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Side by Side Diff: gpu/command_buffer/common/gles2_cmd_utils_implementation_autogen.h

Issue 8512005: Plumb through EGL_NV_post_sub_buffer and GLX_MESA_copy_sub_buffer. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 9 years, 1 month ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
jonathan.backer 2011/11/10 17:42:02 I'm worried that the script did not work well here
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // This file is auto-generated from 5 // This file is auto-generated from
6 // gpu/command_buffer/build_gles2_cmd_buffer.py 6 // gpu/command_buffer/build_gles2_cmd_buffer.py
7 // DO NOT EDIT! 7 // DO NOT EDIT!
8 8
9 #ifndef GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ 9 #ifndef GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_
10 #define GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ 10 #define GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_
11 11
12 static GLES2Util::EnumToString enum_to_string_table[] = { 12 static GLES2Util::EnumToString enum_to_string_table[] = {
13 { 0x8825, "GL_DRAW_BUFFER0_NV", },
14 { 0x0BC1, "GL_ALPHA_TEST_FUNC_QCOM", },
15 { 0x0BC0, "GL_ALPHA_TEST_QCOM", },
16 { 0x0BC2, "GL_ALPHA_TEST_REF_QCOM", },
13 { 0x1E01, "GL_REPLACE", }, 17 { 0x1E01, "GL_REPLACE", },
14 { 0, "GL_FALSE", }, 18 { 0, "GL_FALSE", },
15 { 0x00400000, "GL_STENCIL_BUFFER_BIT6_QCOM", }, 19 { 0x00400000, "GL_STENCIL_BUFFER_BIT6_QCOM", },
16 { 0x9130, "GL_SGX_PROGRAM_BINARY_IMG", }, 20 { 0x9130, "GL_SGX_PROGRAM_BINARY_IMG", },
17 { 0x9133, "GL_RENDERBUFFER_SAMPLES_IMG", }, 21 { 0x9133, "GL_RENDERBUFFER_SAMPLES_IMG", },
18 { 0x9135, "GL_MAX_SAMPLES_IMG", }, 22 { 0x9135, "GL_MAX_SAMPLES_IMG", },
19 { 0x9134, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG", }, 23 { 0x9134, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG", },
20 { 0x9136, "GL_TEXTURE_SAMPLES_IMG", }, 24 { 0x9136, "GL_TEXTURE_SAMPLES_IMG", },
21 { 0x00000020, "GL_COLOR_BUFFER_BIT5_QCOM", }, 25 { 0x00000020, "GL_COLOR_BUFFER_BIT5_QCOM", },
22 { 0x0006, "GL_TRIANGLE_FAN", }, 26 { 0x0006, "GL_TRIANGLE_FAN", },
(...skipping 18 matching lines...) Expand all
41 { 0x8B57, "GL_BOOL_VEC2", }, 45 { 0x8B57, "GL_BOOL_VEC2", },
42 { 0x8DF1, "GL_MEDIUM_FLOAT", }, 46 { 0x8DF1, "GL_MEDIUM_FLOAT", },
43 { 0x8B55, "GL_INT_VEC4", }, 47 { 0x8B55, "GL_INT_VEC4", },
44 { 0x8B54, "GL_INT_VEC3", }, 48 { 0x8B54, "GL_INT_VEC3", },
45 { 0x8DF4, "GL_MEDIUM_INT", }, 49 { 0x8DF4, "GL_MEDIUM_INT", },
46 { 0x8DF5, "GL_HIGH_INT", }, 50 { 0x8DF5, "GL_HIGH_INT", },
47 { 0x8DF6, "GL_UNSIGNED_INT_10_10_10_2_OES", }, 51 { 0x8DF6, "GL_UNSIGNED_INT_10_10_10_2_OES", },
48 { 0x8DF7, "GL_INT_10_10_10_2_OES", }, 52 { 0x8DF7, "GL_INT_10_10_10_2_OES", },
49 { 0x806F, "GL_TEXTURE_3D_OES", }, 53 { 0x806F, "GL_TEXTURE_3D_OES", },
50 { 0x806A, "GL_TEXTURE_BINDING_3D_OES", }, 54 { 0x806A, "GL_TEXTURE_BINDING_3D_OES", },
55 { 0x8CE3, "GL_COLOR_ATTACHMENT3_NV", },
51 { 0x8069, "GL_TEXTURE_BINDING_2D", }, 56 { 0x8069, "GL_TEXTURE_BINDING_2D", },
52 { 0x8DFA, "GL_SHADER_COMPILER", }, 57 { 0x8DFA, "GL_SHADER_COMPILER", },
53 { 0x8DFB, "GL_MAX_VERTEX_UNIFORM_VECTORS", }, 58 { 0x8DFB, "GL_MAX_VERTEX_UNIFORM_VECTORS", },
54 { 0x8DFC, "GL_MAX_VARYING_VECTORS", }, 59 { 0x8DFC, "GL_MAX_VARYING_VECTORS", },
55 { 0x8B5C, "GL_FLOAT_MAT4", }, 60 { 0x8B5C, "GL_FLOAT_MAT4", },
