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1 // Copyright 2011 the V8 project authors. All rights reserved. | 1 // Copyright 2011 the V8 project authors. All rights reserved. |
2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
4 // met: | 4 // met: |
5 // | 5 // |
6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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99 static uint32_t Random(Context* context); | 99 static uint32_t Random(Context* context); |
100 // We use random numbers internally in memory allocation and in the | 100 // We use random numbers internally in memory allocation and in the |
101 // compilers for security. In order to prevent information leaks we | 101 // compilers for security. In order to prevent information leaks we |
102 // use a separate random state for internal random number | 102 // use a separate random state for internal random number |
103 // generation. | 103 // generation. |
104 static uint32_t RandomPrivate(Isolate* isolate); | 104 static uint32_t RandomPrivate(Isolate* isolate); |
105 static Object* FillHeapNumberWithRandom(Object* heap_number, | 105 static Object* FillHeapNumberWithRandom(Object* heap_number, |
106 Context* context); | 106 Context* context); |
107 | 107 |
108 // Idle notification directly from the API. | 108 // Idle notification directly from the API. |
109 static bool IdleNotification(); | 109 static bool IdleNotification(int hint); |
110 | 110 |
111 private: | 111 private: |
112 static void InitializeOncePerProcess(); | 112 static void InitializeOncePerProcess(); |
113 | 113 |
114 // True if engine is currently running | 114 // True if engine is currently running |
115 static bool is_running_; | 115 static bool is_running_; |
116 // True if V8 has ever been run | 116 // True if V8 has ever been run |
117 static bool has_been_setup_; | 117 static bool has_been_setup_; |
118 // True if error has been signaled for current engine | 118 // True if error has been signaled for current engine |
119 // (reset to false if engine is restarted) | 119 // (reset to false if engine is restarted) |
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132 | 132 |
133 // JavaScript defines two kinds of equality. | 133 // JavaScript defines two kinds of equality. |
134 enum EqualityKind { kStrictEquality, kNonStrictEquality }; | 134 enum EqualityKind { kStrictEquality, kNonStrictEquality }; |
135 | 135 |
136 | 136 |
137 } } // namespace v8::internal | 137 } } // namespace v8::internal |
138 | 138 |
139 namespace i = v8::internal; | 139 namespace i = v8::internal; |
140 | 140 |
141 #endif // V8_V8_H_ | 141 #endif // V8_V8_H_ |
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