Index: views/bubble/bubble_border.cc |
diff --git a/views/bubble/bubble_border.cc b/views/bubble/bubble_border.cc |
index 70f08dd7506de0dd4e74f6675adcec140f21755d..fe5d075628ae1d98635f87b695e9b9efcef4d770 100644 |
--- a/views/bubble/bubble_border.cc |
+++ b/views/bubble/bubble_border.cc |
@@ -17,21 +17,8 @@ |
namespace views { |
// static |
-SkBitmap* BubbleBorder::left_ = NULL; |
-SkBitmap* BubbleBorder::top_left_ = NULL; |
-SkBitmap* BubbleBorder::top_ = NULL; |
-SkBitmap* BubbleBorder::top_right_ = NULL; |
-SkBitmap* BubbleBorder::right_ = NULL; |
-SkBitmap* BubbleBorder::bottom_right_ = NULL; |
-SkBitmap* BubbleBorder::bottom_ = NULL; |
-SkBitmap* BubbleBorder::bottom_left_ = NULL; |
-SkBitmap* BubbleBorder::top_arrow_ = NULL; |
-SkBitmap* BubbleBorder::bottom_arrow_ = NULL; |
-SkBitmap* BubbleBorder::left_arrow_ = NULL; |
-SkBitmap* BubbleBorder::right_arrow_ = NULL; |
- |
-// static |
-int BubbleBorder::arrow_offset_; |
+struct BorderImages* BubbleBorder::normal_images_ = NULL; |
+struct BorderImages* BubbleBorder::shadow_images_ = NULL; |
// The height inside the arrow image, in pixels. |
static const int kArrowInteriorHeight = 7; |
@@ -171,39 +158,65 @@ int BubbleBorder::SetArrowOffset(int offset, const gfx::Size& contents_size) { |
return override_arrow_offset_; |
} |
-// static |
-void BubbleBorder::InitClass() { |
- static bool initialized = false; |
- if (!initialized) { |
- // Load images. |
+void BubbleBorder::InitClass(Shadow shadow) { |
+ if (shadow == SHADOW && shadow_images_ == NULL) { |
ResourceBundle& rb = ResourceBundle::GetSharedInstance(); |
- left_ = rb.GetBitmapNamed(IDR_BUBBLE_L); |
- top_left_ = rb.GetBitmapNamed(IDR_BUBBLE_TL); |
- top_ = rb.GetBitmapNamed(IDR_BUBBLE_T); |
- top_right_ = rb.GetBitmapNamed(IDR_BUBBLE_TR); |
- right_ = rb.GetBitmapNamed(IDR_BUBBLE_R); |
- bottom_right_ = rb.GetBitmapNamed(IDR_BUBBLE_BR); |
- bottom_ = rb.GetBitmapNamed(IDR_BUBBLE_B); |
- bottom_left_ = rb.GetBitmapNamed(IDR_BUBBLE_BL); |
- left_arrow_ = rb.GetBitmapNamed(IDR_BUBBLE_L_ARROW); |
- top_arrow_ = rb.GetBitmapNamed(IDR_BUBBLE_T_ARROW); |
- right_arrow_ = rb.GetBitmapNamed(IDR_BUBBLE_R_ARROW); |
- bottom_arrow_ = rb.GetBitmapNamed(IDR_BUBBLE_B_ARROW); |
- |
- // Calculate horizontal and vertical insets for arrow by ensuring that |
- // the widest arrow and corner images will have enough room to avoid overlap |
- int offset_x = |
- (std::max(top_arrow_->width(), bottom_arrow_->width()) / 2) + |
- std::max(std::max(top_left_->width(), top_right_->width()), |
- std::max(bottom_left_->width(), bottom_right_->width())); |
- int offset_y = |
- (std::max(left_arrow_->height(), right_arrow_->height()) / 2) + |
- std::max(std::max(top_left_->height(), top_right_->height()), |
- std::max(bottom_left_->height(), bottom_right_->height())); |
- arrow_offset_ = std::max(offset_x, offset_y); |
- |
- initialized = true; |
+ shadow_images_ = new BorderImages(); |
+ shadow_images_->left = rb.GetBitmapNamed(IDR_BUBBLE_SHADOW_L); |
