Chromium Code Reviews| Index: views/bubble/bubble_border.cc |
| diff --git a/views/bubble/bubble_border.cc b/views/bubble/bubble_border.cc |
| index 70f08dd7506de0dd4e74f6675adcec140f21755d..7bb28dcc21bf172a3300448962c8b3d2c829151d 100644 |
| --- a/views/bubble/bubble_border.cc |
| +++ b/views/bubble/bubble_border.cc |
| @@ -17,25 +17,39 @@ |
| namespace views { |
| // static |
| -SkBitmap* BubbleBorder::left_ = NULL; |
| -SkBitmap* BubbleBorder::top_left_ = NULL; |
| -SkBitmap* BubbleBorder::top_ = NULL; |
| -SkBitmap* BubbleBorder::top_right_ = NULL; |
| -SkBitmap* BubbleBorder::right_ = NULL; |
| -SkBitmap* BubbleBorder::bottom_right_ = NULL; |
| -SkBitmap* BubbleBorder::bottom_ = NULL; |
| -SkBitmap* BubbleBorder::bottom_left_ = NULL; |
| -SkBitmap* BubbleBorder::top_arrow_ = NULL; |
| -SkBitmap* BubbleBorder::bottom_arrow_ = NULL; |
| -SkBitmap* BubbleBorder::left_arrow_ = NULL; |
| -SkBitmap* BubbleBorder::right_arrow_ = NULL; |
| +struct BubbleBorder::BorderImages* BubbleBorder::normal_images_ = NULL; |
| +struct BubbleBorder::BorderImages* BubbleBorder::shadow_images_ = NULL; |
| -// static |
| -int BubbleBorder::arrow_offset_; |
| // The height inside the arrow image, in pixels. |
| static const int kArrowInteriorHeight = 7; |
| +BubbleBorder::BubbleBorder(ArrowLocation arrow_location, Shadow shadow) |
| + : override_arrow_offset_(0), |
|
sky
2011/11/15 16:36:34
spacing is off.
koz (OOO until 15th September)
2011/11/15 22:45:39
Done.
|
| + arrow_location_(arrow_location), |
| + alignment_(ALIGN_ARROW_TO_MID_ANCHOR), |
| + background_color_(SK_ColorWHITE) { |
| + images_ = GetBorderImages(shadow); |
| + |
| + // Calculate horizontal and vertical insets for arrow by ensuring that |
| + // the widest arrow and corner images will have enough room to avoid overlap |
| + int offset_x = |
| + (std::max(images_->top_arrow->width(), |
| + images_->bottom_arrow->width()) / 2) + |
| + std::max(std::max(images_->top_left->width(), |
| + images_->top_right->width()), |
| + std::max(images_->bottom_left->width(), |
| + images_->bottom_right->width())); |
| + int offset_y = |
| + (std::max(images_->left_arrow->height(), |
| + images_->right_arrow->height()) / 2) + |
| + std::max(std::max(images_->top_left->height(), |
| + images_->top_right->height()), |
| + std::max(images_->bottom_left->height(), |
| + images_->bottom_right->height())); |
| + arrow_offset_ = std::max(offset_x, offset_y); |
| +} |
| + |
| gfx::Rect BubbleBorder::GetBounds(const gfx::Rect& position_relative_to, |
| const gfx::Size& contents_size) const { |
| // Desired size is size of contents enlarged by the size of the border images. |
| @@ -125,29 +139,29 @@ gfx::Rect BubbleBorder::GetBounds(const gfx::Rect& position_relative_to, |
| } |
| void BubbleBorder::GetInsets(gfx::Insets* insets) const { |
| - int top = top_->height(); |
| - int bottom = bottom_->height(); |
| - int left = left_->width(); |
| - int right = right_->width(); |
| + int top = images_->top->height(); |
| + int bottom = images_->bottom->height(); |
| + int left = images_->left->width(); |
| + int right = images_->right->width(); |
| switch (arrow_location_) { |
| case TOP_LEFT: |
| case TOP_RIGHT: |
| - top = std::max(top, top_arrow_->height()); |
| + top = std::max(top, images_->top_arrow->height()); |
| break; |
| case BOTTOM_LEFT: |
| case BOTTOM_RIGHT: |
| - bottom = std::max(bottom, bottom_arrow_->height()); |
| + bottom = std::max(bottom, images_->bottom_arrow->height()); |
| break; |
| case LEFT_TOP: |
| case LEFT_BOTTOM: |
| - left = std::max(left, left_arrow_->width()); |
| + left = std::max(left, images_->left_arrow->width()); |
| break; |
| case RIGHT_TOP: |
| case RIGHT_BOTTOM: |
| - right = std::max(right, right_arrow_->width()); |
