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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
jonathan.backer
2011/11/10 17:42:02
I'm worried that the script did not work well here
| |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file is auto-generated from | 5 // This file is auto-generated from |
6 // gpu/command_buffer/build_gles2_cmd_buffer.py | 6 // gpu/command_buffer/build_gles2_cmd_buffer.py |
7 // DO NOT EDIT! | 7 // DO NOT EDIT! |
8 | 8 |
9 #ifndef GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ | 9 #ifndef GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ |
10 #define GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ | 10 #define GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ |
11 | 11 |
12 static GLES2Util::EnumToString enum_to_string_table[] = { | 12 static GLES2Util::EnumToString enum_to_string_table[] = { |
13 { 0x8825, "GL_DRAW_BUFFER0_NV", }, | |
14 { 0x0BC1, "GL_ALPHA_TEST_FUNC_QCOM", }, | |
15 { 0x0BC0, "GL_ALPHA_TEST_QCOM", }, | |
16 { 0x0BC2, "GL_ALPHA_TEST_REF_QCOM", }, | |
13 { 0x1E01, "GL_REPLACE", }, | 17 { 0x1E01, "GL_REPLACE", }, |
14 { 0, "GL_FALSE", }, | 18 { 0, "GL_FALSE", }, |
15 { 0x00400000, "GL_STENCIL_BUFFER_BIT6_QCOM", }, | 19 { 0x00400000, "GL_STENCIL_BUFFER_BIT6_QCOM", }, |
16 { 0x9130, "GL_SGX_PROGRAM_BINARY_IMG", }, | 20 { 0x9130, "GL_SGX_PROGRAM_BINARY_IMG", }, |
17 { 0x9133, "GL_RENDERBUFFER_SAMPLES_IMG", }, | 21 { 0x9133, "GL_RENDERBUFFER_SAMPLES_IMG", }, |
18 { 0x9135, "GL_MAX_SAMPLES_IMG", }, | 22 { 0x9135, "GL_MAX_SAMPLES_IMG", }, |
19 { 0x9134, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG", }, | 23 { 0x9134, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG", }, |
20 { 0x9136, "GL_TEXTURE_SAMPLES_IMG", }, | 24 { 0x9136, "GL_TEXTURE_SAMPLES_IMG", }, |
21 { 0x00000020, "GL_COLOR_BUFFER_BIT5_QCOM", }, | 25 { 0x00000020, "GL_COLOR_BUFFER_BIT5_QCOM", }, |
22 { 0x0006, "GL_TRIANGLE_FAN", }, | 26 { 0x0006, "GL_TRIANGLE_FAN", }, |
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41 { 0x8B57, "GL_BOOL_VEC2", }, | 45 { 0x8B57, "GL_BOOL_VEC2", }, |
42 { 0x8DF1, "GL_MEDIUM_FLOAT", }, | 46 { 0x8DF1, "GL_MEDIUM_FLOAT", }, |
43 { 0x8B55, "GL_INT_VEC4", }, | 47 { 0x8B55, "GL_INT_VEC4", }, |
44 { 0x8B54, "GL_INT_VEC3", }, | 48 { 0x8B54, "GL_INT_VEC3", }, |
45 { 0x8DF4, "GL_MEDIUM_INT", }, | 49 { 0x8DF4, "GL_MEDIUM_INT", }, |
46 { 0x8DF5, "GL_HIGH_INT", }, | 50 { 0x8DF5, "GL_HIGH_INT", }, |
47 { 0x8DF6, "GL_UNSIGNED_INT_10_10_10_2_OES", }, | 51 { 0x8DF6, "GL_UNSIGNED_INT_10_10_10_2_OES", }, |
48 { 0x8DF7, "GL_INT_10_10_10_2_OES", }, | 52 { 0x8DF7, "GL_INT_10_10_10_2_OES", }, |
49 { 0x806F, "GL_TEXTURE_3D_OES", }, | 53 { 0x806F, "GL_TEXTURE_3D_OES", }, |
50 { 0x806A, "GL_TEXTURE_BINDING_3D_OES", }, | 54 { 0x806A, "GL_TEXTURE_BINDING_3D_OES", }, |
55 { 0x8CE3, "GL_COLOR_ATTACHMENT3_NV", }, | |
51 { 0x8069, "GL_TEXTURE_BINDING_2D", }, | 56 { 0x8069, "GL_TEXTURE_BINDING_2D", }, |
52 { 0x8DFA, "GL_SHADER_COMPILER", }, | 57 { 0x8DFA, "GL_SHADER_COMPILER", }, |
53 { 0x8DFB, "GL_MAX_VERTEX_UNIFORM_VECTORS", }, | 58 { 0x8DFB, "GL_MAX_VERTEX_UNIFORM_VECTORS", }, |
54 { 0x8DFC, "GL_MAX_VARYING_VECTORS", }, | 59 { 0x8DFC, "GL_MAX_VARYING_VECTORS", }, |
55 { 0x8B5C, "GL_FLOAT_MAT4", }, | 60 { 0x8B5C, "GL_FLOAT_MAT4", }, |
56 { 0x8B5B, "GL_FLOAT_MAT3", }, | 61 { 0x8B5B, "GL_FLOAT_MAT3", }, |
57 { 0x8B5A, "GL_FLOAT_MAT2", }, | 62 { 0x8B5A, "GL_FLOAT_MAT2", }, |
58 { 0x0D05, "GL_PACK_ALIGNMENT", }, | 63 { 0x0D05, "GL_PACK_ALIGNMENT", }, |
