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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef VIEWS_BUBBLE_BUBBLE_BORDER_H_ | 5 #ifndef VIEWS_BUBBLE_BUBBLE_BORDER_H_ |
6 #define VIEWS_BUBBLE_BUBBLE_BORDER_H_ | 6 #define VIEWS_BUBBLE_BUBBLE_BORDER_H_ |
7 #pragma once | 7 #pragma once |
8 | 8 |
9 #include "views/background.h" | 9 #include "views/background.h" |
10 #include "views/border.h" | 10 #include "views/border.h" |
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27 BOTTOM_LEFT = 2, | 27 BOTTOM_LEFT = 2, |
28 BOTTOM_RIGHT = 3, | 28 BOTTOM_RIGHT = 3, |
29 LEFT_TOP = 4, | 29 LEFT_TOP = 4, |
30 RIGHT_TOP = 5, | 30 RIGHT_TOP = 5, |
31 LEFT_BOTTOM = 6, | 31 LEFT_BOTTOM = 6, |
32 RIGHT_BOTTOM = 7, | 32 RIGHT_BOTTOM = 7, |
33 NONE = 8, // No arrow. Positioned under the supplied rect. | 33 NONE = 8, // No arrow. Positioned under the supplied rect. |
34 FLOAT = 9 // No arrow. Centered over the supplied rect. | 34 FLOAT = 9 // No arrow. Centered over the supplied rect. |
35 }; | 35 }; |
36 | 36 |
| 37 enum Shadow { |
| 38 SHADOW = 0, |
| 39 NO_SHADOW = 1 |
| 40 }; |
| 41 |
37 // The position of the bubble in relation to the anchor. | 42 // The position of the bubble in relation to the anchor. |
38 enum BubbleAlignment { | 43 enum BubbleAlignment { |
39 // The tip of the arrow points to the middle of the anchor. | 44 // The tip of the arrow points to the middle of the anchor. |
40 ALIGN_ARROW_TO_MID_ANCHOR, | 45 ALIGN_ARROW_TO_MID_ANCHOR, |
41 // The edge nearest to the arrow is lined up with the edge of the anchor. | 46 // The edge nearest to the arrow is lined up with the edge of the anchor. |
42 ALIGN_EDGE_TO_ANCHOR_EDGE | 47 ALIGN_EDGE_TO_ANCHOR_EDGE |
43 }; | 48 }; |
44 | 49 |
45 explicit BubbleBorder(ArrowLocation arrow_location) | 50 BubbleBorder(ArrowLocation arrow_location, Shadow shadow); |
46 : override_arrow_offset_(0), | |
47 arrow_location_(arrow_location), | |
48 alignment_(ALIGN_ARROW_TO_MID_ANCHOR), | |
49 background_color_(SK_ColorWHITE) { | |
50 InitClass(); | |
51 } | |
52 | 51 |
53 // Returns the radius of the corner of the border. | 52 // Returns the radius of the corner of the border. |
54 static int GetCornerRadius() { | 53 static int GetCornerRadius() { |
55 // We can't safely calculate a border radius by comparing the sizes of the | 54 // We can't safely calculate a border radius by comparing the sizes of the |
56 // side and corner images, because either may have been extended in various | 55 // side and corner images, because either may have been extended in various |
57 // directions in order to do more subtle dropshadow fading or other effects. | 56 // directions in order to do more subtle dropshadow fading or other effects. |
58 // So we hardcode the most accurate value. | 57 // So we hardcode the most accurate value. |
59 return 4; | 58 return 4; |
60 } | 59 } |
61 | 60 |
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110 // Sets a fixed offset for the arrow from the beginning of corresponding edge. | 109 // Sets a fixed offset for the arrow from the beginning of corresponding edge. |
111 // The arrow will still point to the same location but the bubble will shift | 110 // The arrow will still point to the same location but the bubble will shift |
112 // location to make that happen. Returns actuall arrow offset, in case of | 111 // location to make that happen. Returns actuall arrow offset, in case of |
113 // overflow it differ from desired. | 112 // overflow it differ from desired. |
114 int SetArrowOffset(int offset, const gfx::Size& contents_size); | 113 int SetArrowOffset(int offset, const gfx::Size& contents_size); |
115 | 114 |
116 // Overridden from views::Border: | 115 // Overridden from views::Border: |
117 virtual void GetInsets(gfx::Insets* insets) const; | 116 virtual void GetInsets(gfx::Insets* insets) const; |
118 | 117 |
119 private: | 118 private: |
| 119 struct BorderImages; |
| 120 |
120 // Loads images if necessary. | 121 // Loads images if necessary. |