56 { 0x8B5B, "GL_FLOAT_MAT3", }, 61 { 0x8B5B, "GL_FLOAT_MAT3", },
57 { 0x8B5A, "GL_FLOAT_MAT2", }, 62 { 0x8B5A, "GL_FLOAT_MAT2", },
58 { 0x0D05, "GL_PACK_ALIGNMENT", }, 63 { 0x0D05, "GL_PACK_ALIGNMENT", },
59 { 0x87FF, "GL_PROGRAM_BINARY_FORMATS_OES", }, 64 { 0x87FF, "GL_PROGRAM_BINARY_FORMATS_OES", },
60 { 0x87FE, "GL_NUM_PROGRAM_BINARY_FORMATS_OES", }, 65 { 0x87FE, "GL_NUM_PROGRAM_BINARY_FORMATS_OES", },
(...skipping 41 matching lines...) Expand 10 before | Expand all | Expand 10 after
102 { 0x8D41, "GL_RENDERBUFFER", }, 107 { 0x8D41, "GL_RENDERBUFFER", },
103 { 0x0BD0, "GL_DITHER", }, 108 { 0x0BD0, "GL_DITHER", },
104 { 0x1801, "GL_DEPTH_EXT", }, 109 { 0x1801, "GL_DEPTH_EXT", },
105 { 0x1800, "GL_COLOR_EXT", }, 110 { 0x1800, "GL_COLOR_EXT", },
106 { 0x1802, "GL_STENCIL_EXT", }, 111 { 0x1802, "GL_STENCIL_EXT", },
107 { 0x0B21, "GL_LINE_WIDTH", }, 112 { 0x0B21, "GL_LINE_WIDTH", },
108 { 0x81A5, "GL_DEPTH_COMPONENT16", }, 113 { 0x81A5, "GL_DEPTH_COMPONENT16", },
109 { 0x81A6, "GL_DEPTH_COMPONENT24_OES", }, 114 { 0x81A6, "GL_DEPTH_COMPONENT24_OES", },
110 { 0x81A7, "GL_DEPTH_COMPONENT32_OES", }, 115 { 0x81A7, "GL_DEPTH_COMPONENT32_OES", },
111 { 0x8DFD, "GL_MAX_FRAGMENT_UNIFORM_VECTORS", }, 116 { 0x8DFD, "GL_MAX_FRAGMENT_UNIFORM_VECTORS", },
117 { 0x8F60, "GL_MALI_SHADER_BINARY_ARM", },
112 { 0x87EE, "GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD", }, 118 { 0x87EE, "GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD", },
113 { 1, "GL_ES_VERSION_2_0", }, 119 { 1, "GL_ES_VERSION_2_0", },
114 { 0x84F9, "GL_DEPTH_STENCIL_OES", }, 120 { 0x84F9, "GL_DEPTH_STENCIL_OES", },
115 { 0x8368, "GL_UNSIGNED_INT_2_10_10_10_REV_EXT", }, 121 { 0x8368, "GL_UNSIGNED_INT_2_10_10_10_REV_EXT", },
116 { 0x8363, "GL_UNSIGNED_SHORT_5_6_5", }, 122 { 0x8363, "GL_UNSIGNED_SHORT_5_6_5", },
117 { 0x84F2, "GL_ALL_COMPLETED_NV", }, 123 { 0x84F2, "GL_ALL_COMPLETED_NV", },
118 { 0x84F3, "GL_FENCE_STATUS_NV", }, 124 { 0x84F3, "GL_FENCE_STATUS_NV", },
119 { 0x84F4, "GL_FENCE_CONDITION_NV", }, 125 { 0x84F4, "GL_FENCE_CONDITION_NV", },
120 { 0x8366, "GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT", }, 126 { 0x8366, "GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT", },
121 { 0x8365, "GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT", }, 127 { 0x8365, "GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT", },
(...skipping 26 matching lines...) Expand all
148 { 0x0301, "GL_ONE_MINUS_SRC_COLOR", }, 154 { 0x0301, "GL_ONE_MINUS_SRC_COLOR", },
149 { 0x0300, "GL_SRC_COLOR", }, 155 { 0x0300, "GL_SRC_COLOR", },
150 { 0x0303, "GL_ONE_MINUS_SRC_ALPHA", }, 156 { 0x0303, "GL_ONE_MINUS_SRC_ALPHA", },
151 { 0x0302, "GL_SRC_ALPHA", }, 157 { 0x0302, "GL_SRC_ALPHA", },
152 { 0x0308, "GL_SRC_ALPHA_SATURATE", }, 158 { 0x0308, "GL_SRC_ALPHA_SATURATE", },
153 { 0x2A00, "GL_POLYGON_OFFSET_UNITS", }, 159 { 0x2A00, "GL_POLYGON_OFFSET_UNITS", },
154 { 0x00800000, "GL_STENCIL_BUFFER_BIT7_QCOM", }, 160 { 0x00800000, "GL_STENCIL_BUFFER_BIT7_QCOM", },
155 { 0x00020000, "GL_STENCIL_BUFFER_BIT1_QCOM", }, 161 { 0x00020000, "GL_STENCIL_BUFFER_BIT1_QCOM", },
156 { 0x8D00, "GL_DEPTH_ATTACHMENT", }, 162 { 0x8D00, "GL_DEPTH_ATTACHMENT", },
157 { 0x8FA0, "GL_PERFMON_GLOBAL_MODE_QCOM", }, 163 { 0x8FA0, "GL_PERFMON_GLOBAL_MODE_QCOM", },
164 { 0x813D, "GL_TEXTURE_MAX_LEVEL_APPLE", },