59 { 0x87FF, "GL_PROGRAM_BINARY_FORMATS_OES", }, | 64 { 0x87FF, "GL_PROGRAM_BINARY_FORMATS_OES", }, |
60 { 0x87FE, "GL_NUM_PROGRAM_BINARY_FORMATS_OES", }, | 65 { 0x87FE, "GL_NUM_PROGRAM_BINARY_FORMATS_OES", }, |
(...skipping 41 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
102 { 0x8D41, "GL_RENDERBUFFER", }, | 107 { 0x8D41, "GL_RENDERBUFFER", }, |
103 { 0x0BD0, "GL_DITHER", }, | 108 { 0x0BD0, "GL_DITHER", }, |
104 { 0x1801, "GL_DEPTH_EXT", }, | 109 { 0x1801, "GL_DEPTH_EXT", }, |
105 { 0x1800, "GL_COLOR_EXT", }, | 110 { 0x1800, "GL_COLOR_EXT", }, |
106 { 0x1802, "GL_STENCIL_EXT", }, | 111 { 0x1802, "GL_STENCIL_EXT", }, |
107 { 0x0B21, "GL_LINE_WIDTH", }, | 112 { 0x0B21, "GL_LINE_WIDTH", }, |
108 { 0x81A5, "GL_DEPTH_COMPONENT16", }, | 113 { 0x81A5, "GL_DEPTH_COMPONENT16", }, |
109 { 0x81A6, "GL_DEPTH_COMPONENT24_OES", }, | 114 { 0x81A6, "GL_DEPTH_COMPONENT24_OES", }, |
110 { 0x81A7, "GL_DEPTH_COMPONENT32_OES", }, | 115 { 0x81A7, "GL_DEPTH_COMPONENT32_OES", }, |
111 { 0x8DFD, "GL_MAX_FRAGMENT_UNIFORM_VECTORS", }, | 116 { 0x8DFD, "GL_MAX_FRAGMENT_UNIFORM_VECTORS", }, |
117 { 0x8F60, "GL_MALI_SHADER_BINARY_ARM", }, | |
112 { 0x87EE, "GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD", }, | 118 { 0x87EE, "GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD", }, |
113 { 1, "GL_ES_VERSION_2_0", }, | 119 { 1, "GL_ES_VERSION_2_0", }, |
114 { 0x84F9, "GL_DEPTH_STENCIL_OES", }, | 120 { 0x84F9, "GL_DEPTH_STENCIL_OES", }, |
115 { 0x8368, "GL_UNSIGNED_INT_2_10_10_10_REV_EXT", }, | 121 { 0x8368, "GL_UNSIGNED_INT_2_10_10_10_REV_EXT", }, |
116 { 0x8363, "GL_UNSIGNED_SHORT_5_6_5", }, | 122 { 0x8363, "GL_UNSIGNED_SHORT_5_6_5", }, |
117 { 0x84F2, "GL_ALL_COMPLETED_NV", }, | 123 { 0x84F2, "GL_ALL_COMPLETED_NV", }, |
118 { 0x84F3, "GL_FENCE_STATUS_NV", }, | 124 { 0x84F3, "GL_FENCE_STATUS_NV", }, |
119 { 0x84F4, "GL_FENCE_CONDITION_NV", }, | 125 { 0x84F4, "GL_FENCE_CONDITION_NV", }, |
120 { 0x8366, "GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT", }, | 126 { 0x8366, "GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT", }, |
121 { 0x8365, "GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT", }, | 127 { 0x8365, "GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT", }, |
(...skipping 26 matching lines...) Expand all Loading... | |
148 { 0x0301, "GL_ONE_MINUS_SRC_COLOR", }, | 154 { 0x0301, "GL_ONE_MINUS_SRC_COLOR", }, |
149 { 0x0300, "GL_SRC_COLOR", }, | 155 { 0x0300, "GL_SRC_COLOR", }, |
150 { 0x0303, "GL_ONE_MINUS_SRC_ALPHA", }, | 156 { 0x0303, "GL_ONE_MINUS_SRC_ALPHA", }, |
151 { 0x0302, "GL_SRC_ALPHA", }, | 157 { 0x0302, "GL_SRC_ALPHA", }, |
152 { 0x0308, "GL_SRC_ALPHA_SATURATE", }, | 158 { 0x0308, "GL_SRC_ALPHA_SATURATE", }, |
153 { 0x2A00, "GL_POLYGON_OFFSET_UNITS", }, | 159 { 0x2A00, "GL_POLYGON_OFFSET_UNITS", }, |
154 { 0x00800000, "GL_STENCIL_BUFFER_BIT7_QCOM", }, | 160 { 0x00800000, "GL_STENCIL_BUFFER_BIT7_QCOM", }, |
155 { 0x00020000, "GL_STENCIL_BUFFER_BIT1_QCOM", }, | 161 { 0x00020000, "GL_STENCIL_BUFFER_BIT1_QCOM", }, |
156 { 0x8D00, "GL_DEPTH_ATTACHMENT", }, | 162 { 0x8D00, "GL_DEPTH_ATTACHMENT", }, |
157 { 0x8FA0, "GL_PERFMON_GLOBAL_MODE_QCOM", }, | 163 { 0x8FA0, "GL_PERFMON_GLOBAL_MODE_QCOM", }, |
164 { 0x813D, "GL_TEXTURE_MAX_LEVEL_APPLE", }, | |
158 { 0x8CDD, "GL_FRAMEBUFFER_UNSUPPORTED", }, | 165 { 0x8CDD, "GL_FRAMEBUFFER_UNSUPPORTED", }, |
166 { 0x8CDF, "GL_MAX_COLOR_ATTACHMENTS_NV", }, | |
167 { 0x882A, "GL_DRAW_BUFFER5_NV", }, | |
