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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef CONTENT_COMMON_GPU_MEDIA_DXVA_VIDEO_DECODE_ACCELERATOR_H_ |
| 6 #define CONTENT_COMMON_GPU_MEDIA_DXVA_VIDEO_DECODE_ACCELERATOR_H_ |
| 7 |
| 8 #include <d3d9.h> |
| 9 #include <dxva2api.h> |
| 10 #include <map> |
| 11 #include <mfidl.h> |
| 12 #include <list> |
| 13 |
| 14 #include "base/threading/non_thread_safe.h" |
| 15 #include "base/win/scoped_comptr.h" |
| 16 #include "media/video/video_decode_accelerator.h" |
| 17 #include "third_party/angle/include/EGL/egl.h" |
| 18 #include "third_party/angle/include/EGL/eglext.h" |
| 19 |
| 20 interface IMFSample; |
| 21 interface IDirect3DSurface9; |
| 22 |
| 23 // Class to provide a DXVA 2.0 based accelerator using the Microsoft Media |
| 24 // foundation APIs via the VideoDecodeAccelerator interface. |
| 25 // This class lives on a single thread and DCHECKs that it is never accessed |
| 26 // from any other. |
| 27 class DXVAVideoDecodeAccelerator : public media::VideoDecodeAccelerator, |
| 28 public base::NonThreadSafe { |
| 29 public: |
| 30 enum State { |
| 31 kUninitialized, // un-initialized. |
| 32 kNormal, // normal playing state. |
| 33 kResetting, // upon received Reset(), before ResetDone() |
| 34 kEosDrain, // upon input EOS received. |
| 35 kStopped, // upon output EOS received. |
| 36 }; |
| 37 |
| 38 // Does not take ownership of |client| which must outlive |*this|. |
| 39 DXVAVideoDecodeAccelerator( |
| 40 media::VideoDecodeAccelerator::Client* client, |
| 41 base::ProcessHandle renderer_process); |
| 42 virtual ~DXVAVideoDecodeAccelerator(); |
| 43 |
| 44 // media::VideoDecodeAccelerator implementation. |
| 45 virtual bool Initialize(Profile) OVERRIDE; |
| 46 virtual void Decode(const media::BitstreamBuffer& bitstream_buffer) OVERRIDE; |
| 47 virtual void AssignPictureBuffers( |
| 48 const std::vector<media::PictureBuffer>& buffers) OVERRIDE; |
| 49 virtual void ReusePictureBuffer(int32 picture_buffer_id) OVERRIDE; |
| 50 virtual void Flush() OVERRIDE; |
| 51 virtual void Reset() OVERRIDE; |
| 52 virtual void Destroy() OVERRIDE; |
| 53 |
| 54 // Loads the dlls like mf/mfplat/d3d9, etc required for decoding. This |
| 55 // function should be called before the process token is lowered in the |
| 56 // sandbox. |
| 57 static void LoadDecodingDlls(); |
| 58 |
| 59 private: |
| 60 // Creates and initializes an instance of the D3D device and the |
| 61 // corresponding device manager. The device manager instance is eventually |
| 62 // passed to the IMFTransform interface implemented by the h.264 decoder. |
| 63 bool CreateD3DDevManager(); |
| 64 |
| 65 // Creates, initializes and sets the media types for the h.264 decoder. |
| 66 bool InitDecoder(); |
| 67 |
| 68 // Validates whether the h.264 decoder supports hardware video acceleration. |
| 69 bool CheckDecoderDxvaSupport(); |
| 70 |
| 71 // Returns information about the input and output streams. This includes |
| 72 // alignment information, decoder support flags, minimum sample size, etc. |
| 73 bool GetStreamsInfoAndBufferReqs(); |
| 74 |
| 75 // Registers the input and output media types on the h.264 decoder. This |
| 76 // includes the expected input and output formats. |
| 77 bool SetDecoderMediaTypes(); |
| 78 |
| 79 // Registers the input media type for the h.264 decoder. |
| 80 bool SetDecoderInputMediaType(); |
| 81 |
| 82 // Registers the output media type for the h.264 decoder. |
| 83 bool SetDecoderOutputMediaType(const GUID& subtype); |
| 84 |
| 85 // Passes a command message to the decoder. This includes commands like |
| 86 // start of stream, end of stream, flush, drain the decoder, etc. |
| 87 bool SendMFTMessage(MFT_MESSAGE_TYPE msg, int32 param); |
| 88 |
| 89 // The bulk of the decoding happens here. This function handles errors, |
| 90 // format changes and processes decoded output. |
| 91 void DoDecode(); |
| 92 |
| 93 // Invoked when we have a valid decoded output sample. Retrieves the D3D |
| 94 // surface and maintains a copy of it which is passed eventually to the |
| 95 // client when we have a picture buffer to copy the surface contents to. |
| 96 bool ProcessOutputSample(IMFSample* sample); |
| 97 |
| 98 // Copies the output sample data to the picture buffer provided by the |
