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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_AURA_WINDOW_H_ | 5 #ifndef UI_AURA_WINDOW_H_ |
6 #define UI_AURA_WINDOW_H_ | 6 #define UI_AURA_WINDOW_H_ |
7 #pragma once | 7 #pragma once |
8 | 8 |
9 #include <map> | 9 #include <map> |
| 10 #include <string> |
10 #include <vector> | 11 #include <vector> |
11 | 12 |
12 #include "base/basictypes.h" | 13 #include "base/basictypes.h" |
13 #include "base/memory/scoped_ptr.h" | 14 #include "base/memory/scoped_ptr.h" |
14 #include "base/observer_list.h" | 15 #include "base/observer_list.h" |
15 #include "base/string16.h" | 16 #include "base/string16.h" |
16 #include "ui/base/events.h" | 17 #include "ui/base/events.h" |
17 #include "ui/aura/aura_export.h" | 18 #include "ui/aura/aura_export.h" |
18 #include "ui/aura/window_types.h" | 19 #include "ui/aura/window_types.h" |
19 #include "ui/gfx/compositor/layer.h" | 20 #include "ui/gfx/compositor/layer.h" |
20 #include "ui/gfx/compositor/layer_animator.h" | 21 #include "ui/gfx/compositor/layer_animator.h" |
21 #include "ui/gfx/compositor/layer_delegate.h" | 22 #include "ui/gfx/compositor/layer_delegate.h" |
22 #include "ui/gfx/native_widget_types.h" | 23 #include "ui/gfx/native_widget_types.h" |
23 #include "ui/gfx/rect.h" | 24 #include "ui/gfx/rect.h" |
24 | 25 |
25 class SkCanvas; | 26 class SkCanvas; |
26 | 27 |
27 namespace ui { | 28 namespace ui { |
28 class Animation; | |
29 class Compositor; | |
30 class Layer; | 29 class Layer; |
31 class LayerAnimationSequence; | |
32 class Transform; | 30 class Transform; |
33 } | 31 } |
34 | 32 |
35 namespace aura { | 33 namespace aura { |
36 | 34 |
37 class Desktop; | 35 class Desktop; |
38 class EventFilter; | 36 class EventFilter; |
39 class KeyEvent; | |
40 class LayoutManager; | 37 class LayoutManager; |
41 class MouseEvent; | |
42 class ToplevelWindowContainer; | |
43 class TouchEvent; | |
44 class WindowDelegate; | 38 class WindowDelegate; |
45 class WindowObserver; | 39 class WindowObserver; |
46 | 40 |
47 namespace internal { | 41 namespace internal { |
48 class FocusManager; | 42 class FocusManager; |
49 } | 43 } |
50 | 44 |
51 // Aura window implementation. Interesting events are sent to the | 45 // Aura window implementation. Interesting events are sent to the |
52 // WindowDelegate. | 46 // WindowDelegate. |
53 // TODO(beng): resolve ownership. | 47 // TODO(beng): resolve ownership. |
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348 // TODO(oshima): Consolidcate ViewProp and aura::window property | 342 // TODO(oshima): Consolidcate ViewProp and aura::window property |
349 // implementation. | 343 // implementation. |
350 std::map<const char*, void*> prop_map_; | 344 std::map<const char*, void*> prop_map_; |
351 | 345 |
352 DISALLOW_COPY_AND_ASSIGN(Window); | 346 DISALLOW_COPY_AND_ASSIGN(Window); |
353 }; | 347 }; |
354 | 348 |
355 } // namespace aura | 349 } // namespace aura |
356 | 350 |
357 #endif // UI_AURA_WINDOW_H_ | 351 #endif // UI_AURA_WINDOW_H_ |
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