158 { 0x8CDD, "GL_FRAMEBUFFER_UNSUPPORTED", }, 165 { 0x8CDD, "GL_FRAMEBUFFER_UNSUPPORTED", },
166 { 0x8CDF, "GL_MAX_COLOR_ATTACHMENTS_NV", },
167 { 0x882A, "GL_DRAW_BUFFER5_NV", },
159 { 0x80AA, "GL_SAMPLE_COVERAGE_VALUE", }, 168 { 0x80AA, "GL_SAMPLE_COVERAGE_VALUE", },
160 { 0x80AB, "GL_SAMPLE_COVERAGE_INVERT", }, 169 { 0x80AB, "GL_SAMPLE_COVERAGE_INVERT", },
170 { 0x882B, "GL_DRAW_BUFFER6_NV", },
171 { 0x882C, "GL_DRAW_BUFFER7_NV", },
161 { 0x84FF, "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT", }, 172 { 0x84FF, "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT", },
162 { 0x0B74, "GL_DEPTH_FUNC", }, 173 { 0x0B74, "GL_DEPTH_FUNC", },
163 { 0x0B71, "GL_DEPTH_TEST", }, 174 { 0x0B71, "GL_DEPTH_TEST", },
164 { 0x0B70, "GL_DEPTH_RANGE", }, 175 { 0x0B70, "GL_DEPTH_RANGE", },
165 { 0x0B73, "GL_DEPTH_CLEAR_VALUE", }, 176 { 0x0B73, "GL_DEPTH_CLEAR_VALUE", },
166 { 0x0B72, "GL_DEPTH_WRITEMASK", }, 177 { 0x0B72, "GL_DEPTH_WRITEMASK", },
178 { 0x85BA, "GL_UNSIGNED_SHORT_8_8_APPLE", },
179 { 0x882E, "GL_DRAW_BUFFER9_NV", },
167 { 0x8073, "GL_MAX_3D_TEXTURE_SIZE_OES", }, 180 { 0x8073, "GL_MAX_3D_TEXTURE_SIZE_OES", },
168 { 0x8072, "GL_TEXTURE_WRAP_R_OES", }, 181 { 0x8072, "GL_TEXTURE_WRAP_R_OES", },
169 { 0x80E1, "GL_BGRA_EXT", }, 182 { 0x80E1, "GL_BGRA_EXT", },
170 { 0x8ED7, "GL_COVERAGE_AUTOMATIC_NV", }, 183 { 0x8ED7, "GL_COVERAGE_AUTOMATIC_NV", },
171 { 0x8ED6, "GL_COVERAGE_EDGE_FRAGMENTS_NV", }, 184 { 0x8ED6, "GL_COVERAGE_EDGE_FRAGMENTS_NV", },
172 { 0x8ED5, "GL_COVERAGE_ALL_FRAGMENTS_NV", }, 185 { 0x8ED5, "GL_COVERAGE_ALL_FRAGMENTS_NV", },
173 { 0x8ED4, "GL_COVERAGE_SAMPLES_NV", }, 186 { 0x8ED4, "GL_COVERAGE_SAMPLES_NV", },
174 { 0x8ED3, "GL_COVERAGE_BUFFERS_NV", }, 187 { 0x8ED3, "GL_COVERAGE_BUFFERS_NV", },
175 { 0x8ED2, "GL_COVERAGE_ATTACHMENT_NV", }, 188 { 0x8ED2, "GL_COVERAGE_ATTACHMENT_NV", },
176 { 0x8ED1, "GL_COVERAGE_COMPONENT4_NV", }, 189 { 0x8ED1, "GL_COVERAGE_COMPONENT4_NV", },
(...skipping 28 matching lines...) Expand all
205 { 0x1E02, "GL_INCR", }, 218 { 0x1E02, "GL_INCR", },
206 { 0x8B90, "GL_PALETTE4_RGB8_OES", }, 219 { 0x8B90, "GL_PALETTE4_RGB8_OES", },
207 { 0x8B97, "GL_PALETTE8_R5_G6_B5_OES", }, 220 { 0x8B97, "GL_PALETTE8_R5_G6_B5_OES", },
208 { 0x8B96, "GL_PALETTE8_RGBA8_OES", }, 221 { 0x8B96, "GL_PALETTE8_RGBA8_OES", },
209 { 0x8B95, "GL_PALETTE8_RGB8_OES", }, 222 { 0x8B95, "GL_PALETTE8_RGB8_OES", },
210 { 0x8B94, "GL_PALETTE4_RGB5_A1_OES", }, 223 { 0x8B94, "GL_PALETTE4_RGB5_A1_OES", },
211 { 0x0BE2, "GL_BLEND", }, 224 { 0x0BE2, "GL_BLEND", },
212 { 0x84CB, "GL_TEXTURE11", }, 225 { 0x84CB, "GL_TEXTURE11", },
213 { 0x8D55, "GL_RENDERBUFFER_STENCIL_SIZE", }, 226 { 0x8D55, "GL_RENDERBUFFER_STENCIL_SIZE", },
214 { 0x8D54, "GL_RENDERBUFFER_DEPTH_SIZE", }, 227 { 0x8D54, "GL_RENDERBUFFER_DEPTH_SIZE", },
215 { 0x8D57, "GL_MAX_SAMPLES", }, 228 { 0x8D57, "GL_MAX_SAMPLES_ANGLE", },
216 { 0x8D56, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE", }, 229 { 0x8D56, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE", },
217 { 0x8D51, "GL_RENDERBUFFER_GREEN_SIZE", }, 230 { 0x8D51, "GL_RENDERBUFFER_GREEN_SIZE", },
218 { 0x8D50, "GL_RENDERBUFFER_RED_SIZE", }, 231 { 0x8D50, "GL_RENDERBUFFER_RED_SIZE", },
219 { 0x8D53, "GL_RENDERBUFFER_ALPHA_SIZE", }, 232 { 0x8D53, "GL_RENDERBUFFER_ALPHA_SIZE", },