| 99 // client. |
| 100 bool CopyOutputSampleDataToPictureBuffer(IDirect3DSurface9* dest_surface, |
| 101 media::PictureBuffer picture_buffer, |
| 102 int32 input_buffer_id); |
| 103 |
| 104 // Processes pending output samples by copying them to available picture |
| 105 // slots. |
| 106 void ProcessPendingSamples(); |
| 107 |
| 108 // Clears local state maintained by the decoder. |
| 109 void ClearState(); |
| 110 |
| 111 // Helper function to notify the accelerator client about the error. |
| 112 void StopOnError(media::VideoDecodeAccelerator::Error error); |
| 113 |
| 114 // Transitions the decoder to the uninitialized state. The decoder will stop |
| 115 // accepting requests in this state. |
| 116 void Invalidate(); |
| 117 |
| 118 // Helper function to read the bitmap from the D3D surface passed in. |
| 119 bool GetBitmapFromSurface(IDirect3DSurface9* surface, |
| 120 scoped_array<char>* bits); |
| 121 |
| 122 // Notifies the client that the input buffer identifed by input_buffer_id has |
| 123 // been processed. |
| 124 void NotifyInputBufferRead(int input_buffer_id); |
| 125 |
| 126 // Notifies the client that initialize was completed. |
| 127 void NotifyInitializeDone(); |
| 128 |
| 129 // Notifies the client that the decoder was flushed. |
| 130 void NotifyFlushDone(); |
| 131 |
| 132 // Notifies the client that the decoder was reset. |
| 133 void NotifyResetDone(); |
| 134 |
| 135 // Requests picture buffers from the client. |
| 136 void RequestPictureBuffers(int width, int height); |
| 137 |
| 138 // Notifies the client about the availability of a picture. |
| 139 void NotifyPictureReady(const media::Picture& picture); |
| 140 |
| 141 // To expose client callbacks from VideoDecodeAccelerator. |
| 142 media::VideoDecodeAccelerator::Client* client_; |
| 143 |
| 144 base::win::ScopedComPtr<IDirect3DDevice9Ex> device_; |
| 145 base::win::ScopedComPtr<IDirect3DDeviceManager9> device_manager_; |
| 146 base::win::ScopedComPtr<IMFTransform> decoder_; |
| 147 |
| 148 // Current state of the decoder. |
| 149 State state_; |
| 150 |
| 151 MFT_INPUT_STREAM_INFO input_stream_info_; |
| 152 MFT_OUTPUT_STREAM_INFO output_stream_info_; |
| 153 |
| 154 // Contains information about a decoded sample. |
| 155 struct PendingSampleInfo { |
| 156 PendingSampleInfo(int32 buffer_id, IDirect3DSurface9* surface); |
| 157 ~PendingSampleInfo(); |
| 158 |
| 159 int32 input_buffer_id; |
| 160 base::win::ScopedComPtr<IDirect3DSurface9> dest_surface; |
| 161 }; |
| 162 |
| 163 typedef std::list<PendingSampleInfo> PendingOutputSamples; |
| 164 |
| 165 // List of decoded output samples. |
| 166 PendingOutputSamples pending_output_samples_; |
| 167 |
| 168 // Maintains information about a DXVA picture buffer, i.e. whether it is |
| 169 // available for rendering, the texture information, etc. |
| 170 struct DXVAPictureBuffer { |
| 171 DXVAPictureBuffer(const media::PictureBuffer& buffer); |
| 172 |
| 173 bool available; |
| 174 media::PictureBuffer picture_buffer; |
| 175 }; |
| 176 |
| 177 // This map maintains the picture buffers passed the client for decoding. |
| 178 // The key is the picture buffer id. |
| 179 typedef std::map<int32, DXVAPictureBuffer> OutputBuffers; |
| 180 OutputBuffers output_picture_buffers_; |
| 181 |
| 182 // Set to true if we requested picture slots from the client. |
| 183 bool pictures_requested_; |
| 184 |
| 185 // Contains the id of the last input buffer received from the client. |
| 186 int32 last_input_buffer_id_; |
| 187 |
| 188 // Handle to the renderer process. |
| 189 base::ProcessHandle renderer_process_; |
| 190 |
| 191 // Ideally the reset token would be a stack variable which is used while |
| 192 // creating the device manager. However it seems that the device manager |
| 193 // holds onto the token and attempts to access it if the underlying device |
| 194 // changes. |
| 195 // TODO(ananta): This needs to be verified. |
| 196 uint32 dev_manager_reset_token_; |
| 197 |
| 198 // Counter which holds the number of input packets before a successful |
| 199 // decode. |
| 200 int inputs_before_decode_; |
| 201 }; |
| 202 |
| 203 #endif // CONTENT_COMMON_GPU_MEDIA_DXVA_VIDEO_DECODE_ACCELERATOR_H_ |
| 204 |
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