159 { 0x80AA, "GL_SAMPLE_COVERAGE_VALUE", }, | 168 { 0x80AA, "GL_SAMPLE_COVERAGE_VALUE", }, |
160 { 0x80AB, "GL_SAMPLE_COVERAGE_INVERT", }, | 169 { 0x80AB, "GL_SAMPLE_COVERAGE_INVERT", }, |
170 { 0x882B, "GL_DRAW_BUFFER6_NV", }, | |
171 { 0x882C, "GL_DRAW_BUFFER7_NV", }, | |
161 { 0x84FF, "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT", }, | 172 { 0x84FF, "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT", }, |
162 { 0x0B74, "GL_DEPTH_FUNC", }, | 173 { 0x0B74, "GL_DEPTH_FUNC", }, |
163 { 0x0B71, "GL_DEPTH_TEST", }, | 174 { 0x0B71, "GL_DEPTH_TEST", }, |
164 { 0x0B70, "GL_DEPTH_RANGE", }, | 175 { 0x0B70, "GL_DEPTH_RANGE", }, |
165 { 0x0B73, "GL_DEPTH_CLEAR_VALUE", }, | 176 { 0x0B73, "GL_DEPTH_CLEAR_VALUE", }, |
166 { 0x0B72, "GL_DEPTH_WRITEMASK", }, | 177 { 0x0B72, "GL_DEPTH_WRITEMASK", }, |
178 { 0x85BA, "GL_UNSIGNED_SHORT_8_8_APPLE", }, | |
179 { 0x882E, "GL_DRAW_BUFFER9_NV", }, | |
167 { 0x8073, "GL_MAX_3D_TEXTURE_SIZE_OES", }, | 180 { 0x8073, "GL_MAX_3D_TEXTURE_SIZE_OES", }, |
168 { 0x8072, "GL_TEXTURE_WRAP_R_OES", }, | 181 { 0x8072, "GL_TEXTURE_WRAP_R_OES", }, |
169 { 0x80E1, "GL_BGRA_EXT", }, | 182 { 0x80E1, "GL_BGRA_EXT", }, |
170 { 0x8ED7, "GL_COVERAGE_AUTOMATIC_NV", }, | 183 { 0x8ED7, "GL_COVERAGE_AUTOMATIC_NV", }, |
171 { 0x8ED6, "GL_COVERAGE_EDGE_FRAGMENTS_NV", }, | 184 { 0x8ED6, "GL_COVERAGE_EDGE_FRAGMENTS_NV", }, |
172 { 0x8ED5, "GL_COVERAGE_ALL_FRAGMENTS_NV", }, | 185 { 0x8ED5, "GL_COVERAGE_ALL_FRAGMENTS_NV", }, |
173 { 0x8ED4, "GL_COVERAGE_SAMPLES_NV", }, | 186 { 0x8ED4, "GL_COVERAGE_SAMPLES_NV", }, |
174 { 0x8ED3, "GL_COVERAGE_BUFFERS_NV", }, | 187 { 0x8ED3, "GL_COVERAGE_BUFFERS_NV", }, |
175 { 0x8ED2, "GL_COVERAGE_ATTACHMENT_NV", }, | 188 { 0x8ED2, "GL_COVERAGE_ATTACHMENT_NV", }, |
176 { 0x8ED1, "GL_COVERAGE_COMPONENT4_NV", }, | 189 { 0x8ED1, "GL_COVERAGE_COMPONENT4_NV", }, |
(...skipping 28 matching lines...) Expand all Loading... | |
205 { 0x1E02, "GL_INCR", }, | 218 { 0x1E02, "GL_INCR", }, |
206 { 0x8B90, "GL_PALETTE4_RGB8_OES", }, | 219 { 0x8B90, "GL_PALETTE4_RGB8_OES", }, |
207 { 0x8B97, "GL_PALETTE8_R5_G6_B5_OES", }, | 220 { 0x8B97, "GL_PALETTE8_R5_G6_B5_OES", }, |
208 { 0x8B96, "GL_PALETTE8_RGBA8_OES", }, | 221 { 0x8B96, "GL_PALETTE8_RGBA8_OES", }, |
209 { 0x8B95, "GL_PALETTE8_RGB8_OES", }, | 222 { 0x8B95, "GL_PALETTE8_RGB8_OES", }, |
210 { 0x8B94, "GL_PALETTE4_RGB5_A1_OES", }, | 223 { 0x8B94, "GL_PALETTE4_RGB5_A1_OES", }, |
211 { 0x0BE2, "GL_BLEND", }, | 224 { 0x0BE2, "GL_BLEND", }, |
212 { 0x84CB, "GL_TEXTURE11", }, | 225 { 0x84CB, "GL_TEXTURE11", }, |
213 { 0x8D55, "GL_RENDERBUFFER_STENCIL_SIZE", }, | 226 { 0x8D55, "GL_RENDERBUFFER_STENCIL_SIZE", }, |
214 { 0x8D54, "GL_RENDERBUFFER_DEPTH_SIZE", }, | 227 { 0x8D54, "GL_RENDERBUFFER_DEPTH_SIZE", }, |
215 { 0x8D57, "GL_MAX_SAMPLES", }, | 228 { 0x8D57, "GL_MAX_SAMPLES_ANGLE", }, |
216 { 0x8D56, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE", }, | 229 { 0x8D56, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE", }, |
217 { 0x8D51, "GL_RENDERBUFFER_GREEN_SIZE", }, | 230 { 0x8D51, "GL_RENDERBUFFER_GREEN_SIZE", }, |
218 { 0x8D50, "GL_RENDERBUFFER_RED_SIZE", }, | 231 { 0x8D50, "GL_RENDERBUFFER_RED_SIZE", }, |
219 { 0x8D53, "GL_RENDERBUFFER_ALPHA_SIZE", }, | 232 { 0x8D53, "GL_RENDERBUFFER_ALPHA_SIZE", }, |
220 { 0x8D52, "GL_RENDERBUFFER_BLUE_SIZE", }, | 233 { 0x8D52, "GL_RENDERBUFFER_BLUE_SIZE", }, |
221 { 0x00080000, "GL_STENCIL_BUFFER_BIT3_QCOM", }, | 234 { 0x00080000, "GL_STENCIL_BUFFER_BIT3_QCOM", }, |
