Index: ui/aura/window.h |
diff --git a/ui/aura/window.h b/ui/aura/window.h |
index 485bcb41b5ea3b6a7df52550b665eb843546f619..b0dabe9daa978d78e859a4b9fccf5a39cd82bbba 100644 |
--- a/ui/aura/window.h |
+++ b/ui/aura/window.h |
@@ -46,6 +46,7 @@ class WindowObserver; |
namespace internal { |
class FocusManager; |
+class Shadow; |
} |
// Aura window implementation. Interesting events are sent to the |
@@ -90,6 +91,9 @@ class AURA_EXPORT Window : public ui::LayerDelegate { |
void set_user_data(void* user_data) { user_data_ = user_data; } |
void* user_data() const { return user_data_; } |
+ // Just made available for tests; outside callers shouldn't need to modify it. |
+ const internal::Shadow* shadow() const { return shadow_.get(); } |
+ |
// Changes the visibility of the window. |
void Show(); |
void Hide(); |
@@ -265,6 +269,11 @@ class AURA_EXPORT Window : public ui::LayerDelegate { |
void* GetProperty(const char* name) const; |
int GetIntProperty(const char* name) const; |
+ // Sets whether a drop shadow should be displayed around this window or not. |
+ // By default, shadows aren't displayed. It's safe to call this method before |
+ // calling Init(). |
+ void SetShadowVisible(bool visible); |
+ |
protected: |
// Returns the desktop or NULL if we aren't yet attached to a desktop. |
virtual Desktop* GetDesktop(); |
@@ -300,6 +309,9 @@ class AURA_EXPORT Window : public ui::LayerDelegate { |
bool return_tightest, |
bool for_event_handling); |
+ // Initialize |shadow_|. Init() must be called first. |
+ void InitShadow(); |
+ |
// Overridden from ui::LayerDelegate: |
virtual void OnPaintLayer(gfx::Canvas* canvas) OVERRIDE; |
@@ -349,6 +361,12 @@ class AURA_EXPORT Window : public ui::LayerDelegate { |
// implementation. |
std::map<const char*, void*> prop_map_; |
+ // NULL if SetShadowVisible(true) has never been called. |
+ scoped_ptr<internal::Shadow> shadow_; |
sky
2011/11/15 04:49:13
Would it work to make the shadow a transient child
|
+ |
+ // Is |shadow_| currently being shown? |
+ bool show_shadow_; |
+ |
DISALLOW_COPY_AND_ASSIGN(Window); |
}; |