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Side by Side Diff: content/browser/gamepad/gamepad_provider.h

Issue 8568029: Add gamepad hardware data fetcher, and higher level thread container (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: Created 9 years, 1 month ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef CONTENT_BROWSER_GAMEPAD_PROVIDER_H_
6 #define CONTENT_BROWSER_GAMEPAD_PROVIDER_H_
7
8 #include "base/memory/scoped_ptr.h"
9 #include "base/memory/weak_ptr.h"
10 #include "base/shared_memory.h"
11 #include "base/system_monitor/system_monitor.h"
12 #include "base/task.h"
13 #include "content/browser/gamepad/data_fetcher.h"
14 #include "content/common/gamepad_hardware_buffer.h"
15 #include "webkit/glue/gamepad_util.h"
16 #if defined(OS_WIN)
17 #include "content/browser/gamepad/data_fetcher_win.h"
18 #endif
19
20 class MessageLoop;
21
22 namespace base {
23 class Thread;
24 }
25
26 struct GamepadMsg_Updated_Params;
27
28 namespace gamepad {
29
30 // Define the default data fetcher that Provider will use if none is supplied.
31 // (PlatformDataFetcher).
32 #if defined(OS_WIN)
33
34 typedef DataFetcherWindows PlatformDataFetcher;
35
36 #else
37
38 class EmptyDataFetcher {
39 public:
40 void GetGamepadData(WebKit::WebGamepads& pads, bool) {
41 pads.length = 0;
42 }
43 };
44 typedef EmptyDataFetcher PlatformDataFetcher;
45
46 #endif
47
48 class Provider : public base::RefCountedThreadSafe<Provider>,
49 public base::SystemMonitor::DevicesChangedObserver {
50 public:
51 Provider(DataFetcher* fetcher = NULL);
jam 2011/11/16 00:24:58 nit: use explicit and no default parameters, per s
scottmg 2011/11/16 18:04:35 Done.
52
53 // Starts or Stops the provider. Called from creator_loop_.
54 void Start();
55 void Stop();
56 base::SharedMemoryHandle GetRendererSharedMemoryHandle(
57 base::ProcessHandle renderer_process);
58
59 private:
60
jam 2011/11/16 00:24:58 nit: no blank line after private
scottmg 2011/11/16 18:04:35 Done.
61 // Method for starting the polling, runs on polling_thread_.
62 void DoInitializePollingThread();
63
64 // Method for polling a DataFetcher. Runs on the polling_thread_.
65 void DoPoll();
66 void ScheduleDoPoll();
67
68 void OnDevicesChanged() OVERRIDE;
69
70 GamepadHardwareBuffer* SharedMemoryAsHardwareBuffer();
71
72 enum { kDesiredSamplingIntervalMs = 16 };
73
74 // The Message Loop on which this object was created.
75 // Typically the I/O loop, but may be something else during testing.
76 MessageLoop* creator_loop_;
jam 2011/11/16 00:24:58 nit: we prefer MessageLoopProxy
scottmg 2011/11/16 18:04:35 Done.
77 scoped_ptr<DataFetcher> provided_fetcher_;
78
79 // When polling_thread_ is running, members below are only to be used
80 // from that thread.
81 scoped_ptr<DataFetcher> data_fetcher_;
82 base::SharedMemory gamepad_shared_memory_;
83 bool devices_changed_;
84
85 // Polling is done on this background thread.
86 scoped_ptr<base::Thread> polling_thread_;
87
88 friend class base::RefCountedThreadSafe<Provider>;
jam 2011/11/16 00:24:58 nit: friend statements usually go right after the
scottmg 2011/11/16 18:04:35 Done.
89 static Provider* instance_;
90 base::WeakPtrFactory<Provider> weak_factory_;
91
92 DISALLOW_COPY_AND_ASSIGN(Provider);
jam 2011/11/16 00:24:58 nit: this usually goes last
scottmg 2011/11/16 18:04:35 Done.
93 friend class base::RefCountedThreadSafe<Provider>;
jam 2011/11/16 00:24:58 nit: duplicated
scottmg 2011/11/16 18:04:35 Done.
94 virtual ~Provider();
jam 2011/11/16 00:24:58 nit: functions are listed before variables. usuall
scottmg 2011/11/16 18:04:35 Done.
95 };
96
97 } // namespace gamepad
98
99 #endif // CONTENT_BROWSER_GAMEPAD_PROVIDER_H_
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