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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef UI_AURA_SHELL_SHELL_ACCELERATOR_CONTROLLER_H_ |
| 6 #define UI_AURA_SHELL_SHELL_ACCELERATOR_CONTROLLER_H_ |
| 7 #pragma once |
| 8 |
| 9 #include "base/basictypes.h" |
| 10 #include "base/compiler_specific.h" |
| 11 #include "base/memory/scoped_ptr.h" |
| 12 #include "ui/aura_shell/aura_shell_export.h" |
| 13 #include "ui/base/models/accelerator.h" |
| 14 |
| 15 namespace ui { |
| 16 class AcceleratorManager; |
| 17 } // namespace ui |
| 18 |
| 19 namespace aura_shell { |
| 20 |
| 21 // ShellAcceleratorController provides functions for registering or |
| 22 // unregistering global keyboard accelerators, which are handled earlier than |
| 23 // any windows. It also implements several handlers as an accelerator target. |
| 24 class AURA_SHELL_EXPORT ShellAcceleratorController |
| 25 : public ui::AcceleratorTarget { |
| 26 public: |
| 27 ShellAcceleratorController(); |
| 28 virtual ~ShellAcceleratorController(); |
| 29 |
| 30 // Register a global keyboard accelerator for the specified target. If |
| 31 // multiple targets are registered for an accelerator, a target registered |
| 32 // later has higher priority. |
| 33 void Register(const ui::Accelerator& accelerator, |
| 34 ui::AcceleratorTarget* target); |
| 35 |
| 36 // Unregister the specified keyboard accelerator for the specified target. |
| 37 void Unregister(const ui::Accelerator& accelerator, |
| 38 ui::AcceleratorTarget* target); |
| 39 |
| 40 // Unregister all keyboard accelerators for the specified target. |
| 41 void UnregisterAll(ui::AcceleratorTarget* target); |
| 42 |
| 43 // Activate the target associated with the specified accelerator. |
| 44 // First, AcceleratorPressed handler of the most recently registered target |
| 45 // is called, and if that handler processes the event (i.e. returns true), |
| 46 // this method immediately returns. If not, we do the same thing on the next |
| 47 // target, and so on. |
| 48 // Returns true if an accelerator was activated. |
| 49 bool Process(const ui::Accelerator& accelerator); |
| 50 |
| 51 // Overridden from ui::AcceleratorTarget: |
| 52 virtual bool AcceleratorPressed(const ui::Accelerator& accelerator) OVERRIDE; |
| 53 |
| 54 private: |
| 55 scoped_ptr<ui::AcceleratorManager> accelerator_manager_; |
| 56 |
| 57 DISALLOW_COPY_AND_ASSIGN(ShellAcceleratorController); |
| 58 }; |
| 59 |
| 60 } // namespace aura_shell |
| 61 |
| 62 #endif // UI_AURA_SHELL_SHELL_ACCELERATOR_CONTROLLER_H_ |
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