+ shadow_images_->top_left = rb.GetBitmapNamed(IDR_BUBBLE_SHADOW_TL); |
+ shadow_images_->top = rb.GetBitmapNamed(IDR_BUBBLE_SHADOW_T); |
+ shadow_images_->top_right = rb.GetBitmapNamed(IDR_BUBBLE_SHADOW_TR); |
+ shadow_images_->right = rb.GetBitmapNamed(IDR_BUBBLE_SHADOW_R); |
+ shadow_images_->bottom_right = rb.GetBitmapNamed(IDR_BUBBLE_SHADOW_BR); |
+ shadow_images_->bottom = rb.GetBitmapNamed(IDR_BUBBLE_SHADOW_B); |
+ shadow_images_->bottom_left = rb.GetBitmapNamed(IDR_BUBBLE_SHADOW_BL); |
+ shadow_images_->left_arrow = new SkBitmap(); |
+ shadow_images_->top_arrow = new SkBitmap(); |
+ shadow_images_->right_arrow = new SkBitmap(); |
+ shadow_images_->bottom_arrow = new SkBitmap(); |
+ } else if (shadow == NO_SHADOW && normal_images_ == NULL) { |
+ ResourceBundle& rb = ResourceBundle::GetSharedInstance(); |
+ normal_images_ = new BorderImages(); |
+ normal_images_->left = rb.GetBitmapNamed(IDR_BUBBLE_L); |
+ normal_images_->top_left = rb.GetBitmapNamed(IDR_BUBBLE_TL); |
+ normal_images_->top = rb.GetBitmapNamed(IDR_BUBBLE_T); |
+ normal_images_->top_right = rb.GetBitmapNamed(IDR_BUBBLE_TR); |
+ normal_images_->right = rb.GetBitmapNamed(IDR_BUBBLE_R); |
+ normal_images_->bottom_right = rb.GetBitmapNamed(IDR_BUBBLE_BR); |
+ normal_images_->bottom = rb.GetBitmapNamed(IDR_BUBBLE_B); |
+ normal_images_->bottom_left = rb.GetBitmapNamed(IDR_BUBBLE_BL); |
+ normal_images_->left_arrow = rb.GetBitmapNamed(IDR_BUBBLE_L_ARROW); |
+ normal_images_->top_arrow = rb.GetBitmapNamed(IDR_BUBBLE_T_ARROW); |
+ normal_images_->right_arrow = rb.GetBitmapNamed(IDR_BUBBLE_R_ARROW); |
+ normal_images_->bottom_arrow = rb.GetBitmapNamed(IDR_BUBBLE_B_ARROW); |
} |
+ |
+ struct BorderImages* images = |
+ shadow == SHADOW ? shadow_images_ : normal_images_; |
+ left_ = images->left; |
+ top_left_ = images->top_left; |
+ top_ = images->top; |
+ top_right_ = images->top_right; |
+ right_ = images->right; |
+ bottom_right_ = images->bottom_right; |
+ bottom_ = images->bottom; |
+ bottom_left_ = images->bottom_left; |
+ left_arrow_ = images->left_arrow; |
+ top_arrow_ = images->top_arrow; |
+ right_arrow_ = images->right_arrow; |
+ bottom_arrow_ = images->bottom_arrow; |
+ |
+ // Calculate horizontal and vertical insets for arrow by ensuring that |
+ // the widest arrow and corner images will have enough room to avoid overlap |
+ int offset_x = |
+ (std::max(top_arrow_->width(), bottom_arrow_->width()) / 2) + |
+ std::max(std::max(top_left_->width(), top_right_->width()), |
+ std::max(bottom_left_->width(), bottom_right_->width())); |
+ int offset_y = |
+ (std::max(left_arrow_->height(), right_arrow_->height()) / 2) + |
+ std::max(std::max(top_left_->height(), top_right_->height()), |
+ std::max(bottom_left_->height(), bottom_right_->height())); |
+ arrow_offset_ = std::max(offset_x, offset_y); |
sky
2011/11/15 05:06:37
This method is poorly named now that it sets both
koz (OOO until 15th September)
2011/11/15 06:35:43
Done.
|
} |
BubbleBorder::~BubbleBorder() {} |