Index: ui/aura/event.cc |
diff --git a/ui/aura/event.cc b/ui/aura/event.cc |
index 309858df6cdffab6e944476de904a9087d71894d..92465fbff61b4c1779f15da51d3ecea534af8474 100644 |
--- a/ui/aura/event.cc |
+++ b/ui/aura/event.cc |
@@ -4,10 +4,19 @@ |
#include "ui/aura/event.h" |
+#if defined(USE_X11) |
+#include <X11/Xlib.h> |
+#endif |
+ |
#include "ui/aura/window.h" |
+#include "ui/base/keycodes/keyboard_code_conversion.h" |
#include "ui/gfx/point3.h" |
#include "ui/gfx/transform.h" |
+#if defined(USE_X11) |
+#include "ui/base/keycodes/keyboard_code_conversion_x.h" |
+#endif |
+ |
namespace aura { |
Event::Event(ui::EventType type, int flags) |
@@ -130,7 +139,9 @@ KeyEvent::KeyEvent(const base::NativeEvent& native_event, bool is_char) |
ui::EventTypeFromNative(native_event), |
ui::EventFlagsFromNative(native_event)), |
key_code_(ui::KeyboardCodeFromNative(native_event)), |
- is_char_(is_char) { |
+ is_char_(is_char), |
+ character_(0), |
+ unmodified_character_(0) { |
} |
KeyEvent::KeyEvent(ui::EventType type, |
@@ -138,7 +149,65 @@ KeyEvent::KeyEvent(ui::EventType type, |
int flags) |
: Event(type, flags), |
key_code_(key_code), |
- is_char_(false) { |
+ is_char_(false), |
+ character_(ui::GetCharacterFromKeyCode(key_code, flags)), |
+ unmodified_character_(0) { |
+} |
+ |
+uint16 KeyEvent::GetCharacter() const { |
+ if (character_) |
+ return character_; |
+ |
+#if defined(OS_WIN) |
+ return (native_event().message == WM_CHAR) ? key_code_ : |
+ ui::GetCharacterFromKeyCode(key_code_, flags()); |
+#elif defined(USE_X11) |
+ if (!native_event()) { |
James Su
2011/11/15 11:51:10
nit: no { } for single line if statement.
Yusuke Sato
2011/11/15 12:20:59
Done.
|
+ return ui::GetCharacterFromKeyCode(key_code_, flags()); |
+ } |
+ |
+ DCHECK(native_event()->type == KeyPress || |
+ native_event()->type == KeyRelease); |
+ |
+ uint16 ch = ui::DefaultSymbolFromXEvent(native_event()); |
+ return ch ? ch : ui::GetCharacterFromKeyCode(key_code_, flags()); |
+#else |
+ NOTIMPLEMENTED(); |
+ return 0; |
+#endif |
+} |
+ |
+uint16 KeyEvent::GetUnmodifiedCharacter() const { |
+ if (unmodified_character_) |
+ return unmodified_character_; |
+ |
+#if defined(OS_WIN) |
+ // Looks like there is no way to get unmodified character on Windows. |
+ return (native_event().message == WM_CHAR) ? key_code_ : |
+ ui::GetCharacterFromKeyCode(key_code_, flags() & ui::EF_SHIFT_DOWN); |
+#elif defined(USE_X11) |
+ if (!native_event()) { |
+ return ui::GetCharacterFromKeyCode(key_code_, flags() & ui::EF_SHIFT_DOWN); |
James Su
2011/11/15 11:51:10
ditto.
Yusuke Sato
2011/11/15 12:20:59
Done.
|
+ } |
+ |
+ DCHECK(native_event()->type == KeyPress || |
+ native_event()->type == KeyRelease); |
+ |
+ XKeyEvent *key = &native_event()->xkey; |
+ |
+ static const unsigned int kIgnoredModifiers = ControlMask | LockMask | |
+ Mod1Mask | Mod2Mask | Mod3Mask | Mod4Mask | Mod5Mask; |
+ |
+ // We can't use things like (key.state & ShiftMask), as it may mask out bits |
+ // used by X11 internally. |
+ key->state &= ~kIgnoredModifiers; |
+ uint16 ch = ui::DefaultSymbolFromXEvent(native_event()); |
+ return ch ? ch : |
+ ui::GetCharacterFromKeyCode(key_code_, flags() & ui::EF_SHIFT_DOWN); |
+#else |
+ NOTIMPLEMENTED(); |
+ return 0; |
+#endif |
} |
} // namespace aura |