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Issue 8512004: Fixing generated hash function on all platforms. (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: Created 9 years, 1 month ago
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1 // Copyright 2011 the V8 project authors. All rights reserved. 1 // Copyright 2011 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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237 237
238 virtual void FinishCode(Code* code) { 238 virtual void FinishCode(Code* code) {
239 code->set_binary_op_type(operands_type_); 239 code->set_binary_op_type(operands_type_);
240 code->set_binary_op_result_type(result_type_); 240 code->set_binary_op_result_type(result_type_);
241 } 241 }
242 242
243 friend class CodeGenerator; 243 friend class CodeGenerator;
244 }; 244 };
245 245
246 246
247 class StringHelper : public AllStatic {
248 public:
249 // Generate code for copying characters using a simple loop. This should only
250 // be used in places where the number of characters is small and the
251 // additional setup and checking in GenerateCopyCharactersLong adds too much
252 // overhead. Copying of overlapping regions is not supported.
253 // Dest register ends at the position after the last character written.
254 static void GenerateCopyCharacters(MacroAssembler* masm,
255 Register dest,
256 Register src,
257 Register count,
258 Register scratch,
259 bool ascii);
260
261 // Generate code for copying a large number of characters. This function
262 // is allowed to spend extra time setting up conditions to make copying
263 // faster. Copying of overlapping regions is not supported.
264 // Dest register ends at the position after the last character written.
265 static void GenerateCopyCharactersLong(MacroAssembler* masm,
266 Register dest,
267 Register src,
268 Register count,
269 Register scratch1,
270 Register scratch2,
271 Register scratch3,
272 Register scratch4,
273 Register scratch5,
274 int flags);
275
276
277 // Probe the symbol table for a two character string. If the string is
278 // not found by probing a jump to the label not_found is performed. This jump
279 // does not guarantee that the string is not in the symbol table. If the
280 // string is found the code falls through with the string in register r0.
281 // Contents of both c1 and c2 registers are modified. At the exit c1 is
282 // guaranteed to contain halfword with low and high bytes equal to
283 // initial contents of c1 and c2 respectively.
284 static void GenerateTwoCharacterSymbolTableProbe(MacroAssembler* masm,
285 Register c1,
286 Register c2,
287 Register scratch1,
288 Register scratch2,
289 Register scratch3,
290 Register scratch4,
291 Register scratch5,
292 Label* not_found);
293
294 // Generate string hash.
295 static void GenerateHashInit(MacroAssembler* masm,
296 Register hash,
297 Register character);
298
299 static void GenerateHashAddCharacter(MacroAssembler* masm,
300 Register hash,
301 Register character);
302
303 static void GenerateHashGetHash(MacroAssembler* masm,
304 Register hash);
305
306 private:
307 DISALLOW_IMPLICIT_CONSTRUCTORS(StringHelper);
308 };
309
310
247 // Flag that indicates how to generate code for the stub StringAddStub. 311 // Flag that indicates how to generate code for the stub StringAddStub.
248 enum StringAddFlags { 312 enum StringAddFlags {
249 NO_STRING_ADD_FLAGS = 0, 313 NO_STRING_ADD_FLAGS = 0,
250 // Omit left string check in stub (left is definitely a string). 314 // Omit left string check in stub (left is definitely a string).
251 NO_STRING_CHECK_LEFT_IN_STUB = 1 << 0, 315 NO_STRING_CHECK_LEFT_IN_STUB = 1 << 0,
252 // Omit right string check in stub (right is definitely a string). 316 // Omit right string check in stub (right is definitely a string).
253 NO_STRING_CHECK_RIGHT_IN_STUB = 1 << 1, 317 NO_STRING_CHECK_RIGHT_IN_STUB = 1 << 1,
254 // Omit both string checks in stub. 318 // Omit both string checks in stub.
255 NO_STRING_CHECK_IN_STUB = 319 NO_STRING_CHECK_IN_STUB =
256 NO_STRING_CHECK_LEFT_IN_STUB | NO_STRING_CHECK_RIGHT_IN_STUB 320 NO_STRING_CHECK_LEFT_IN_STUB | NO_STRING_CHECK_RIGHT_IN_STUB
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830 894
831 class LookupModeBits: public BitField<LookupMode, 0, 1> {}; 895 class LookupModeBits: public BitField<LookupMode, 0, 1> {};
832 896
833 LookupMode mode_; 897 LookupMode mode_;
834 }; 898 };
835 899
836 900
837 } } // namespace v8::internal 901 } } // namespace v8::internal
838 902
839 #endif // V8_ARM_CODE_STUBS_ARM_H_ 903 #endif // V8_ARM_CODE_STUBS_ARM_H_
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