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Side by Side Diff: content/common/gpu/media/dxva_video_decode_accelerator.h

Issue 8510039: Initial implementation of the DXVA 2.0 H.264 hardware decoder for pepper for Windows. The decodin... (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: '' Created 8 years, 12 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef CONTENT_COMMON_GPU_MEDIA_DXVA_VIDEO_DECODE_ACCELERATOR_H_
6 #define CONTENT_COMMON_GPU_MEDIA_DXVA_VIDEO_DECODE_ACCELERATOR_H_
7
8 #include <d3d9.h>
9 #include <dxva2api.h>
10 #include <map>
11 #include <mfidl.h>
12 #include <list>
13 #include <vector>
14
15 #include "base/threading/non_thread_safe.h"
16 #include "base/win/scoped_comptr.h"
17 #include "media/video/video_decode_accelerator.h"
18 #include "third_party/angle/include/EGL/egl.h"
19 #include "third_party/angle/include/EGL/eglext.h"
20
21 interface IMFSample;
22 interface IDirect3DSurface9;
23
24 // Class to provide a DXVA 2.0 based accelerator using the Microsoft Media
25 // foundation APIs via the VideoDecodeAccelerator interface.
26 // This class lives on a single thread and DCHECKs that it is never accessed
27 // from any other.
28 class DXVAVideoDecodeAccelerator : public media::VideoDecodeAccelerator,
29 public base::NonThreadSafe {
30 public:
31 enum State {
32 kUninitialized, // un-initialized.
33 kNormal, // normal playing state.
34 kResetting, // upon received Reset(), before ResetDone()
35 kEosDrain, // upon input EOS received.
36 kStopped, // upon output EOS received.
37 };
38
39 // Does not take ownership of |client| which must outlive |*this|.
40 DXVAVideoDecodeAccelerator(
41 media::VideoDecodeAccelerator::Client* client,
42 base::ProcessHandle renderer_process);
43 virtual ~DXVAVideoDecodeAccelerator();
44
45 // media::VideoDecodeAccelerator implementation.
46 virtual bool Initialize(Profile) OVERRIDE;
47 virtual void Decode(const media::BitstreamBuffer& bitstream_buffer) OVERRIDE;
48 virtual void AssignPictureBuffers(
49 const std::vector<media::PictureBuffer>& buffers) OVERRIDE;
50 virtual void ReusePictureBuffer(int32 picture_buffer_id) OVERRIDE;
51 virtual void Flush() OVERRIDE;
52 virtual void Reset() OVERRIDE;
53 virtual void Destroy() OVERRIDE;
54
55 // Initialization work needed before the process is sandboxed.
56 // This includes:-
57 // 1. Loads the dlls like mf/mfplat/d3d9, etc required for decoding.
58 // 2. Setting up the device manager instance which is shared between all
59 // decoder instances.
60 static void PreSandboxInitialization();
61
62 private:
63 // Creates and initializes an instance of the D3D device and the
64 // corresponding device manager. The device manager instance is eventually
65 // passed to the IMFTransform interface implemented by the h.264 decoder.
66 static bool CreateD3DDevManager();
67
68 // Creates, initializes and sets the media types for the h.264 decoder.
69 bool InitDecoder();
70
71 // Validates whether the h.264 decoder supports hardware video acceleration.
72 bool CheckDecoderDxvaSupport();
73
74 // Returns information about the input and output streams. This includes
75 // alignment information, decoder support flags, minimum sample size, etc.
76 bool GetStreamsInfoAndBufferReqs();
77
78 // Registers the input and output media types on the h.264 decoder. This
79 // includes the expected input and output formats.
80 bool SetDecoderMediaTypes();
81
82 // Registers the input media type for the h.264 decoder.
83 bool SetDecoderInputMediaType();
84
85 // Registers the output media type for the h.264 decoder.
86 bool SetDecoderOutputMediaType(const GUID& subtype);
87
88 // Passes a command message to the decoder. This includes commands like
89 // start of stream, end of stream, flush, drain the decoder, etc.
90 bool SendMFTMessage(MFT_MESSAGE_TYPE msg, int32 param);
91
92 // The bulk of the decoding happens here. This function handles errors,
93 // format changes and processes decoded output.
94 void DoDecode();
95
96 // Invoked when we have a valid decoded output sample. Retrieves the D3D
97 // surface and maintains a copy of it which is passed eventually to the
98 // client when we have a picture buffer to copy the surface contents to.
99 bool ProcessOutputSample(IMFSample* sample);
100
101 // Copies the output sample data to the picture buffer provided by the
102 // client.
103 bool CopyOutputSampleDataToPictureBuffer(IDirect3DSurface9* dest_surface,
104 media::PictureBuffer picture_buffer,
105 int32 input_buffer_id);
106
107 // Processes pending output samples by copying them to available picture
108 // slots.
