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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef CONTENT_COMMON_GPU_MEDIA_DXVA_VIDEO_DECODE_ACCELERATOR_H_ | |
6 #define CONTENT_COMMON_GPU_MEDIA_DXVA_VIDEO_DECODE_ACCELERATOR_H_ | |
7 | |
8 #include <d3d9.h> | |
9 #include <dxva2api.h> | |
10 #include <map> | |
11 #include <mfidl.h> | |
12 #include <list> | |
13 #include <vector> | |
14 | |
15 #include "base/threading/non_thread_safe.h" | |
16 #include "base/win/scoped_comptr.h" | |
17 #include "media/video/video_decode_accelerator.h" | |
18 #include "third_party/angle/include/EGL/egl.h" | |
19 #include "third_party/angle/include/EGL/eglext.h" | |
20 | |
21 interface IMFSample; | |
22 interface IDirect3DSurface9; | |
23 | |
24 // Class to provide a DXVA 2.0 based accelerator using the Microsoft Media | |
25 // foundation APIs via the VideoDecodeAccelerator interface. | |
26 // This class lives on a single thread and DCHECKs that it is never accessed | |
27 // from any other. | |
28 class DXVAVideoDecodeAccelerator : public media::VideoDecodeAccelerator, | |
29 public base::NonThreadSafe { | |
30 public: | |
31 enum State { | |
32 kUninitialized, // un-initialized. | |
33 kNormal, // normal playing state. | |
34 kResetting, // upon received Reset(), before ResetDone() | |
35 kEosDrain, // upon input EOS received. | |
36 kStopped, // upon output EOS received. | |
37 }; | |
38 | |
39 // Does not take ownership of |client| which must outlive |*this|. | |
40 DXVAVideoDecodeAccelerator( | |
41 media::VideoDecodeAccelerator::Client* client, | |
42 base::ProcessHandle renderer_process); | |
43 virtual ~DXVAVideoDecodeAccelerator(); | |
44 | |
45 // media::VideoDecodeAccelerator implementation. | |
46 virtual bool Initialize(Profile) OVERRIDE; | |
47 virtual void Decode(const media::BitstreamBuffer& bitstream_buffer) OVERRIDE; | |
48 virtual void AssignPictureBuffers( | |
49 const std::vector<media::PictureBuffer>& buffers) OVERRIDE; | |
50 virtual void ReusePictureBuffer(int32 picture_buffer_id) OVERRIDE; | |
51 virtual void Flush() OVERRIDE; | |
52 virtual void Reset() OVERRIDE; | |
53 virtual void Destroy() OVERRIDE; | |
54 | |
55 // Initialization work needed before the process is sandboxed. | |
56 // This includes:- | |
57 // 1. Loads the dlls like mf/mfplat/d3d9, etc required for decoding. | |
58 // 2. Setting up the device manager instance which is shared between all | |
59 // decoder instances. | |
60 static void PreSandboxInitialization(); | |
61 | |
62 private: | |
63 // Creates and initializes an instance of the D3D device and the | |
64 // corresponding device manager. The device manager instance is eventually | |
65 // passed to the IMFTransform interface implemented by the h.264 decoder. | |
66 static bool CreateD3DDevManager(); | |
67 | |
68 // Creates, initializes and sets the media types for the h.264 decoder. | |
69 bool InitDecoder(); | |
70 | |
71 // Validates whether the h.264 decoder supports hardware video acceleration. | |
72 bool CheckDecoderDxvaSupport(); | |
73 | |
74 // Returns information about the input and output streams. This includes | |
75 // alignment information, decoder support flags, minimum sample size, etc. | |
76 bool GetStreamsInfoAndBufferReqs(); | |
77 | |
78 // Registers the input and output media types on the h.264 decoder. This | |
79 // includes the expected input and output formats. | |
80 bool SetDecoderMediaTypes(); | |
81 | |
82 // Registers the input media type for the h.264 decoder. | |
83 bool SetDecoderInputMediaType(); | |
84 | |
85 // Registers the output media type for the h.264 decoder. | |
86 bool SetDecoderOutputMediaType(const GUID& subtype); | |
87 | |
88 // Passes a command message to the decoder. This includes commands like | |
89 // start of stream, end of stream, flush, drain the decoder, etc. | |
90 bool SendMFTMessage(MFT_MESSAGE_TYPE msg, int32 param); | |
91 | |
92 // The bulk of the decoding happens here. This function handles errors, | |
93 // format changes and processes decoded output. | |
94 void DoDecode(); | |
95 | |
96 // Invoked when we have a valid decoded output sample. Retrieves the D3D | |
97 // surface and maintains a copy of it which is passed eventually to the | |
98 // client when we have a picture buffer to copy the surface contents to. | |
99 bool ProcessOutputSample(IMFSample* sample); | |
100 | |
101 // Copies the output sample data to the picture buffer provided by the | |
102 // client. | |
103 bool CopyOutputSampleDataToPictureBuffer(IDirect3DSurface9* dest_surface, | |
104 media::PictureBuffer picture_buffer, | |
105 int32 input_buffer_id); | |
106 | |
107 // Processes pending output samples by copying them to available picture | |
108 // slots. | |
109 void ProcessPendingSamples(); | |
110 | |
111 // Clears local state maintained by the decoder. | |
112 void ClearState(); | |