222 { 0x886A, "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED", }, | 235 { 0x886A, "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED", }, |
236 { 0x9250, "GL_SHADER_BINARY_DMP", }, | |
223 { 0x10000000, "GL_MULTISAMPLE_BUFFER_BIT4_QCOM", }, | 237 { 0x10000000, "GL_MULTISAMPLE_BUFFER_BIT4_QCOM", }, |
224 { 0x00000002, "GL_COLOR_BUFFER_BIT1_QCOM", }, | 238 { 0x00000002, "GL_COLOR_BUFFER_BIT1_QCOM", }, |
225 { 0x00000001, "GL_COLOR_BUFFER_BIT0_QCOM", }, | 239 { 0x00000001, "GL_COLOR_BUFFER_BIT0_QCOM", }, |
226 { 0x00000004, "GL_COLOR_BUFFER_BIT2_QCOM", }, | 240 { 0x00000004, "GL_COLOR_BUFFER_BIT2_QCOM", }, |
227 { 0x1702, "GL_TEXTURE", }, | 241 { 0x1702, "GL_TEXTURE", }, |
228 { 0x00000008, "GL_COLOR_BUFFER_BIT3_QCOM", }, | 242 { 0x00000008, "GL_COLOR_BUFFER_BIT3_QCOM", }, |
243 { 0x8828, "GL_DRAW_BUFFER3_NV", }, | |
229 { 0x8DF0, "GL_LOW_FLOAT", }, | 244 { 0x8DF0, "GL_LOW_FLOAT", }, |
230 { 0x1906, "GL_ALPHA", }, | 245 { 0x1906, "GL_ALPHA", }, |
231 { 0x1907, "GL_RGB", }, | 246 { 0x1907, "GL_RGB", }, |
232 { 0x1901, "GL_STENCIL_INDEX", }, | 247 { 0x1901, "GL_STENCIL_INDEX", }, |
233 { 0x1902, "GL_DEPTH_COMPONENT", }, | 248 { 0x1902, "GL_DEPTH_COMPONENT", }, |
234 { 0x8B56, "GL_BOOL", }, | 249 { 0x8B56, "GL_BOOL", }, |
235 { 0x8B9B, "GL_IMPLEMENTATION_COLOR_READ_FORMAT", }, | 250 { 0x8B9B, "GL_IMPLEMENTATION_COLOR_READ_FORMAT", }, |
236 { 0x8B9A, "GL_IMPLEMENTATION_COLOR_READ_TYPE", }, | 251 { 0x8B9A, "GL_IMPLEMENTATION_COLOR_READ_TYPE", }, |
237 { 0x8823, "GL_WRITEONLY_RENDERING_QCOM", }, | 252 { 0x8823, "GL_WRITEONLY_RENDERING_QCOM", }, |
238 { 0x1908, "GL_RGBA", }, | 253 { 0x1908, "GL_RGBA", }, |
239 { 0x8DF2, "GL_HIGH_FLOAT", }, | 254 { 0x8DF2, "GL_HIGH_FLOAT", }, |
255 { 0x8826, "GL_DRAW_BUFFER1_NV", }, | |
256 { 0x8827, "GL_DRAW_BUFFER2_NV", }, | |
240 { 0x8DF3, "GL_LOW_INT", }, | 257 { 0x8DF3, "GL_LOW_INT", }, |
241 { 0x8B53, "GL_INT_VEC2", }, | 258 { 0x8B53, "GL_INT_VEC2", }, |
259 { 0x0C02, "GL_READ_BUFFER_NV", }, | |
242 { 0x8B52, "GL_FLOAT_VEC4", }, | 260 { 0x8B52, "GL_FLOAT_VEC4", }, |
243 { 0x9240, "GL_UNPACK_FLIP_Y_CHROMIUM", }, | 261 { 0x9240, "GL_UNPACK_FLIP_Y_CHROMIUM", }, |
244 { 0x8B51, "GL_FLOAT_VEC3", }, | 262 { 0x8B51, "GL_FLOAT_VEC3", }, |
245 { 0x8B50, "GL_FLOAT_VEC2", }, | 263 { 0x8B50, "GL_FLOAT_VEC2", }, |
246 { 0x812F, "GL_CLAMP_TO_EDGE", }, | 264 { 0x812F, "GL_CLAMP_TO_EDGE", }, |
247 { 0x86A3, "GL_COMPRESSED_TEXTURE_FORMATS", }, | 265 { 0x86A3, "GL_COMPRESSED_TEXTURE_FORMATS", }, |
248 { 0x86A2, "GL_NUM_COMPRESSED_TEXTURE_FORMATS", }, | 266 { 0x86A2, "GL_NUM_COMPRESSED_TEXTURE_FORMATS", }, |
267 { 0x0CF3, "GL_UNPACK_SKIP_ROWS", }, | |
268 { 0x0CF2, "GL_UNPACK_ROW_LENGTH", }, | |
249 { 0x140C, "GL_FIXED", }, | 269 { 0x140C, "GL_FIXED", }, |
250 { 0x8008, "GL_MAX_EXT", }, | 270 { 0x8008, "GL_MAX_EXT", }, |
251 { 0x0CF5, "GL_UNPACK_ALIGNMENT", }, | 271 { 0x0CF5, "GL_UNPACK_ALIGNMENT", }, |
272 { 0x0CF4, "GL_UNPACK_SKIP_PIXELS", }, | |
252 { 0x8009, "GL_BLEND_EQUATION", }, | 273 { 0x8009, "GL_BLEND_EQUATION", }, |
253 { 0x1401, "GL_UNSIGNED_BYTE", }, | 274 { 0x1401, "GL_UNSIGNED_BYTE", }, |
254 { 0x1400, "GL_BYTE", }, | 275 { 0x1400, "GL_BYTE", }, |
255 { 0x1403, "GL_UNSIGNED_SHORT", }, | 276 { 0x1403, "GL_UNSIGNED_SHORT", }, |
256 { 0x1402, "GL_SHORT", }, | 277 { 0x1402, "GL_SHORT", }, |
257 { 0x1405, "GL_UNSIGNED_INT", }, | 278 { 0x1405, "GL_UNSIGNED_INT", }, |
258 { 0x1404, "GL_INT", }, | 279 { 0x1404, "GL_INT", }, |
259 { 0x1406, "GL_FLOAT", }, | 280 { 0x1406, "GL_FLOAT", }, |
