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Unified Diff: examples/mouselock/mouselock.h

Issue 8510041: Add a mouselock example. (Closed) Base URL: http://nativeclient-sdk.googlecode.com/svn/trunk/src/
Patch Set: '' Created 9 years, 1 month ago
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Index: examples/mouselock/mouselock.h
===================================================================
--- examples/mouselock/mouselock.h (revision 0)
+++ examples/mouselock/mouselock.h (revision 0)
@@ -0,0 +1,90 @@
+// Copyright (c) 2011 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include <cmath>
+
+#include "ppapi/c/ppb_fullscreen.h"
+#include "ppapi/c/ppb_input_event.h"
+#include "ppapi/cpp/completion_callback.h"
+#include "ppapi/cpp/fullscreen.h"
+#include "ppapi/cpp/mouse_lock.h"
+#include "ppapi/cpp/graphics_2d.h"
+#include "ppapi/cpp/image_data.h"
+#include "ppapi/cpp/input_event.h"
+#include "ppapi/cpp/instance.h"
+#include "ppapi/cpp/module.h"
+#include "ppapi/cpp/rect.h"
+#include "ppapi/cpp/var.h"
+
+namespace mouselock {
+
+class MouseLockInstance : public pp::Instance, public pp::MouseLock {
+ public:
+ explicit MouseLockInstance(PP_Instance instance)
+ : pp::Instance(instance),
+ pp::MouseLock(this),
+ width_(0),
+ height_(0),
+ mouse_locked_(false),
+ waiting_for_flush_completion_(false),
+ callback_factory_(this),
+ fullscreen_(this) {
+ }
+ virtual ~MouseLockInstance() {}
+
+ // Called by the browser when the NaCl module is loaded and all ready to go.
+ virtual bool Init(uint32_t argc, const char* argn[], const char* argv[]);
+
+ // Called by the browser to handle incoming input events.
+ virtual bool HandleInputEvent(const pp::InputEvent& event);
+
+ // Called whenever the in-browser window changes size.
+ virtual void DidChangeView(const pp::Rect& position, const pp::Rect& clip);
+
+ // Called by the browser when mouselock is lost. This happens when the NaCl
+ // module exits fullscreen mode.
+ virtual void MouseLockLost();
+
+ private:
+ // Return the Cartesian distance between two points.
+ double GetDistance(int point_1_x, int point_1_y,
+ int point_2_x, int point_2_y) {
+ return sqrt(pow(static_cast<double>(point_1_x - point_2_x), 2) +
+ pow(static_cast<double>(point_1_y - point_2_y), 2));
+ }
+
+ // Called when mouse lock has been acquired. Used as a callback to
+ // pp::MouseLock.LockMouse().
+ void DidLockMouse(int32_t result);
+
+ // Called when the 2D context has been flushed to the browser window. Used
+ // as a callback to pp::Graphics2D.Flush().
+ void DidFlush(int32_t result);
+
+ // Creates a new paint buffer, paints it then flush it to the 2D context. If
+ // a flush is pending, this does nothing.
+ void Paint();
+
+ // Create a new pp::ImageData and paint the graphics that represent the mouse
+ // movement in it. Return the new pp::ImageData.
+ pp::ImageData PaintImage(int width, int height);
+
+ // Print the printf-style format to the "console" via PostMessage.
+ void Log(const char* format, ...);
+
+ int width_;
+ int height_;
+
+ bool mouse_locked_;
+ pp::Point mouse_movement_;
+ bool waiting_for_flush_completion_;
+ bool saw_first_didchangeview_;
+ bool fullscreen_pending_;
+ pp::CompletionCallbackFactory<MouseLockInstance> callback_factory_;
+
+ pp::Fullscreen fullscreen_;
+ pp::Graphics2D device_context_;
+};
+
+} // namespace mouselock
Property changes on: examples/mouselock/mouselock.h
___________________________________________________________________
Added: svn:eol-style
+ LF

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