220 { 0x8D52, "GL_RENDERBUFFER_BLUE_SIZE", }, 233 { 0x8D52, "GL_RENDERBUFFER_BLUE_SIZE", },
221 { 0x00080000, "GL_STENCIL_BUFFER_BIT3_QCOM", }, 234 { 0x00080000, "GL_STENCIL_BUFFER_BIT3_QCOM", },
222 { 0x886A, "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED", }, 235 { 0x886A, "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED", },
236 { 0x9250, "GL_SHADER_BINARY_DMP", },
223 { 0x10000000, "GL_MULTISAMPLE_BUFFER_BIT4_QCOM", }, 237 { 0x10000000, "GL_MULTISAMPLE_BUFFER_BIT4_QCOM", },
224 { 0x00000002, "GL_COLOR_BUFFER_BIT1_QCOM", }, 238 { 0x00000002, "GL_COLOR_BUFFER_BIT1_QCOM", },
225 { 0x00000001, "GL_COLOR_BUFFER_BIT0_QCOM", }, 239 { 0x00000001, "GL_COLOR_BUFFER_BIT0_QCOM", },
226 { 0x00000004, "GL_COLOR_BUFFER_BIT2_QCOM", }, 240 { 0x00000004, "GL_COLOR_BUFFER_BIT2_QCOM", },
227 { 0x1702, "GL_TEXTURE", }, 241 { 0x1702, "GL_TEXTURE", },
228 { 0x00000008, "GL_COLOR_BUFFER_BIT3_QCOM", }, 242 { 0x00000008, "GL_COLOR_BUFFER_BIT3_QCOM", },
243 { 0x8828, "GL_DRAW_BUFFER3_NV", },
229 { 0x8DF0, "GL_LOW_FLOAT", }, 244 { 0x8DF0, "GL_LOW_FLOAT", },
230 { 0x1906, "GL_ALPHA", }, 245 { 0x1906, "GL_ALPHA", },
231 { 0x1907, "GL_RGB", }, 246 { 0x1907, "GL_RGB", },
232 { 0x1901, "GL_STENCIL_INDEX", }, 247 { 0x1901, "GL_STENCIL_INDEX", },
233 { 0x1902, "GL_DEPTH_COMPONENT", }, 248 { 0x1902, "GL_DEPTH_COMPONENT", },
234 { 0x8B56, "GL_BOOL", }, 249 { 0x8B56, "GL_BOOL", },
235 { 0x8B9B, "GL_IMPLEMENTATION_COLOR_READ_FORMAT", }, 250 { 0x8B9B, "GL_IMPLEMENTATION_COLOR_READ_FORMAT", },
236 { 0x8B9A, "GL_IMPLEMENTATION_COLOR_READ_TYPE", }, 251 { 0x8B9A, "GL_IMPLEMENTATION_COLOR_READ_TYPE", },
237 { 0x8823, "GL_WRITEONLY_RENDERING_QCOM", }, 252 { 0x8823, "GL_WRITEONLY_RENDERING_QCOM", },
238 { 0x1908, "GL_RGBA", }, 253 { 0x1908, "GL_RGBA", },
239 { 0x8DF2, "GL_HIGH_FLOAT", }, 254 { 0x8DF2, "GL_HIGH_FLOAT", },
255 { 0x8826, "GL_DRAW_BUFFER1_NV", },
256 { 0x8827, "GL_DRAW_BUFFER2_NV", },
240 { 0x8DF3, "GL_LOW_INT", }, 257 { 0x8DF3, "GL_LOW_INT", },
241 { 0x8B53, "GL_INT_VEC2", }, 258 { 0x8B53, "GL_INT_VEC2", },
259 { 0x0C02, "GL_READ_BUFFER_NV", },
242 { 0x8B52, "GL_FLOAT_VEC4", }, 260 { 0x8B52, "GL_FLOAT_VEC4", },
243 { 0x9240, "GL_UNPACK_FLIP_Y_CHROMIUM", }, 261 { 0x9240, "GL_UNPACK_FLIP_Y_CHROMIUM", },
244 { 0x8B51, "GL_FLOAT_VEC3", }, 262 { 0x8B51, "GL_FLOAT_VEC3", },
245 { 0x8B50, "GL_FLOAT_VEC2", }, 263 { 0x8B50, "GL_FLOAT_VEC2", },
246 { 0x812F, "GL_CLAMP_TO_EDGE", }, 264 { 0x812F, "GL_CLAMP_TO_EDGE", },
247 { 0x86A3, "GL_COMPRESSED_TEXTURE_FORMATS", }, 265 { 0x86A3, "GL_COMPRESSED_TEXTURE_FORMATS", },
248 { 0x86A2, "GL_NUM_COMPRESSED_TEXTURE_FORMATS", }, 266 { 0x86A2, "GL_NUM_COMPRESSED_TEXTURE_FORMATS", },
267 { 0x0CF3, "GL_UNPACK_SKIP_ROWS", },
268 { 0x0CF2, "GL_UNPACK_ROW_LENGTH", },
249 { 0x140C, "GL_FIXED", }, 269 { 0x140C, "GL_FIXED", },
250 { 0x8008, "GL_MAX_EXT", }, 270 { 0x8008, "GL_MAX_EXT", },
251 { 0x0CF5, "GL_UNPACK_ALIGNMENT", }, 271 { 0x0CF5, "GL_UNPACK_ALIGNMENT", },
272 { 0x0CF4, "GL_UNPACK_SKIP_PIXELS", },
252 { 0x8009, "GL_BLEND_EQUATION", }, 273 { 0x8009, "GL_BLEND_EQUATION", },
253 { 0x1401, "GL_UNSIGNED_BYTE", }, 274 { 0x1401, "GL_UNSIGNED_BYTE", },
254 { 0x1400, "GL_BYTE", }, 275 { 0x1400, "GL_BYTE", },
255 { 0x1403, "GL_UNSIGNED_SHORT", }, 276 { 0x1403, "GL_UNSIGNED_SHORT", },
256 { 0x1402, "GL_SHORT", }, 277 { 0x1402, "GL_SHORT", },
257 { 0x1405, "GL_UNSIGNED_INT", }, 278 { 0x1405, "GL_UNSIGNED_INT", },
