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Side by Side Diff: gpu/command_buffer/service/gl_utils.h

Issue 8513017: Add GL_ANGLE_pack_reverse_row_order to command buffer (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: rebaseline Created 9 years ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // This file includes all the necessary GL headers and implements some useful 5 // This file includes all the necessary GL headers and implements some useful
6 // utilities. 6 // utilities.
7 7
8 #ifndef GPU_COMMAND_BUFFER_SERVICE_GL_UTILS_H_ 8 #ifndef GPU_COMMAND_BUFFER_SERVICE_GL_UTILS_H_
9 #define GPU_COMMAND_BUFFER_SERVICE_GL_UTILS_H_ 9 #define GPU_COMMAND_BUFFER_SERVICE_GL_UTILS_H_
10 10
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35 35
36 // GL_OES_EGL_image_external 36 // GL_OES_EGL_image_external
37 #define GL_TEXTURE_EXTERNAL_OES 0x8D65 37 #define GL_TEXTURE_EXTERNAL_OES 0x8D65
38 #define GL_SAMPLER_EXTERNAL_OES 0x8D66 38 #define GL_SAMPLER_EXTERNAL_OES 0x8D66
39 #define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67 39 #define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67
40 #define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68 40 #define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68
41 41
42 // GL_ANGLE_translated_shader_source 42 // GL_ANGLE_translated_shader_source
43 #define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0 43 #define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0
44 44
45 // GL_ANGLE_pack_reverse_row_order
46 #define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4
47
45 #define GL_GLEXT_PROTOTYPES 1 48 #define GL_GLEXT_PROTOTYPES 1
46 49
47 // Define this for extra GL error debugging (slower). 50 // Define this for extra GL error debugging (slower).
48 // #define GL_ERROR_DEBUGGING 51 // #define GL_ERROR_DEBUGGING
49 #ifdef GL_ERROR_DEBUGGING 52 #ifdef GL_ERROR_DEBUGGING
50 #define CHECK_GL_ERROR() do { \ 53 #define CHECK_GL_ERROR() do { \
51 GLenum gl_error = glGetError(); \ 54 GLenum gl_error = glGetError(); \
52 LOG_IF(ERROR, gl_error != GL_NO_ERROR) << "GL Error :" << gl_error; \ 55 LOG_IF(ERROR, gl_error != GL_NO_ERROR) << "GL Error :" << gl_error; \
53 } while (0) 56 } while (0)
54 #else // GL_ERROR_DEBUGGING 57 #else // GL_ERROR_DEBUGGING
55 #define CHECK_GL_ERROR() void(0) 58 #define CHECK_GL_ERROR() void(0)
56 #endif // GL_ERROR_DEBUGGING 59 #endif // GL_ERROR_DEBUGGING
57 60
58 #endif // GPU_COMMAND_BUFFER_SERVICE_GL_UTILS_H_ 61 #endif // GPU_COMMAND_BUFFER_SERVICE_GL_UTILS_H_
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