| + right = std::max(right, images_->right_arrow->width()); |
| break; |
| case NONE: |
| @@ -172,56 +186,57 @@ int BubbleBorder::SetArrowOffset(int offset, const gfx::Size& contents_size) { |
| } |
| // static |
| -void BubbleBorder::InitClass() { |
| - static bool initialized = false; |
| - if (!initialized) { |
| - // Load images. |
| +BubbleBorder::BorderImages* BubbleBorder::GetBorderImages(Shadow shadow) { |
| + if (shadow == SHADOW && shadow_images_ == NULL) { |
| ResourceBundle& rb = ResourceBundle::GetSharedInstance(); |
| - left_ = rb.GetBitmapNamed(IDR_BUBBLE_L); |
| - top_left_ = rb.GetBitmapNamed(IDR_BUBBLE_TL); |
| - top_ = rb.GetBitmapNamed(IDR_BUBBLE_T); |
| - top_right_ = rb.GetBitmapNamed(IDR_BUBBLE_TR); |
| - right_ = rb.GetBitmapNamed(IDR_BUBBLE_R); |
| - bottom_right_ = rb.GetBitmapNamed(IDR_BUBBLE_BR); |
| - bottom_ = rb.GetBitmapNamed(IDR_BUBBLE_B); |
| - bottom_left_ = rb.GetBitmapNamed(IDR_BUBBLE_BL); |
| - left_arrow_ = rb.GetBitmapNamed(IDR_BUBBLE_L_ARROW); |
| - top_arrow_ = rb.GetBitmapNamed(IDR_BUBBLE_T_ARROW); |
| - right_arrow_ = rb.GetBitmapNamed(IDR_BUBBLE_R_ARROW); |
| - bottom_arrow_ = rb.GetBitmapNamed(IDR_BUBBLE_B_ARROW); |
| - |
| - // Calculate horizontal and vertical insets for arrow by ensuring that |
| - // the widest arrow and corner images will have enough room to avoid overlap |
| - int offset_x = |
| - (std::max(top_arrow_->width(), bottom_arrow_->width()) / 2) + |
| - std::max(std::max(top_left_->width(), top_right_->width()), |
| - std::max(bottom_left_->width(), bottom_right_->width())); |
| - int offset_y = |
| - (std::max(left_arrow_->height(), right_arrow_->height()) / 2) + |
| - std::max(std::max(top_left_->height(), top_right_->height()), |
| - std::max(bottom_left_->height(), bottom_right_->height())); |
| - arrow_offset_ = std::max(offset_x, offset_y); |
| - |
| - initialized = true; |
| + shadow_images_ = new BorderImages(); |
| + shadow_images_->left = rb.GetBitmapNamed(IDR_BUBBLE_SHADOW_L); |
| + shadow_images_->top_left = rb.GetBitmapNamed(IDR_BUBBLE_SHADOW_TL); |
| + shadow_images_->top = rb.GetBitmapNamed(IDR_BUBBLE_SHADOW_T); |
| + shadow_images_->top_right = rb.GetBitmapNamed(IDR_BUBBLE_SHADOW_TR); |
| + shadow_images_->right = rb.GetBitmapNamed(IDR_BUBBLE_SHADOW_R); |
| + shadow_images_->bottom_right = rb.GetBitmapNamed(IDR_BUBBLE_SHADOW_BR); |
| + shadow_images_->bottom = rb.GetBitmapNamed(IDR_BUBBLE_SHADOW_B); |
| + shadow_images_->bottom_left = rb.GetBitmapNamed(IDR_BUBBLE_SHADOW_BL); |
| + shadow_images_->left_arrow = new SkBitmap(); |
| + shadow_images_->top_arrow = new SkBitmap(); |
| + shadow_images_->right_arrow = new SkBitmap(); |
| + shadow_images_->bottom_arrow = new SkBitmap(); |
| + } else if (shadow == NO_SHADOW && normal_images_ == NULL) { |
| + ResourceBundle& rb = ResourceBundle::GetSharedInstance(); |
| + normal_images_ = new BorderImages(); |
| + normal_images_->left = rb.GetBitmapNamed(IDR_BUBBLE_L); |
| + normal_images_->top_left = rb.GetBitmapNamed(IDR_BUBBLE_TL); |
| + normal_images_->top = rb.GetBitmapNamed(IDR_BUBBLE_T); |
| + normal_images_->top_right = rb.GetBitmapNamed(IDR_BUBBLE_TR); |
| + normal_images_->right = rb.GetBitmapNamed(IDR_BUBBLE_R); |
| + normal_images_->bottom_right = rb.GetBitmapNamed(IDR_BUBBLE_BR); |
| + normal_images_->bottom = rb.GetBitmapNamed(IDR_BUBBLE_B); |
| + normal_images_->bottom_left = rb.GetBitmapNamed(IDR_BUBBLE_BL); |
| + normal_images_->left_arrow = rb.GetBitmapNamed(IDR_BUBBLE_L_ARROW); |
| + normal_images_->top_arrow = rb.GetBitmapNamed(IDR_BUBBLE_T_ARROW); |
| + normal_images_->right_arrow = rb.GetBitmapNamed(IDR_BUBBLE_R_ARROW); |
| + normal_images_->bottom_arrow = rb.GetBitmapNamed(IDR_BUBBLE_B_ARROW); |
| } |
| + return shadow == SHADOW ? shadow_images_ : normal_images_; |
| } |
| BubbleBorder::~BubbleBorder() {} |