260 { 0x8CD1, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME", }, | 281 { 0x8CD1, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME", }, |
261 { 0x00040000, "GL_STENCIL_BUFFER_BIT2_QCOM", }, | 282 { 0x00040000, "GL_STENCIL_BUFFER_BIT2_QCOM", }, |
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328 { 0x84D6, "GL_TEXTURE22", }, | 349 { 0x84D6, "GL_TEXTURE22", }, |
329 { 0x84D7, "GL_TEXTURE23", }, | 350 { 0x84D7, "GL_TEXTURE23", }, |
330 { 0x84D4, "GL_TEXTURE20", }, | 351 { 0x84D4, "GL_TEXTURE20", }, |
331 { 0x84D5, "GL_TEXTURE21", }, | 352 { 0x84D5, "GL_TEXTURE21", }, |
332 { 0x84D2, "GL_TEXTURE18", }, | 353 { 0x84D2, "GL_TEXTURE18", }, |
333 { 0x8B91, "GL_PALETTE4_RGBA8_OES", }, | 354 { 0x8B91, "GL_PALETTE4_RGBA8_OES", }, |
334 { 0x84D0, "GL_TEXTURE16", }, | 355 { 0x84D0, "GL_TEXTURE16", }, |
335 { 0x84D1, "GL_TEXTURE17", }, | 356 { 0x84D1, "GL_TEXTURE17", }, |
336 { 0x1E03, "GL_DECR", }, | 357 { 0x1E03, "GL_DECR", }, |
337 { 0x84DF, "GL_TEXTURE31", }, | 358 { 0x84DF, "GL_TEXTURE31", }, |
359 { 0x882D, "GL_DRAW_BUFFER8_NV", }, | |
338 { 0x84DD, "GL_TEXTURE29", }, | 360 { 0x84DD, "GL_TEXTURE29", }, |
339 { 0x84DE, "GL_TEXTURE30", }, | 361 { 0x84DE, "GL_TEXTURE30", }, |
340 { 0x84DB, "GL_TEXTURE27", }, | 362 { 0x84DB, "GL_TEXTURE27", }, |
341 { 0x84DC, "GL_TEXTURE28", }, | 363 { 0x84DC, "GL_TEXTURE28", }, |
342 { 0x84DA, "GL_TEXTURE26", }, | 364 { 0x84DA, "GL_TEXTURE26", }, |
365 { 0x882F, "GL_DRAW_BUFFER10_NV", }, | |
343 { 0x8645, "GL_VERTEX_ATTRIB_ARRAY_POINTER", }, | 366 { 0x8645, "GL_VERTEX_ATTRIB_ARRAY_POINTER", }, |
344 { 0x300E, "GL_CONTEXT_LOST", }, | 367 { 0x300E, "GL_CONTEXT_LOST", }, |
345 { 0x2600, "GL_NEAREST", }, | 368 { 0x2600, "GL_NEAREST", }, |
346 { 0x84C4, "GL_TEXTURE4", }, | 369 { 0x84C4, "GL_TEXTURE4", }, |
347 { 0x85B5, "GL_VERTEX_ARRAY_BINDING_OES", }, | 370 { 0x85B5, "GL_VERTEX_ARRAY_BINDING_OES", }, |
348 { 0x8253, "GL_GUILTY_CONTEXT_RESET_ARB", }, | 371 { 0x8253, "GL_GUILTY_CONTEXT_RESET_ARB", }, |
372 { 0x8FC4, "GL_SHADER_BINARY_VIV", }, | |
349 { 0x00200000, "GL_STENCIL_BUFFER_BIT5_QCOM", }, | 373 { 0x00200000, "GL_STENCIL_BUFFER_BIT5_QCOM", }, |
350 { 0x8D68, "GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES", }, | 374 { 0x8D68, "GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES", }, |
375 { 0x85BB, "GL_UNSIGNED_SHORT_8_8_REV_APPLE", }, | |
351 { 0x8D61, "GL_HALF_FLOAT_OES", }, | 376 { 0x8D61, "GL_HALF_FLOAT_OES", }, |
352 { 0x8D62, "GL_RGB565", }, | 377 { 0x8D62, "GL_RGB565", }, |
353 { 0x8D64, "GL_ETC1_RGB8_OES", }, | 378 { 0x8D64, "GL_ETC1_RGB8_OES", }, |
354 { 0x8D65, "GL_TEXTURE_EXTERNAL_OES", }, | 379 { 0x8D65, "GL_TEXTURE_EXTERNAL_OES", }, |
355 { 0x8D66, "GL_SAMPLER_EXTERNAL_OES", }, | 380 { 0x8D66, "GL_SAMPLER_EXTERNAL_OES", }, |
356 { 0x8D67, "GL_TEXTURE_BINDING_EXTERNAL_OES", }, | 381 { 0x8D67, "GL_TEXTURE_BINDING_EXTERNAL_OES", }, |
382 { 0x04000000, "GL_MULTISAMPLE_BUFFER_BIT2_QCOM", }, | |
383 { 0x8CEE, "GL_COLOR_ATTACHMENT14_NV", }, | |
357 { 0x2800, "GL_TEXTURE_MAG_FILTER", }, | 384 { 0x2800, "GL_TEXTURE_MAG_FILTER", }, |
358 { 0x2801, "GL_TEXTURE_MIN_FILTER", }, | 385 { 0x2801, "GL_TEXTURE_MIN_FILTER", }, |
359 { 0x2802, "GL_TEXTURE_WRAP_S", }, | 386 { 0x2802, "GL_TEXTURE_WRAP_S", }, |
360 { 0x2803, "GL_TEXTURE_WRAP_T", }, | 387 { 0x2803, "GL_TEXTURE_WRAP_T", }, |
361 { 0x2703, "GL_LINEAR_MIPMAP_LINEAR", }, | 388 { 0x2703, "GL_LINEAR_MIPMAP_LINEAR", }, |