258 { 0x1404, "GL_INT", }, 279 { 0x1404, "GL_INT", },
259 { 0x1406, "GL_FLOAT", }, 280 { 0x1406, "GL_FLOAT", },
260 { 0x8CD1, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME", }, 281 { 0x8CD1, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME", },
261 { 0x00040000, "GL_STENCIL_BUFFER_BIT2_QCOM", }, 282 { 0x00040000, "GL_STENCIL_BUFFER_BIT2_QCOM", },
(...skipping 66 matching lines...) Expand 10 before | Expand all | Expand 10 after
328 { 0x84D6, "GL_TEXTURE22", }, 349 { 0x84D6, "GL_TEXTURE22", },
329 { 0x84D7, "GL_TEXTURE23", }, 350 { 0x84D7, "GL_TEXTURE23", },
330 { 0x84D4, "GL_TEXTURE20", }, 351 { 0x84D4, "GL_TEXTURE20", },
331 { 0x84D5, "GL_TEXTURE21", }, 352 { 0x84D5, "GL_TEXTURE21", },
332 { 0x84D2, "GL_TEXTURE18", }, 353 { 0x84D2, "GL_TEXTURE18", },
333 { 0x8B91, "GL_PALETTE4_RGBA8_OES", }, 354 { 0x8B91, "GL_PALETTE4_RGBA8_OES", },
334 { 0x84D0, "GL_TEXTURE16", }, 355 { 0x84D0, "GL_TEXTURE16", },
335 { 0x84D1, "GL_TEXTURE17", }, 356 { 0x84D1, "GL_TEXTURE17", },
336 { 0x1E03, "GL_DECR", }, 357 { 0x1E03, "GL_DECR", },
337 { 0x84DF, "GL_TEXTURE31", }, 358 { 0x84DF, "GL_TEXTURE31", },
359 { 0x882D, "GL_DRAW_BUFFER8_NV", },
338 { 0x84DD, "GL_TEXTURE29", }, 360 { 0x84DD, "GL_TEXTURE29", },
339 { 0x84DE, "GL_TEXTURE30", }, 361 { 0x84DE, "GL_TEXTURE30", },
340 { 0x84DB, "GL_TEXTURE27", }, 362 { 0x84DB, "GL_TEXTURE27", },
341 { 0x84DC, "GL_TEXTURE28", }, 363 { 0x84DC, "GL_TEXTURE28", },
342 { 0x84DA, "GL_TEXTURE26", }, 364 { 0x84DA, "GL_TEXTURE26", },
365 { 0x882F, "GL_DRAW_BUFFER10_NV", },
343 { 0x8645, "GL_VERTEX_ATTRIB_ARRAY_POINTER", }, 366 { 0x8645, "GL_VERTEX_ATTRIB_ARRAY_POINTER", },
344 { 0x300E, "GL_CONTEXT_LOST", }, 367 { 0x300E, "GL_CONTEXT_LOST", },
345 { 0x2600, "GL_NEAREST", }, 368 { 0x2600, "GL_NEAREST", },
346 { 0x84C4, "GL_TEXTURE4", }, 369 { 0x84C4, "GL_TEXTURE4", },
347 { 0x85B5, "GL_VERTEX_ARRAY_BINDING_OES", }, 370 { 0x85B5, "GL_VERTEX_ARRAY_BINDING_OES", },
348 { 0x8253, "GL_GUILTY_CONTEXT_RESET_ARB", }, 371 { 0x8253, "GL_GUILTY_CONTEXT_RESET_ARB", },
372 { 0x8FC4, "GL_SHADER_BINARY_VIV", },
349 { 0x00200000, "GL_STENCIL_BUFFER_BIT5_QCOM", }, 373 { 0x00200000, "GL_STENCIL_BUFFER_BIT5_QCOM", },
350 { 0x8D68, "GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES", }, 374 { 0x8D68, "GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES", },
375 { 0x85BB, "GL_UNSIGNED_SHORT_8_8_REV_APPLE", },
351 { 0x8D61, "GL_HALF_FLOAT_OES", }, 376 { 0x8D61, "GL_HALF_FLOAT_OES", },
352 { 0x8D62, "GL_RGB565", }, 377 { 0x8D62, "GL_RGB565", },
353 { 0x8D64, "GL_ETC1_RGB8_OES", }, 378 { 0x8D64, "GL_ETC1_RGB8_OES", },
354 { 0x8D65, "GL_TEXTURE_EXTERNAL_OES", }, 379 { 0x8D65, "GL_TEXTURE_EXTERNAL_OES", },
355 { 0x8D66, "GL_SAMPLER_EXTERNAL_OES", }, 380 { 0x8D66, "GL_SAMPLER_EXTERNAL_OES", },
356 { 0x8D67, "GL_TEXTURE_BINDING_EXTERNAL_OES", }, 381 { 0x8D67, "GL_TEXTURE_BINDING_EXTERNAL_OES", },
382 { 0x04000000, "GL_MULTISAMPLE_BUFFER_BIT2_QCOM", },
383 { 0x8CEE, "GL_COLOR_ATTACHMENT14_NV", },
357 { 0x2800, "GL_TEXTURE_MAG_FILTER", }, 384 { 0x2800, "GL_TEXTURE_MAG_FILTER", },
358 { 0x2801, "GL_TEXTURE_MIN_FILTER", }, 385 { 0x2801, "GL_TEXTURE_MIN_FILTER", },
359 { 0x2802, "GL_TEXTURE_WRAP_S", }, 386 { 0x2802, "GL_TEXTURE_WRAP_S", },
360 { 0x2803, "GL_TEXTURE_WRAP_T", }, 387 { 0x2803, "GL_TEXTURE_WRAP_T", },