| void BubbleBorder::Paint(const views::View& view, gfx::Canvas* canvas) const { |
| // Convenience shorthand variables. |
| - const int tl_width = top_left_->width(); |
| - const int tl_height = top_left_->height(); |
| - const int t_height = top_->height(); |
| - const int tr_width = top_right_->width(); |
| - const int tr_height = top_right_->height(); |
| - const int l_width = left_->width(); |
| - const int r_width = right_->width(); |
| - const int br_width = bottom_right_->width(); |
| - const int br_height = bottom_right_->height(); |
| - const int b_height = bottom_->height(); |
| - const int bl_width = bottom_left_->width(); |
| - const int bl_height = bottom_left_->height(); |
| + const int tl_width = images_->top_left->width(); |
| + const int tl_height = images_->top_left->height(); |
| + const int t_height = images_->top->height(); |
| + const int tr_width = images_->top_right->width(); |
| + const int tr_height = images_->top_right->height(); |
| + const int l_width = images_->left->width(); |
| + const int r_width = images_->right->width(); |
| + const int br_width = images_->bottom_right->width(); |
| + const int br_height = images_->bottom_right->height(); |
| + const int b_height = images_->bottom->height(); |
| + const int bl_width = images_->bottom_left->width(); |
| + const int bl_height = images_->bottom_left->height(); |
| gfx::Insets insets; |
| GetInsets(&insets); |
| @@ -247,118 +262,126 @@ void BubbleBorder::Paint(const views::View& view, gfx::Canvas* canvas) const { |
| // Left edge. |
| if (arrow_location_ == LEFT_TOP || arrow_location_ == LEFT_BOTTOM) { |
| int start_y = top + tl_height; |
| - int before_arrow = arrow_offset - start_y - left_arrow_->height() / 2; |
| - int after_arrow = |
| - height - tl_height - bl_height - left_arrow_->height() - before_arrow; |
| + int before_arrow = |
| + arrow_offset - start_y - images_->left_arrow->height() / 2; |
| + int after_arrow = height - tl_height - bl_height - |
| + images_->left_arrow->height() - before_arrow; |
| + int tip_y = start_y + before_arrow + images_->left_arrow->height() / 2; |
| DrawArrowInterior(canvas, |
| false, |
| - left_arrow_->width() - kArrowInteriorHeight, |
| - start_y + before_arrow + left_arrow_->height() / 2, |
| + images_->left_arrow->width() - kArrowInteriorHeight, |
| + tip_y, |
| kArrowInteriorHeight, |
| - left_arrow_->height() / 2 - 1); |
| + images_->left_arrow->height() / 2 - 1); |
| DrawEdgeWithArrow(canvas, |
| false, |
| - left_, |
| - left_arrow_, |
| + images_->left, |
| + images_->left_arrow, |
| left, |
| start_y, |
| before_arrow, |
| after_arrow, |
| - left_->width() - left_arrow_->width()); |
| + images_->left->width() - images_->left_arrow->width()); |
| } else { |
| - canvas->TileImageInt(*left_, left, top + tl_height, l_width, |
| + canvas->TileImageInt(*images_->left, left, top + tl_height, l_width, |
| height - tl_height - bl_height); |
| } |
| // Top left corner. |
| - canvas->DrawBitmapInt(*top_left_, left, top); |
| + canvas->DrawBitmapInt(*images_->top_left, left, top); |
| // Top edge. |
| if (arrow_location_ == TOP_LEFT || arrow_location_ == TOP_RIGHT) { |
| int start_x = left + tl_width; |
| - int before_arrow = arrow_offset - start_x - top_arrow_->width() / 2; |
| - int after_arrow = |
| - width - tl_width - tr_width - top_arrow_->width() - before_arrow; |
| + int before_arrow = arrow_offset - start_x - images_->top_arrow->width() / 2; |
| + int after_arrow = width - tl_width - tr_width - |
| + images_->top_arrow->width() - before_arrow; |
| DrawArrowInterior(canvas, |
| true, |
| - start_x + before_arrow + top_arrow_->width() / 2, |
| - top_arrow_->height() - kArrowInteriorHeight, |
| - 1 - top_arrow_->width() / 2, |
| + start_x + before_arrow + images_->top_arrow->width() / 2, |
