WebGamepads test_data;
29 };
30
31 // Main test fixture
32 class GamepadProviderTest : public testing::Test {
33 public:
34 gamepad::Provider* CreateProvider() {
35 system_monitor_.reset(new base::SystemMonitor);
36 mock_data_fetcher_ = new MockDataFetcher;
37 provider_ = new gamepad::Provider(mock_data_fetcher_);
38 return provider_.get();
39 }
40
41 protected:
42 GamepadProviderTest() {
43 }
44
45 MessageLoop main_message_loop_;
46 scoped_ptr<base::SystemMonitor> system_monitor_;
47 MockDataFetcher* mock_data_fetcher_;
48 scoped_refptr<gamepad::Provider> provider_;
49 };
50
51 TEST_F(GamepadProviderTest, BasicStartStop) {
52 gamepad::Provider* provider = CreateProvider();
53 provider->Start();
54 provider->Stop();
55 // Just ensure that there's no asserts on startup, shutdown, or destroy.
56 }
57
58 TEST_F(GamepadProviderTest, PollingAccess) {
59 using namespace gamepad;
60
61 Provider* provider = CreateProvider();
62 provider->Start();
63
64 WebKit::WebGamepads test_data;
65 test_data.length = 1;
66 test_data.items[0].connected = true;
67 test_data.items[0].timestamp = 0;
68 test_data.items[0].buttonsLength = 1;
69 test_data.items[0].axesLength = 2;
70 test_data.items[0].buttons[0] = 1.f;
71 test_data.items[0].axes[0] = -1.f;
72 test_data.items[0].axes[1] = .5f;
73 mock_data_fetcher_->SetData(test_data);
74
75 main_message_loop_.RunAllPending();
76 base::PlatformThread::Sleep(300);
Paweł Hajdan Jr. 2011/11/16 08:36:35 Why? Is it inherently timing-dependent, or should
scottmg 2011/11/16 18:04:35 The background thread polls hardware every 16ms. T
Paweł Hajdan Jr. 2011/11/17 09:40:59 If it's background thread polling every 16ms, it's
77
jam 2011/11/16 00:24:58 extra blank line
scottmg 2011/11/16 18:04:35 Done.
78
79 // Renderer-side, pull data out of poll buffer.
80 base::SharedMemoryHandle handle =
81 provider->GetRendererSharedMemoryHandle(base::GetCurrentProcessHandle());
jam 2011/11/16 00:24:58 nit: 4 spaces
scottmg 2011/11/16 18:04:35 Done.
82 base::SharedMemory* shared_memory = new base::SharedMemory(handle, true);
83 EXPECT_TRUE(shared_memory->Map(sizeof(GamepadHardwareBuffer)));
84 void* mem = shared_memory->memory();
85
86 GamepadHardwareBuffer* hwbuf = static_cast<GamepadHardwareBuffer*>(mem);
87 // See gamepad_hardware_buffer.h for details on the read discipline.
88 base::subtle::Atomic32 start, end;
89 int contention_count = 0;
90 WebKit::WebGamepads output;
91 for (;;)
92 {
jam 2011/11/16 00:24:58 nit: brace bracket on previous line
scottmg 2011/11/16 18:04:35 Done.
93 end = base::subtle::Acquire_Load(&hwbuf->end_marker);
94 memcpy(&output, &hwbuf->buffer, sizeof(output));
95 start = base::subtle::Acquire_Load(&hwbuf->start_marker);
96 if (start == end) break;
97 ++contention_count;
98 base::PlatformThread::YieldCurrentThread();
Paweł Hajdan Jr. 2011/11/16 08:36:35 What's the purpose of this? Tests generally run si
scottmg 2011/11/16 18:04:35 That's right, the code under test creates a backgr
Paweł Hajdan Jr. 2011/11/17 09:40:59 Still, what's the purpose of this? Threads should
99 }
100
101 EXPECT_EQ(1, output.length);
102 EXPECT_EQ(1, output.items[0].buttonsLength);
103 EXPECT_EQ(1.f, output.items[0].buttons[0]);
104 EXPECT_EQ(2, output.items[0].axesLength);
105 EXPECT_EQ(-1.f, output.items[0].axes[0]);
106 EXPECT_EQ(0.5f, output.items[0].axes[1]);
107
108 provider->Stop();
109 }
110
111 } // namespace
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