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| 1 // Copyright 2011 the V8 project authors. All rights reserved. | 1 // Copyright 2011 the V8 project authors. All rights reserved. |
| 2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
| 3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
| 4 // met: | 4 // met: |
| 5 // | 5 // |
| 6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
| 7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
| 8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
| 9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
| 10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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| 99 static uint32_t Random(Context* context); | 99 static uint32_t Random(Context* context); |
| 100 // We use random numbers internally in memory allocation and in the | 100 // We use random numbers internally in memory allocation and in the |
| 101 // compilers for security. In order to prevent information leaks we | 101 // compilers for security. In order to prevent information leaks we |
| 102 // use a separate random state for internal random number | 102 // use a separate random state for internal random number |
| 103 // generation. | 103 // generation. |
| 104 static uint32_t RandomPrivate(Isolate* isolate); | 104 static uint32_t RandomPrivate(Isolate* isolate); |
| 105 static Object* FillHeapNumberWithRandom(Object* heap_number, | 105 static Object* FillHeapNumberWithRandom(Object* heap_number, |
| 106 Context* context); | 106 Context* context); |
| 107 | 107 |
| 108 // Idle notification directly from the API. | 108 // Idle notification directly from the API. |
| 109 static bool IdleNotification(); | 109 static bool IdleNotification(int hint); |
| 110 | 110 |
| 111 private: | 111 private: |
| 112 static void InitializeOncePerProcess(); | 112 static void InitializeOncePerProcess(); |
| 113 | 113 |
| 114 // True if engine is currently running | 114 // True if engine is currently running |
| 115 static bool is_running_; | 115 static bool is_running_; |
| 116 // True if V8 has ever been run | 116 // True if V8 has ever been run |
| 117 static bool has_been_setup_; | 117 static bool has_been_setup_; |
| 118 // True if error has been signaled for current engine | 118 // True if error has been signaled for current engine |
| 119 // (reset to false if engine is restarted) | 119 // (reset to false if engine is restarted) |
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| 132 | 132 |
| 133 // JavaScript defines two kinds of equality. | 133 // JavaScript defines two kinds of equality. |
| 134 enum EqualityKind { kStrictEquality, kNonStrictEquality }; | 134 enum EqualityKind { kStrictEquality, kNonStrictEquality }; |
| 135 | 135 |
| 136 | 136 |
| 137 } } // namespace v8::internal | 137 } } // namespace v8::internal |
| 138 | 138 |
| 139 namespace i = v8::internal; | 139 namespace i = v8::internal; |
| 140 | 140 |
| 141 #endif // V8_V8_H_ | 141 #endif // V8_V8_H_ |
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