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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef CONTENT_COMMON_GPU_MEDIA_DXVA_VIDEO_DECODE_ACCELERATOR_H_ | |
| 6 #define CONTENT_COMMON_GPU_MEDIA_DXVA_VIDEO_DECODE_ACCELERATOR_H_ | |
| 7 | |
| 8 #include <d3d9.h> | |
| 9 #include <dxva2api.h> | |
| 10 #include <map> | |
| 11 #include <mfidl.h> | |
| 12 #include <list> | |
| 13 | |
| 14 #include "base/threading/non_thread_safe.h" | |
| 15 #include "base/win/scoped_comptr.h" | |
| 16 #include "media/video/video_decode_accelerator.h" | |
| 17 #include "third_party/angle/include/EGL/egl.h" | |
| 18 #include "third_party/angle/include/EGL/eglext.h" | |
| 19 | |
| 20 interface IMFSample; | |
| 21 interface IDirect3DSurface9; | |
| 22 | |
| 23 // Class to provide a DXVA 2.0 based accelerator using the Microsoft Media | |
| 24 // foundation APIs via the VideoDecodeAccelerator interface. | |
| 25 // This class lives on a single thread and DCHECKs that it is never accessed | |
| 26 // from any other. | |
| 27 class DXVAVideoDecodeAccelerator : public media::VideoDecodeAccelerator, | |
| 28 public base::NonThreadSafe { | |
| 29 public: | |
| 30 enum State { | |
| 31 kUninitialized, // un-initialized. | |
| 32 kNormal, // normal playing state. | |
| 33 kResetting, // upon received Reset(), before ResetDone() | |
| 34 kEosDrain, // upon input EOS received. | |
| 35 kStopped, // upon output EOS received. | |
| 36 }; | |
| 37 | |
| 38 // Does not take ownership of |client| which must outlive |*this|. | |
| 39 DXVAVideoDecodeAccelerator( | |
| 40 media::VideoDecodeAccelerator::Client* client, | |
| 41 base::ProcessHandle renderer_process); | |
| 42 virtual ~DXVAVideoDecodeAccelerator(); | |
| 43 | |
| 44 // media::VideoDecodeAccelerator implementation. | |
| 45 virtual bool Initialize(Profile) OVERRIDE; | |
| 46 virtual void Decode(const media::BitstreamBuffer& bitstream_buffer) OVERRIDE; | |
| 47 virtual void AssignPictureBuffers( | |
| 48 const std::vector<media::PictureBuffer>& buffers) OVERRIDE; | |
| 49 virtual void ReusePictureBuffer(int32 picture_buffer_id) OVERRIDE; | |
| 50 virtual void Flush() OVERRIDE; | |
| 51 virtual void Reset() OVERRIDE; | |
| 52 virtual void Destroy() OVERRIDE; | |
| 53 | |
| 54 private: | |
| 55 // Creates and initializes an instance of the D3D device and the | |
| 56 // corresponding device manager. The device manager instance is eventually | |
| 57 // passed to the IMFTransform interface implemented by the h.264 decoder. | |
| 58 bool CreateD3DDevManager(); | |
| 59 | |
| 60 // Creates, initializes and sets the media types for the h.264 decoder. | |
| 61 bool InitDecoder(); | |
| 62 | |
| 63 // Returns true if the h.264 decoder supports hardware video acceleration. | |
| 64 bool CheckDecoderDxvaSupport(); | |
| 65 | |
| 66 // Returns information about the input and output streams. This includes | |
| 67 // alignment information, decoder support flags, minimum sample size, etc. | |
| 68 bool GetStreamsInfoAndBufferReqs(); | |
| 69 | |
| 70 // Registers the input and output media types on the h.264 decoder. This | |
| 71 // includes the expected input and output formats. | |
| 72 bool SetDecoderMediaTypes(); | |
| 73 | |
| 74 // Registers the input media type for the h.264 decoder. | |
| 75 bool SetDecoderInputMediaType(); | |
| 76 | |
| 77 // Registers the output media type for the h.264 decoder. | |
| 78 bool SetDecoderOutputMediaType(const GUID& subtype); | |
| 79 | |
| 80 // Passes a command message to the decoder. This includes commands like | |
| 81 // start of stream, end of stream, flush, drain the decoder, etc. | |
| 82 bool SendMFTMessage(MFT_MESSAGE_TYPE msg, int32 param); | |
| 83 | |
| 84 // The bulk of the decoding happens here. This function handles errors, | |
| 85 // format changes and processes decoded output. | |
| 86 void DoDecode(); | |
| 87 | |
| 88 // Invoked when we have a valid decoded output sample. Retrieves the D3D | |
| 89 // surface and maintains a copy of it which is passed eventually to the | |
| 90 // client when we have a picture buffer to copy the surface contents to. | |
| 91 bool ProcessOutputSample(IMFSample* sample); | |
| 92 | |
| 93 // Copies the output sample data to the picture buffer provided by the | |
| 94 // client. | |
| 95 bool CopyOutputSampleDataToPictureBuffer(IDirect3DSurface9* dest_surface, | |
| 96 media::PictureBuffer picture_buffer, | |