109 void ProcessPendingSamples();
110
111 // Clears local state maintained by the decoder.
112 void ClearState();
113
114 // Helper function to notify the accelerator client about the error.
115 void StopOnError(media::VideoDecodeAccelerator::Error error);
116
117 // Transitions the decoder to the uninitialized state. The decoder will stop
118 // accepting requests in this state.
119 void Invalidate();
120
121 // Helper function to read the bitmap from the D3D surface passed in.
122 bool GetBitmapFromSurface(IDirect3DSurface9* surface,
123 scoped_array<char>* bits);
124
125 // Notifies the client that the input buffer identifed by input_buffer_id has
126 // been processed.
127 void NotifyInputBufferRead(int input_buffer_id);
128
129 // Notifies the client that initialize was completed.
130 void NotifyInitializeDone();
131
132 // Notifies the client that the decoder was flushed.
133 void NotifyFlushDone();
134
135 // Notifies the client that the decoder was reset.
136 void NotifyResetDone();
137
138 // Requests picture buffers from the client.
139 void RequestPictureBuffers(int width, int height);
140
141 // Notifies the client about the availability of a picture.
142 void NotifyPictureReady(const media::Picture& picture);
143
144 // To expose client callbacks from VideoDecodeAccelerator.
145 media::VideoDecodeAccelerator::Client* client_;
146
147 base::win::ScopedComPtr<IMFTransform> decoder_;
148
149 // These interface pointers are initialized before the process is sandboxed.
150 // They are not released when the GPU process exits. This is ok for now
151 // because the GPU process does not exit normally on Windows. It is always
152 // terminated. The device manager instance is shared among all decoder
153 // instances. This is OK because there is internal locking performed by the
154 // device manager.
155 static IDirect3DDeviceManager9* device_manager_;
156 static IDirect3DDevice9Ex* device_;
157
158 // Current state of the decoder.
159 State state_;
160
161 MFT_INPUT_STREAM_INFO input_stream_info_;
162 MFT_OUTPUT_STREAM_INFO output_stream_info_;
163
164 // Contains information about a decoded sample.
165 struct PendingSampleInfo {
166 PendingSampleInfo(int32 buffer_id, IDirect3DSurface9* surface);
167 ~PendingSampleInfo();
168
169 int32 input_buffer_id;
170 base::win::ScopedComPtr<IDirect3DSurface9> dest_surface;
171 };
172
173 typedef std::list<PendingSampleInfo> PendingOutputSamples;
174
175 // List of decoded output samples.
176 PendingOutputSamples pending_output_samples_;
177
178 // Maintains information about a DXVA picture buffer, i.e. whether it is
179 // available for rendering, the texture information, etc.
180 struct DXVAPictureBuffer {
181 explicit DXVAPictureBuffer(const media::PictureBuffer& buffer);
182
183 bool available;
184 media::PictureBuffer picture_buffer;
185 };
186
187 // This map maintains the picture buffers passed the client for decoding.
188 // The key is the picture buffer id.
189 typedef std::map<int32, DXVAPictureBuffer> OutputBuffers;
190 OutputBuffers output_picture_buffers_;
191
192 // Set to true if we requested picture slots from the client.
193 bool pictures_requested_;
194
195 // Contains the id of the last input buffer received from the client.
196 int32 last_input_buffer_id_;
197
198 // Handle to the renderer process.
199 base::ProcessHandle renderer_process_;
200
201 // Ideally the reset token would be a stack variable which is used while
202 // creating the device manager. However it seems that the device manager
203 // holds onto the token and attempts to access it if the underlying device
204 // changes.
205 // TODO(ananta): This needs to be verified.
206 static uint32 dev_manager_reset_token_;
207
208 // Counter which holds the number of input packets before a successful
209 // decode.
210 int inputs_before_decode_;
211
212 // Set to true if any necessary initialization needed before the GPU process
Ami GONE FROM CHROMIUM 2011/12/21 22:07:08 s/any/all/
ananta 2011/12/21 22:14:39 Done.
213 // is sandboxed are done.
Ami GONE FROM CHROMIUM 2011/12/21 22:07:08 s/are/is/
ananta 2011/12/21 22:14:39 Done.
214 // This includes the following:-
Ami GONE FROM CHROMIUM 2011/12/21 22:07:08 s/-//
ananta 2011/12/21 22:14:39 Done.
215 // 1. All required decoder dlls were successfully loaded.
216 // 2. The device manager initialization completed.
217 static bool pre_sandbox_init_done_;
218 };
219
220 #endif // CONTENT_COMMON_GPU_MEDIA_DXVA_VIDEO_DECODE_ACCELERATOR_H_
221
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