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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_GFX_COMPOSITOR_COMPOSITOR_H_ | 5 #ifndef UI_GFX_COMPOSITOR_COMPOSITOR_H_ |
6 #define UI_GFX_COMPOSITOR_COMPOSITOR_H_ | 6 #define UI_GFX_COMPOSITOR_COMPOSITOR_H_ |
7 #pragma once | 7 #pragma once |
8 | 8 |
9 #include "base/memory/ref_counted.h" | 9 #include "base/memory/ref_counted.h" |
10 #include "base/observer_list.h" | 10 #include "base/observer_list.h" |
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115 | 115 |
116 // Creates a new texture. The caller owns the returned object. | 116 // Creates a new texture. The caller owns the returned object. |
117 virtual Texture* CreateTexture() = 0; | 117 virtual Texture* CreateTexture() = 0; |
118 | 118 |
119 // Blurs the specific region in the compositor. | 119 // Blurs the specific region in the compositor. |
120 virtual void Blur(const gfx::Rect& bounds) = 0; | 120 virtual void Blur(const gfx::Rect& bounds) = 0; |
121 | 121 |
122 // Schedules a redraw of the layer tree associated with this compositor. | 122 // Schedules a redraw of the layer tree associated with this compositor. |
123 virtual void ScheduleDraw(); | 123 virtual void ScheduleDraw(); |
124 | 124 |
125 // Sets the root of the layer tree drawn by this Compositor. | 125 // Sets the root of the layer tree drawn by this Compositor. The root layer |
| 126 // must have no parent. The compositor's root layer is reset if the root layer |
| 127 // is destroyed. NULL can be passed to reset the root layer, in which case the |
| 128 // compositor will stop drawing anything. |
126 // The Compositor does not own the root layer. | 129 // The Compositor does not own the root layer. |
127 const Layer* root_layer() const { return root_layer_; } | 130 const Layer* root_layer() const { return root_layer_; } |
128 Layer* root_layer() { return root_layer_; } | 131 Layer* root_layer() { return root_layer_; } |
129 void SetRootLayer(Layer* root_layer); | 132 void SetRootLayer(Layer* root_layer); |
130 | 133 |
131 // Draws the scene created by the layer tree and any visual effects. If | 134 // Draws the scene created by the layer tree and any visual effects. If |
132 // |force_clear| is true, this will cause the compositor to clear before | 135 // |force_clear| is true, this will cause the compositor to clear before |
133 // compositing. | 136 // compositing. |
134 void Draw(bool force_clear); | 137 void Draw(bool force_clear); |
135 | 138 |
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207 // calls to it. | 210 // calls to it. |
208 static ui::Compositor*(*compositor_factory_)( | 211 static ui::Compositor*(*compositor_factory_)( |
209 ui::CompositorDelegate* delegate); | 212 ui::CompositorDelegate* delegate); |
210 | 213 |
211 friend class base::RefCounted<Compositor>; | 214 friend class base::RefCounted<Compositor>; |
212 }; | 215 }; |
213 | 216 |
214 } // namespace ui | 217 } // namespace ui |
215 | 218 |
216 #endif // UI_GFX_COMPOSITOR_COMPOSITOR_H_ | 219 #endif // UI_GFX_COMPOSITOR_COMPOSITOR_H_ |
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