| 97 int32 input_buffer_id); | |
| 98 | |
| 99 // Processes pending output samples by copying them to available picture | |
| 100 // slots. | |
| 101 void ProcessPendingSamples(); | |
| 102 | |
| 103 // Clears local state maintained by the decoder. | |
| 104 void ClearState(); | |
| 105 | |
| 106 // Helper function to notify the accelerator client about the error. | |
| 107 void StopOnError(media::VideoDecodeAccelerator::Error error); | |
| 108 | |
| 109 // Transitions the decoder to the uninitialized state. The decoder will stop | |
| 110 // accepting requests in this state. | |
| 111 void Invalidate(); | |
| 112 | |
| 113 // Helper function to read the bitmap from the D3D surface passed in. | |
| 114 bool GetBitmapFromSurface(IDirect3DSurface9* surface, | |
| 115 scoped_array<char>* bits); | |
| 116 | |
| 117 // Notifies the client that the input buffer identifed by input_buffer_id has | |
| 118 // been processed. | |
| 119 void NotifyInputBufferRead(int input_buffer_id); | |
| 120 | |
| 121 // Notifies the client that initialize was completed. | |
| 122 void NotifyInitializeDone(); | |
| 123 | |
| 124 // Notifies the client that the decoder was flushed. | |
| 125 void NotifyFlushDone(); | |
| 126 | |
| 127 // Notifies the client that the decoder was reset. | |
| 128 void NotifyResetDone(); | |
| 129 | |
| 130 // Requests picture buffers from the client. | |
| 131 void RequestPictureBuffers(int width, int height); | |
| 132 | |
| 133 // Notifies the client about the availability of a picture. | |
| 134 void NotifyPictureReady(const media::Picture& picture); | |
| 135 | |
| 136 // To expose client callbacks from VideoDecodeAccelerator. | |
| 137 media::VideoDecodeAccelerator::Client* client_; | |
| 138 | |
| 139 base::win::ScopedComPtr<IDirect3DDevice9Ex> device_; | |
| 140 base::win::ScopedComPtr<IDirect3DDeviceManager9> device_manager_; | |
| 141 base::win::ScopedComPtr<IMFTransform> decoder_; | |
| 142 | |
| 143 // Current state of the decoder. | |
| 144 State state_; | |
| 145 | |
| 146 MFT_INPUT_STREAM_INFO input_stream_info_; | |
| 147 MFT_OUTPUT_STREAM_INFO output_stream_info_; | |
| 148 | |
| 149 // Contains information about a decoded sample. | |
| 150 struct PendingSampleInfo { | |
| 151 PendingSampleInfo(int32 buffer_id, IDirect3DSurface9* surface); | |
| 152 ~PendingSampleInfo(); | |
| 153 | |
| 154 int32 input_buffer_id; | |
| 155 base::win::ScopedComPtr<IDirect3DSurface9> dest_surface; | |
| 156 }; | |
| 157 | |
| 158 typedef std::list<PendingSampleInfo> PendingOutputSamples; | |
| 159 | |
| 160 // List of decoded output samples. | |
| 161 PendingOutputSamples pending_output_samples_; | |
| 162 | |
| 163 // Maintains information about a DXVA picture buffer, i.e. whether it is | |
| 164 // available for rendering, the texture information, etc. | |
| 165 struct DXVAPictureBuffer { | |
| 166 DXVAPictureBuffer(const media::PictureBuffer& buffer); | |
| 167 | |
| 168 bool available; | |
| 169 media::PictureBuffer picture_buffer; | |
| 170 }; | |
| 171 | |
| 172 // This map maintains the picture buffers passed the client for decoding. | |
| 173 // The key is the picture buffer id. | |
| 174 typedef std::map<int32, DXVAPictureBuffer> OutputBuffers; | |
| 175 OutputBuffers output_picture_buffers_; | |
| 176 | |
| 177 // Set to true if we requested picture slots from the client. | |
| 178 bool pictures_requested_; | |
| 179 | |
| 180 // Contains the id of the last input buffer received from the client. | |
| 181 int32 last_input_buffer_id_; | |
| 182 | |
| 183 // Handle to the renderer process. | |
| 184 base::ProcessHandle renderer_process_; | |
| 185 | |
| 186 // Ideally the reset token would be a stack variable which is used while | |
| 187 // creating the device manager. However it seems that the device manager | |
| 188 // holds onto the token and attempts to access it if the underlying device | |
| 189 // changes. TODO(ananta) | |
|
Ami GONE FROM CHROMIUM
2011/12/20 21:00:24
I think you dropped the "This needs to be verified
ananta
2011/12/20 22:27:27
Done. :(
| |
| 190 uint32 dev_manager_reset_token_; | |
| 191 | |
| 192 // Counter which holds the number of input packets before a successful | |
| 193 // decode. | |
| 194 int inputs_before_decode_; | |
| 195 }; | |
| 196 | |
| 197 #endif // CONTENT_COMMON_GPU_MEDIA_DXVA_VIDEO_DECODE_ACCELERATOR_H_ | |
| 198 | |
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