| Index: ui/aura/event.cc
|
| diff --git a/ui/aura/event.cc b/ui/aura/event.cc
|
| index 309858df6cdffab6e944476de904a9087d71894d..91e15bafa91a1f3f4ef68b706bb28477384a5708 100644
|
| --- a/ui/aura/event.cc
|
| +++ b/ui/aura/event.cc
|
| @@ -4,10 +4,19 @@
|
|
|
| #include "ui/aura/event.h"
|
|
|
| +#if defined(USE_X11)
|
| +#include <X11/Xlib.h>
|
| +#endif
|
| +
|
| #include "ui/aura/window.h"
|
| +#include "ui/base/keycodes/keyboard_code_conversion.h"
|
| #include "ui/gfx/point3.h"
|
| #include "ui/gfx/transform.h"
|
|
|
| +#if defined(USE_X11)
|
| +#include "ui/base/keycodes/keyboard_code_conversion_x.h"
|
| +#endif
|
| +
|
| namespace aura {
|
|
|
| Event::Event(ui::EventType type, int flags)
|
| @@ -130,7 +139,9 @@ KeyEvent::KeyEvent(const base::NativeEvent& native_event, bool is_char)
|
| ui::EventTypeFromNative(native_event),
|
| ui::EventFlagsFromNative(native_event)),
|
| key_code_(ui::KeyboardCodeFromNative(native_event)),
|
| - is_char_(is_char) {
|
| + is_char_(is_char),
|
| + character_(0),
|
| + unmodified_character_(0) {
|
| }
|
|
|
| KeyEvent::KeyEvent(ui::EventType type,
|
| @@ -138,7 +149,63 @@ KeyEvent::KeyEvent(ui::EventType type,
|
| int flags)
|
| : Event(type, flags),
|
| key_code_(key_code),
|
| - is_char_(false) {
|
| + is_char_(false),
|
| + character_(ui::GetCharacterFromKeyCode(key_code, flags)),
|
| + unmodified_character_(0) {
|
| +}
|
| +
|
| +uint16 KeyEvent::GetCharacter() const {
|
| + if (character_)
|
| + return character_;
|
| +
|
| +#if defined(OS_WIN)
|
| + return (native_event().message == WM_CHAR) ? key_code_ :
|
| + ui::GetCharacterFromKeyCode(key_code_, flags());
|
| +#elif defined(USE_X11)
|
| + if (!native_event())
|
| + return ui::GetCharacterFromKeyCode(key_code_, flags());
|
| +
|
| + DCHECK(native_event()->type == KeyPress ||
|
| + native_event()->type == KeyRelease);
|
| +
|
| + uint16 ch = ui::DefaultSymbolFromXEvent(native_event());
|
| + return ch ? ch : ui::GetCharacterFromKeyCode(key_code_, flags());
|
| +#else
|
| + NOTIMPLEMENTED();
|
| + return 0;
|
| +#endif
|
| +}
|
| +
|
| +uint16 KeyEvent::GetUnmodifiedCharacter() const {
|
| + if (unmodified_character_)
|
| + return unmodified_character_;
|
| +
|
| +#if defined(OS_WIN)
|
| + // Looks like there is no way to get unmodified character on Windows.
|
| + return (native_event().message == WM_CHAR) ? key_code_ :
|
| + ui::GetCharacterFromKeyCode(key_code_, flags() & ui::EF_SHIFT_DOWN);
|
| +#elif defined(USE_X11)
|
| + if (!native_event())
|
| + return ui::GetCharacterFromKeyCode(key_code_, flags() & ui::EF_SHIFT_DOWN);
|
| +
|
| + DCHECK(native_event()->type == KeyPress ||
|
| + native_event()->type == KeyRelease);
|
| +
|
| + XKeyEvent *key = &native_event()->xkey;
|
| +
|
| + static const unsigned int kIgnoredModifiers = ControlMask | LockMask |
|
| + Mod1Mask | Mod2Mask | Mod3Mask | Mod4Mask | Mod5Mask;
|
| +
|
| + // We can't use things like (key.state & ShiftMask), as it may mask out bits
|
| + // used by X11 internally.
|
| + key->state &= ~kIgnoredModifiers;
|
| + uint16 ch = ui::DefaultSymbolFromXEvent(native_event());
|
| + return ch ? ch :
|
| + ui::GetCharacterFromKeyCode(key_code_, flags() & ui::EF_SHIFT_DOWN);
|
| +#else
|
| + NOTIMPLEMENTED();
|
| + return 0;
|
| +#endif
|
| }
|
|
|
| } // namespace aura
|
|
|