361 { 0x2703, "GL_LINEAR_MIPMAP_LINEAR", }, 388 { 0x2703, "GL_LINEAR_MIPMAP_LINEAR", },
362 { 0x2702, "GL_NEAREST_MIPMAP_LINEAR", }, 389 { 0x2702, "GL_NEAREST_MIPMAP_LINEAR", },
363 { 0x1F03, "GL_EXTENSIONS", }, 390 { 0x1F03, "GL_EXTENSIONS", },
364 { 0x1F02, "GL_VERSION", }, 391 { 0x1F02, "GL_VERSION", },
365 { 0x1F01, "GL_RENDERER", }, 392 { 0x1F01, "GL_RENDERER", },
366 { 0x1F00, "GL_VENDOR", }, 393 { 0x1F00, "GL_VENDOR", },
367 { 0x2701, "GL_LINEAR_MIPMAP_NEAREST", }, 394 { 0x2701, "GL_LINEAR_MIPMAP_NEAREST", },
368 { 0x0B94, "GL_STENCIL_FAIL", }, 395 { 0x0B94, "GL_STENCIL_FAIL", },
369 { 0x8B4C, "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS", }, 396 { 0x8B4C, "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS", },
370 { 0x8B4D, "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS", }, 397 { 0x8B4D, "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS", },
371 { 0x8B4F, "GL_SHADER_TYPE", }, 398 { 0x8B4F, "GL_SHADER_TYPE", },
372 { 0x00004000, "GL_COLOR_BUFFER_BIT", }, 399 { 0x00004000, "GL_COLOR_BUFFER_BIT", },
373 { 0x00000010, "GL_COLOR_BUFFER_BIT4_QCOM", }, 400 { 0x00000010, "GL_COLOR_BUFFER_BIT4_QCOM", },
401 { 0x8834, "GL_DRAW_BUFFER15_NV", },
402 { 0x8833, "GL_DRAW_BUFFER14_NV", },
403 { 0x8832, "GL_DRAW_BUFFER13_NV", },
404 { 0x8831, "GL_DRAW_BUFFER12_NV", },
405 { 0x8830, "GL_DRAW_BUFFER11_NV", },
374 { 0x00010000, "GL_STENCIL_BUFFER_BIT0_QCOM", }, 406 { 0x00010000, "GL_STENCIL_BUFFER_BIT0_QCOM", },
375 { 0x0B93, "GL_STENCIL_VALUE_MASK", }, 407 { 0x0B93, "GL_STENCIL_VALUE_MASK", },
376 { 0x0B92, "GL_STENCIL_FUNC", }, 408 { 0x0B92, "GL_STENCIL_FUNC", },
377 { 0x0B91, "GL_STENCIL_CLEAR_VALUE", }, 409 { 0x0B91, "GL_STENCIL_CLEAR_VALUE", },
378 { 0x883D, "GL_BLEND_EQUATION_ALPHA", }, 410 { 0x883D, "GL_BLEND_EQUATION_ALPHA", },
379 { 0x0B97, "GL_STENCIL_REF", }, 411 { 0x0B97, "GL_STENCIL_REF", },
380 { 0x0B96, "GL_STENCIL_PASS_DEPTH_PASS", }, 412 { 0x0B96, "GL_STENCIL_PASS_DEPTH_PASS", },
381 { 0x0B95, "GL_STENCIL_PASS_DEPTH_FAIL", }, 413 { 0x0B95, "GL_STENCIL_PASS_DEPTH_FAIL", },
382 { 0x2700, "GL_NEAREST_MIPMAP_NEAREST", }, 414 { 0x2700, "GL_NEAREST_MIPMAP_NEAREST", },
383 { 0x0B98, "GL_STENCIL_WRITEMASK", }, 415 { 0x0B98, "GL_STENCIL_WRITEMASK", },
384 { 0x20000000, "GL_MULTISAMPLE_BUFFER_BIT5_QCOM", }, 416 { 0x20000000, "GL_MULTISAMPLE_BUFFER_BIT5_QCOM", },
385 { 0x0DE1, "GL_TEXTURE_2D", }, 417 { 0x0DE1, "GL_TEXTURE_2D", },
386 { 0x80C9, "GL_BLEND_SRC_RGB", }, 418 { 0x80C9, "GL_BLEND_SRC_RGB", },
387 { 0x80C8, "GL_BLEND_DST_RGB", }, 419 { 0x80C8, "GL_BLEND_DST_RGB", },
388 { 0x8058, "GL_RGBA8_OES", }, 420 { 0x8058, "GL_RGBA8_OES", },
389 { 0x00002000, "GL_DEPTH_BUFFER_BIT5_QCOM", }, 421 { 0x00002000, "GL_DEPTH_BUFFER_BIT5_QCOM", },
390 { 0x8051, "GL_RGB8_OES", }, 422 { 0x8051, "GL_RGB8_OES", },
391 { 0x8CAB, "GL_RENDERBUFFER_SAMPLES", }, 423 { 0x8CAB, "GL_RENDERBUFFER_SAMPLES_ANGLE", },
392 { 0x8057, "GL_RGB5_A1", }, 424 { 0x8057, "GL_RGB5_A1", },
393 { 0x8056, "GL_RGBA4", }, 425 { 0x8056, "GL_RGBA4", },
394 { 0x150A, "GL_INVERT", }, 426 { 0x150A, "GL_INVERT", },
395 { 0x01000000, "GL_MULTISAMPLE_BUFFER_BIT0_QCOM", }, 427 { 0x01000000, "GL_MULTISAMPLE_BUFFER_BIT0_QCOM", },
396 { 0x0B45, "GL_CULL_FACE_MODE", }, 428 { 0x0B45, "GL_CULL_FACE_MODE", },
397 { 0x00100000, "GL_STENCIL_BUFFER_BIT4_QCOM", }, 429 { 0x00100000, "GL_STENCIL_BUFFER_BIT4_QCOM", },
