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Side by Side Diff: content/common/gpu/media/dxva_video_decode_accelerator.h

Issue 8510039: Initial implementation of the DXVA 2.0 H.264 hardware decoder for pepper for Windows. The decodin... (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: '' Created 9 years ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef CONTENT_COMMON_GPU_MEDIA_DXVA_VIDEO_DECODE_ACCELERATOR_H_
6 #define CONTENT_COMMON_GPU_MEDIA_DXVA_VIDEO_DECODE_ACCELERATOR_H_
7
8 #include <d3d9.h>
9 #include <dxva2api.h>
10 #include <map>
11 #include <mfidl.h>
12 #include <list>
13
14 #include "base/threading/non_thread_safe.h"
15 #include "base/win/scoped_comptr.h"
16 #include "media/video/video_decode_accelerator.h"
17 #include "third_party/angle/include/EGL/egl.h"
18 #include "third_party/angle/include/EGL/eglext.h"
19
20 interface IMFSample;
21 interface IDirect3DSurface9;
22
23 // Class to provide a DXVA 2.0 based accelerator using the Microsoft Media
24 // foundation APIs via the VideoDecodeAccelerator interface.
25 // This class lives on a single thread and DCHECKs that it is never accessed
26 // from any other.
27 class DXVAVideoDecodeAccelerator : public media::VideoDecodeAccelerator,
28 public base::NonThreadSafe {
29 public:
30 enum State {
31 kUninitialized, // un-initialized.
32 kNormal, // normal playing state.
33 kResetting, // upon received Reset(), before ResetDone()
34 kEosDrain, // upon input EOS received.
35 kStopped, // upon output EOS received.
36 };
37
38 // Does not take ownership of |client| which must outlive |*this|.
39 DXVAVideoDecodeAccelerator(
40 media::VideoDecodeAccelerator::Client* client,
41 base::ProcessHandle renderer_process);
42 virtual ~DXVAVideoDecodeAccelerator();
43
44 // media::VideoDecodeAccelerator implementation.
45 virtual bool Initialize(Profile) OVERRIDE;
46 virtual void Decode(const media::BitstreamBuffer& bitstream_buffer) OVERRIDE;
47 virtual void AssignPictureBuffers(
48 const std::vector<media::PictureBuffer>& buffers) OVERRIDE;
49 virtual void ReusePictureBuffer(int32 picture_buffer_id) OVERRIDE;
50 virtual void Flush() OVERRIDE;
51 virtual void Reset() OVERRIDE;
52 virtual void Destroy() OVERRIDE;
53
54 // Loads the dlls like mf/mfplat/d3d9, etc required for decoding. This
55 // function should be called before the process token is lowered in the
56 // sandbox.
57 static void LoadDecodingDlls();
58
59 private:
60 // Creates and initializes an instance of the D3D device and the
61 // corresponding device manager. The device manager instance is eventually
62 // passed to the IMFTransform interface implemented by the h.264 decoder.
63 bool CreateD3DDevManager();
64
65 // Creates, initializes and sets the media types for the h.264 decoder.
66 bool InitDecoder();
67
68 // Validates whether the h.264 decoder supports hardware video acceleration.
69 bool CheckDecoderDxvaSupport();
70
71 // Returns information about the input and output streams. This includes
72 // alignment information, decoder support flags, minimum sample size, etc.
73 bool GetStreamsInfoAndBufferReqs();
74
75 // Registers the input and output media types on the h.264 decoder. This
76 // includes the expected input and output formats.
77 bool SetDecoderMediaTypes();
78
79 // Registers the input media type for the h.264 decoder.
80 bool SetDecoderInputMediaType();
81
82 // Registers the output media type for the h.264 decoder.
83 bool SetDecoderOutputMediaType(const GUID& subtype);
84
85 // Passes a command message to the decoder. This includes commands like
86 // start of stream, end of stream, flush, drain the decoder, etc.
87 bool SendMFTMessage(MFT_MESSAGE_TYPE msg, int32 param);
88
89 // The bulk of the decoding happens here. This function handles errors,
90 // format changes and processes decoded output.
91 void DoDecode();
92
93 // Invoked when we have a valid decoded output sample. Retrieves the D3D
94 // surface and maintains a copy of it which is passed eventually to the
95 // client when we have a picture buffer to copy the surface contents to.