362 { 0x2702, "GL_NEAREST_MIPMAP_LINEAR", }, | 389 { 0x2702, "GL_NEAREST_MIPMAP_LINEAR", }, |
363 { 0x1F03, "GL_EXTENSIONS", }, | 390 { 0x1F03, "GL_EXTENSIONS", }, |
364 { 0x1F02, "GL_VERSION", }, | 391 { 0x1F02, "GL_VERSION", }, |
365 { 0x1F01, "GL_RENDERER", }, | 392 { 0x1F01, "GL_RENDERER", }, |
366 { 0x1F00, "GL_VENDOR", }, | 393 { 0x1F00, "GL_VENDOR", }, |
367 { 0x2701, "GL_LINEAR_MIPMAP_NEAREST", }, | 394 { 0x2701, "GL_LINEAR_MIPMAP_NEAREST", }, |
368 { 0x0B94, "GL_STENCIL_FAIL", }, | 395 { 0x0B94, "GL_STENCIL_FAIL", }, |
369 { 0x8B4C, "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS", }, | 396 { 0x8B4C, "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS", }, |
370 { 0x8B4D, "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS", }, | 397 { 0x8B4D, "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS", }, |
371 { 0x8B4F, "GL_SHADER_TYPE", }, | 398 { 0x8B4F, "GL_SHADER_TYPE", }, |
372 { 0x00004000, "GL_COLOR_BUFFER_BIT", }, | 399 { 0x00004000, "GL_COLOR_BUFFER_BIT", }, |
373 { 0x00000010, "GL_COLOR_BUFFER_BIT4_QCOM", }, | 400 { 0x00000010, "GL_COLOR_BUFFER_BIT4_QCOM", }, |
401 { 0x8834, "GL_DRAW_BUFFER15_NV", }, | |
402 { 0x8833, "GL_DRAW_BUFFER14_NV", }, | |
403 { 0x8832, "GL_DRAW_BUFFER13_NV", }, | |
404 { 0x8831, "GL_DRAW_BUFFER12_NV", }, | |
405 { 0x8830, "GL_DRAW_BUFFER11_NV", }, | |
374 { 0x00010000, "GL_STENCIL_BUFFER_BIT0_QCOM", }, | 406 { 0x00010000, "GL_STENCIL_BUFFER_BIT0_QCOM", }, |
375 { 0x0B93, "GL_STENCIL_VALUE_MASK", }, | 407 { 0x0B93, "GL_STENCIL_VALUE_MASK", }, |
376 { 0x0B92, "GL_STENCIL_FUNC", }, | 408 { 0x0B92, "GL_STENCIL_FUNC", }, |
377 { 0x0B91, "GL_STENCIL_CLEAR_VALUE", }, | 409 { 0x0B91, "GL_STENCIL_CLEAR_VALUE", }, |
378 { 0x883D, "GL_BLEND_EQUATION_ALPHA", }, | 410 { 0x883D, "GL_BLEND_EQUATION_ALPHA", }, |
379 { 0x0B97, "GL_STENCIL_REF", }, | 411 { 0x0B97, "GL_STENCIL_REF", }, |
380 { 0x0B96, "GL_STENCIL_PASS_DEPTH_PASS", }, | 412 { 0x0B96, "GL_STENCIL_PASS_DEPTH_PASS", }, |
381 { 0x0B95, "GL_STENCIL_PASS_DEPTH_FAIL", }, | 413 { 0x0B95, "GL_STENCIL_PASS_DEPTH_FAIL", }, |
382 { 0x2700, "GL_NEAREST_MIPMAP_NEAREST", }, | 414 { 0x2700, "GL_NEAREST_MIPMAP_NEAREST", }, |
383 { 0x0B98, "GL_STENCIL_WRITEMASK", }, | 415 { 0x0B98, "GL_STENCIL_WRITEMASK", }, |
384 { 0x20000000, "GL_MULTISAMPLE_BUFFER_BIT5_QCOM", }, | 416 { 0x20000000, "GL_MULTISAMPLE_BUFFER_BIT5_QCOM", }, |
385 { 0x0DE1, "GL_TEXTURE_2D", }, | 417 { 0x0DE1, "GL_TEXTURE_2D", }, |
386 { 0x80C9, "GL_BLEND_SRC_RGB", }, | 418 { 0x80C9, "GL_BLEND_SRC_RGB", }, |
387 { 0x80C8, "GL_BLEND_DST_RGB", }, | 419 { 0x80C8, "GL_BLEND_DST_RGB", }, |
388 { 0x8058, "GL_RGBA8_OES", }, | 420 { 0x8058, "GL_RGBA8_OES", }, |
389 { 0x00002000, "GL_DEPTH_BUFFER_BIT5_QCOM", }, | 421 { 0x00002000, "GL_DEPTH_BUFFER_BIT5_QCOM", }, |
390 { 0x8051, "GL_RGB8_OES", }, | 422 { 0x8051, "GL_RGB8_OES", }, |
391 { 0x8CAB, "GL_RENDERBUFFER_SAMPLES", }, | 423 { 0x8CAB, "GL_RENDERBUFFER_SAMPLES_ANGLE", }, |
392 { 0x8057, "GL_RGB5_A1", }, | 424 { 0x8057, "GL_RGB5_A1", }, |
393 { 0x8056, "GL_RGBA4", }, | 425 { 0x8056, "GL_RGBA4", }, |
394 { 0x150A, "GL_INVERT", }, | 426 { 0x150A, "GL_INVERT", }, |
395 { 0x01000000, "GL_MULTISAMPLE_BUFFER_BIT0_QCOM", }, | 427 { 0x01000000, "GL_MULTISAMPLE_BUFFER_BIT0_QCOM", }, |
396 { 0x0B45, "GL_CULL_FACE_MODE", }, | 428 { 0x0B45, "GL_CULL_FACE_MODE", }, |
397 { 0x00100000, "GL_STENCIL_BUFFER_BIT4_QCOM", }, | 429 { 0x00100000, "GL_STENCIL_BUFFER_BIT4_QCOM", }, |
398 { 0x8D20, "GL_STENCIL_ATTACHMENT", }, | 430 { 0x8D20, "GL_STENCIL_ATTACHMENT", }, |