121 static void InitClass(); | 122 static BorderImages* GetBorderImages(Shadow shadow); |
122 | 123 |
123 virtual ~BubbleBorder(); | 124 virtual ~BubbleBorder(); |
124 | 125 |
125 // Overridden from views::Border: | 126 // Overridden from views::Border: |
126 virtual void Paint(const views::View& view, gfx::Canvas* canvas) const; | 127 virtual void Paint(const views::View& view, gfx::Canvas* canvas) const; |
127 | 128 |
128 void DrawEdgeWithArrow(gfx::Canvas* canvas, | 129 void DrawEdgeWithArrow(gfx::Canvas* canvas, |
129 bool is_horizontal, | 130 bool is_horizontal, |
130 SkBitmap* edge, | 131 SkBitmap* edge, |
131 SkBitmap* arrow, | 132 SkBitmap* arrow, |
132 int start_x, | 133 int start_x, |
133 int start_y, | 134 int start_y, |
134 int before_arrow, | 135 int before_arrow, |
135 int after_arrow, | 136 int after_arrow, |
136 int offset) const; | 137 int offset) const; |
137 | 138 |
138 void DrawArrowInterior(gfx::Canvas* canvas, | 139 void DrawArrowInterior(gfx::Canvas* canvas, |
139 bool is_horizontal, | 140 bool is_horizontal, |
140 int tip_x, | 141 int tip_x, |
141 int tip_y, | 142 int tip_y, |
142 int shift_x, | 143 int shift_x, |
143 int shift_y) const; | 144 int shift_y) const; |
144 | 145 |
145 // Border graphics. | 146 // Border graphics. |
146 static SkBitmap* left_; | 147 struct BorderImages* images_; |
147 static SkBitmap* top_left_; | 148 |
148 static SkBitmap* top_; | 149 // Image bundles. |
149 static SkBitmap* top_right_; | 150 static struct BorderImages* normal_images_; |
150 static SkBitmap* right_; | 151 static struct BorderImages* shadow_images_; |
151 static SkBitmap* bottom_right_; | |
152 static SkBitmap* bottom_; | |
153 static SkBitmap* bottom_left_; | |
154 static SkBitmap* left_arrow_; | |
155 static SkBitmap* top_arrow_; | |
156 static SkBitmap* right_arrow_; | |
157 static SkBitmap* bottom_arrow_; | |
158 | 152 |
159 // Minimal offset of the arrow from the closet edge of bounding rect. | 153 // Minimal offset of the arrow from the closet edge of bounding rect. |
160 static int arrow_offset_; | 154 int arrow_offset_; |
161 | 155 |
162 // If specified, overrides the pre-calculated |arrow_offset_| of the arrow. | 156 // If specified, overrides the pre-calculated |arrow_offset_| of the arrow. |
163 int override_arrow_offset_; | 157 int override_arrow_offset_; |
164 | 158 |
165 ArrowLocation arrow_location_; | 159 ArrowLocation arrow_location_; |
166 BubbleAlignment alignment_; | 160 BubbleAlignment alignment_; |
167 SkColor background_color_; | 161 SkColor background_color_; |
168 | 162 |
169 DISALLOW_COPY_AND_ASSIGN(BubbleBorder); | 163 DISALLOW_COPY_AND_ASSIGN(BubbleBorder); |
170 }; | 164 }; |
171 | 165 |
172 // A Background that clips itself to the specified BubbleBorder and uses | 166 // A Background that clips itself to the specified BubbleBorder and uses |
173 // the background color of the BubbleBorder. | 167 // the background color of the BubbleBorder. |
174 class VIEWS_EXPORT BubbleBackground : public views::Background { | 168 class VIEWS_EXPORT BubbleBackground : public views::Background { |
175 public: | 169 public: |
176 explicit BubbleBackground(BubbleBorder* border) : border_(border) {} | 170 explicit BubbleBackground(BubbleBorder* border) : border_(border) {} |
177 | 171 |
178 // Background overrides. | 172 // Background overrides. |
179 virtual void Paint(gfx::Canvas* canvas, views::View* view) const; | 173 virtual void Paint(gfx::Canvas* canvas, views::View* view) const; |
180 | 174 |
181 private: | 175 private: |
182 BubbleBorder* border_; | 176 BubbleBorder* border_; |
183 | 177 |
184 DISALLOW_COPY_AND_ASSIGN(BubbleBackground); | 178 DISALLOW_COPY_AND_ASSIGN(BubbleBackground); |
185 }; | 179 }; |
186 | 180 |
187 } // namespace views | 181 } // namespace views |
188 | 182 |
189 #endif // VIEWS_BUBBLE_BUBBLE_BORDER_H_ | 183 #endif // VIEWS_BUBBLE_BUBBLE_BORDER_H_ |
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