398 { 0x8D20, "GL_STENCIL_ATTACHMENT", }, 430 { 0x8D20, "GL_STENCIL_ATTACHMENT", },
399 { 0x00000200, "GL_DEPTH_BUFFER_BIT1_QCOM", }, 431 { 0x00000200, "GL_DEPTH_BUFFER_BIT1_QCOM", },
400 { 0x00008000, "GL_DEPTH_BUFFER_BIT7_QCOM", }, 432 { 0x00008000, "GL_DEPTH_BUFFER_BIT7_QCOM", },
401 { 0x8CA8, "GL_READ_FRAMEBUFFER", }, 433 { 0x8CA8, "GL_READ_FRAMEBUFFER_ANGLE", },
402 { 0x8CA9, "GL_DRAW_FRAMEBUFFER", }, 434 { 0x8CA9, "GL_DRAW_FRAMEBUFFER_ANGLE", },
403 { 0x8CA6, "GL_FRAMEBUFFER_BINDING", }, 435 { 0x8CA6, "GL_FRAMEBUFFER_BINDING", },
404 { 0x8CA7, "GL_RENDERBUFFER_BINDING", }, 436 { 0x8CA7, "GL_RENDERBUFFER_BINDING", },
405 { 0x8CA4, "GL_STENCIL_BACK_VALUE_MASK", }, 437 { 0x8CA4, "GL_STENCIL_BACK_VALUE_MASK", },
406 { 0x8CA5, "GL_STENCIL_BACK_WRITEMASK", }, 438 { 0x8CA5, "GL_STENCIL_BACK_WRITEMASK", },
407 { 0x8CA3, "GL_STENCIL_BACK_REF", }, 439 { 0x8CA3, "GL_STENCIL_BACK_REF", },
408 { 0x80CB, "GL_BLEND_SRC_ALPHA", }, 440 { 0x80CB, "GL_BLEND_SRC_ALPHA", },
409 { 0x80CA, "GL_BLEND_DST_ALPHA", }, 441 { 0x80CA, "GL_BLEND_DST_ALPHA", },
442 { 0x8CE4, "GL_COLOR_ATTACHMENT4_NV", },
410 { 0x8CD6, "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT", }, 443 { 0x8CD6, "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT", },
411 { 0x8872, "GL_MAX_TEXTURE_IMAGE_UNITS", }, 444 { 0x8872, "GL_MAX_TEXTURE_IMAGE_UNITS", },
412 { 0x8508, "GL_DECR_WRAP", }, 445 { 0x8508, "GL_DECR_WRAP", },
413 { 0x8507, "GL_INCR_WRAP", }, 446 { 0x8507, "GL_INCR_WRAP", },
414 { 0x8895, "GL_ELEMENT_ARRAY_BUFFER_BINDING", }, 447 { 0x8895, "GL_ELEMENT_ARRAY_BUFFER_BINDING", },
415 { 0x8894, "GL_ARRAY_BUFFER_BINDING", }, 448 { 0x8894, "GL_ARRAY_BUFFER_BINDING", },
416 { 0x8893, "GL_ELEMENT_ARRAY_BUFFER", }, 449 { 0x8893, "GL_ELEMENT_ARRAY_BUFFER", },
417 { 0x8892, "GL_ARRAY_BUFFER", }, 450 { 0x8892, "GL_ARRAY_BUFFER", },
418 { 0x8BD8, "GL_TEXTURE_IMAGE_VALID_QCOM", }, 451 { 0x8BD8, "GL_TEXTURE_IMAGE_VALID_QCOM", },
419 { 0x84D3, "GL_TEXTURE19", }, 452 { 0x84D3, "GL_TEXTURE19", },
420 { 0x84E8, "GL_MAX_RENDERBUFFER_SIZE", }, 453 { 0x84E8, "GL_MAX_RENDERBUFFER_SIZE", },
421 { 0x8370, "GL_MIRRORED_REPEAT", }, 454 { 0x8370, "GL_MIRRORED_REPEAT", },
422 { 0x84E0, "GL_ACTIVE_TEXTURE", }, 455 { 0x84E0, "GL_ACTIVE_TEXTURE", },
423 { 0x8800, "GL_STENCIL_BACK_FUNC", }, 456 { 0x8800, "GL_STENCIL_BACK_FUNC", },
424 { 0x8801, "GL_STENCIL_BACK_FAIL", }, 457 { 0x8801, "GL_STENCIL_BACK_FAIL", },
425 { 0x0D33, "GL_MAX_TEXTURE_SIZE", }, 458 { 0x0D33, "GL_MAX_TEXTURE_SIZE", },
426 { 0x8624, "GL_VERTEX_ATTRIB_ARRAY_STRIDE", }, 459 { 0x8624, "GL_VERTEX_ATTRIB_ARRAY_STRIDE", },
427 { 0x8625, "GL_VERTEX_ATTRIB_ARRAY_TYPE", }, 460 { 0x8625, "GL_VERTEX_ATTRIB_ARRAY_TYPE", },
428 { 0x8622, "GL_VERTEX_ATTRIB_ARRAY_ENABLED", }, 461 { 0x8622, "GL_VERTEX_ATTRIB_ARRAY_ENABLED", },
429 { 0x8623, "GL_VERTEX_ATTRIB_ARRAY_SIZE", }, 462 { 0x8623, "GL_VERTEX_ATTRIB_ARRAY_SIZE", },
430 { 0x8255, "GL_UNKNOWN_CONTEXT_RESET_ARB", }, 463 { 0x8255, "GL_UNKNOWN_CONTEXT_RESET_ARB", },
431 { 0x8254, "GL_INNOCENT_CONTEXT_RESET_ARB", }, 464 { 0x8254, "GL_INNOCENT_CONTEXT_RESET_ARB", },
432 { 0x1100, "GL_DONT_CARE", }, 465 { 0x1100, "GL_DONT_CARE", },
433 { 0x1101, "GL_FASTEST", }, 466 { 0x1101, "GL_FASTEST", },
434 { 0x1102, "GL_NICEST", }, 467 { 0x1102, "GL_NICEST", },
468 { 0x8CEB, "GL_COLOR_ATTACHMENT11_NV", },
469 { 0x8CEC, "GL_COLOR_ATTACHMENT12_NV", },