113 | |
114 // Helper function to notify the accelerator client about the error. | |
115 void StopOnError(media::VideoDecodeAccelerator::Error error); | |
116 | |
117 // Transitions the decoder to the uninitialized state. The decoder will stop | |
118 // accepting requests in this state. | |
119 void Invalidate(); | |
120 | |
121 // Helper function to read the bitmap from the D3D surface passed in. | |
122 bool GetBitmapFromSurface(IDirect3DSurface9* surface, | |
123 scoped_array<char>* bits); | |
124 | |
125 // Notifies the client that the input buffer identifed by input_buffer_id has | |
126 // been processed. | |
127 void NotifyInputBufferRead(int input_buffer_id); | |
128 | |
129 // Notifies the client that initialize was completed. | |
130 void NotifyInitializeDone(); | |
131 | |
132 // Notifies the client that the decoder was flushed. | |
133 void NotifyFlushDone(); | |
134 | |
135 // Notifies the client that the decoder was reset. | |
136 void NotifyResetDone(); | |
137 | |
138 // Requests picture buffers from the client. | |
139 void RequestPictureBuffers(int width, int height); | |
140 | |
141 // Notifies the client about the availability of a picture. | |
142 void NotifyPictureReady(const media::Picture& picture); | |
143 | |
144 // To expose client callbacks from VideoDecodeAccelerator. | |
145 media::VideoDecodeAccelerator::Client* client_; | |
146 | |
147 base::win::ScopedComPtr<IMFTransform> decoder_; | |
148 | |
149 // These interface pointers are initialized before the process is sandboxed. | |
150 // They are not released when the GPU process exits. This is ok for now | |
151 // because the GPU process does not exit normally on Windows. It is always | |
152 // terminated. The device manager instance is shared among all decoder | |
153 // instances. This is OK because there is internal locking performed by the | |
154 // device manager. | |
155 static IDirect3DDeviceManager9* device_manager_; | |
156 static IDirect3DDevice9Ex* device_; | |
157 | |
158 // Current state of the decoder. | |
159 State state_; | |
160 | |
161 MFT_INPUT_STREAM_INFO input_stream_info_; | |
162 MFT_OUTPUT_STREAM_INFO output_stream_info_; | |
163 | |
164 // Contains information about a decoded sample. | |
165 struct PendingSampleInfo { | |
166 PendingSampleInfo(int32 buffer_id, IDirect3DSurface9* surface); | |
167 ~PendingSampleInfo(); | |
168 | |
169 int32 input_buffer_id; | |
170 base::win::ScopedComPtr<IDirect3DSurface9> dest_surface; | |
171 }; | |
172 | |
173 typedef std::list<PendingSampleInfo> PendingOutputSamples; | |
174 | |
175 // List of decoded output samples. | |
176 PendingOutputSamples pending_output_samples_; | |
177 | |
178 // Maintains information about a DXVA picture buffer, i.e. whether it is | |
179 // available for rendering, the texture information, etc. | |
180 struct DXVAPictureBuffer { | |
181 explicit DXVAPictureBuffer(const media::PictureBuffer& buffer); | |
182 | |
183 bool available; | |
184 media::PictureBuffer picture_buffer; | |
185 }; | |
186 | |
187 // This map maintains the picture buffers passed the client for decoding. | |
188 // The key is the picture buffer id. | |
189 typedef std::map<int32, DXVAPictureBuffer> OutputBuffers; | |
190 OutputBuffers output_picture_buffers_; | |
191 | |
192 // Set to true if we requested picture slots from the client. | |
193 bool pictures_requested_; | |
194 | |
195 // Contains the id of the last input buffer received from the client. | |
196 int32 last_input_buffer_id_; | |
197 | |
198 // Handle to the renderer process. | |
199 base::ProcessHandle renderer_process_; | |
200 | |
201 // Ideally the reset token would be a stack variable which is used while | |
202 // creating the device manager. However it seems that the device manager | |
203 // holds onto the token and attempts to access it if the underlying device | |
204 // changes. | |
205 // TODO(ananta): This needs to be verified. | |
206 static uint32 dev_manager_reset_token_; | |
207 | |
208 // Counter which holds the number of input packets before a successful | |
209 // decode. | |
210 int inputs_before_decode_; | |
211 | |
212 // Set to true if any necessary initialization needed before the GPU process | |
Ami GONE FROM CHROMIUM
2011/12/21 22:07:08
s/any/all/
ananta
2011/12/21 22:14:39
Done.
| |
213 // is sandboxed are done. | |
Ami GONE FROM CHROMIUM
2011/12/21 22:07:08
s/are/is/
ananta
2011/12/21 22:14:39
Done.
| |
214 // This includes the following:- | |
Ami GONE FROM CHROMIUM
2011/12/21 22:07:08
s/-//
ananta
2011/12/21 22:14:39
Done.
| |
215 // 1. All required decoder dlls were successfully loaded. | |
216 // 2. The device manager initialization completed. | |
217 static bool pre_sandbox_init_done_; | |
218 }; | |
219 | |
220 #endif // CONTENT_COMMON_GPU_MEDIA_DXVA_VIDEO_DECODE_ACCELERATOR_H_ | |
221 | |
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