| + images_->top_arrow->height() - kArrowInteriorHeight, |
| + 1 - images_->top_arrow->width() / 2, |
| kArrowInteriorHeight); |
| DrawEdgeWithArrow(canvas, |
| true, |
| - top_, |
| - top_arrow_, |
| + images_->top, |
| + images_->top_arrow, |
| start_x, |
| top, |
| before_arrow, |
| after_arrow, |
| - top_->height() - top_arrow_->height()); |
| + images_->top->height() - images_->top_arrow->height()); |
| } else { |
| - canvas->TileImageInt(*top_, left + tl_width, top, |
| + canvas->TileImageInt(*images_->top, left + tl_width, top, |
| width - tl_width - tr_width, t_height); |
| } |
| // Top right corner. |
| - canvas->DrawBitmapInt(*top_right_, right - tr_width, top); |
| + canvas->DrawBitmapInt(*images_->top_right, right - tr_width, top); |
| // Right edge. |
| if (arrow_location_ == RIGHT_TOP || arrow_location_ == RIGHT_BOTTOM) { |
| int start_y = top + tr_height; |
| - int before_arrow = arrow_offset - start_y - right_arrow_->height() / 2; |
| + int before_arrow = |
| + arrow_offset - start_y - images_->right_arrow->height() / 2; |
| int after_arrow = height - tl_height - bl_height - |
| - right_arrow_->height() - before_arrow; |
| + images_->right_arrow->height() - before_arrow; |
| + int tip_y = start_y + before_arrow + images_->right_arrow->height() / 2; |
| DrawArrowInterior(canvas, |
| false, |
| right - r_width + kArrowInteriorHeight, |
| - start_y + before_arrow + right_arrow_->height() / 2, |
| + tip_y, |
| -kArrowInteriorHeight, |
| - right_arrow_->height() / 2 - 1); |
| + images_->right_arrow->height() / 2 - 1); |
| DrawEdgeWithArrow(canvas, |
| false, |
| - right_, |
| - right_arrow_, |
| + images_->right, |
| + images_->right_arrow, |
| right - r_width, |
| start_y, |
| before_arrow, |
| after_arrow, |
| 0); |
| } else { |
| - canvas->TileImageInt(*right_, right - r_width, top + tr_height, r_width, |
| - height - tr_height - br_height); |
| + canvas->TileImageInt(*images_->right, right - r_width, top + tr_height, |
| + r_width, height - tr_height - br_height); |
| } |
| // Bottom right corner. |
| - canvas->DrawBitmapInt(*bottom_right_, right - br_width, bottom - br_height); |
| + canvas->DrawBitmapInt(*images_->bottom_right, |
| + right - br_width, |
| + bottom - br_height); |
| // Bottom edge. |
| if (arrow_location_ == BOTTOM_LEFT || arrow_location_ == BOTTOM_RIGHT) { |
| int start_x = left + bl_width; |
| - int before_arrow = arrow_offset - start_x - bottom_arrow_->width() / 2; |
| - int after_arrow = |
| - width - bl_width - br_width - bottom_arrow_->width() - before_arrow; |
| + int before_arrow = |
| + arrow_offset - start_x - images_->bottom_arrow->width() / 2; |
| + int after_arrow = width - bl_width - br_width - |
| + images_->bottom_arrow->width() - before_arrow; |
| + int tip_x = start_x + before_arrow + images_->bottom_arrow->width() / 2; |
| DrawArrowInterior(canvas, |
| true, |
| - start_x + before_arrow + bottom_arrow_->width() / 2, |
| + tip_x, |
| bottom - b_height + kArrowInteriorHeight, |
| - 1 - bottom_arrow_->width() / 2, |
| + 1 - images_->bottom_arrow->width() / 2, |
| -kArrowInteriorHeight); |
| DrawEdgeWithArrow(canvas, |
| true, |
| - bottom_, |
| - bottom_arrow_, |
| + images_->bottom, |
| + images_->bottom_arrow, |
| start_x, |
| bottom - b_height, |
| before_arrow, |
| after_arrow, |
| 0); |
| } else { |
| - canvas->TileImageInt(*bottom_, left + bl_width, bottom - b_height, |
| + canvas->TileImageInt(*images_->bottom, left + bl_width, bottom - b_height, |
| width - bl_width - br_width, b_height); |
| } |
| // Bottom left corner. |
| - canvas->DrawBitmapInt(*bottom_left_, left, bottom - bl_height); |
| + canvas->DrawBitmapInt(*images_->bottom_left, left, bottom - bl_height); |
| } |
| void BubbleBorder::DrawEdgeWithArrow(gfx::Canvas* canvas, |