399 { 0x00000200, "GL_DEPTH_BUFFER_BIT1_QCOM", }, | 431 { 0x00000200, "GL_DEPTH_BUFFER_BIT1_QCOM", }, |
400 { 0x00008000, "GL_DEPTH_BUFFER_BIT7_QCOM", }, | 432 { 0x00008000, "GL_DEPTH_BUFFER_BIT7_QCOM", }, |
401 { 0x8CA8, "GL_READ_FRAMEBUFFER", }, | 433 { 0x8CA8, "GL_READ_FRAMEBUFFER_ANGLE", }, |
402 { 0x8CA9, "GL_DRAW_FRAMEBUFFER", }, | 434 { 0x8CA9, "GL_DRAW_FRAMEBUFFER_ANGLE", }, |
403 { 0x8CA6, "GL_FRAMEBUFFER_BINDING", }, | 435 { 0x8CA6, "GL_FRAMEBUFFER_BINDING", }, |
404 { 0x8CA7, "GL_RENDERBUFFER_BINDING", }, | 436 { 0x8CA7, "GL_RENDERBUFFER_BINDING", }, |
405 { 0x8CA4, "GL_STENCIL_BACK_VALUE_MASK", }, | 437 { 0x8CA4, "GL_STENCIL_BACK_VALUE_MASK", }, |
406 { 0x8CA5, "GL_STENCIL_BACK_WRITEMASK", }, | 438 { 0x8CA5, "GL_STENCIL_BACK_WRITEMASK", }, |
407 { 0x8CA3, "GL_STENCIL_BACK_REF", }, | 439 { 0x8CA3, "GL_STENCIL_BACK_REF", }, |
408 { 0x80CB, "GL_BLEND_SRC_ALPHA", }, | 440 { 0x80CB, "GL_BLEND_SRC_ALPHA", }, |
409 { 0x80CA, "GL_BLEND_DST_ALPHA", }, | 441 { 0x80CA, "GL_BLEND_DST_ALPHA", }, |
442 { 0x8CE4, "GL_COLOR_ATTACHMENT4_NV", }, | |
410 { 0x8CD6, "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT", }, | 443 { 0x8CD6, "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT", }, |
411 { 0x8872, "GL_MAX_TEXTURE_IMAGE_UNITS", }, | 444 { 0x8872, "GL_MAX_TEXTURE_IMAGE_UNITS", }, |
412 { 0x8508, "GL_DECR_WRAP", }, | 445 { 0x8508, "GL_DECR_WRAP", }, |
413 { 0x8507, "GL_INCR_WRAP", }, | 446 { 0x8507, "GL_INCR_WRAP", }, |
414 { 0x8895, "GL_ELEMENT_ARRAY_BUFFER_BINDING", }, | 447 { 0x8895, "GL_ELEMENT_ARRAY_BUFFER_BINDING", }, |
415 { 0x8894, "GL_ARRAY_BUFFER_BINDING", }, | 448 { 0x8894, "GL_ARRAY_BUFFER_BINDING", }, |
416 { 0x8893, "GL_ELEMENT_ARRAY_BUFFER", }, | 449 { 0x8893, "GL_ELEMENT_ARRAY_BUFFER", }, |
417 { 0x8892, "GL_ARRAY_BUFFER", }, | 450 { 0x8892, "GL_ARRAY_BUFFER", }, |
418 { 0x8BD8, "GL_TEXTURE_IMAGE_VALID_QCOM", }, | 451 { 0x8BD8, "GL_TEXTURE_IMAGE_VALID_QCOM", }, |
419 { 0x84D3, "GL_TEXTURE19", }, | 452 { 0x84D3, "GL_TEXTURE19", }, |
420 { 0x84E8, "GL_MAX_RENDERBUFFER_SIZE", }, | 453 { 0x84E8, "GL_MAX_RENDERBUFFER_SIZE", }, |
421 { 0x8370, "GL_MIRRORED_REPEAT", }, | 454 { 0x8370, "GL_MIRRORED_REPEAT", }, |
422 { 0x84E0, "GL_ACTIVE_TEXTURE", }, | 455 { 0x84E0, "GL_ACTIVE_TEXTURE", }, |
423 { 0x8800, "GL_STENCIL_BACK_FUNC", }, | 456 { 0x8800, "GL_STENCIL_BACK_FUNC", }, |
424 { 0x8801, "GL_STENCIL_BACK_FAIL", }, | 457 { 0x8801, "GL_STENCIL_BACK_FAIL", }, |
425 { 0x0D33, "GL_MAX_TEXTURE_SIZE", }, | 458 { 0x0D33, "GL_MAX_TEXTURE_SIZE", }, |
426 { 0x8624, "GL_VERTEX_ATTRIB_ARRAY_STRIDE", }, | 459 { 0x8624, "GL_VERTEX_ATTRIB_ARRAY_STRIDE", }, |
427 { 0x8625, "GL_VERTEX_ATTRIB_ARRAY_TYPE", }, | 460 { 0x8625, "GL_VERTEX_ATTRIB_ARRAY_TYPE", }, |
428 { 0x8622, "GL_VERTEX_ATTRIB_ARRAY_ENABLED", }, | 461 { 0x8622, "GL_VERTEX_ATTRIB_ARRAY_ENABLED", }, |
429 { 0x8623, "GL_VERTEX_ATTRIB_ARRAY_SIZE", }, | 462 { 0x8623, "GL_VERTEX_ATTRIB_ARRAY_SIZE", }, |
430 { 0x8255, "GL_UNKNOWN_CONTEXT_RESET_ARB", }, | 463 { 0x8255, "GL_UNKNOWN_CONTEXT_RESET_ARB", }, |
431 { 0x8254, "GL_INNOCENT_CONTEXT_RESET_ARB", }, | 464 { 0x8254, "GL_INNOCENT_CONTEXT_RESET_ARB", }, |
432 { 0x1100, "GL_DONT_CARE", }, | 465 { 0x1100, "GL_DONT_CARE", }, |
433 { 0x1101, "GL_FASTEST", }, | 466 { 0x1101, "GL_FASTEST", }, |
434 { 0x1102, "GL_NICEST", }, | 467 { 0x1102, "GL_NICEST", }, |
468 { 0x8CEB, "GL_COLOR_ATTACHMENT11_NV", }, | |
469 { 0x8CEC, "GL_COLOR_ATTACHMENT12_NV", }, | |