435 { 0x0408, "GL_FRONT_AND_BACK", }, 470 { 0x0408, "GL_FRONT_AND_BACK", },
436 { 0x04000000, "GL_MULTISAMPLE_BUFFER_BIT2_QCOM", }, 471 { 0x8CEA, "GL_COLOR_ATTACHMENT10_NV", },
472 { 0x8CEF, "GL_COLOR_ATTACHMENT15_NV", },
473 { 0x8CED, "GL_COLOR_ATTACHMENT13_NV", },
474 { 0x8829, "GL_DRAW_BUFFER4_NV", },
437 { 0x0404, "GL_FRONT", }, 475 { 0x0404, "GL_FRONT", },
438 { 0x0405, "GL_BACK", }, 476 { 0x0405, "GL_BACK", },
439 { 0x88E0, "GL_STREAM_DRAW", }, 477 { 0x88E0, "GL_STREAM_DRAW", },
440 { 0x88E4, "GL_STATIC_DRAW", }, 478 { 0x88E4, "GL_STATIC_DRAW", },
441 { 0x88E8, "GL_DYNAMIC_DRAW", }, 479 { 0x88E8, "GL_DYNAMIC_DRAW", },
442 { 0x8CAA, "GL_READ_FRAMEBUFFER_BINDING", }, 480 { 0x8CAA, "GL_READ_FRAMEBUFFER_BINDING_ANGLE", },
443 { 0x40000000, "GL_MULTISAMPLE_BUFFER_BIT6_QCOM", }, 481 { 0x40000000, "GL_MULTISAMPLE_BUFFER_BIT6_QCOM", },
444 { 0x00000800, "GL_DEPTH_BUFFER_BIT3_QCOM", }, 482 { 0x00000800, "GL_DEPTH_BUFFER_BIT3_QCOM", },
483 { 0x8CE2, "GL_COLOR_ATTACHMENT2_NV", },
445 { 0x8BC1, "GL_COUNTER_RANGE_AMD", }, 484 { 0x8BC1, "GL_COUNTER_RANGE_AMD", },
446 { 0x8CE0, "GL_COLOR_ATTACHMENT0", }, 485 { 0x8CE0, "GL_COLOR_ATTACHMENT0", },
486 { 0x8CE1, "GL_COLOR_ATTACHMENT1_NV", },
487 { 0x8CE6, "GL_COLOR_ATTACHMENT6_NV", },
488 { 0x8CE7, "GL_COLOR_ATTACHMENT7_NV", },
489 { 0x8A1F, "GL_RGB_422_APPLE", },
490 { 0x8CE5, "GL_COLOR_ATTACHMENT5_NV", },
491 { 0x8CE8, "GL_COLOR_ATTACHMENT8_NV", },
492 { 0x8CE9, "GL_COLOR_ATTACHMENT9_NV", },
447 { 0x0C23, "GL_COLOR_WRITEMASK", }, 493 { 0x0C23, "GL_COLOR_WRITEMASK", },
448 { 0x0C22, "GL_COLOR_CLEAR_VALUE", }, 494 { 0x0C22, "GL_COLOR_CLEAR_VALUE", },
495 { 0x8824, "GL_MAX_DRAW_BUFFERS_NV", },
449 { 0x1909, "GL_LUMINANCE", }, 496 { 0x1909, "GL_LUMINANCE", },
450 { 0x0D3A, "GL_MAX_VIEWPORT_DIMS", }, 497 { 0x0D3A, "GL_MAX_VIEWPORT_DIMS", },
451 { 0x809E, "GL_SAMPLE_ALPHA_TO_COVERAGE", }, 498 { 0x809E, "GL_SAMPLE_ALPHA_TO_COVERAGE", },
452 { 0x8BC0, "GL_COUNTER_TYPE_AMD", }, 499 { 0x8BC0, "GL_COUNTER_TYPE_AMD", },
453 { 0x8BC3, "GL_PERCENTAGE_AMD", }, 500 { 0x8BC3, "GL_PERCENTAGE_AMD", },
454 { 0x8BC2, "GL_UNSIGNED_INT64_AMD", }, 501 { 0x8BC2, "GL_UNSIGNED_INT64_AMD", },
455 { 0x8BC5, "GL_PERFMON_RESULT_SIZE_AMD", }, 502 { 0x8BC5, "GL_PERFMON_RESULT_SIZE_AMD", },
456 { 0x8BC4, "GL_PERFMON_RESULT_AVAILABLE_AMD", }, 503 { 0x8BC4, "GL_PERFMON_RESULT_AVAILABLE_AMD", },
457 { 0x8BC6, "GL_PERFMON_RESULT_AMD", }, 504 { 0x8BC6, "GL_PERFMON_RESULT_AMD", },
458 }; 505 };
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1068 std::string GLES2Util::GetStringVertexPointer(uint32 value) { 1115 std::string GLES2Util::GetStringVertexPointer(uint32 value) {
1069 static EnumToString string_table[] = { 1116 static EnumToString string_table[] = {
1070 { GL_VERTEX_ATTRIB_ARRAY_POINTER, "GL_VERTEX_ATTRIB_ARRAY_POINTER" }, 1117 { GL_VERTEX_ATTRIB_ARRAY_POINTER, "GL_VERTEX_ATTRIB_ARRAY_POINTER" },
1071 }; 1118 };
1072 return GLES2Util::GetQualifiedEnumString( 1119 return GLES2Util::GetQualifiedEnumString(
1073 string_table, arraysize(string_table), value); 1120 string_table, arraysize(string_table), value);
1074 } 1121 }
1075 1122
1076 #endif // GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ 1123 #endif // GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_
1077 1124
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