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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file includes all the necessary GL headers and implements some useful | 5 // This file includes all the necessary GL headers and implements some useful |
6 // utilities. | 6 // utilities. |
7 | 7 |
8 #ifndef GPU_COMMAND_BUFFER_SERVICE_GL_UTILS_H_ | 8 #ifndef GPU_COMMAND_BUFFER_SERVICE_GL_UTILS_H_ |
9 #define GPU_COMMAND_BUFFER_SERVICE_GL_UTILS_H_ | 9 #define GPU_COMMAND_BUFFER_SERVICE_GL_UTILS_H_ |
10 | 10 |
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35 | 35 |
36 // GL_OES_EGL_image_external | 36 // GL_OES_EGL_image_external |
37 #define GL_TEXTURE_EXTERNAL_OES 0x8D65 | 37 #define GL_TEXTURE_EXTERNAL_OES 0x8D65 |
38 #define GL_SAMPLER_EXTERNAL_OES 0x8D66 | 38 #define GL_SAMPLER_EXTERNAL_OES 0x8D66 |
39 #define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67 | 39 #define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67 |
40 #define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68 | 40 #define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68 |
41 | 41 |
42 // GL_ANGLE_translated_shader_source | 42 // GL_ANGLE_translated_shader_source |
43 #define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0 | 43 #define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0 |
44 | 44 |
| 45 // GL_ANGLE_pack_reverse_row_order |
| 46 #define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4 |
| 47 |
45 #define GL_GLEXT_PROTOTYPES 1 | 48 #define GL_GLEXT_PROTOTYPES 1 |
46 | 49 |
47 // Define this for extra GL error debugging (slower). | 50 // Define this for extra GL error debugging (slower). |
48 // #define GL_ERROR_DEBUGGING | 51 // #define GL_ERROR_DEBUGGING |
49 #ifdef GL_ERROR_DEBUGGING | 52 #ifdef GL_ERROR_DEBUGGING |
50 #define CHECK_GL_ERROR() do { \ | 53 #define CHECK_GL_ERROR() do { \ |
51 GLenum gl_error = glGetError(); \ | 54 GLenum gl_error = glGetError(); \ |
52 LOG_IF(ERROR, gl_error != GL_NO_ERROR) << "GL Error :" << gl_error; \ | 55 LOG_IF(ERROR, gl_error != GL_NO_ERROR) << "GL Error :" << gl_error; \ |
53 } while (0) | 56 } while (0) |
54 #else // GL_ERROR_DEBUGGING | 57 #else // GL_ERROR_DEBUGGING |
55 #define CHECK_GL_ERROR() void(0) | 58 #define CHECK_GL_ERROR() void(0) |
56 #endif // GL_ERROR_DEBUGGING | 59 #endif // GL_ERROR_DEBUGGING |
57 | 60 |
58 #endif // GPU_COMMAND_BUFFER_SERVICE_GL_UTILS_H_ | 61 #endif // GPU_COMMAND_BUFFER_SERVICE_GL_UTILS_H_ |
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