96 bool ProcessOutputSample(IMFSample* sample);
97
98 // Copies the output sample data to the picture buffer provided by the
99 // client.
100 bool CopyOutputSampleDataToPictureBuffer(IDirect3DSurface9* dest_surface,
101 media::PictureBuffer picture_buffer,
102 int32 input_buffer_id);
103
104 // Processes pending output samples by copying them to available picture
105 // slots.
106 void ProcessPendingSamples();
107
108 // Clears local state maintained by the decoder.
109 void ClearState();
110
111 // Helper function to notify the accelerator client about the error.
112 void StopOnError(media::VideoDecodeAccelerator::Error error);
113
114 // Transitions the decoder to the uninitialized state. The decoder will stop
115 // accepting requests in this state.
116 void Invalidate();
117
118 // Helper function to read the bitmap from the D3D surface passed in.
119 bool GetBitmapFromSurface(IDirect3DSurface9* surface,
120 scoped_array<char>* bits);
121
122 // Notifies the client that the input buffer identifed by input_buffer_id has
123 // been processed.
124 void NotifyInputBufferRead(int input_buffer_id);
125
126 // Notifies the client that initialize was completed.
127 void NotifyInitializeDone();
128
129 // Notifies the client that the decoder was flushed.
130 void NotifyFlushDone();
131
132 // Notifies the client that the decoder was reset.
133 void NotifyResetDone();
134
135 // Requests picture buffers from the client.
136 void RequestPictureBuffers(int width, int height);
137
138 // Notifies the client about the availability of a picture.
139 void NotifyPictureReady(const media::Picture& picture);
140
141 // To expose client callbacks from VideoDecodeAccelerator.
142 media::VideoDecodeAccelerator::Client* client_;
143
144 base::win::ScopedComPtr<IDirect3DDevice9Ex> device_;
145 base::win::ScopedComPtr<IDirect3DDeviceManager9> device_manager_;
146 base::win::ScopedComPtr<IMFTransform> decoder_;
147
148 // Current state of the decoder.
149 State state_;
150
151 MFT_INPUT_STREAM_INFO input_stream_info_;
152 MFT_OUTPUT_STREAM_INFO output_stream_info_;
153
154 // Contains information about a decoded sample.
155 struct PendingSampleInfo {
156 PendingSampleInfo(int32 buffer_id, IDirect3DSurface9* surface);
157 ~PendingSampleInfo();
158
159 int32 input_buffer_id;
160 base::win::ScopedComPtr<IDirect3DSurface9> dest_surface;
161 };
162
163 typedef std::list<PendingSampleInfo> PendingOutputSamples;
164
165 // List of decoded output samples.
166 PendingOutputSamples pending_output_samples_;
167
168 // Maintains information about a DXVA picture buffer, i.e. whether it is
169 // available for rendering, the texture information, etc.
170 struct DXVAPictureBuffer {
171 DXVAPictureBuffer(const media::PictureBuffer& buffer);
172
173 bool available;
174 media::PictureBuffer picture_buffer;
175 };
176
177 // This map maintains the picture buffers passed the client for decoding.
178 // The key is the picture buffer id.
179 typedef std::map<int32, DXVAPictureBuffer> OutputBuffers;
180 OutputBuffers output_picture_buffers_;
181
182 // Set to true if we requested picture slots from the client.
183 bool pictures_requested_;
184
185 // Contains the id of the last input buffer received from the client.
186 int32 last_input_buffer_id_;
187
188 // Handle to the renderer process.
189 base::ProcessHandle renderer_process_;
190
191 // Ideally the reset token would be a stack variable which is used while
192 // creating the device manager. However it seems that the device manager
193 // holds onto the token and attempts to access it if the underlying device
194 // changes.
195 // TODO(ananta): This needs to be verified.
196 uint32 dev_manager_reset_token_;
197
198 // Counter which holds the number of input packets before a successful
199 // decode.
200 int inputs_before_decode_;
201
202 // Set to true if we all required decoder dlls were successfully loaded.
Ami GONE FROM CHROMIUM 2011/12/21 18:04:56 s/we //
ananta 2011/12/21 18:39:38 Done.
203 static bool loaded_decoder_dlls_;
204 };
205
206 #endif // CONTENT_COMMON_GPU_MEDIA_DXVA_VIDEO_DECODE_ACCELERATOR_H_
207
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