| Index: content/renderer/render_thread_impl.h
|
| diff --git a/content/renderer/render_thread_impl.h b/content/renderer/render_thread_impl.h
|
| index e3fdac37a5c6174232a56b006338176ff29e7f88..70bd66b919307a9383b16c032f3c8f87ba0577c7 100644
|
| --- a/content/renderer/render_thread_impl.h
|
| +++ b/content/renderer/render_thread_impl.h
|
| @@ -43,6 +43,7 @@ class WebStorageEventDispatcher;
|
| }
|
|
|
| namespace base {
|
| +class ProcessMetrics;
|
| class MessageLoopProxy;
|
| class Thread;
|
| namespace win {
|
| @@ -168,6 +169,11 @@ class CONTENT_EXPORT RenderThreadImpl : public content::RenderThread,
|
| // on the renderer's main thread.
|
| scoped_refptr<base::MessageLoopProxy> GetFileThreadMessageLoopProxy();
|
|
|
| + // Causes the idle handler to skip sending idle notifications
|
| + // on the two next scheduled calls, so idle notifications are
|
| + // not sent for at least one notification delay.
|
| + void PostponeIdleNotification();
|
| +
|
| private:
|
| virtual bool OnControlMessageReceived(const IPC::Message& msg);
|
|
|
| @@ -184,6 +190,8 @@ class CONTENT_EXPORT RenderThreadImpl : public content::RenderThread,
|
| void OnGetAccessibilityTree();
|
| void OnTempCrashWithData(const GURL& data);
|
|
|
| + void IdleHandlerInForegroundTab();
|
| +
|
| // These objects live solely on the render thread.
|
| scoped_ptr<ScopedRunnableMethodFactory<RenderThreadImpl> > task_factory_;
|
| scoped_ptr<AppCacheDispatcher> appcache_dispatcher_;
|
| @@ -218,12 +226,17 @@ class CONTENT_EXPORT RenderThreadImpl : public content::RenderThread,
|
| // The current value of the idle notification timer delay.
|
| int64 idle_notification_delay_in_ms_;
|
|
|
| + // The number of idle handler calls that skip sending idle notifications.
|
| + int idle_notifications_to_skip_;
|
| +
|
| bool suspend_webkit_shared_timer_;
|
| bool notify_webkit_of_modal_loop_;
|
|
|
| // Timer that periodically calls IdleHandler.
|
| base::RepeatingTimer<RenderThreadImpl> idle_timer_;
|
|
|
| + scoped_ptr<base::ProcessMetrics> process_metrics_;
|
| +
|
| // The channel from the renderer process to the GPU process.
|
| scoped_refptr<GpuChannelHost> gpu_channel_;
|
|
|
|
|