435 { 0x0408, "GL_FRONT_AND_BACK", }, | 470 { 0x0408, "GL_FRONT_AND_BACK", }, |
436 { 0x04000000, "GL_MULTISAMPLE_BUFFER_BIT2_QCOM", }, | 471 { 0x8CEA, "GL_COLOR_ATTACHMENT10_NV", }, |
472 { 0x8CEF, "GL_COLOR_ATTACHMENT15_NV", }, | |
473 { 0x8CED, "GL_COLOR_ATTACHMENT13_NV", }, | |
474 { 0x8829, "GL_DRAW_BUFFER4_NV", }, | |
437 { 0x0404, "GL_FRONT", }, | 475 { 0x0404, "GL_FRONT", }, |
438 { 0x0405, "GL_BACK", }, | 476 { 0x0405, "GL_BACK", }, |
439 { 0x88E0, "GL_STREAM_DRAW", }, | 477 { 0x88E0, "GL_STREAM_DRAW", }, |
440 { 0x88E4, "GL_STATIC_DRAW", }, | 478 { 0x88E4, "GL_STATIC_DRAW", }, |
441 { 0x88E8, "GL_DYNAMIC_DRAW", }, | 479 { 0x88E8, "GL_DYNAMIC_DRAW", }, |
442 { 0x8CAA, "GL_READ_FRAMEBUFFER_BINDING", }, | 480 { 0x8CAA, "GL_READ_FRAMEBUFFER_BINDING_ANGLE", }, |
443 { 0x40000000, "GL_MULTISAMPLE_BUFFER_BIT6_QCOM", }, | 481 { 0x40000000, "GL_MULTISAMPLE_BUFFER_BIT6_QCOM", }, |
444 { 0x00000800, "GL_DEPTH_BUFFER_BIT3_QCOM", }, | 482 { 0x00000800, "GL_DEPTH_BUFFER_BIT3_QCOM", }, |
483 { 0x8CE2, "GL_COLOR_ATTACHMENT2_NV", }, | |
445 { 0x8BC1, "GL_COUNTER_RANGE_AMD", }, | 484 { 0x8BC1, "GL_COUNTER_RANGE_AMD", }, |
446 { 0x8CE0, "GL_COLOR_ATTACHMENT0", }, | 485 { 0x8CE0, "GL_COLOR_ATTACHMENT0", }, |
486 { 0x8CE1, "GL_COLOR_ATTACHMENT1_NV", }, | |
487 { 0x8CE6, "GL_COLOR_ATTACHMENT6_NV", }, | |
488 { 0x8CE7, "GL_COLOR_ATTACHMENT7_NV", }, | |
489 { 0x8A1F, "GL_RGB_422_APPLE", }, | |
490 { 0x8CE5, "GL_COLOR_ATTACHMENT5_NV", }, | |
491 { 0x8CE8, "GL_COLOR_ATTACHMENT8_NV", }, | |
492 { 0x8CE9, "GL_COLOR_ATTACHMENT9_NV", }, | |
447 { 0x0C23, "GL_COLOR_WRITEMASK", }, | 493 { 0x0C23, "GL_COLOR_WRITEMASK", }, |
448 { 0x0C22, "GL_COLOR_CLEAR_VALUE", }, | 494 { 0x0C22, "GL_COLOR_CLEAR_VALUE", }, |
495 { 0x8824, "GL_MAX_DRAW_BUFFERS_NV", }, | |
449 { 0x1909, "GL_LUMINANCE", }, | 496 { 0x1909, "GL_LUMINANCE", }, |
450 { 0x0D3A, "GL_MAX_VIEWPORT_DIMS", }, | 497 { 0x0D3A, "GL_MAX_VIEWPORT_DIMS", }, |
451 { 0x809E, "GL_SAMPLE_ALPHA_TO_COVERAGE", }, | 498 { 0x809E, "GL_SAMPLE_ALPHA_TO_COVERAGE", }, |
452 { 0x8BC0, "GL_COUNTER_TYPE_AMD", }, | 499 { 0x8BC0, "GL_COUNTER_TYPE_AMD", }, |
453 { 0x8BC3, "GL_PERCENTAGE_AMD", }, | 500 { 0x8BC3, "GL_PERCENTAGE_AMD", }, |
454 { 0x8BC2, "GL_UNSIGNED_INT64_AMD", }, | 501 { 0x8BC2, "GL_UNSIGNED_INT64_AMD", }, |
455 { 0x8BC5, "GL_PERFMON_RESULT_SIZE_AMD", }, | 502 { 0x8BC5, "GL_PERFMON_RESULT_SIZE_AMD", }, |
456 { 0x8BC4, "GL_PERFMON_RESULT_AVAILABLE_AMD", }, | 503 { 0x8BC4, "GL_PERFMON_RESULT_AVAILABLE_AMD", }, |
457 { 0x8BC6, "GL_PERFMON_RESULT_AMD", }, | 504 { 0x8BC6, "GL_PERFMON_RESULT_AMD", }, |
458 }; | 505 }; |
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1068 std::string GLES2Util::GetStringVertexPointer(uint32 value) { | 1115 std::string GLES2Util::GetStringVertexPointer(uint32 value) { |
1069 static EnumToString string_table[] = { | 1116 static EnumToString string_table[] = { |
1070 { GL_VERTEX_ATTRIB_ARRAY_POINTER, "GL_VERTEX_ATTRIB_ARRAY_POINTER" }, | 1117 { GL_VERTEX_ATTRIB_ARRAY_POINTER, "GL_VERTEX_ATTRIB_ARRAY_POINTER" }, |
1071 }; | 1118 }; |
1072 return GLES2Util::GetQualifiedEnumString( | 1119 return GLES2Util::GetQualifiedEnumString( |
1073 string_table, arraysize(string_table), value); | 1120 string_table, arraysize(string_table), value); |
1074 } | 1121 } |
1075 | 1122 |
1076 #endif // GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ | 1123 #endif // GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ |
1077 | 1124 |
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